298 lines
12 KiB
Lua
298 lines
12 KiB
Lua
require("Base/BasePanel")
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local UpGradePackagePanel = Inherit(BasePanel)
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local this = UpGradePackagePanel
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local RechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)--整表数据
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local upgradeConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",21)--五档奖励数据
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local fightLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local rechargeNum = 0
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local cursortingOrder = 0
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local curGiftList = {}
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local curGiftId = nil
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local curEndTime = 0
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local curIndex
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local curType
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local fun--回调
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local rechargeData
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local activityType = {
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[1] = {name = Language[11935],timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 21,Text = Language[12319]},
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[2] = {name = Language[11936],timePos = Vector3.New(0,-567,0),comp = "bg2",showType = 8,Text = ""},
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[3] = {name = "关卡推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 25,Text = Language[12320]},
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[4] = {name = "蛇道挑战礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 26,Text = Language[12321]},
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--[5] = {name = "灵兽推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 31,Text = "恭喜您获得极品灵兽,这是为您准备的灵兽成长礼包,助您实力飞升"},
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--[6] = {name = "惊喜礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 33,Text = "购买惊喜礼盒成功激活限时豪礼,祝您战力飞升,一路通关"},
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--[7] = {name = "轩辕宝镜推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 36,Text = "恭喜您获得红色宝物,海量宝物强化资源,助您实力飞升"},
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--[8] = {name = "神树养成礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 37,Text = "恭喜您宝物精炼小成,更多精炼素材,助您实力飞升"},
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--[9] = {name = "四灵试炼推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 38,Text = "恭喜您轩辕宝境登顶,稀有宝物献上,助您实力飞升"},
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--[10] = {name = "红色品质宝物推送礼包",timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 39,Text = "恭喜您四灵试炼成功,大量神树养成资源,助您实力飞升"},
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}
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnClose = Util.GetGameObject(self.gameObject,"show/btnBack")
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this.btnBuy = Util.GetGameObject(self.gameObject,"show/Button")
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this.grid = Util.GetGameObject(self.gameObject,"show/rewards/Grid")
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this.endTime = Util.GetGameObject(self.gameObject,"show/endTime"):GetComponent("Text")
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this.price = Util.GetGameObject(self.gameObject,"show/Button/Text"):GetComponent("Text")
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this.oriPrice = Util.GetGameObject(self.gameObject,"show/price/Text1"):GetComponent("Text")
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this.arrowsLeft = Util.GetGameObject(self.gameObject,"show/arrows/left")
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this.arrowsRight = Util.GetGameObject(self.gameObject,"show/arrows/right")
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this.UI_effect_DailyRechargePanel_particle = Util.GetGameObject(self.gameObject, "bg1/UI_effect_DailyRechargePanel_particle")
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this.times = Util.GetGameObject(self.gameObject,"show/timesLeft"):GetComponent("Text")
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this.tip = Util.GetGameObject(self.gameObject,"show/tip"):GetComponent("Text")
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this.desImage = Util.GetGameObject(self.gameObject,"Image")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.btnClose,function()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnBuy,function()
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PayManager.Pay(curGiftId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(curGiftId)
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CheckRedPointStatus(RedPointType.GrowthPackage)--成长礼包的红点检测
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rechargeData.dynamicBuyTimes = rechargeData.dynamicBuyTimes - 1
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--判断可购买次数是否为零,是剔除礼包信息
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-- for i = 1, #curGiftList do
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if rechargeData.dynamicBuyTimes < 1 then
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OperatingManager.SetHadBuyGoodsId({curGiftId})
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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end
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-- end
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this:Refresh()
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end)
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end)
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Util.AddClick(this.arrowsLeft,function()
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curIndex = curIndex - 1
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if curGiftList[curType][curIndex] then
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else
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while(curType >= 0) do
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if not activityType[curType] then
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curType = LengthOfTable(activityType)
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else
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curType = curType - 1
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end
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if curGiftList[curType] and #curGiftList[curType] > 0 then
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curIndex = #curGiftList[curType]
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break
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end
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end
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end
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OperatingManager.upGradePackagePanelType = curType
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OperatingManager.upGradePackagePanelIndex = curIndex
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this:Refresh()
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end)
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Util.AddClick(this.arrowsRight,function()
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curIndex = curIndex + 1
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if curGiftList[curType][curIndex] then
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else
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while(curType <= LengthOfTable(activityType) + 1) do
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if not activityType[curType] then
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curType = 1
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else
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curType = curType + 1
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end
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if curGiftList[curType] and #curGiftList[curType] > 0 then
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curIndex = 1
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break
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end
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end
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end
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OperatingManager.upGradePackagePanelType = curType
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OperatingManager.upGradePackagePanelIndex = curIndex
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this:Refresh()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer( self.UI_effect_DailyRechargePanel_particle, self.sortingOrder - cursortingOrder)
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cursortingOrder = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(_fun)
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fun = _fun
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-- 音效
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SoundManager.PlaySound(SoundConfig.Sound_mrhl)
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end
