miduo_client/Assets/Source/Generate/UnityEngine_UI_InputField_S...

40 lines
1005 B
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_InputField_SubmitEventWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.InputField.SubmitEvent), typeof(UnityEngine.Events.UnityEvent<string>));
L.RegFunction("New", _CreateUnityEngine_UI_InputField_SubmitEvent);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_UI_InputField_SubmitEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.UI.InputField.SubmitEvent obj = new UnityEngine.UI.InputField.SubmitEvent();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.InputField.SubmitEvent.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}