miduo_client/Assets/Source/Generate/UnityEngine_SpriteWrap.cs

516 lines
14 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_SpriteWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Sprite), typeof(UnityEngine.Object));
L.RegFunction("GetPhysicsShapeCount", GetPhysicsShapeCount);
L.RegFunction("GetPhysicsShapePointCount", GetPhysicsShapePointCount);
L.RegFunction("GetPhysicsShape", GetPhysicsShape);
L.RegFunction("OverridePhysicsShape", OverridePhysicsShape);
L.RegFunction("OverrideGeometry", OverrideGeometry);
L.RegFunction("Create", Create);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("bounds", get_bounds, null);
L.RegVar("rect", get_rect, null);
L.RegVar("border", get_border, null);
L.RegVar("texture", get_texture, null);
L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
L.RegVar("associatedAlphaSplitTexture", get_associatedAlphaSplitTexture, null);
L.RegVar("pivot", get_pivot, null);
L.RegVar("packed", get_packed, null);
L.RegVar("packingMode", get_packingMode, null);
L.RegVar("packingRotation", get_packingRotation, null);
L.RegVar("textureRect", get_textureRect, null);
L.RegVar("textureRectOffset", get_textureRectOffset, null);
L.RegVar("vertices", get_vertices, null);
L.RegVar("triangles", get_triangles, null);
L.RegVar("uv", get_uv, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPhysicsShapeCount(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
int o = obj.GetPhysicsShapeCount();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPhysicsShapePointCount(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int o = obj.GetPhysicsShapePointCount(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPhysicsShape(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
System.Collections.Generic.List<UnityEngine.Vector2> arg1 = (System.Collections.Generic.List<UnityEngine.Vector2>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Vector2>));
int o = obj.GetPhysicsShape(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OverridePhysicsShape(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
System.Collections.Generic.IList<UnityEngine.Vector2[]> arg0 = (System.Collections.Generic.IList<UnityEngine.Vector2[]>)ToLua.CheckObject<System.Collections.Generic.IList<UnityEngine.Vector2[]>>(L, 2);
obj.OverridePhysicsShape(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OverrideGeometry(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Sprite obj = (UnityEngine.Sprite)ToLua.CheckObject(L, 1, typeof(UnityEngine.Sprite));
UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector2>(L, 2);
ushort[] arg1 = ToLua.CheckNumberArray<ushort>(L, 3);
obj.OverrideGeometry(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Create(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 7)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
UnityEngine.Vector4 arg6 = ToLua.ToVector4(L, 7);
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 8)
{
UnityEngine.Texture2D arg0 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg1 = StackTraits<UnityEngine.Rect>.Check(L, 2);
UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 3);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
uint arg4 = (uint)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.SpriteMeshType arg5 = (UnityEngine.SpriteMeshType)ToLua.CheckObject(L, 6, typeof(UnityEngine.SpriteMeshType));
UnityEngine.Vector4 arg6 = ToLua.ToVector4(L, 7);
bool arg7 = LuaDLL.luaL_checkboolean(L, 8);
UnityEngine.Sprite o = UnityEngine.Sprite.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Sprite.Create");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bounds(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Bounds ret = obj.bounds;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Rect ret = obj.rect;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_border(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Vector4 ret = obj.border;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index border on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_texture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Texture2D ret = obj.texture;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index texture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelsPerUnit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
float ret = obj.pixelsPerUnit;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_associatedAlphaSplitTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Texture2D ret = obj.associatedAlphaSplitTexture;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index associatedAlphaSplitTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pivot(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Vector2 ret = obj.pivot;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_packed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
bool ret = obj.packed;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index packed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_packingMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.SpritePackingMode ret = obj.packingMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index packingMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_packingRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.SpritePackingRotation ret = obj.packingRotation;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index packingRotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_textureRect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Rect ret = obj.textureRect;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureRect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_textureRectOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Vector2 ret = obj.textureRectOffset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index textureRectOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_vertices(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Vector2[] ret = obj.vertices;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertices on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_triangles(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
ushort[] ret = obj.triangles;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index triangles on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_uv(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Sprite obj = (UnityEngine.Sprite)o;
UnityEngine.Vector2[] ret = obj.uv;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uv on a nil value");
}
}
}