1208 lines
67 KiB
Lua
1208 lines
67 KiB
Lua
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
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local EquipStrengthen = ConfigManager.GetConfig(ConfigName.EquipStrengthen)
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local EquipRankUp = ConfigManager.GetConfig(ConfigName.EquipRankUp)
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ItemView = {}
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function ItemView:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ItemView })
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return b
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end
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--初始化组件(用于子类重写)
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function ItemView:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.frameBtn = Util.GetGameObject(self.gameObject, "item/frame")
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self.frame = Util.GetGameObject(self.gameObject, "item/frame"):GetComponent("Image")
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self.icon = Util.GetGameObject(self.gameObject, "item/icon"):GetComponent("Image")
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self.iconGo = Util.GetGameObject(self.gameObject, "item/icon")
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self.circleFrameBg = Util.GetGameObject(self.gameObject, "item/circleFrameBg")
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self.num = Util.GetGameObject(self.gameObject, "item/num")
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self.addImage = Util.GetGameObject(self.gameObject, "item/addImage")
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self.redPoint = Util.GetGameObject(self.gameObject, "redPoint")
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self.frameMask = Util.GetGameObject(self.gameObject, "item/frameMask")
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self.heroShowGo = Util.GetGameObject(self.gameObject, "item/heroShow")
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self.starPre = Util.GetGameObject(self.gameObject, "item/heroShow/starPre")
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self.starGrid = Util.GetGameObject(self.gameObject, "item/starGameobject")
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self.proImage = Util.GetGameObject(self.gameObject, "item/heroShow/proIcon"):GetComponent("Image")
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--self.posImage = Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):GetComponent("Image")
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Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):SetActive(false)
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self.name = Util.GetGameObject(self.gameObject, "name")
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self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv")
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self.upImg = Util.GetGameObject(self.gameObject, "item/upImg")
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self.upImg:SetActive(false)
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self.resetLvText = self.resetLv:GetComponent("Text")
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self.rightUplv = Util.GetGameObject(self.gameObject, "item/rightUplv"):GetComponent("Text")
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self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv")
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self.middleDownLvText = Util.GetGameObject(self.middleDownLv, "Text"):GetComponent("Text")
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self.item = Util.GetGameObject(self.gameObject, "item")
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self.innateImage=Util.GetGameObject(self.gameObject, "item/innateImage")
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self.innateText=Util.GetGameObject(self.gameObject, "item/innateImage/Text"):GetComponent("Text")
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self.fragmentIcon=Util.GetGameObject(self.gameObject, "item/fragmentIcon")
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self.time = Util.GetGameObject(self.gameObject, "item/time")
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self.timeTxt = Util.GetGameObject(self.gameObject, "item/time/Text"):GetComponent("Text")
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self.homeLv = Util.GetGameObject(self.gameObject, "item/homeLv"):GetComponent("Text")
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self.homeProLv = Util.GetGameObject(self.gameObject, "item/homeProLv"):GetComponent("Text")
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--self.heroStage=Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):GetComponent("Image")
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Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):SetActive(false)
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--双倍妖晶
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self.Double=Util.GetGameObject(self.gameObject, "Double")
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self.EffectOrginLayer = 0
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self.EffectOrginLayerQu = 0
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self.EffectOrginScale = 1
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self.EffectOrginScaleQu = 1
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self.effectRoot = Util.GetGameObject(self.gameObject, "effects")
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self.pokemonEffect = Util.GetGameObject(self.gameObject, "effects/pokemonEffect")
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self.pokemonEffectPartical = Util.GetGameObject(self.pokemonEffect, "ziti mask"):GetComponent(typeof(UnityEngine.ParticleSystem))
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self.itemEffect = Util.GetGameObject(self.gameObject, "itemEffect")
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self.itemEffectPartical = Util.GetGameObject(self.itemEffect, "ziti mask"):GetComponent(typeof(UnityEngine.ParticleSystem))
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self.UI_Effect_Kuang_JinSe = Util.GetGameObject(self.gameObject, "effects/UI_Effect_Kuang_JinSe")
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self.UI_Effect_Kuang_HongSe = Util.GetGameObject(self.gameObject, "effects/UI_Effect_Kuang_HongSe")
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self.UI_Effect_jinkuang_Fang = Util.GetGameObject(self.gameObject, "effects/UI_Effect_jinkuang_Fang")
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self.UI_Effect_jinkuang_Yuan = Util.GetGameObject(self.gameObject, "effects/UI_Effect_jinkuang_Yuan")
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self.UI_effect_ItemView_saoguang = Util.GetGameObject(self.gameObject, "effects/UI_effect_ItemView_saoguang")
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self.UI_effect_WuCai_Kuang = Util.GetGameObject(self.gameObject, "effects/UI_effect_WuCai_Kuang")
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self.c_ui_qinyan_duan = Util.GetGameObject(self.gameObject, "effects/c_ui_qinyan_duan")
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self:InitFrameEffect()
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end
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function ItemView:ToEffect(num)
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end
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--绑定事件(用于子类重写)
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function ItemView:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function ItemView:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ItemView:RemoveListener()
