512 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			512 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Lua
		
	
GameEvent = {
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    Network = {
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        OnReconnectSuccess = 'Network_OnReconnectSuccess',
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        OnSendHeartBeat = "Network_OnSendHeartBeat",
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        OnReceiveHeartBeat = "Network_OnReceiveHeartBeat",
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    },
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    UI = {
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        OnOpen = 'UIEvent_OnOpen',
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        OnClose = "UIEvent_OnClose",
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        OnDestory = "UIEvent_OnDestory",
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        OnFocus = "UIEvent_OnFocus",
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        OnLoseFocus = "UIEvent_OnLoseFocus",
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        -- 按钮点击后通知其他界面
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        OnBtnClicked = "UIEvent_OnBtnClicked",
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        --界面更新数据
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        OnUpdateData = "UIEvent_OnUpdateData",
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    },
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    Guide = {
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        NextTrigger = "Guide.NextTrigger",
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        MapInit = "Guide.MapInit",
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        EventTriggered = "Guide.EventTriggered",
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        MapPosTriggered = "Guide.MapPosTriggered",
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        GuideBattleStart = "Guide.GuideBattleStart",
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        GuideBattleCDDone = "Guide.GuideBattleCDDone",
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        GuideBattleTeamCDDone = "Guide.GuideBattleTeamCDDone",
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        GuideBattleStageChange = "Guide.GuideBattleStageChange",
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        GuidePanelScrollViewPos = "Guide.GuidePanelScrollViewPos",
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        BattleGuideDone = "Guide.BattleGuideDone",
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    },
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    Player = {
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        --金币数量改变
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        OnGoldChange = "Player.GoldChange",
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        OnLevelChange = "Player.LevelChange",
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        -- 得到任意名字
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        OnNameChange="Player.NameChange",
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        --名字改变
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        OnChangeName="Player.OnChangeName",
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        -- 玩家等级改变
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        OnPlayerLvChange = "Player.OnPlayerLvChange",
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        -- 玩家头像框改变
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        OnHeadFrameChange = "Player.OnHeadFrameChange",
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        OnHeadChange = "Player.OnHeadChange",
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        --打关卡升级小提示
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        OnShowBattleUpLvTip = "Player.OnShowBattleUpLvTip",
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        --玩家获取玉皇大帝奖励
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        OnPlayerGetSuperManReward ="Player.OnPlayerGetSuperManReward",
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    },
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    Treasure={
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        --宝物强化/精炼提升
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      TreasureLvUp="Treasure.TreasureLvUp",
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    },
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    Formation = {
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      --队伍数据改变
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        OnFormationChange = "Formation.OnFormationChange",
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        OnFormationPowerChange = "Formation.OnFormationPowerChange",
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        -- 重置队伍血量
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        OnResetFormationHp = "Formation.OnResetFormationHp",
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        -- 掉血消息
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        OnMapTeamHpReduce = "Formation.OnMapTeamHpReduce",
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        OnFormationChange1 = "OnFormationChange1",
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    },
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    Mission = {
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        --新增任务
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        OnMissionAdd = "Mission.OnMissionAdd",
