227 lines
7.5 KiB
Lua
227 lines
7.5 KiB
Lua
LoginManager = {};
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local this = LoginManager
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this.sign = "d13b3e8ef74bf72d8aafce3a1c8672a0"
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this.openId = nil
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this.token = nil
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this.IsLogin = false
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this.pt_pId = ""
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this.pt_gId = ""
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local LoginRoot_Url = ServerConfigManager.GetVersionInfo("serverUrl")
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function this.Initialize()
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this.IsLogin = false
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this.GameName='DouDou'
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local defaultLoginWay=0
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if UnityEngine.Application.isMobilePlatform then
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defaultLoginWay=1
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else
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defaultLoginWay=0
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end
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this.CurLoginWay=PlayerPrefs.GetInt(this.GameName.."LoginWay",defaultLoginWay)
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this.CurAccount=PlayerPrefs.GetString(this.GameName.."Account",'')
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this.CurSession=PlayerPrefs.GetString(this.GameName.."Session",'')
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this.isRegister = false
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SDKMgr.onInitLaunchCallback = function(result)
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if result == "1" then
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Game.GlobalEvent:DispatchEvent(GameEvent.SDK.InitSuccess)
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end
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end
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SDKMgr.onRegisterCallback = function()
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this.isRegister = true
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end
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SDKMgr.onLoginCallback = function(loginResp)
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-- 获取登录信息
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local result = string.split(loginResp, "#")
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result[1] = tonumber(result[1])
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if result[1] == SDK_RESULT.SUCCESS then
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AppConst.SdkId = result[2] or ""
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AppConst.OpenId = result[2] or ""
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this.SdkLoginTimeStamp = result[3] or ""
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AppConst.TokenStr = result[4] or ""
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AppConst.SdkChannel = result[5] or ""
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this.extData = result[6] or ""
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this.p_appId = result[7] or ""
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this.SdkSubChannel = result[8] or ""
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AppConst.SdkPackageName = AndroidDeviceInfo.Instance:GetPackageName()
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-- 判断是否是注册并登录
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if this.isRegister then
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this.isRegister = false
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-- 触发创建账户的事件
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this.TrackCreateAccount()
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-- 发送登录成功事件
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Game.GlobalEvent:DispatchEvent(GameEvent.LoginSuccess.OnLoginSuccess,result[1])
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else
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this.CheckIsRegister(AppConst.OpenId, function(isRegister)
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if isRegister then
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-- 触发创建账户的事件
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this.TrackCreateAccount()
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end
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-- 发送登录成功事件
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Game.GlobalEvent:DispatchEvent(GameEvent.LoginSuccess.OnLoginSuccess,result[1])
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end)
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end
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else
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local errCode = result[2]
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if not errCode then
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PopupTipPanel.ShowTip("登录失败")
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elseif errCode == "101" then
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MsgPanel.ShowOne("根据国家防沉迷相关规定,我们将不再向未成年人提供服务,敬请谅解!")