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end
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--isGet 是否获得
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--itemDatas 数据
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--scale 缩放值
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--isShowName 是否显示名字(默认不显示)
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--isShowAddImage 是否显示道具不足加号(默认不显示)
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--isPlayAnim 是否播放获得动画(默认不播)
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--effectLayer 当前界面层级(显示粒子特效用)
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--_allData 整个物品的数据(装备、宝物、等等等(目前只有装备))
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--界面打开时调用(用于子类重写)
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function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, isPlayAnim, effectLayer,Did,_allData)
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isShowName = isShowName or false
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isShowAddImage = isShowAddImage or false
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isPlayAnim = isPlayAnim or false
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--isShowLightEffect = isShowLightEffect or false
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effectLayer = effectLayer or 0
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self.name:SetActive(isShowName)
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self.addImage:SetActive(isShowAddImage)
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self.gameObject:GetComponent("PlayFlyAnim").enabled = isPlayAnim
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self.scale = _scale or 1
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self.Did = Did
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self.allData = _allData
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--self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(scale, scale)
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self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(135, 135)
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if isGet and itemDatas then
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self:GetRewardShow(itemDatas, effectLayer)
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elseif isGet == false and itemDatas then
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self:NoGetRewardShow(itemDatas, effectLayer, isShowAddImage)
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end
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-- 重置icon大小
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self.icon.transform.sizeDelta = Vector2.New(120, 120)
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end
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function ItemView:GetRewardShow(_itemData, effectLayer)
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self.rightUplv.gameObject:SetActive(false)
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self.middleDownLv.gameObject:SetActive(false)
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self.isRewardItemPop=true
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self.fragmentIcon:SetActive(false)
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self.heroShowGo:SetActive(false)
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self.starGrid:SetActive(false)
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self.redPoint:SetActive(false)
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self.num:SetActive(true)
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self.addImage:SetActive(false)
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self.frameMask:SetActive(false)
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self.resetLv:SetActive(false)
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self.pokemonEffect:SetActive(false)
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self.item:SetActive(true)
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self.UI_Effect_Kuang_JinSe:SetActive(false)
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self.UI_Effect_Kuang_HongSe:SetActive(false)
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self.UI_Effect_jinkuang_Fang:SetActive(false)
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self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_effect_ItemView_saoguang:SetActive(false)
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self.UI_effect_WuCai_Kuang:SetActive(false)
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self.c_ui_qinyan_duan:SetActive(false)
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self.frame.sprite = self.spLoader:LoadSprite(_itemData.frame)
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self.icon.sprite = self.spLoader:LoadSprite(_itemData.icon)
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self.num:GetComponent("Text").text = PrintWanNum2(_itemData.num)
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self.innateImage:SetActive(false)
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self.iconGo:SetActive(true)
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self.circleFrameBg:SetActive(false)
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self.time:SetActive(false)
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self.homeLv.text = ""
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self.homeProLv.text = ""
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-- self.upImg:SetActive(false)
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self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4)
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Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Fang, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Yuan, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.c_ui_qinyan_duan, effectLayer - self.EffectOrginLayerQu)
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self.EffectOrginLayerQu = effectLayer
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Util.GetGameObject(self.UI_effect_ItemView_saoguang, "saoguang"):GetComponent("RectTransform").localScale =
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Vector2.New(self.scale * 0.48,self.scale * 0.48)
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--Util.SetParticleScale(self.UI_Effect_SaoGuang, 0.5 / self.EffectOrginScale)
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self.EffectOrginScale = self.scale
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-- 卸载头像框特效
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self:UnLoadFrameEffect()
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LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
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if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
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--item
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
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self.c_ui_qinyan_duan:SetActive(_itemData.configData.Quantity1 == 8)
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end
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if _itemData.configData == nil then
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_itemData.configData = _itemData.itemConfig
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_itemData.backData = _itemData.itembackData
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end
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if _itemData.configData.ItemType == ItemType.HeroDebris
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or _itemData.configData.ItemType ==ItemType.LingShouChip
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or _itemData.configData.ItemType == ItemType.EquipChip
