miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/DropGetSSRHeroShopPanel.lua

164 lines
7.8 KiB
Lua

require("Base/BasePanel")
DropGetSSRHeroShopPanel = Inherit(BasePanel)
local heroConfigData = ConfigManager.GetConfig(ConfigName.HeroConfig)
local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
local passiveSkillLogicConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)
local heroRankupConfig=ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
local heroBackData = {}
local callBack
local orginLayer
--初始化组件(用于子类重写)
function DropGetSSRHeroShopPanel:InitComponent()
self.spLoader = SpriteLoader.New()
orginLayer = 0
self.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
self.bg = Util.GetGameObject(self.gameObject, "bg")
self.bg2 = Util.GetGameObject(self.gameObject, "bg2")
screenAdapte(self.bg2)
self.sureBtn = Util.GetGameObject(self.transform, "sureBtn")
self.UI_Effect_chouka = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka")
self.sureBtn = Util.GetGameObject(self.transform, "sureBtn")
self.rolePanel = Util.GetGameObject(self.transform, "rolePanel")
self.heroName = Util.GetGameObject(self.transform, "rolePanel/Panel/name/heroName"):GetComponent("Text")
self.proImage = Util.GetGameObject(self.transform, "rolePanel/Panel/name/proImage/proImage/proImage"):GetComponent("Image")
self.starGrid = Util.GetGameObject(self.transform, "rolePanel/Panel/star")
self.posImage=Util.GetGameObject(self.transform,"rolePanel/Pos/PosImage"):GetComponent("Image")
self.posText=Util.GetGameObject(self.transform,"rolePanel/Pos/PosText"):GetComponent("Text")
self.info=Util.GetGameObject(self.gameObject,"rolePanel/Panel/Info")
self.infoTitleBg=Util.GetGameObject(self.info,"TitleBg")
self.infoTitle=Util.GetGameObject(self.infoTitleBg,"Title"):GetComponent("Text")
self.infoBody=Util.GetGameObject(self.info,"BodyBg/Viewport/Body"):GetComponent("Text")
self.infoBodyGo=Util.GetGameObject(self.info,"BodyBg")
end
--绑定事件(用于子类重写)
function DropGetSSRHeroShopPanel:BindEvent()
Util.AddClick(self.sureBtn, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function DropGetSSRHeroShopPanel:AddListener()
end
--移除事件监听(用于子类重写)
function DropGetSSRHeroShopPanel:RemoveListener()
end
local heroStaticData
local testLiveGO
--界面打开时调用(用于子类重写)
function DropGetSSRHeroShopPanel:OnOpen(_heroBackData,func)
heroBackData = _heroBackData
callBack = func
end
function DropGetSSRHeroShopPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
self.live2dRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder + 10
self.rolePanel:GetComponent("Canvas").sortingOrder = self.sortingOrder + 100
orginLayer = self.sortingOrder
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function DropGetSSRHeroShopPanel:OnShow()
self.UI_Effect_chouka:SetActive(true)
SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
heroStaticData = heroConfigData[heroBackData.heroId]
--TODO:动态加载立绘
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Painting), self.live2dRoot.transform,
Vector3.one * heroStaticData.Scale, Vector3.New(heroStaticData.Position[1],heroStaticData.Position[2],0))
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
SetHEeroLiveToward(testLiveGO,heroStaticData.Toward,heroStaticData.Position)
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Painting), testLiveGO, function ()
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
end)
self.infoTitle.text=GetLanguageStrById(heroStaticData.HeroLocationDesc1)
SetHeroStars(self.spLoader, self.starGrid, heroStaticData.Star,1,Vector2.New(52,52),-2,Vector2.New(0.5,0.5))
-- self.profession.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(heroStaticData.Profession))
self.proImage.sprite =self.spLoader:LoadSprite(GetProStrImageByProNum(heroStaticData.PropertyName))
self.heroName.text =GetLanguageStrById(heroStaticData.ReadingName) --string.format("lv.%s", heroData.lv)
--Util.GetGameObject(self.transform,"Pos"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroPosBgStr(heroStaticData.Profession))
self.posImage.sprite=self.spLoader:LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text=GetLanguageStrById(heroStaticData.HeroLocation)
SetTextVerTial(self.posText.gameObject,Vector3.New(63.76,1.5,0),"MiddleLeft")
--指定星级开启info
self.info:SetActive(heroStaticData.Star == 5 or heroStaticData.Star == 4)
self.infoBodyGo:SetActive(heroStaticData.Star == 5)
self.infoTitle.text=GetLanguageStrById(heroStaticData.HeroLocationDesc1)
if heroStaticData.Star == 5 then
local t={}
local upStarSkillDataList={} --数据容器
--获取几星激活数据
for i = 1, #heroStaticData.OpenPassiveSkillRules do
if heroStaticData.OpenPassiveSkillRules[i][1] == 2 then
local passiveSkillConfig = passiveSkillConfig[heroStaticData.OpenPassiveSkillRules[i][3]]
if passiveSkillConfig and passiveSkillLogicConfig[passiveSkillConfig.Id].Judge == 1 and string.len(passiveSkillConfig.Desc) > 1 then
local d = {}
d.passiveSkillConfig = passiveSkillConfig
d.OpenPassiveSkillRules = heroStaticData.OpenPassiveSkillRules[i]
d.titleStr = "<size=34><color=#5AC383>"..NumToSimplenessFont[heroRankupConfig[heroStaticData.OpenPassiveSkillRules[i][2]].Phase[2]] .. Language[11718]
table.insert(upStarSkillDataList,d)
end
end
end
--数据插入t
for j = 1, #upStarSkillDataList do
if passiveSkillLogicConfig[upStarSkillDataList[j].passiveSkillConfig.Id].Judge == 1 then
table.insert(t,upStarSkillDataList[j].titleStr..GetLanguageStrById(upStarSkillDataList[j].passiveSkillConfig.Desc).."\n")
end
end
--获取法宝数据
local dTalis = ConfigManager.GetConfigData(ConfigName.HeroConfig,heroStaticData.Id).EquipTalismana--当前法宝数据 data[1]星级 data[2]法宝ID
local dowerAllData= ConfigManager.GetAllConfigsDataByKey(ConfigName.EquipTalismana,"TalismanaId",dTalis[2])--当前法宝全部天赋数据(天赋可能为空)
local dowerData={}--当前法宝全部技能数据(天赋不为空)
for k=1,#dowerAllData do
if dowerAllData[k].OpenSkillRules then
table.insert(dowerData, dowerAllData[k])
end
end
--数据插入t,保证在星数据后
for n=1,#dowerData do
if dowerData[n].Level==25 then
table.insert(t,Language[11719]..GetLanguageStrById(passiveSkillConfig[dowerData[n].OpenSkillRules[1]].Desc).."\n")
end
end
local s=table.concat(t)--将表里字符串拼接
--看这下面 是全角空格哦~
self.infoBody.text=string.sub(s,1,-2)--去除最后\n
end
PlayUIAnim(self.transform)
end
--界面关闭时调用(用于子类重写)
function DropGetSSRHeroShopPanel:OnClose()
if testLiveGO then
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Painting), testLiveGO)
testLiveGO = nil
end
if callBack then
callBack()
end
end
--界面销毁时调用(用于子类重写)
function DropGetSSRHeroShopPanel:OnDestroy()
self.spLoader:Destroy()
end
return DropGetSSRHeroShopPanel