miduo_client/Assets/Source/Generate/UnityEngine_WrapModeWrap.cs

84 lines
2.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_WrapModeWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.WrapMode));
L.RegVar("Once", get_Once, null);
L.RegVar("Loop", get_Loop, null);
L.RegVar("PingPong", get_PingPong, null);
L.RegVar("Default", get_Default, null);
L.RegVar("ClampForever", get_ClampForever, null);
L.RegVar("Clamp", get_Clamp, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.WrapMode>.Check = CheckType;
StackTraits<UnityEngine.WrapMode>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.WrapMode arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.WrapMode), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Once(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.Once);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Loop(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.Loop);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_PingPong(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.PingPong);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Default(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.Default);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ClampForever(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.ClampForever);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Clamp(IntPtr L)
{
ToLua.Push(L, UnityEngine.WrapMode.Clamp);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.WrapMode o = (UnityEngine.WrapMode)arg0;
ToLua.Push(L, o);
return 1;
}
}