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or _itemData.configData.ItemType == ItemType.GodWeaponChip
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or _itemData.configData.ItemType == ItemType.CommonChip then
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--角色碎片
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self.frameMask:SetActive(true)
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self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(_itemData.configData.Quantity))
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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local propertyName=itemConfig[_itemData.backData.itemId].PropertyName
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if(propertyName~=0) then
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self.fragmentIcon:SetActive(true)
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self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
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end
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elseif _itemData.configData.ItemType == ItemType.Pokemon then
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--异妖配件
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--self.item:SetActive(false)
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--self.pokemonEffect:SetActive(true)
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--Util.AddParticleSortLayer(self.pokemonEffect, effectLayer - self.EffectOrginLayer)
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--self.EffectOrginLayer = effectLayer
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--self.pokemonNum:GetComponent("Text").text = _itemData.num
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--self.pokemonFrame:SetActive(true)
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--self.pokemonFrame:GetComponent("Image").sprite = self.spLoader:LoadSprite(YaoHunFrame[_itemData.configData.Quantity])--_itemData.quality
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--self.pokemonImage.sprite = self.spLoader:LoadSprite(_itemData.icon)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
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end
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elseif _itemData.configData.ItemType == ItemType.TalentItem then
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--天赋材料
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if _itemData.configData.RingLevel > 0 then
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self.innateImage:SetActive(true)
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self.innateText.text ="+".._itemData.configData.RingLevel
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else
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self.innateImage:SetActive(false)
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self.innateText.text =""
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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elseif _itemData.configData.ItemType == ItemType.Equip then
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--装备
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self.num:SetActive(_itemData.num > 1)
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self.num:GetComponent("Text").text =PrintWanNum2(_itemData.num)
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self.name:GetComponent("Text").text =GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),5)
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self.starGrid:SetActive(true)
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EquipManager.SetEquipStarShow(self.spLoader, self.starGrid, _itemData.configData.Id)
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Util.AddOnceClick(self.frameBtn, function()
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_itemData.id = _itemData.configData.Id
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-- UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, _itemData,nil,self.isRewardItemPop)
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, _itemData,0,true,true,nil)
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end)
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5 or _itemData.configData.Quantity1 == 4)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
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self.c_ui_qinyan_duan:SetActive(_itemData.configData.Quantity1 == 8)
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end
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--摘星阁加成
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if self.allData and self.allData.homeEquipLv and self.allData.homeEquipLv[1] > 0 then
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self.homeLv.text = self.allData.homeEquipLv[1] > 0 and self.allData.homeEquipLv[1] or ""
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self.homeProLv.text = self.allData.homeEquipLv[2] > 0 and self.allData.homeEquipLv[2] or ""
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end
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elseif _itemData.configData.ItemType == ItemType.Blueprint then
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local lanTuData = WorkShopManager.GetLanTuIsOpenLock(_itemData.backData.itemId)
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if lanTuData then
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
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end)
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end
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--魂印
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elseif _itemData.configData.ItemType == ItemType.HunYin then
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if effectLayer > 0 and _itemData.configData.Quantity1 then
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-- self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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-- self.UI_Effect_jinkuang_Fang:SetActive(false)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7 or _itemData.configData.Quantity1 == 8)
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end
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self.iconGo:SetActive(false)
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self.circleFrameBg:SetActive(true)
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self.circleFrameBg:GetComponent("Image").sprite=self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[_itemData.configData.Quantity].circleBg2)
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Util.GetGameObject(self.circleFrameBg,"Icon"):GetComponent("Image").sprite=self.spLoader:LoadSprite(_itemData.icon)
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Util.GetGameObject(self.circleFrameBg,"circleFrame"):GetComponent("Image").sprite=self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[_itemData.configData.Quantity].circle)
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Util.AddOnceClick(self.frameBtn, function()
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--所有的魂印打开都用这个界面
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UIManager.OpenPanel(UIName.SoulPrintPopUp, ShowType.showTip3, nil,_itemData.backData.itemId)
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end)
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elseif _itemData.configData.ItemType == ItemType.heroDogFood then --狗粮
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--狗粮
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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self.heroShowGo:SetActive(true)
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local propertyName=itemConfig[_itemData.backData.itemId].PropertyName
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if(propertyName~=0) then