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        --更新任务状态MapManager.mapPointList[pos]
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        OnMissionChange = "Mission.OnMissionChange",
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        -- 完成任务领奖
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        OnGetReward = "Mission.OnGetReward",
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        -- 任务结束在地图上的表现
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        OnMissionEnd = "Mission.End",
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        -- 任务计时
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        OnTimeChange = "Mission.OnTimeChange",
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        -- 首次通关一个关卡
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        OnPassFight = "Mission.OnPassFight",
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        -- 首次解锁一个关卡
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        OnOpenFight = "Mission.OnOpenFight",
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        -- 解锁一个可以打的关卡
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        OnOpenEnableFight = "Mission.OnOpenEnableFight",
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        -- 领取开服福利奖励 刷新挂机主界面
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        GetOpenServerRewardRefreshFightPoint = "Mission.GetOpenServerRewardRefreshFightPoint",
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        --牛气冲天任务
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        NiuQiChongTianTask = "Mission.NiuQiChongTianTask"
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    },
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    Map = {
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        PointAdd = "Map.PointAdd",
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        PointRemove = "Map.PointRemove",
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        Out = "Map.Out",
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        DeadOut = "Map.DeadOut",
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        FormationHpChange = "Map.FormationHpChange",
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        ProgressChange = "Map.ProgressChange",
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        ProgressChangeUpdateShow = "Map.ProgressChangeUpdateShow",
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        -- 地图上的数据变动事件
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        MapDataChange = "Map.DataChange",
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        DisperseFog = "Map.DisperseFog",
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        -- 图内传送
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        Transport = "Map.Transport",
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        -- 更新探索度信息
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        ProgressDataChange = "Map.ProgressDataChange",
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        --更新副本星级奖励
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        OnRefreshStarReward="Map.OnRefreshStarReward",
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        -- 增加一个标记点
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        OnAddNotePoint = "Map.OnAddNotePoint",
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        -- 刪除一个标记点
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        OnRemoveNotePoint = "Map.OnRemoveNotePoint",
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        -- 服务器器强制出图
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        OnForceGetOutMap = "Map.OnForceGetOutMap",
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        -- 增加一个显示刷新点
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        OnAddCountTimePoint = "Map.OnAddCountTimePoint",
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        -- 显示敌人信息弹窗
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        ShowEnemyInfo="Map.ShowEnemyInfo",
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        -- 刷新英雄血量
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        RefreshHeroHp="Map.RefreshHeroHp",
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        StopWalk="Map.StopWalk",
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        MaskState = "Map.MaskState",
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        EnergyFull = "Map.EnergyFull",
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    },
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    Event = {
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        PointTrigger = "Event.PointTrigger",
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        PointTriggerEnd = "Event.PointTriggerEnd",
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    },
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    Room = {
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        GameStart = "Room.GameStart",
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        GameEnd = "Room.GameEnd",
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    },
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    MapFight = {
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        Move = "MapFight.Move",
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        PositionChange = "MapFight.PositionChange",
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        HPChange = "MapFight.HPChange",
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        MineralChange = "MapFight.MineralChange",
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        AgentAdd = "MapFight.AgentAdd",
