84 lines
2.0 KiB
C#
84 lines
2.0 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_WrapModeWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginEnum(typeof(UnityEngine.WrapMode));
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L.RegVar("Once", get_Once, null);
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L.RegVar("Loop", get_Loop, null);
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L.RegVar("PingPong", get_PingPong, null);
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L.RegVar("Default", get_Default, null);
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L.RegVar("ClampForever", get_ClampForever, null);
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L.RegVar("Clamp", get_Clamp, null);
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L.RegFunction("IntToEnum", IntToEnum);
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L.EndEnum();
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TypeTraits<UnityEngine.WrapMode>.Check = CheckType;
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StackTraits<UnityEngine.WrapMode>.Push = Push;
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}
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static void Push(IntPtr L, UnityEngine.WrapMode arg)
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{
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ToLua.Push(L, arg);
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}
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static bool CheckType(IntPtr L, int pos)
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{
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return TypeChecker.CheckEnumType(typeof(UnityEngine.WrapMode), L, pos);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Once(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.Once);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Loop(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.Loop);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_PingPong(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.PingPong);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Default(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.Default);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ClampForever(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.ClampForever);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Clamp(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.WrapMode.Clamp);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IntToEnum(IntPtr L)
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.WrapMode o = (UnityEngine.WrapMode)arg0;
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ToLua.Push(L, o);
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return 1;
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}
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}
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