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self.proImage.gameObject:SetActive(true)
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self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
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else
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self.proImage.gameObject:SetActive(false)
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end
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self.starGrid:SetActive(true)
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local star = _itemData.configData.HeroStar[1]
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SetHeroStars(self.spLoader,self.starGrid, star,1,Vector2.New(32.5,32.5),-15)
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elseif _itemData.configData.ItemType == ItemType.talismanSoulChip then
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self.num:SetActive(true)
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[_itemData.backData.itemId].Quantity))
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self.frameMask:SetActive(true)
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self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("f_fabaojuling_zijiemianfabaokuang1")
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[_itemData.backData.itemId].ResourceID))
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self.starGrid:SetActive(false)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,_itemData.backData.itemId,nil,self.isRewardItemPop,true)
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end)
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elseif _itemData.configData.ItemType == ItemType.GodPrint then
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local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,_itemData.backData.itemId)
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if equip then
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self.homeLv.gameObject:SetActive(equip.Star>0)
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self.homeLv:GetComponent("Text").text="+"..equip.Star
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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elseif _itemData.configData.ItemType == ItemType.Gem then
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if _itemData.isReplace then
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self.upImg:SetActive(true)
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end
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if _itemData.backData.isReplace then
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self.upImg:SetActive(true)
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, _itemData.backData.itemId,3)
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end)
|
||
elseif _itemData.configData.ItemType == ItemType.TimeIsGold then
|
||
-- 挂机奖励
|
||
self.num:SetActive(true)
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[ _itemData.backData.itemId].ResourceID))
|
||
local useGain = itemConfig[_itemData.backData.itemId].UseGain
|
||
if useGain and useGain[1] and useGain[1][2] then
|
||
local mins = useGain[1][2]
|
||
local hours = math.floor(mins/60)
|
||
self.time.gameObject:SetActive(true)
|
||
self.timeTxt.text= hours .. "小时"
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
|
||
end)
|
||
elseif _itemData.configData.ItemType == 56 then --装备
|
||
--hero
|
||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.configData.ReadingName),5)
|
||
self.heroShowGo:SetActive(false)
|
||
self.starGrid:SetActive(true)
|
||
self.resetLvText.gameObject:SetActive(true)
|
||
if _itemData.configData.ItemBaseType==14 then
|
||
self.resetLvText.text="主"
|
||
elseif _itemData.configData.ItemBaseType==15 then
|
||
self.resetLvText.text="将"
|
||
end
|
||
LogError("equipConfig[_itemData.sId].Star=="..equipConfig[_itemData.sId].Star)
|
||
SetHeroStars(self.spLoader, self.starGrid, equipConfig[_itemData.sId].Star,1,Vector2.New(32.5,32.5),-15)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
|
||
end)
|
||
else
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
|
||
end)
|
||
end
|
||
elseif _itemData.itemType == 2 then
|
||
--equip
|
||
self.num:SetActive(_itemData.num > 1)
|
||
self.num:GetComponent("Text").text =PrintWanNum2(_itemData.num)
|
||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.configData.Name),5)
|
||
self.starGrid:SetActive(true)
|
||
EquipManager.SetEquipStarShow(self.spLoader, self.starGrid, _itemData.configData.Id)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
--Log("self.isRewardItemPop "..tostring(self.isRewardItemPop))
|
||
-- UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, _itemData.backData,nil,self.isRewardItemPop)
|
||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, _itemData,0,true,true,nil)
|
||
end)
|
||
if effectLayer > 0 and _itemData.configData.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5 or _itemData.configData.Quantity1 == 4)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
|
||
end
|
||
elseif _itemData.itemType == 3 or _itemData.itemType == 56 then --装备
|
||
--hero
|
||
self.num:SetActive(false)
|
||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.configData.ReadingName),5)
|
||
self.heroShowGo:SetActive(true)
|
||
self.starGrid:SetActive(true)
|
||
|
||
self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(_itemData.configData.PropertyName))
|
||
--self.posImage.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(_itemData.configData.Profession))
|
||
--self.heroStage.sprite = self.spLoader:LoadSprite(HeroStageSprite[_itemData.configData.HeroStage])
|
||
if _itemData.itemType == 56 then
|
||
self.resetLvText.gameObject:SetActive(true)
|
||
if _itemData.configData.ItemBaseType==14 then
|
||
self.resetLvText.text="主"
|
||
elseif _itemData.configData.ItemBaseType==15 then
|
||
self.resetLvText.text="将"
|
||
end
|
||
LogError("equipConfig[_itemData.sId].Star=="..equipConfig[_itemData.sId].Star)
|
||
SetHeroStars(self.spLoader, self.starGrid, equipConfig[_itemData.sId].Star,1,Vector2.New(32.5,32.5),-15)
|
||
else
|
||
SetHeroStars(self.spLoader, self.starGrid, _itemData.backData.star,1,Vector2.New(32.5,32.5),-15)
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, true, _itemData.backData)
|
||
end)
|
||
if effectLayer > 0 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Star == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Star == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Star == 7)
|
||
self.c_ui_qinyan_duan:SetActive(_itemData.configData.Quantity1 == 8)
|
||
end
|
||
--摘星阁加成
|
||
if self.allData and self.allData.homeEquipLv and self.allData.homeEquipLv[1] > 0 then
|
||
self.homeLv.text = self.allData.homeEquipLv[1] > 0 and self.allData.homeEquipLv[1] or ""
|
||
self.homeProLv.text = self.allData.homeEquipLv[2] > 0 and self.allData.homeEquipLv[2] or ""
|
||
end
|
||
elseif _itemData.itemType == 4 then
|
||
--法宝
|
||
self.num:SetActive(false)
|
||
self.name:GetComponent("Text").text = GetCutOutStr(_itemData.name,5)
|
||
self.starGrid:SetActive(true)
|
||
SetHeroStars(self.spLoader, self.starGrid, _itemData.backData.rebuildLevel,1,Vector2.New(32.5,32.5),-15)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,_itemData.backData.id,_itemData.backData.equipId,_itemData.backData.exp,_itemData.backData.rebuildLevel,0)
|
||
end)
|
||
if effectLayer > 0 and _itemData.configData.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
|
||
end
|
||
elseif _itemData.itemType == 5 then
|
||
self.num:SetActive(false)
|
||
self.name:GetComponent("Text").text = GetCutOutStr(_itemData.name,5)
|
||
--self.resetLv:GetComponent("Text").text = "+" .._itemData.lv.." ".._itemData.refineLv
|
||
self.resetLv:SetActive(false)
|
||
self.fragmentIcon:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(_itemData.configData.PropertyName))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