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        AgentRemove = "MapFight.AgentRemove",
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        BuffAdd = "MapFight.BuffAdd",
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        BuffChange = "MapFight.BuffChange",
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        BuffRemove = "MapFight.BuffRemove",
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        MineralPointAdd = "MapFight.MineralPointAdd",
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        MineralPointChange = "MapFight.MineralPointChange",
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        MineralPointRemove = "MapFight.MineralPointRemove",
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        GameEnd = "MapFight.GameEnd",
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        BackMain = "MapFight.BackMain",
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        RankInfoChange = "MapFight.RankInfoChange",
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        ScoreRewardUpdate = "MapFight.ScoreRewardUpdate",
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    },
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    WorkShow = {
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        WorkShopLvChange = "WorkShow.WorkShopLvChange",
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    },
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    DiffMonster = {
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        OnComponentChange = "DiffMonster.OnComponentChange"
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    },
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    Bag = {
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        BagGold = "Bag.BagGold",
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        -- 监听临时背包
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        OnTempBagChanged = "Bag.OnTempBagChanged",
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        BagGold = "Bag.EnErnyBagChanged",
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        -- 有按时间刷新的道具刷新
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        OnBagItemNumChange = "Bag.OnBagItemNumChange",
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        GetNewItem = "Bag.GetNewItem",--得一个新item
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        OnRefreshSoulPanelData="Bag.OnRefreshSoulPanelData",
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        OnBagShowWarPowerChange="Bag.OnBagShowWarPowerChange",
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    },
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    Adventure = {
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        OnAreaStateChange = "Adventure.OnAreaStateChange",
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        RefreshGetAward="Adventure.RefreshGetAward",
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        OnInjureRank="Adventure.OnInjureRank",
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        OnRefeshBoxRewardShow="Adventure.OnRefeshBoxRewardShow",
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        OnEnemyListChanged = "Adventure.OnEnemyListChanged",
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        OnRefreshData="Adventure.OnRefreshData",
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        OnChatListChanged = "Adventure.OnChatListChanged",
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        OnFastBattleChanged="Adventure.OnFastBattleChanged",
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        MonsterSayInfo="Adventure.MonsterSayInfo",
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        CallAlianInvasionTime="Adventure.CallAlianInvasionTime",
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        OnRefreshRedShow="Adventure.OnRefreshRedShow",
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        OnRefreshNextDayData="Adventure.OnRefreshNextDayData",
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    },
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    RedPoint = {
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        NumChange = "RedPoint.NumChange",
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        StateChange = "RedPoint.StateChange",
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        PointRemove = "RedPoint.PointRemove",
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        Mail = "RedPoint.Mail",
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        ActivityGift="RedPoint.ActivityGift",
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    },
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    Activity = {
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        OnChapterState = "Activity.OnChapterState",
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        OnSevenDayState="Activity.OnSevenDayState",
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        OnlineState="Activity.OnlineState",
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        GetRewardRefresh="Activity.GetRewardRefresh",
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        OnCloseSevenDayGift="Activity.OnCloseSevenDayGift",
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        OnCloseOnlineGift="Activity.OnCloseOnlineGift",
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        OnCloseChapterGift="Activity.OnCloseChapterGift",
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        --活动开闭
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        OnActivityOpenOrClose = "Activity.OnActivityOpenOrClose",
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        -- 活动状态改变
