516 lines
14 KiB
C#
516 lines
14 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_SpriteWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Sprite), typeof(UnityEngine.Object));
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L.RegFunction("GetPhysicsShapeCount", GetPhysicsShapeCount);
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L.RegFunction("GetPhysicsShapePointCount", GetPhysicsShapePointCount);
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L.RegFunction("GetPhysicsShape", GetPhysicsShape);
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L.RegFunction("OverridePhysicsShape", OverridePhysicsShape);
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L.RegFunction("OverrideGeometry", OverrideGeometry);
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L.RegFunction("Create", Create);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("bounds", get_bounds, null);
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L.RegVar("rect", get_rect, null);
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L.RegVar("border", get_border, null);
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L.RegVar("texture", get_texture, null);
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L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
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L.RegVar("associatedAlphaSplitTexture", get_associatedAlphaSplitTexture, null);
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L.RegVar("pivot", get_pivot, null);
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L.RegVar("packed", get_packed, null);
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L.RegVar("packingMode", get_packingMode, null);
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L.RegVar("packingRotation", get_packingRotation, null);
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L.RegVar("textureRect", get_textureRect, null);
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L.RegVar("textureRectOffset", get_textureRectOffset, null);
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L.RegVar("vertices", get_vertices, null);
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L.RegVar("triangles", get_triangles, null);
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L.RegVar("uv", get_uv, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPhysicsShapeCount(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
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int o = obj.GetPhysicsShapeCount();
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPhysicsShapePointCount(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int o = obj.GetPhysicsShapePointCount(arg0);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPhysicsShape(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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System.Collections.Generic.List<UnityEngine.Vector2> arg1 = (System.Collections.Generic.List<UnityEngine.Vector2>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector2>));
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int o = obj.GetPhysicsShape(arg0, arg1);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OverridePhysicsShape(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
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System.Collections.Generic.IList<UnityEngine.Vector2[]> arg0 = (System.Collections.Generic.IList<UnityEngine.Vector2[]>)ToLua.CheckObject<System.Collections.Generic.IList<UnityEngine.Vector2[]>>(L, 2);
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obj.OverridePhysicsShape(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OverrideGeometry(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
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UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector2>(L, 2);
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ushort[] arg1 = ToLua.CheckNumberArray<ushort>(L, 3);
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obj.OverrideGeometry(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Create(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 5)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 6)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 7)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
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UnityEngine.Vector4 arg6 = ToLua.ToVector4(L, 7);
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 8)
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{
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UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
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UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
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UnityEngine.Vector4 arg6 = ToLua.ToVector4(L, 7);
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bool arg7 = LuaDLL.luaL_checkboolean(L, 8);
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UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Sprite.Create");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bounds(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Bounds ret = obj.bounds;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_rect(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Rect ret = obj.rect;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_border(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Vector4 ret = obj.border;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index border on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_texture(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Texture2D ret = obj.texture;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pixelsPerUnit(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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float ret = obj.pixelsPerUnit;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_associatedAlphaSplitTexture(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Texture2D ret = obj.associatedAlphaSplitTexture;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index associatedAlphaSplitTexture on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pivot(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Vector2 ret = obj.pivot;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_packed(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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bool ret = obj.packed;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index packed on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_packingMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.SpritePackingMode ret = obj.packingMode;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index packingMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_packingRotation(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.SpritePackingRotation ret = obj.packingRotation;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index packingRotation on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_textureRect(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Rect ret = obj.textureRect;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureRect on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_textureRectOffset(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Vector2 ret = obj.textureRectOffset;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureRectOffset on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_vertices(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
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UnityEngine.Vector2[] ret = obj.vertices;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertices on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_triangles(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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|
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
|
|
ushort[] ret = obj.triangles;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index triangles on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_uv(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
|
|
UnityEngine.Vector2[] ret = obj.uv;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uv on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|