-- UIManager.OpenPanel(UIName.RewardSoulPrintSingleShowPopup,0, _itemData.backData.id, function()
|
||
-- end)
|
||
--UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,_itemData.backData.id,nil,nil)
|
||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup, 0, _itemData.backData.id,_itemData.backData.equipId, 0,0,0)
|
||
end)
|
||
elseif _itemData.itemType == 6 then
|
||
self.num:SetActive(false)
|
||
local str = ""
|
||
if _itemData.name and _itemData.name ~= "" then
|
||
str = _itemData.name
|
||
elseif _itemData.configData then
|
||
str = _itemData.configData.Name
|
||
end
|
||
self.name:GetComponent("Text").text = GetCutOutStr(str,5)
|
||
-- self.resetLv:GetComponent("Text").text = "+" ..1
|
||
self.resetLv:SetActive(false)
|
||
self.fragmentIcon:SetActive(false)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true,_itemData.backData)
|
||
end)
|
||
elseif _itemData.ItemType == ItemType.HeadFrame then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(false)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(false)
|
||
self.UI_effect_WuCai_Kuang:SetActive(false)
|
||
-- 显示头像框特效
|
||
local effectRoot = Util.GetGameObject(self.gameObject, "effects")
|
||
self:LoadFrameEffect(itemDataConFig.Id, effectRoot)
|
||
self:SetFrameEffectLayer(effectLayer)
|
||
self:SetFrameEffectScale(self.scale * 0.7)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
|
||
end)
|
||
elseif _itemData.itemType == ItemType.LingShou then
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true, _itemData.backData)
|
||
end)
|
||
elseif _itemData.itemType == ItemType.GodWeapon then
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.sId)
|
||
end)
|
||
elseif _itemData.ItemType == ItemType.Incarnation then--化身卡
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[ _itemData.backData.itemId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, _itemData.backData.itemId, nil)
|
||
end)
|
||
elseif _itemData.ItemType == ItemType.Ride then--坐骑
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardRideShowPopup, _itemData.backData.itemId,nil)
|
||
end)
|
||
elseif _itemData.itemType == ItemType.Talisman then--
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
--UIManager.OpenPanel(UIName.RewardRideShowPopup, _,nil)
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.equipId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif _itemData.ItemType == ItemType.Gem then
|
||
if _itemData.isReplace then
|
||
self.upImg:SetActive(true)
|
||
end
|
||
if effectLayer > 0 and _itemData.configData.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5 or _itemData.configData.Quantity1 == 4)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, _itemData,3)
|
||
end)
|
||
elseif _itemData.ItemType == ItemType.likeabilityItemChip or _itemData.ItemType == ItemType.EquipChip then
|
||
self.fragmentIcon:SetActive(true)
|
||
if itemConfig[itemSId].PropertyName > 0 then
|
||
self.fragmentIcon.gameObject:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
|
||
else
|
||
self.fragmentIcon.gameObject:SetActive(false)
|
||
end
|
||
self.frameMask:SetActive(true)
|
||
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
end
|
||
self.gameObject:GetComponent("RectTransform").localScale = Vector3.New(self.scale, self.scale,1)
|
||
end
|
||
|
||
function ItemView:SetEffectLayer(effectLayer)
|
||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Yuan, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Fang, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.c_ui_qinyan_duan,effectLayer-self.EffectOrginLayerQu)
|
||
Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
|
||
self:SetFrameEffectLayer(effectLayer)
|
||
|
||
self.EffectOrginLayerQu = effectLayer
|
||
end
|
||
function ItemView:SetEffectShow(isShow)
|
||
self.effectRoot:SetActive(isShow)
|
||
end
|
||
|
||
function ItemView:SetNumShow(isShow)
|
||
self.num:SetActive(isShow)
|
||
end
|
||
|
||
function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
||
self.isRewardItemPop=false
|
||
local itemSId = tonumber(_reward[1])
|
||
local itemNum = tonumber(_reward[2]) or 0
|
||
self.Double:SetActive((_reward[3] and _reward[3] == 2) and true or false)
|
||
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
|
||
self.fragmentIcon:SetActive(false)
|
||
self.heroShowGo:SetActive(false)
|
||
self.starGrid:SetActive(false)
|
||
self.redPoint:SetActive(false)
|
||
self.num:SetActive(true)
|
||
self.frameMask:SetActive(false)
|
||
self.resetLv:SetActive(false)
|
||
self.pokemonEffect:SetActive(false)
|
||
self.item:SetActive(true)
|
||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(itemDataConFig.Name),5)
|
||
self.innateImage:SetActive(false)
|
||
self.UI_Effect_Kuang_JinSe:SetActive(false)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(false)
|
||
self.UI_Effect_jinkuang_Fang:SetActive(false)
|
||
self.UI_Effect_jinkuang_Yuan:SetActive(false)
|
||
self.UI_effect_ItemView_saoguang:SetActive(false)
|
||
self.UI_effect_WuCai_Kuang:SetActive(false)
|
||
self.c_ui_qinyan_duan:SetActive(false)
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.iconGo:SetActive(true)
|
||
self.circleFrameBg:SetActive(false)
|
||
self.time:SetActive(false)
|
||
self.homeLv.text = ""
|
||
self.homeProLv.text = ""
|
||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Fang, effectLayer - self.EffectOrginLayerQu )
|
||
Util.AddParticleSortLayer(self.UI_Effect_jinkuang_Yuan, effectLayer - self.EffectOrginLayerQu )
|
||
Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
|
||
Util.AddParticleSortLayer(self.c_ui_qinyan_duan, effectLayer - self.EffectOrginLayerQu)
|
||
self.EffectOrginLayerQu = effectLayer
|
||
Util.GetGameObject(self.UI_effect_ItemView_saoguang, "saoguang"):GetComponent("RectTransform").localScale =
|
||
Vector2.New(self.scale * 0.48,self.scale * 0.48)
|
||
--Util.SetParticleScale(self.UI_Effect_SaoGuang, self.scale / self.EffectOrginScale)
|
||
self.EffectOrginScale = self.scale
|
||
-- 卸载头像框特效
|
||
self:UnLoadFrameEffect()
|
||
if effectLayer > 0 and itemDataConFig.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity1 == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive((itemDataConFig.Quantity1 == 7) or (_reward[3] and _reward[3] == 999))
|
||
end
|
||
if itemDataConFig.ItemType == ItemType.NoType then
|
||
--0无特殊分类
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.likeabilityItem then
|
||
self.fragmentIcon:SetActive(true)
|
||
if itemConfig[itemSId].PropertyName > 0 then
|
||
self.fragmentIcon.gameObject:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
|
||
else
|
||
self.fragmentIcon.gameObject:SetActive(false)
|
||
end
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.Hero then
|
||
-- 1角色
|
||
local heroConfigData = ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[itemSId].HeroStar[1])
|
||
self.heroShowGo:SetActive(true)
|
||
self.starGrid:SetActive(true)
|
||
self.num:SetActive(itemNum > 1)
|
||
self.num:GetComponent("Text").text = PrintWanNum(itemNum)
|
||
--Util.ClearChild(self.starGrid.transform)
|
||
local star = _reward[4] --or itemConfig[itemSId].HeroStar[2]
|
||
--GetHeroQuantityImageByquality(heroConfigData.Quality,star)
|
||
local frameName=""
|
||
if _reward[5] then
|
||
frameName=GetHeroQuantityImageByquality(heroConfigData.Quality,star)
|
||
else
|
||
frameName=GetHeroQuantityImageByHeroNatural(heroConfigData.Natural)
|
||
end
|
||
self.frame.sprite = self.spLoader:LoadSprite(frameName)
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroConfigData.Icon))
|
||
self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfigData.PropertyName))
|
||
--self.posImage.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(heroConfigData.Profession))
|
||
--self.heroStage.sprite = self.spLoader:LoadSprite(HeroStageSprite[heroConfigData.HeroStage])
|
||