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        OnFuncStateChange = "Activity.OnFuncStateChange",
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        --招财猫刷新数据
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        OnLuckyCatRefresh="Activity.OnLuckyCatRefresh",
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        --招财猫跑马灯数据刷新
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        OnLuckyCatWorldMessage="Activity.OnLuckyCatWorldMessage",
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        --招财猫红点刷新
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        OnLuckyCatRedRefresh="Activity.OnLuckyCatRedRefresh",
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        -- 活动进度状态改变
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        OnActivityProgressStateChange = "Activity.OnActivityProgressStateChange",
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        --五点刷新拍脸
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        OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",
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        --幸运转盘跑马灯数据刷新
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        OnLuckyTableWorldMessage="Activity.OnLuckyTableWorldMessage",
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        --幸运转盘跑马灯0点数据刷新
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        OnLuckyTableZeroRefresh="Activity.OnLuckyTableZeroRefresh",
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        -- 积天豪礼刷新
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        ContinueRechargeRefresh ="Activity.ContinueRechargeRefresh",
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        --限时up的英雄改变
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        TimeLimitUpHeroChange = "Activity.TimeLimitUpHeroChange",
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    },
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    Carbon = {
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        CarbonCountChange = "Carbon.CarbonCountChange",
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        RefreshCarbonData="Carbon.RefreshCarbonData",
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    },
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    Arena = {
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        OnBaseDataChange = "Arena.OnBaseDataChange",
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        OnRankDataChange = "Arena.OnRankDataChange",
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        OnRecordDataChange = "Arena.OnRecordDataChange",
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    },
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    SecretBox = {
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        OnOpenOneReward = "SecretBox.OnOpenOneReward",
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        OnOpenTenReward = "SecretBox.OnOpenTenReward",
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        OnRefreshSecretBoxData="SecretBox.OnRefreshSecretBoxData",
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    },
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    Shop = {
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        OnShopInfoChange = "Shop.OnShopInfoChange",
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        RefreshItem = "Shop.RefreshItem",
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    },
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    Vip = {
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        OnVipTaskStatusChanged = "Vip.OnVipTaskStatusChanged",
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        OnVipDailyRewardStatusChanged = "Vip.OnVipDailyRewardStatusChanged",
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    },
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    Friend={
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        OnFriendList="GoodFriend.OnFriendList",
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        OnFriendApplication="GoodFriend.OnFriendApplication",
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        OnFriendSearch="GoodFriend.OnFriendSearch",
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        OnBlackFriend="GoodFriend.OnBlackFriend",
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        OnFriendDelete="GoodFriend.OnFriendDelete",
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    },
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    Chat = {
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        OnChatDataChanged = "Chat.OnChatDataChanged",
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        OnMainChatChanged = "Chat.OnMainChatChanged",
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        OnRedPackageNumChanged="Chat.OnRedPackageNumChanged",
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    },
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    MissionDaily = {
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        OnMissionDailyChanged = "MissionDaily.OnMissionDailyChanged",
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        OnMissionListRestChanged = "MissionDaily.OnMissionListRestChanged",
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    },
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    EliteAchieve = {
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        OnAchieveDone = "EliteAchieve.OnAchieveDone",
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    },
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    TrialMap = {
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        OnPowerValueChanged = "TrialMap.OnPowerValueChanged",