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end
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end
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end
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SDKMgr.onSwitchAccountCallback = function(resp)
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Log("onSwitchAccountCallback::"..resp)
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local result = string.split(resp, "#")
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if tonumber(result[1]) == SDK_RESULT.SUCCESS then
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ThinkingAnalyticsManager.Track("change_account")
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Game.Restart()
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end
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end
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SDKMgr.onLogoutCallback = function(resp)
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Log("onLogoutCallback::"..resp)
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local result = string.split(resp, "#")
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if LoginManager.IsLogin and tonumber(result[1]) == SDK_RESULT.SUCCESS then
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ThinkingAnalyticsManager.Track("quit_account")
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Game.Restart()
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end
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-- 发送登出事件
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Game.GlobalEvent:DispatchEvent(GameEvent.LoginSuccess.OnLogout)
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end
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end
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-- 检测是否是新账户
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function this.CheckIsRegister(openId, func)
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if func then
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func(false)
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end
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end
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function this.TrackCreateAccount()
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-- 登出之前的账号
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ThinkingAnalyticsManager.Logout()
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ThinkingAnalyticsManager.ClearSuperProperties()
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-- 开始
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ThinkingAnalyticsManager.SetSuperProperties({
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account = AppConst.isSDK and tostring(AppConst.OpenId) or "",
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Bundle_id = AppConst.isSDK and AppConst.SdkPackageName or "",
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xx_id = AppConst.isSDK and AppConst.SdkChannel or "",
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device_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDeviceId() or "",
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packId = PackageManager.GetPackageID() or "",
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})
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ThinkingAnalyticsManager.Track("create_account")
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end
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function this.SaveLoginInfo(user, pw)
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--[[
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PlayerPrefs.SetInt(this.GameName.."LoginWay", this.CurLoginWay);
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PlayerPrefs.SetString(this.GameName.."Account", this.CurAccount);
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PlayerPrefs.SetString(this.GameName.."Session", this.CurSession);
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PlayerPrefs.Save();
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]]--
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--sdkMgr:SaveSession(this.CurLoginWay)
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end
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function this.RequestRegist(name, pw, call)
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local sign = Util.MD5Encrypt(string.format("%s%s%s", name,
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pw, this.sign))
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RequestPanel.Show(Language[11132])
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this:SendGetHttp(LoginRoot_Url .. "jl_loginserver/registerUser?userName=".. name .. "&password=".. pw .."&repeat=".. pw .. "&sign=" .. sign,
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function(str)
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RequestPanel.Hide()
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if str == nil then
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return
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end
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--Log(str)
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local json = require 'cjson'
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local data = json.decode(str)
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if data.code==1 then
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PopupTipPanel.ShowTip(Language[11133]..name.." "..data.msg)
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else
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--PopupTipPanel.ShowTip("账号:"..name.." "..data.msg)
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end
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if call then
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call(data.code)
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end
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end,nil,nil,nil)
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end
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function this.RequestUser(name, pw, call)
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local sign = Util.MD5Encrypt(string.format("%s%s%s", name,
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pw, this.sign))
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RequestPanel.Show(Language[11134])
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this:SendGetHttp(LoginRoot_Url .. "jl_loginserver/userLogin?userName=".. name .. "&password=".. pw .. "&sign=" .. sign, function(str)
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RequestPanel.Hide()
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if str == nil then
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return
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end
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--Log(str)
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local json = require 'cjson'
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local data = json.decode(str)
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--Log("data.code:"..data.code)
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--Log("data.msg:"..data.msg)
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if data.code==0 then
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--Log("data.parms.openId:"..data.parms.openId)
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--Log("data.parms.token:"..data.parms.token)
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--PopupTipPanel.ShowTip(data.msg)
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this.openId = data.parms.openId
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this.token = data.parms.token
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--场景转换
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else
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PopupTipPanel.ShowTip(data.msg)
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end
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if call then
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call(data.code)
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end
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end,nil,nil,nil)
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end
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require("Base.HttpCrypt")
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local CRYPT_KEY = "d53b3e8ef74bf72d8aafce3a1c8671a0"
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function this:SendGetHttp(url, callback, _, _, failCB)
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local request = url
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LogGreen("Http请求:"..request)
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if AppConst.Platform == "IOS" then
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local urlList = string.split(url, "?")
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urlList[2] = HTTP_ENCRYPT(urlList[2], CRYPT_KEY)
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request = urlList[1] .. "?crypt=" .. urlList[2]
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LogGreen("Http加密请求:"..request)
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end
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networkMgr:SendGetHttp(request, function(msg)
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LogGreen("Http请求结果:"..msg)
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if AppConst.Platform == "IOS" then
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msg = HTTP_DECRYPT(msg, CRYPT_KEY)
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LogGreen("Http请求结果解密:"..msg)
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end
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if callback then
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callback(msg)
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end
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end, nil, nil, failCB)
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end
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-- 判断服务器状态是否可进入
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function this.IsServerStateEnterable(state)
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if not state then
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return
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end
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if state ~= ServerStateDef.Fluency
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and state ~= ServerStateDef.Congestion
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and state ~= ServerStateDef.Full then
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return false
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end
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return true
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end
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return this |