806 lines
22 KiB
C#
806 lines
22 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
|
|
using System;
|
|
using DG.Tweening;
|
|
using LuaInterface;
|
|
|
|
public class UnityEngine_ComponentWrap
|
|
{
|
|
public static void Register(LuaState L)
|
|
{
|
|
L.BeginClass(typeof(UnityEngine.Component), typeof(UnityEngine.Object));
|
|
L.RegFunction("GetComponent", GetComponent);
|
|
L.RegFunction("GetComponentInChildren", GetComponentInChildren);
|
|
L.RegFunction("GetComponentsInChildren", GetComponentsInChildren);
|
|
L.RegFunction("GetComponentInParent", GetComponentInParent);
|
|
L.RegFunction("GetComponentsInParent", GetComponentsInParent);
|
|
L.RegFunction("GetComponents", GetComponents);
|
|
L.RegFunction("CompareTag", CompareTag);
|
|
L.RegFunction("SendMessageUpwards", SendMessageUpwards);
|
|
L.RegFunction("SendMessage", SendMessage);
|
|
L.RegFunction("BroadcastMessage", BroadcastMessage);
|
|
L.RegFunction("DOTogglePause", DOTogglePause);
|
|
L.RegFunction("DOSmoothRewind", DOSmoothRewind);
|
|
L.RegFunction("DORewind", DORewind);
|
|
L.RegFunction("DORestart", DORestart);
|
|
L.RegFunction("DOPlayForward", DOPlayForward);
|
|
L.RegFunction("DOPlayBackwards", DOPlayBackwards);
|
|
L.RegFunction("DOPlay", DOPlay);
|
|
L.RegFunction("DOPause", DOPause);
|
|
L.RegFunction("DOGoto", DOGoto);
|
|
L.RegFunction("DOFlip", DOFlip);
|
|
L.RegFunction("DOKill", DOKill);
|
|
L.RegFunction("DOComplete", DOComplete);
|
|
L.RegFunction("New", _CreateUnityEngine_Component);
|
|
L.RegFunction("__eq", op_Equality);
|
|
L.RegFunction("__tostring", ToLua.op_ToString);
|
|
L.RegVar("transform", get_transform, null);
|
|
L.RegVar("gameObject", get_gameObject, null);
|
|
L.RegVar("tag", get_tag, set_tag);
|
|
L.EndClass();
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _CreateUnityEngine_Component(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 0)
|
|
{
|
|
UnityEngine.Component obj = new UnityEngine.Component();
|
|
ToLua.Push(L, obj);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Component.New");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Component o = obj.GetComponent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<System.Type>(L, 2))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
|
|
UnityEngine.Component o = obj.GetComponent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponent");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentInChildren(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component o = obj.GetComponentInChildren(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentsInChildren(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentInParent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component o = obj.GetComponentInParent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponentsInParent(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInParent");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetComponents(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.Component[] o = obj.GetComponents(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Component> arg1 = (System.Collections.Generic.List<UnityEngine.Component>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
|
|
obj.GetComponents(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CompareTag(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
bool o = obj.CompareTag(arg0);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SendMessageUpwards(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.SendMessageUpwards(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.SendMessageUpwards(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<object>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.SendMessageUpwards(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions));
|
|
obj.SendMessageUpwards(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessageUpwards");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SendMessage(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.SendMessage(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.SendMessage(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<object>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.SendMessage(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions));
|
|
obj.SendMessage(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int BroadcastMessage(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.BroadcastMessage(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.SendMessageOptions>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3);
|
|
obj.BroadcastMessage(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<object>(L, 3))
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
obj.BroadcastMessage(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
object arg1 = ToLua.ToVarObject(L, 3);
|
|
UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.CheckObject(L, 4, typeof(UnityEngine.SendMessageOptions));
|
|
obj.BroadcastMessage(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOTogglePause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOTogglePause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOSmoothRewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOSmoothRewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DORewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORewind(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DORewind");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORestart(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DORestart();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORestart(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DORestart");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayForward(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOPlayForward();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayBackwards(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOPlayBackwards();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlay(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOPlay();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOPause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOGoto(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int o = obj.DOGoto(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
int o = obj.DOGoto(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOGoto");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOFlip(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOFlip();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOKill(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOKill();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOKill(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOKill");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOComplete(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
int o = obj.DOComplete();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject<UnityEngine.Component>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOComplete(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.DOComplete");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_transform(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
UnityEngine.Transform ret = obj.transform;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_gameObject(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
UnityEngine.GameObject ret = obj.gameObject;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
string ret = obj.tag;
|
|
LuaDLL.lua_pushstring(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_tag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Component obj = (UnityEngine.Component)o;
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.tag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index tag on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|