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(heroConfigData.ReadingName),5)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfigData.Id,heroConfigData.MaxRank)
|
||
end)
|
||
local did = _reward[5] or nil
|
||
local starType = 1
|
||
local tempHero = nil
|
||
if did then
|
||
tempHero = HeroManager.GetSingleHeroData(did)
|
||
star,starType = tempHero.GetStar(1)
|
||
end
|
||
|
||
if star==nil then
|
||
star=itemConfig[itemSId].HeroStar[2]
|
||
end
|
||
SetHeroStars(self.spLoader, self.starGrid, star,starType,nil,-15)
|
||
if effectLayer > 0 then
|
||
if tempHero then
|
||
SetHeroFlyEffect(self.heroShowGo,self.spLoader,tempHero.star,effectLayer+1,0.95,2)
|
||
end
|
||
Util.SetParticleSortLayer(self.starGrid,effectLayer + 1)
|
||
self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(heroConfigData.Star == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(heroConfigData.Quantity == 7)
|
||
end
|
||
elseif itemDataConFig.ItemType == ItemType.HeroDebris
|
||
or itemDataConFig.ItemType==ItemType.LingShouChip
|
||
or itemDataConFig.ItemType==ItemType.GodWeaponChip
|
||
or itemDataConFig.ItemType == ItemType.CommonChip then
|
||
--2角色碎片
|
||
self.frameMask:SetActive(true)
|
||
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
local propertyName=itemConfig[itemSId].PropertyName
|
||
if(propertyName~=0) then
|
||
self.fragmentIcon:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.Equip or itemDataConFig.ItemType == ItemType.Gift then
|
||
--3装备
|
||
self.num:SetActive(itemNum and itemNum > 1)
|
||
self.num:GetComponent("Text").text = PrintWanNum(itemNum and itemNum or 0)
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.starGrid:SetActive(true)
|
||
EquipManager.SetEquipStarShow(self.spLoader, self.starGrid,itemSId)
|
||
if effectLayer > 0 and itemDataConFig.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity1 == 5 or itemDataConFig.Quantity1 == 4)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity1 == 7)
|
||
self.c_ui_qinyan_duan:SetActive(itemDataConFig.Quantity1 == 8)
|
||
end
|
||
if itemDataConFig.ItemType ==ItemType.Gift then
|
||
self.resetLvText.gameObject:SetActive(true)
|
||
if itemDataConFig.ItemBaseType==14 then
|
||
self.resetLvText.text="主"
|
||
elseif itemDataConFig.ItemBaseType==15 then
|
||
self.resetLvText.text="将"
|
||
end
|
||
local star=0
|
||
if equipConfig[itemSId] then
|
||
star=equipConfig[itemSId].Star
|
||
end
|
||
--self.starGrid:SetActive(false)
|
||
LogError("star=============================="..star)
|
||
SetHeroStars(self.spLoader, self.starGrid, star,1,nil,-15)
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)
|
||
local _itemData = {}
|
||
_itemData.id = itemSId
|
||
-- UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, _itemData, nil, nil)
|
||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, _itemData,0,true,true,nil)
|
||
end)
|
||
--摘星阁加成
|
||
if self.allData and self.allData.homeEquipLv and self.allData.homeEquipLv[1] and self.allData.homeEquipLv[1] > 0 then
|
||
self.homeLv.text = self.allData.homeEquipLv[1] > 0 and self.allData.homeEquipLv[1] or ""
|
||
self.homeProLv.text = self.allData.homeEquipLv[2] > 0 and self.allData.homeEquipLv[2] or ""
|
||
end
|
||
elseif itemDataConFig.ItemType == ItemType.Pokemon then
|
||
--异妖配件
|
||
--self.item:SetActive(false)
|
||
--self.pokemonEffect:SetActive(true)
|
||
--Util.AddParticleSortLayer(self.pokemonEffect, effectLayer - self.EffectOrginLayer)
|
||
--self.EffectOrginLayer = effectLayer
|
||
self.frame.sprite = self.spLoader:LoadSprite(YaoHunFrame[itemConfig[itemSId].Quantity])
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
--self.pokemonFrame:GetComponent("Image").sprite = self.spLoader:LoadSprite(YaoHunFrame[itemConfig[itemSId].Quantity])
|
||
--self.pokemonImage.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
if effectLayer > 0 and itemConfig[itemSId].Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity1 == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(itemConfig[itemSId].Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(itemConfig[itemSId].Quantity1 == 7)
|
||
end
|
||
elseif itemDataConFig.ItemType == ItemType.Blueprint then
|
||
--蓝图
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
|
||
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemSId)
|
||
if lanTuData then
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
|
||
end)
|
||
end
|
||
elseif itemDataConFig.ItemType == ItemType.TalentItem then
|
||
--天赋材料
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
if itemDataConFig.RingLevel > 0 then
|
||
self.innateImage:SetActive(true)
|
||
self.innateText.text = "+" .. itemDataConFig.RingLevel
|
||
else
|
||
self.innateImage:SetActive(false)
|
||
self.innateText.text = ""
|
||
end
|
||
if effectLayer > 0 and itemDataConFig.Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity1 == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity1 == 7)
|
||
end
|
||
elseif itemDataConFig.ItemType == ItemType.Talisman then
|
||
--法宝
|
||
Log("法宝 "..itemSId)
|
||
self.num:SetActive(itemNum and itemNum > 1)
|
||
--self.num:GetComponent("Text").text = PrintWanNum(itemNum and itemNum or 0)
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.starGrid:SetActive(true)
|
||
--TalismanManager.AllTalismanStartStar[itemSId]
|
||
SetHeroStars(self.spLoader, self.starGrid, 0,1,Vector2.New(32.5,32.5),-15)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
--UIManager.OpenPanel(UIName.RewardRideShowPopup, _,nil)
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.talismanSoulChip then
|
||
self.num:SetActive(true)
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.frameMask:SetActive(true)
|
||
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("f_fabaojuling_zijiemianfabaokuang1")
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.starGrid:SetActive(false)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.HunYin then
|
||
-- self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
|
||
-- self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
|
||
-- self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
|
||
-- self.UI_Effect_jinkuang_Fang:SetActive(false)
|
||
-- self.UI_Effect_jinkuang_Yuan:SetActive(false)
|
||
-- self.UI_Effect_Kuang_JinSe:SetActive(true)
|
||
if effectLayer > 0 and itemConfig[itemSId].Quantity1 then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity1 == 5)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(itemConfig[itemSId].Quantity1 == 6)
|
||
self.UI_effect_WuCai_Kuang:SetActive(itemConfig[itemSId].Quantity1 == 7 or itemConfig[itemSId].Quantity1 == 8 )
|
||
end
|
||
|
||
self.num:SetActive(true)
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.iconGo:SetActive(false)
|
||
self.circleFrameBg:SetActive(true)
|
||
self.circleFrameBg:GetComponent("Image").sprite=self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[itemSId].Quantity].circleBg2)
|
||
Util.GetGameObject(self.circleFrameBg,"Icon"):GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.GetGameObject(self.circleFrameBg,"circleFrame"):GetComponent("Image").sprite=self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[itemSId].Quantity].circle)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,itemSId,nil,nil)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.EquipTreasure then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.fragmentIcon:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
|
||
if not self.Did then
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.resetLv.gameObject:SetActive(false)
|
||
else
|
||
local data = EquipTreasureManager.GetSingleTreasureByIdDyn(self.Did)
|
||
if not data then
|
||
data = MonsterCampManager.GetSingleTreasureByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
data = ExpeditionManager.GetSingleTreasureByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
