76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_CameraClearFlagsWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginEnum(typeof(UnityEngine.CameraClearFlags));
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L.RegVar("Skybox", get_Skybox, null);
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L.RegVar("Color", get_Color, null);
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L.RegVar("SolidColor", get_SolidColor, null);
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L.RegVar("Depth", get_Depth, null);
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L.RegVar("Nothing", get_Nothing, null);
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L.RegFunction("IntToEnum", IntToEnum);
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L.EndEnum();
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TypeTraits<UnityEngine.CameraClearFlags>.Check = CheckType;
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StackTraits<UnityEngine.CameraClearFlags>.Push = Push;
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}
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static void Push(IntPtr L, UnityEngine.CameraClearFlags arg)
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{
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ToLua.Push(L, arg);
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}
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static bool CheckType(IntPtr L, int pos)
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{
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return TypeChecker.CheckEnumType(typeof(UnityEngine.CameraClearFlags), L, pos);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Skybox(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.CameraClearFlags.Skybox);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Color(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.CameraClearFlags.Color);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_SolidColor(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.CameraClearFlags.SolidColor);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Depth(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.CameraClearFlags.Depth);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Nothing(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.CameraClearFlags.Nothing);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IntToEnum(IntPtr L)
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.CameraClearFlags o = (UnityEngine.CameraClearFlags)arg0;
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ToLua.Push(L, o);
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return 1;
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}
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}
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