182 lines
6.4 KiB
Lua
182 lines
6.4 KiB
Lua
require("Base/BasePanel")
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local BattleBossInfoPanel = Inherit(BasePanel)
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local func
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local BossConfig = ConfigManager.GetConfig(ConfigName.MainLevelBossConfig)
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local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local bgName
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local Live
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local orginLayer = 0
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--初始化组件(用于子类重写)
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function BattleBossInfoPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.gameObject,"mask")
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self.mask2 = Util.GetGameObject(self.gameObject,"mask2")
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self.root = Util.GetGameObject(self.gameObject,"animation/bossRoot")
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self.liveroot = Util.GetGameObject(self.gameObject,"animation/bossRoot/root")
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self.nameImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameImg"):GetComponent("Image")
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self.nameZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameZh"):GetComponent("Text")
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self.nameOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/NameOther"):GetComponent("Text")
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self.posImg = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosImage"):GetComponent("Image")
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self.posImgDi = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosImgDi"):GetComponent("Image")
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self.posTextZh = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosTextZh"):GetComponent("Text")
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self.posTextOther = Util.GetGameObject(self.gameObject,"bg2/content/Pos/PosTexOther"):GetComponent("Text")
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self.Text = Util.GetGameObject(self.gameObject,"content/Text"):GetComponent("Text")
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self.skillText = Util.GetGameObject(self.gameObject,"content/Detail/skill/Text"):GetComponent("Text")
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self.talismanText = Util.GetGameObject(self.gameObject,"content/Detail/talisman/Text"):GetComponent("Text")
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self.ani1 = Util.GetGameObject(self.gameObject,"ani")
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self.ani2 = Util.GetGameObject(self.gameObject,"ani2")
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self.effect = Util.GetGameObject(self.gameObject,"UI_effect_RecruitPanel_particle")
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self.Img1 = Util.GetGameObject(self.gameObject,"bg2/Image1"):GetComponent("Image")
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end
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--绑定事件(用于子类重写)
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function BattleBossInfoPanel:BindEvent()
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Util.AddClick(self.btnBack,function ()
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if self.timer1 then
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self.timer1:Stop()
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self.timer1 = nil
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end
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self.Img1:DOFade(0,0.7)
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if self.timer2 then
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self.timer2:Stop()
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self.timer2 = nil
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end
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self.effect:SetActive(false)
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PlayUIAnim(self.ani1)
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PlayUIAnim(self.ani2)
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Timer.New(function ()
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self:ClosePanel()
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end,0.7):Start()
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end)
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end
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--添加事件监听(用于子类重写)
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function BattleBossInfoPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BattleBossInfoPanel:RemoveListener()
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end
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function BattleBossInfoPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function BattleBossInfoPanel:OnOpen(...)
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func = ...
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orginLayer = 0
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end
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-- 打开,重新打开时回调
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function BattleBossInfoPanel:OnShow()
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PlayerPrefs.SetInt(PlayerManager.uid.."BattleBossShow"..FightPointPassManager.curOpenFight,1)
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local data = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,FightPointPassManager.curOpenFight)
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local heroData = ConfigManager.GetConfigData(ConfigName.HeroConfig,data.BossPreview)
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local bossData = ConfigManager.GetConfigDataByKey(ConfigName.MainLevelBossConfig,"HeroId",data.BossPreview)
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local bossDataInHero = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",data.BossPreview)
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local time = bossData.Time/1000
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self.mask2:SetActive(true)
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Timer.New(function ()
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self.mask2:SetActive(false)
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end,1):Start()
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self.timer1 = Timer.New(function ()
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PlayUIAnim(self.ani1)
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PlayUIAnim(self.ani2)
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self.effect:SetActive(false)
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if self.timer2 then
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self.timer2:Stop()
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self.timer2 = nil
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end
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self.Img1:DOFade(0,0.7)
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Timer.New(function ()
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self:ClosePanel()
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end,0.7):Start()
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end,time)
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self.timer1:Start()
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local thread2=coroutine.start(function()
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coroutine.wait(0.5)
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self.Img1:DOFade(0.4,1)
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coroutine.wait(1)
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self.Img1:DOFade(1,1)
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coroutine.wait(1)
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end)
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self.timer2 = Timer.New(function ()
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local thread=coroutine.start(function()
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self.Img1:DOFade(0.4,1)
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coroutine.wait(1)
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self.Img1:DOFade(1,1)
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coroutine.wait(1)
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end)
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end, 2, 4, true)
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self.timer2:Start()
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--Pos
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self.nameZh.text = heroData.ReadingName
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self.posTextZh.text = heroData.HeroLocation
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self.nameOther.text = GetLanguageStrById(heroData.ReadingName)
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self.posTextOther.text = GetLanguageStrById(heroData.HeroLocation)
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self.nameZh.gameObject:SetActive(GetCurLanguage() == 0)
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self.posTextZh.gameObject:SetActive(GetCurLanguage() == 0)
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self.nameOther.gameObject:SetActive(GetCurLanguage() ~= 0)
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self.posTextOther.gameObject:SetActive(GetCurLanguage() ~= 0)
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self.posImg.sprite = self.spLoader:LoadSprite(GetHeroPosStr(heroData.Profession))
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self.posImgDi.sprite = self.spLoader:LoadSprite(GetHeroPosBgStr(heroData.Profession))
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--Root
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bgName = artConfig[HeroConfig[data.BossPreview].Live].Name
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local pos = bossDataInHero.Position
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local scale = bossDataInHero.Scale
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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Live = poolManager:LoadLive(bgName, self.liveroot.transform, Vector3.one, Vector2.New(pos[1],pos[2]))
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self.root.transform.localScale = Vector3.one*scale
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--Bottom
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self.skillText.text = GetLanguageStrById(bossData.Skilltips)
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self.talismanText.text = GetLanguageStrById(bossData.Treasuretips)
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self.Text.text = GetLanguageStrById(bossData.HeroLocationDesc1)
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end
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--界面关闭时调用(用于子类重写)
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function BattleBossInfoPanel:OnClose()
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if self.timer1 then
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self.timer1:Stop()
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self.timer1 = nil
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end
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if self.timer2 then
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self.timer2:Stop()
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self.timer2 = nil
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end
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if func then
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func()
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end
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function BattleBossInfoPanel:OnDestroy()
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self.spLoader:Destroy()
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end
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return BattleBossInfoPanel |