data = GoodFriendManager.GetSingleTreasureByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.resetLv.gameObject:SetActive(false)
|
||
else
|
||
if data.lv > 0 then
|
||
self.rightUplv.gameObject:SetActive(true)
|
||
self.rightUplv.text = string.format("<color=#32F432>%s</color>",data.lv)
|
||
else
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
end
|
||
if data.refineLv > 0 then
|
||
self.resetLv.gameObject:SetActive(true)
|
||
self.resetLvText.text =string.format("<color=#32CFF4>+%s</color>", data.refineLv)
|
||
else
|
||
self.resetLv.gameObject:SetActive(false)
|
||
end
|
||
-- if data.treeLv > 0 then
|
||
-- self.middleDownLv.gameObject:SetActive(true)
|
||
-- local lv = data.treeLv
|
||
-- if data.treeLv > data.maxTreeLv then
|
||
-- lv = data.maxTreeLv
|
||
-- end
|
||
-- self.middleDownLvText.text =string.format("<color=#FFFFFF>%s</color>", lv)
|
||
-- else
|
||
-- self.middleDownLv.gameObject:SetActive(false)
|
||
-- end
|
||
end
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
|
||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.FaXiang then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
if not self.Did then
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.resetLv.gameObject:SetActive(false)
|
||
else
|
||
local data = FaXiangManager.GetSingleTreasureByIdDyn(self.Did)
|
||
if not data then
|
||
data = MonsterCampManager.GetSingleFaXiangByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
data = ExpeditionManager.GetSingleTreasureByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
data = GoodFriendManager.GetSingleFaXiangByIdDyn(self.Did)
|
||
end
|
||
if not data then
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.resetLv.gameObject:SetActive(false)
|
||
else
|
||
if data.lv > 0 then
|
||
self.rightUplv.gameObject:SetActive(true)
|
||
self.rightUplv.text = string.format("<color=#32F432>%s</color>",data.lv)
|
||
else
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
end
|
||
if data.refineLv > 0 then
|
||
self.starGrid:SetActive(true)
|
||
SetHeroStars(self.spLoader,self.starGrid, data.refineLv,1,Vector2.New(32.5,32.5),-15)
|
||
else
|
||
self.starGrid:SetActive(false)
|
||
end
|
||
end
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
local equipData={}
|
||
equipData.id=itemSId
|
||
local faxiangConfig=ConfigManager.GetConfigData(ConfigName.FaxiangConfig,itemSId)
|
||
equipData.levelPool=faxiangConfig.LevelUpPool
|
||
equipData.lv=0
|
||
equipData.maxLv=faxiangConfig.LevelMax
|
||
equipData.refinePool=faxiangConfig.Star
|
||
equipData.refineLv=0
|
||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup2,nil,equipData ,0,0,0,nil,7)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.LingShou then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.fragmentIcon:SetActive(false)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,itemSId)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.GodWeapon then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.fragmentIcon:SetActive(false)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false,itemSId)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.HeadFrame then
|
||
self.UI_Effect_Kuang_JinSe:SetActive(false)
|
||
self.UI_Effect_Kuang_HongSe:SetActive(false)
|
||
self.UI_effect_WuCai_Kuang:SetActive(false)
|
||
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
-- 显示头像框特效
|
||
local effectRoot = Util.GetGameObject(self.gameObject, "effects")
|
||
self:LoadFrameEffect(itemDataConFig.Id, effectRoot)
|
||
self:SetFrameEffectLayer(effectLayer)
|
||
self:SetFrameEffectScale(self.scale * 0.7)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.SelfBox then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardBoxPanel,nil,itemSId)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.heroDogFood then
|
||
--狗粮
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
local propertyName=itemConfig[itemSId].PropertyName
|
||
if(propertyName~=0) then
|
||
self.fragmentIcon:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
|
||
end
|
||
self.starGrid:SetActive(true)
|
||
local star = _reward[4] or itemConfig[itemSId].HeroStar[1]
|
||
SetHeroStars(self.spLoader,self.starGrid, star,1,Vector2.New(32.5,32.5),-15)
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.Incarnation then--化身卡
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, itemSId,_reward[4],_reward[5])
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.Ride then--坐骑
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardRideShowPopup, itemSId,nil)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.Gem then--命石
|
||
-- if _itemData.backData.isReplace then
|
||
-- self.upImg:SetActive(true)
|
||
-- end
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, itemSId,3)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.TimeIsGold then
|
||
-- 挂机奖励
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
self.num:SetActive(itemNum > 1)
|
||
self.num:GetComponent("Text").text = PrintWanNum(itemNum)
|
||
local useGain = itemConfig[itemSId].UseGain
|
||
if useGain and useGain[1] and useGain[1][2] then
|
||
local mins = useGain[1][2]
|
||
local hours = math.floor(mins/60)
|
||
self.time.gameObject:SetActive(true)
|
||
self.timeTxt.text= hours .. "小时"
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.GodPrint then
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
local equip=ConfigManager.TryGetConfigData(ConfigName.EquipConfig,itemSId)
|
||
LogError("itemSId==================="..itemSId)
|
||
if equip then
|
||
self.homeLv.gameObject:SetActive(equip.Star>0)
|
||
LogError("equip.Star==============="..equip.Star)
|
||
self.homeLv:GetComponent("Text").text="+"..equip.Star
|
||
end
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.GodPrintPopUp,0,nil,itemSId )
|
||
end)
|
||
elseif itemDataConFig.ItemType == ItemType.likeabilityItemChip or itemDataConFig.ItemType == ItemType.EquipChip then
|
||
self.fragmentIcon:SetActive(true)
|
||
if itemConfig[itemSId].PropertyName > 0 then
|
||
self.fragmentIcon.gameObject:SetActive(true)
|
||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
|
||
else
|
||
self.fragmentIcon.gameObject:SetActive(false)
|
||
end
|
||
self.frameMask:SetActive(true)
|
||
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
|
||
end)
|
||
else
|
||
--,5随机道具,6符文
|
||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||
Util.AddOnceClick(self.frameBtn, function()
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId, nil, self.isRewardItemPop,true)
|
||
end)
|
||
end
|
||
if itemNum <= 0 then
|
||
self.num:SetActive(false)
|
||
else
|
||
if isShowAddImage then
|
||
local bagAllNum = BagManager.GetItemCountById(itemSId)
|
||
if bagAllNum >= itemNum then
|
||
self.addImage:SetActive(false)
|
||
self.num:GetComponent("Text").text = string.format("%s/%s", PrintWanNum2(bagAllNum), PrintWanNum2(itemNum))
|
||
self.num:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
||
--self.pokemonNum:GetComponent("Text").text = string.format("%s/%s", PrintWanNum(bagAllNum), PrintWanNum(itemNum))
|
||
--self.pokemonNum:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
||
else
|
||
self.num:GetComponent("Text").text = string.format("%s/%s", PrintWanNum2(bagAllNum), PrintWanNum2(itemNum))
|
||
self.num:GetComponent("Text").color = UIColor.NOT_ENOUGH_RED
|
||
--self.pokemonNum:GetComponent("Text").text = string.format("%s/%s", PrintWanNum(bagAllNum), PrintWanNum(itemNum))
|
||
--self.pokemonNum:GetComponent("Text").color = UIColor.NOT_ENOUGH_RED
|
||
end
|
||
else
|
||
self.num:GetComponent("Text").text = string.format("%s", PrintWanNum2(itemNum))
|
||
self.num:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
||
end
|
||
end
|
||
self.gameObject:GetComponent("RectTransform").localScale = Vector3.New(self.scale, self.scale,1)
|
||
end
|
||
function ItemView:OnBtnCkickEvent(itemSId)
|
||
Log("ItemView:OnBtnCkickEvent("..tostring(itemSId)..")")