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    },
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    MoneyPay = {
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        OnPayResultSuccess = "MoneyPay.OnPayResultSuccess"
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    },
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    FoodBuff = {
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        OnFoodBuffStateChanged = "FoodBuff.OnFoodBuffStateChanged",
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        OnFoodBuffStart = "FoodBuff.OnFoodBuffStart",
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        OnFoodBuffEnd = "FoodBuff.OnFoodBuffEnd",
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    },
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    Setting = {
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        OnSettingChanged = "Setting.OnSettingChanged",
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    },
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    TreasureOfSomeBody = {
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        OnOneKeyReceived = "TreasureOfSomeBody.OnOneKeyReceived",
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        OneKeyBtnStatus= "TreasureOfSomeBody.OneKeyBtnStatus",
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        OpenTreasureAward = "TreasureOfSomeBody.OpenTreasureAward"
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    },
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    FunctionCtrl = {
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        OnFunctionOpen = "FunctionCtrl.OnFunctionOpen",
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        OnFunctionClose = "FunctionCtrl.OnFunctionClose",
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        OnXuanYuanFunctionChange = "FunctionCtrl.OnXuanYuanFunctionChange",
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	},
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    Guild = {
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        JoinGuildSuccess = "Guild.JoinGuildSuccess",
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        DataUpdate = "Guild.DataUpdate",
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        LogDataUpdate = "Guild.LogDataUpdate",
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        MemberDataUpdate = "Guild.MemberDataUpdate",
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        ApplyDataUpdate = "Guild.ApplyDataUpdate",
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        BeKickOut = "Guild.BeKickOut",
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        KickOut = "Guild.KickOut",
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        PositionUpdate = "Guild.PositionUpdate",
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        OnQuitGuild = "Guild.OnQuitGuild",
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        WalkUpdate = "Guild.WalkUpdate",
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        DismissStatusChanged = "Guild.DismissStatusChanged",
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        CarDelayProgressChanged = "Guild.CarDelayProgressChanged",--车迟阶段变化更新
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        CarDelayChallengeCdStar = "Guild.CarDelayChallengeCdStar",--车迟挑战cd开始计数
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        CarDelayLootCdStar = "Guild.CarDelayLootCdStar",--车迟抢夺cd开始计数
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        OnRefreshFeteProcess="Guild.OnRefreshFeteProcess",--公会祭祀进度
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        RefreshDeathPosStatus="Guild.RefreshDeathPosStatus",--十绝阵阶段切换
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        RefreshDeathPosReward="Guild.RefreshDeathPosReward",--其他玩家领取奖励推送
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        RefreshFirstChangeData="Guild.RefreshFirstChangeData", --刷新十绝阵第一公会信息
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        RefreshGuildAid="Guild.RefreshGuildAid", --刷新公会援助
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        RefreshGuildTranscript="Guild.RefreshGuildTranscript", --刷新公会副本界面
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        RefreshGuildTranscriptBuff="Guild.RefreshGuildTranscriptBuff", --刷新公会副本界面buff
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        RefreshGuildTranscripQuickBtn="Guild.RefreshGuildTranscripQuickBtn", --刷新公会副本界面扫荡
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    },
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    GuildFight = {
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        DefendDataUpdate = "GuildFight.DefendDataUpdate",
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        AttackStageDefendDataUpdate = "GuildFight.AttackStageDefendDataUpdate",
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        FightBaseDataUpdate = "GuildFight.FightBaseDataUpdate",
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        EnemyBaseDataUpdate = "GuildFight.EnemyBaseDataUpdate",
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        ResultDataUpdate = "GuildFight.ResultDataUpdate",
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        OnStageChanged = "GuildFight.OnStageChanged",
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    },
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    GuildBoss= {
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        OnMaxDamageChanged = "GuildBoss.OnMaxDamageChanged",
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        OnLastDamageChanged = "GuildBoss.OnLastDamageChanged",
