miduo_client/Assets/ManagedResources/~Lua/Modules/XiaoYao/XiaoYaoRewardPreviewPanel.lua

59 lines
1.5 KiB
Lua

require("Base/BasePanel")
XiaoYaoRewardPreviewPanel = Inherit(BasePanel)
local this = XiaoYaoRewardPreviewPanel
--初始化组件(用于子类重写)
function this:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack")
this.grid= Util.GetGameObject(self.transform, "bg/Scroll/Grid")
end
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.BtnBack, function ()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
--界面打开时调用(用于子类重写)
function this:OnOpen(...)
end
function this:OnShow()
local rewardList=ConfigManager.GetConfigDataByKey(ConfigName.FreeTravel,"MapID",XiaoYaoManager.curMapId).Exhibition
for i = 1, #rewardList do
Log(rewardList[i])
local _rewardObj= SubUIManager.Open(SubUIConfig.ItemView, this.grid.transform)
_rewardObj:OnOpen(false, {rewardList[i]}, 1,true)
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
while(this.grid.transform.childCount>0)
do
destroy(this.grid.transform:GetChild(0).gameObject)
end
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
this.spLoader:Destroy()
end
return XiaoYaoRewardPreviewPanel