199 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			199 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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MissionDailyPanel = Inherit(BasePanel)
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local this = MissionDailyPanel
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--子模块脚本
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local contentScripts = {
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    --日常
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    [1] = {view = require("Modules/Mission/MissionDailyPanel_Daily"), panelName = "MissionDailyPanel_Daily",type=1},  
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    [2] = {view = require("Modules/Mission/MissionDailyPanel_QingLongSecretTreasure"), panelName = "MissionDailyPanel_QingLongSecretTreasure",type=2},
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    [3] = {view = require("Modules/Mission/MissionDailyPanel_SecretTreasureTrail"), panelName = "MissionDailyPanel_SecretTreasureTrail",type=3} ,
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    --成就
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    [4] = {view = require("Modules/Mission/MissionDailyPanel_Achievement"), panelName = "MissionDailyPanel_Achievement",type=4},
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}
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11315],type = -1 },
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                 [2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody },
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                 [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody }, 
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                 [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11318],type = -1 }, }
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local _TabFontColor = { select = Color.New(123 / 255, 72 / 255, 34 / 255, 1),
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                        default = Color.New(154 / 255, 176 / 255, 197 / 255, 1)}
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--子模块预设
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local contentPrefabs={}
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--打开弹窗索引
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local index=0
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local type = 0   --0 日常    1青龙
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local redPointList
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    --初始化组件(用于子类重写)
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function MissionDailyPanel:InitComponent()
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    this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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    this.TabCtrl = TabBox.New()
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    this.mask = Util.GetGameObject(self.transform, "mask")
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    this.closeBtn = Util.GetGameObject(self.transform, "bg/closeBtn")
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    this.titleText = Util.GetGameObject(self.transform, "bg/titleText"):GetComponent("Text")
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    this.contents = Util.GetGameObject(self.transform, "Contents")
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    --子模块脚本初始化
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    for i = 1, #contentScripts do
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        contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
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    this.spLoader = SpriteLoader.New()
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    end
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    --预设赋值
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    for i=1,#contentScripts do
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        contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
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    end
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end
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--绑定事件(用于子类重写)
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function MissionDailyPanel:BindEvent()
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    Util.AddClick(this.closeBtn, function()
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        self:ClosePanel()
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    end)
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    Util.AddClick(this.mask, function()
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        self:ClosePanel()
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    end)
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    for i = 1, #contentScripts do
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        contentScripts[i].view:BindEvent()
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    end
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end
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--添加事件监听(用于子类重写)
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function MissionDailyPanel:AddListener()
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    for i = 1, #contentScripts do
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        contentScripts[i].view:AddListener()
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    end
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end
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--移除事件监听(用于子类重写)
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function MissionDailyPanel:RemoveListener()
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    for i = 1, #contentScripts do
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        contentScripts[i].view:RemoveListener()
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    end
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end
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--界面打开时调用(用于子类重写)
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function MissionDailyPanel:OnOpen(popupType,...)
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    --根据传入类型打开对应面板
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    index = popupType
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    local temp = {...}
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    if temp and temp[1] then
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        type = temp[1]
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    else
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        type = 0
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    end
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    if not index then
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        index = 1
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        type = 0
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        if RedPointManager.GetRedPointMissionDaily() then
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            index = 1
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            type = 0
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        elseif ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) and ActivityGiftManager.IsQualifiled( ActivityTypeDef.TreasureOfSomeBody) then
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            if QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot() then
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                index = 2
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                type = 1
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            elseif QinglongSerectTreasureManager.GetSerectTreasureTrailRedPot() then
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                index = 3 
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                type = 1
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            end
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        elseif TaskManager.GetAchievementState() then
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            index = 4
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            type = 0
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        end
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    end
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    for i=1,#contentPrefabs do
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        contentPrefabs[i].gameObject:SetActive(false)
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    end
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    if index ~=1 and type == 0 then 
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        index = 4
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    end
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    contentPrefabs[index].gameObject:SetActive(true)
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    contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function MissionDailyPanel:OnShow()
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    this.TabCtrl:SetTabAdapter(this.TabAdapter)
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    this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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    this.TabCtrl:Init(this.tabBox, _TabData, index)
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    redPointList = {}
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    for i = 1, Util.GetGameObject(this.tabBox,"box").transform.childCount do
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        redPointList[i] =Util.GetGameObject(Util.GetGameObject(this.tabBox,"box").transform:GetChild(i-1).gameObject,"Redpot")
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        redPointList[i]:SetActive(false)
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    end
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    if redPointList[1] and redPointList[2] and redPointList[3] and redPointList[4] then
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        BindRedPointObject(RedPointType.DailyTask, redPointList[1])
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        BindRedPointObject(RedPointType.QinglongSerectTreasure, redPointList[2])
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        BindRedPointObject(RedPointType.QinglongSerectTreasureTrail, redPointList[3])
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        BindRedPointObject(RedPointType.Achievement_Main, redPointList[4])
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    end
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end
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function MissionDailyPanel:OnSortingOrderChange()
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    for i = 1, #contentScripts do
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        contentScripts[i].view:OnSortingOrderChange(self.sortingOrder)
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    end
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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    local tabLab = Util.GetGameObject(tab, "Text")
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    Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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    tabLab:GetComponent("Text").text = _TabData[index].name
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    tabLab:GetComponent("Text").color = _TabFontColor[status]
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    if _TabData[index].type ~= -1 then
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        if ActivityGiftManager.IsQualifiled( _TabData[index].type) and ActivityGiftManager.GetActivityOpenStatus( _TabData[index].type)  then
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            tab.gameObject:SetActive(true)
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        else
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            tab.gameObject:SetActive(false)
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        end
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    else
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        tab.gameObject:SetActive(true)
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    end
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end
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--切换视图
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function this.SwitchView(_index)
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    if _index == 2 or _index == 3 then
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        if not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureOfSomeBody) then
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            PopupTipPanel.ShowTip(Language[10773])
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            return
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        end
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    end
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    --先执行上一面板关闭逻辑
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    local oldSelect
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    oldSelect, index = index, _index
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    for i = 1, #contentScripts do
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        if oldSelect~=0 then contentScripts[oldSelect].view:OnClose() break end
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    end
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    --切换预设显隐
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    for i = 1, #contentPrefabs do
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        contentPrefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
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    end
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    --执行子模块初始化
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    contentScripts[index].view:OnShow(this)
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    if index == 1 then
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        this.titleText.text = Language[11315]
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    elseif index == 2 then
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        this.titleText.text = Language[11316]
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    elseif index == 3 then
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        this.titleText.text = Language[11317]
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    elseif index == 4 then
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        this.titleText.text = Language[11319]
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    end
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end
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--界面关闭时调用(用于子类重写)
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function MissionDailyPanel:OnClose()
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    for i = 1, #contentScripts do
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        contentScripts[i].view:OnClose()
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    end
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    ClearRedPointObject(RedPointType.DailyTask)
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    ClearRedPointObject(RedPointType.Achievement_Main)
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    ClearRedPointObject(RedPointType.QinglongSerectTreasure)
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    ClearRedPointObject(RedPointType.QinglongSerectTreasureTrail)
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end
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--界面销毁时调用(用于子类重写)
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function MissionDailyPanel:OnDestroy()
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    for i = 1, #contentScripts do
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        contentScripts[i].view:OnDestroy()
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    this.spLoader:Destroy()
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    end
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end
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return MissionDailyPanel |