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        OnBaseDataChanged = "GuildBoss.OnBaseDataChanged",
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    },
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    GuildRedPacket={
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        OnRefreshGetRedPacket="GuildRedPacket.OnRefreshGetRedPacket",
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        OnCloseRedPointClick="GuildRedPacket.OnCloseRedPointClick",
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        AuoGetRedPackage ="AuoGetRedPackage",
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    },
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    FiveAMRefresh = {
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        ServerNotifyRefresh = "FiveAMRefresh.ServerNotifyRefresh",
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    },
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    Recruit={
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        OnRecruitRefreshData="Recruit.OnRecruitRefreshData",
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    },
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    LoginSuccess = {
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        OnLoginSuccess = "LoginSuccess.OnLoginSuccess",
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        OnLogout = "LoginSuccess.OnLogout",
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    },
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    HeroGrade = {
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        OnHeroGradeChange = "HeroGrade.OnHeroGradeChange",
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    },
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    BindPhone = {
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        OnBindStatusChange = "BindPhone/OnBindStatusChange"
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    },
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    Questionnaire = {
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        OnQuestionnaireChange = "Questionnaire.OnQuestionnaireChange"
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    },
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    SoulPrint={
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        OnRefreshBag="SoulPrint.OnRefreshBag"
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    },
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    RankingList={
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        AllRankingList="RankingList.AllRankingList",
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        OnWarPowerChange="RankingList.OnWarPowerChange",
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        OnArenaChange="RankingList.OnArenaChange",
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        OnTrialChange="RankingList.OnTrialChange",
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        OnMonsterChange="RankingList.OnMonsterChange",
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        OnAdventureChange="RankingList.OnAdventureChange",
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        OnCustomsPassChange="RankingList.OnCustomsPassChange",
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        OnGuildForceChange="RankingList.OnGuildForceChange",
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        OnGoldExperSortChange="RankingList.OnGoldExperSortChange",
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    },
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    HorseRace = {
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        ShowHorseRace="HorseRace.ShowHorseRace",
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    },
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    Equip = {
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        EquipChange="Equip.EquipChange",
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    },
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    PatFace = {
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        PatFaceSend="PatFace.PatFaceSend",
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        PatFaceSendFinish="PatFace.PatFaceSendFinish",
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        PatFaceHaveGrowGift="PatFace.PatFaceHaveGrowGift",
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        PatFaceClear="PatFace.PatFaceClear",
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        RefreshRightUp = "PatFace.RefreshRightUp"
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    },
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    ATM_RankView={
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        OnRankChange="ATM_RankView.OnRankChange",
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        OnOpenBattle="ATM_RankView.OnOpenBattle",
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    },
 | 
						|
    FindTreasure={
 | 
						|
        RefreshFindTreasure="FindTreasure.RefreshFindTreasure",
 | 
						|
        RefreshFindTreasureRedPot="FindTreasure.RefreshFindTreasureRedPot",
 | 
						|
    },
 | 
						|
    TopMatch={
 | 
						|
        OnTopMatchDataUpdate = "TopMatch.OnTopMatchDataUpdate",
 | 
						|
        OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
 | 
						|
        OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
 | 
						|
        OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
 | 
						|
        CommonInfoRefreshTitle = "TopMatch.CommonInfoRefreshTitle",
 | 
						|
    },
 | 
						|
    FindFairy={
 | 
						|
        RefreshRedPoint="FindFairy.RefreshRedPoint",
 | 
						|