|
||
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
|
||
if itemDataConFig.ItemType == ItemType.Hero then
|
||
-- 1角色
|
||
local heroConfigData = ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[itemDataConFig.Id].HeroStar[1])
|
||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfigData.Id, itemConfig[itemDataConFig.Id].HeroStar[2])
|
||
elseif itemDataConFig.ItemType == ItemType.Equip then
|
||
--3装备
|
||
-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemDataConFig.Id)
|
||
local _itemData = {}
|
||
_itemData.id = itemDataConFig.Id
|
||
-- UIManager.OpenPanel(UIName.RoleEquipChangePopup, nil, 4, nil, _itemData, nil, nil)
|
||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, _itemData,0,true,true,nil)
|
||
elseif itemDataConFig.ItemType == ItemType.Blueprint then
|
||
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemDataConFig.Id)
|
||
if lanTuData then
|
||
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
|
||
end
|
||
elseif (itemDataConFig.ItemType == ItemType.Talisman) or (itemDataConFig.ItemType == ItemType.EquipTreasure) then
|
||
--魂宝灵宝
|
||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemDataConFig.Id,0,0)
|
||
elseif itemDataConFig.ItemType == ItemType.HunYin then
|
||
--魂印
|
||
UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,itemSId,nil,nil)
|
||
elseif itemDataConFig.ItemType == ItemType.LingShou then
|
||
--灵兽
|
||
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,itemDataConFig.Id)
|
||
elseif itemDataConFig.ItemType == ItemType.GodWeapon then
|
||
--神兵
|
||
UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false,itemDataConFig.Id)
|
||
elseif itemDataConFig.ItemType == ItemType.SelfBox then
|
||
--道具自选箱
|
||
UIManager.OpenPanel(UIName.RewardBoxPanel,nil,itemDataConFig.Id)
|
||
elseif itemDataConFig.ItemType == ItemType.Gem then
|
||
UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, itemDataConFig.Id,3)
|
||
elseif itemDataConFig.ItemType == ItemType.Incarnation then
|
||
UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, itemDataConFig.Id, nil)
|
||
elseif itemDataConFig.ItemType == ItemType.Ride then
|
||
UIManager.OpenPanel(UIName.RewardRideShowPopup, itemDataConFig.Id, nil)
|
||
else
|
||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemDataConFig.Id,nil,self.isRewardItemPop,true)
|
||
end
|
||
end
|
||
function ItemView:OnShowUIeffectItemViewSaoguang()
|
||
self.UI_effect_ItemView_saoguang:SetActive(false)
|
||
self.UI_effect_ItemView_saoguang:SetActive(true)
|
||
end
|
||
|
||
--重设属性
|
||
--OnOpen ItemView时 只对isGet=false时生效 否则会报错
|
||
--该方法根据对ItemView的不同需求自己拓展
|
||
--该方法可有可无 不调用时走默认的赋值 调用时根据自定义的设置赋值
|
||
--_reward为数据 便于物品类型与传入的type类型相匹配
|
||
--settings为表类型 传入的参数需要与自定义配置相对应
|
||
function ItemView:Reset(_reward,type,settings)
|
||
local itemSId = tonumber(_reward[1])
|
||
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
|
||
if type == itemDataConFig.ItemType then
|
||
local data=settings
|
||
-- self.posImage.enabled=data[1]
|
||
self.proImage.enabled=data[2]
|
||
--self.heroStage.enabled=data[3]
|
||
self.num:GetComponent("Text").enabled=data[4]
|
||
end
|
||
end
|
||
|
||
function ItemView:ResetNameColor(v4)
|
||
self.name:GetComponent("Text").color=v4
|
||
end
|
||
|
||
function ItemView:ResetBtnInteractable(isOpen)
|
||
self.frameBtn:GetComponent("Button").enabled=isOpen
|
||
end
|
||
|
||
function ItemView:ResetNameSize(v2,v3)
|
||
self.name:GetComponent("RectTransform").anchoredPosition3D = v2
|
||
self.name:GetComponent("RectTransform").localScale = v3
|
||
end
|
||
|
||
function ItemView:ResetName(nameStr)
|
||
self.name:GetComponent("Text").text=nameStr
|
||
end
|
||
|
||
|
||
function ItemView:OnClose()
|
||
self.frameBtn:GetComponent("Button").enabled = true
|
||
self.gameObject:SetActive(true)
|
||
self.Double:SetActive(false)
|
||
-- 修复对象池回收层级没有重置,导致特效穿透的问题
|
||
self:SetEffectLayer(-self.EffectOrginLayerQu)
|
||
self.spLoader:Destroy()
|
||
self.rightUplv.gameObject:SetActive(false)
|
||
self.middleDownLv.gameObject:SetActive(false)
|
||
self.Did = nil
|
||
end
|
||
|
||
function ItemView:OnDestroy()
|
||
end
|
||
|
||
-- 头像框特效相关
|
||
function ItemView:InitFrameEffect()
|
||
-- body
|
||
self.orderLayer = 0
|
||
self.effectScale = 1
|
||
self.effectScaleFix = 1
|
||
end
|
||
|
||
function ItemView:LoadFrameEffect(frameId, parent)
|
||
local name, scale, pos = GetPlayerHeadFrameEffect(frameId)
|
||
if name then
|
||
self.frameEffectName = name
|
||
self.frameEffect = poolManager:LoadAsset(self.frameEffectName, PoolManager.AssetType.GameObject)
|
||
self.frameEffect.transform:SetParent(parent.transform)
|
||
self.frameEffect.transform.localPosition = pos
|
||
self.frameEffect.transform.localScale = Vector3.one
|
||
self.effectScaleFix = scale
|
||
Util.SetParticleScale(self.frameEffect, scale) -- 还原修正大小
|
||
end
|
||
end
|
||
function ItemView:UnLoadFrameEffect()
|
||
if self.frameEffectName and self.frameEffect then
|
||
-- 重置层级
|
||
self:SetFrameEffectLayer(0)
|
||
self:SetFrameEffectScale(1)
|
||
Util.SetParticleScale(self.frameEffect, 1/self.effectScaleFix) -- 还原修正大小
|
||
poolManager:UnLoadAsset(self.frameEffectName, self.frameEffect, PoolManager.AssetType.GameObject)
|
||
self.frameEffectName = nil
|
||
self.frameEffect = nil
|
||
end
|
||
end
|
||
function ItemView:SetFrameEffectScale(scale)
|
||
if self.frameEffect then
|
||
local targetScale = scale/self.effectScale
|
||
self.effectScale = scale
|
||
Util.SetParticleScale(self.frameEffect, targetScale)
|
||
end
|
||
end
|
||
function ItemView:SetFrameEffectLayer(orderLayer)
|
||
if self.frameEffect then
|
||
Util.AddParticleSortLayer(self.frameEffect, orderLayer - self.orderLayer)
|
||
self.orderLayer = orderLayer
|
||
end
|
||
end
|
||
|
||
|
||
return ItemView |