        RefreshBuyOpenState="FindFairy.RefreshBuyOpenState",
 | 
						|
    },
 | 
						|
    Privilege={
 | 
						|
        OnPrivilegeUpdate = "Privilege.OnPrivilegeUpdate",
 | 
						|
        OnPrivilegeZeroUpdate = "Privilege.OnPrivilegeZeroUpdate",
 | 
						|
    },
 | 
						|
    Battle = {
 | 
						|
        OnTimeScaleChanged = "Battle.OnTimeScaleChanged"
 | 
						|
    },
 | 
						|
    MonthCard={
 | 
						|
        OnMonthCardUpdate = "MonthCard.OnMonthCardUpdate",
 | 
						|
    },
 | 
						|
    BugCoin={ --点金
 | 
						|
        OnBuyCoinUpdate="BugCoin.OnBuyCoinUpdate"
 | 
						|
    },
 | 
						|
    EightDay={
 | 
						|
        GetRewardSuccess="EightDay.GetRewardSuccess",
 | 
						|
        FifteenDayGift="EightDay.FifteenDayGift"
 | 
						|
    },
 | 
						|
    OnlineGift={
 | 
						|
        GetOnlineRewardSuccess="OnlineGift.GetOnlineRewardSuccess"
 | 
						|
    },
 | 
						|
    Expedition={
 | 
						|
        RefreshPlayAniMainPanel="Expedition.RefreshPlayAniMainPanel",
 | 
						|
        RefreshMainPanel="Expedition.RefreshMainPanel"
 | 
						|
    },
 | 
						|
    GrowGift={
 | 
						|
        GetAllGift="GrowGift.GetAllGift",
 | 
						|
        RechargeGift = "GrowGift.RechargeGift"
 | 
						|
    },
 | 
						|
    TreasureOfHeaven={
 | 
						|
        RechargeSuccess="TreasureOfHeaven.RechargeSuccess",
 | 
						|
        BuyQinglongSerectLevelSuccess="TreasureOfHeaven.BuyQinglongSerectLevelSuccess",
 | 
						|
        RechargeQinglongSerectSuccess="TreasureOfHeaven.RechargeQinglongSerectSuccess",
 | 
						|
        TaskRefresh = "TreasureOfHeaven.TaskRefresh",
 | 
						|
    },
 | 
						|
    CloseUI={
 | 
						|
        OnClose="CloseUI.OnClose"
 | 
						|
    },
 | 
						|
    Pokemon={
 | 
						|
        PokemonCompound="Pokemon.PokemonCompound",
 | 
						|
        PokemonUpZhenRefresh="Pokemon.PokemonUpZhenRefresh",
 | 
						|
        PokemonMainPanelRefresh="Pokemon.PokemonMainPanelRefresh",
 | 
						|
        PokemonChipRefresh="Pokemon.PokemonChipRefresh",
 | 
						|
    },
 | 
						|
    DynamicTask={
 | 
						|
        OnMissionChange = "DynamicTask.MissionChange",
 | 
						|
        OnGetReward = "DynamicTask.OnGetReward",
 | 
						|
    },
 | 
						|
    XiaoYao={
 | 
						|
        StartXiaoYao="XiaoYao.StartXiaoYao",--执行逍遥游跑图
 | 
						|
        RefreshEventShow="XiaoYao.RefreshEventShow",--刷新逍遥游地图界面事件按钮显示隐藏
 | 
						|
        PlayEventEffect="XiaoYao.PlayEventEffect",--播放事件特效
 | 
						|
    },
 | 
						|
    Role={
 | 
						|
        UpdateSkin="Role.UpdateSkin",-- 刷新皮肤
 | 
						|
        UpdateRoleInfoPanel="Role.UpdateRoleInfoPanel",-- 刷新详情界面
 | 
						|
        UpdateTalismanInfoPanel="Role.UpdateTalismanInfoPanel",-- 刷新法宝界面
 | 
						|
    },
 | 
						|
    FourEle={
 | 
						|
        UpdatePri="FourEle.UpdatePri",-- 刷新特权
 | 
						|
        RefreshView="FourEle.RefreshView",-- 刷新特权
 | 
						|
    },
 | 
						|
 | 
						|
    HongMeng={
 | 
						|
        --鸿蒙阵消息号
 | 
						|
        RereshNumText="HongMeng.RereshNumText",
 | 
						|
        OpenBoxTips = "HongMeng.OpenBoxTips",
 | 
						|
        ChooseData = "HongMeng.ChooseData",
 | 
						|
        UnLoadData = "HongMeng.UnLoadData",
 | 
						|
        OnlyRefeshText = "HongMeng.OnlyRefeshText",
 | 
						|
        --鸿蒙塔消息号
 | 
						|
        UpHongMengEnvoy = "HongMeng.UpHongMengEnvoy",
 | 
						|
        UnLoadHongMengEnvoy = "HongMeng.UnLoadHongMengEnvoy",
 | 
						|
        UpdateGongMingLv= "HongMeng.UpdateGongMingLv",
 | 
						|
        --鸿蒙碑新手引导
 | 
						|
        HongMengGuide = "HongMeng.HongMengGuide",
 | 
						|
    },
 | 
						|
    SDK={
 | 
						|
        InitSuccess = "SDK.InitSuccess",
 | 
						|
    },
 | 
						|
 | 
						|
    GuaJi={
 | 
						|
        getEvent = "GuaJi.getEvent",
 | 
						|
        CloseStoryMapPanel = "GuaJi.CloseStoryMapPanel",
 | 
						|
    },
 | 
						|
 | 
						|
    EndLess ={
 | 
						|
        MissonChange = "EndLess.MissonChange",
 | 
						|
        RechargeQinglongSerectSuccess = "EndLess.RechargeQinglongSerectSuccess",
 | 
						|
        RefreshHeroData = "EndLess.RefreshHeroData",
 | 
						|
        GuidePanel = "EndLess.GuidePanel",
 | 
						|
        QinglongSerectRefresh = "EndLess.QinglongSerectRefresh",
 | 
						|
    },
 | 
						|
    --山河社稷图
 | 
						|
    FightLevel={
 | 
						|
        MainLevelInfoRefresh = "FightLevel.MainLevelInfoRefresh",--主关卡详情界面属性
 | 
						|
    },
 | 
						|
    --心魔试炼
 | 
						|
    MonsterCamp={
 | 
						|
        UpdatePri = "MonsterCamp.UpdatePri",
 | 
						|
        UpdatePanel = "MonsterCamp.UpdatePanel",
 | 
						|
    },
 | 
						|
    --修行引导
 | 
						|
    Practice={
 | 
						|
        PracticeGuide = "Practice.PracticeGuide"
 | 
						|
    },
 | 
						|
    JumpServerHeightLadder={
 | 
						|
        UpdateHeightLadderPanel="JumpServerHeightLadder.UpdateHeightLadderPanel",-- 刷新跨服天梯主界面
 | 
						|
        -- UpdateHeightLadderNum="JumpServerHeightLadder.UpdateHeightLadderNum",-- 刷新跨服天梯主界面挑战次数
 | 
						|
        UpdateWordLv="JumpServerHeightLadder.UpdateWordLv",-- 刷新世界等级
 | 
						|
        CrossStateChange = "JumpServerHeightLadder.CrossStateChange",   -- 跨服状态改变
 | 
						|
    },
 | 
						|
    SerectTreasure = {
 | 
						|
        RechargeSuccess = "SerectTreasure.RechargeSuccess"--秘宝充值成功
 | 
						|
    },
 | 
						|
    QiJieShiLian = {
 | 
						|
        BuySingleTreasure = "QiJieShiLian.BuySingleTreasure",
 | 
						|
        CloseBuyTreasure = "QiJieShiLian.CloseBuyTreasure",
 | 
						|
        RefreshPanel = "QiJieShiLian.RefreshPanel",
 | 
						|
    },
 | 
						|
    FourQuadrant={
 | 
						|
        ShowPower="FourQuadrant.ShowPower",
 | 
						|
    },
 | 
						|
} |