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--获取(自己拼凑)礼包数据
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function this:GetInfoList()
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local infoList = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)--拿取所有类型5礼包信息(包含需要的礼包)
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local num = 0
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for k,v in pairs(activityType) do
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curGiftList[k] = {}
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local infoList2 = ConfigManager.TryGetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",v.showType)
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-- if infoList2==nil or #infoList2==0 then
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-- this:ClosePanel()
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-- return
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-- end
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if infoList2 then
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for index, value in pairs(infoList) do
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for i = 1, #infoList2 do
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if infoList2[i].Id == value.goodsId and value.dynamicBuyTimes > 0 then
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table.insert(curGiftList[k],value)
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num = num + 1
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end
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end
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end
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end
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end
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return num
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end
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function this:OnShow()
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this:Refresh()
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end
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function this:SetCurTypeAndIndex()
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curType = OperatingManager.upGradePackagePanelType and OperatingManager.upGradePackagePanelType or 1
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curIndex = OperatingManager.upGradePackagePanelIndex and OperatingManager.upGradePackagePanelIndex or 0
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if curGiftList[curType] and #curGiftList[curType] > 0 and curGiftList[curType][curIndex] then
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elseif curGiftList[curType] and #curGiftList[curType] > 0 and (not curGiftList[curType][curIndex]) then
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curIndex = math.floor(#curGiftList[curType]/2+1)
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if curIndex > #curGiftList[curType] then
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curIndex = #curGiftList[curType]
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end
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LogError("推送礼包类型:"..tostring(curType).." 推送礼包index:"..tostring(curIndex))
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return curGiftList[curType][curIndex]
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else
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for k,v in pairs(curGiftList) do
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if v and #v > 0 then
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curType = k
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curIndex = math.floor(#curGiftList[curType]/2+1)
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if curIndex > #curGiftList[curType] then
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curIndex = #curGiftList[curType]
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end
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LogError("推送礼包类型:"..tostring(curType).." 推送礼包index:"..tostring(curIndex))
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return curGiftList[curType][curIndex]
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end
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end
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end
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LogError("推送礼包类型:"..tostring(curType).." 推送礼包index:"..tostring(curIndex))
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return curGiftList[curType][curIndex]
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end
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function this:Refresh()
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local num = self:GetInfoList()
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if num < 1 then
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this:ClosePanel()
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return
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end
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rechargeData = this:SetCurTypeAndIndex()
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for k,v in pairs(activityType) do
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Util.GetGameObject(self.gameObject,v.comp):SetActive(false)
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end
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Util.GetGameObject(self.gameObject, activityType[curType].comp):SetActive(true)
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rechargeNum= VipManager.GetChargedNum()
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curGiftId = rechargeData.goodsId
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if curType == 1 then
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this.tip.text = string.format(activityType[curType].Text,RechargeConfig[curGiftId].Desc)
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this.desImage:SetActive(false)
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else
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this.tip.text = string.format(activityType[curType].Text)
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this.desImage:SetActive(true)
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end
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this.arrowsLeft:SetActive(num > 1)
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this.arrowsRight:SetActive(num > 1)
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curEndTime = rechargeData.endTime
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this.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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--this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos
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this:SetGfitShow(rechargeData)
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this:SetTime(rechargeData)
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end
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--设置奖励
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local _ItemViewList = {}
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function this:SetGfitShow(rechargeData)
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for k,v in pairs(_ItemViewList) do
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v.gameObject:SetActive(false)
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end
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for i=1, #RechargeConfig[curGiftId].RewardShow do
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if not _ItemViewList[i] then
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local view = SubUIManager.Open(SubUIConfig.ItemView,this.grid.transform)
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_ItemViewList[i] = view
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end
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_ItemViewList[i]:OnOpen(false,RechargeConfig[curGiftId].RewardShow[i],0.95,false)
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_ItemViewList[i].gameObject:SetActive(true)
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end
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this.times.text = Language[10580]..rechargeData.dynamicBuyTimes..Language[10048]
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this.price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(RechargeConfig[curGiftId].Price))--..MoneyUtil.GetMoneyUnitName()
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if activityType[curType].Rebate and activityType[curType].Rebate ~= 0 then
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this.oriPrice.transform.parent.gameObject:SetActive(true)
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this.oriPrice = string.format(MoneyUtil.GetMoneyUnitName(), activityType[curType].Rebate)
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else
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this.oriPrice.transform.parent.gameObject:SetActive(false)
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end
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end
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--设置剩余时间,取剩余时间最短的礼包
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function this:SetTime()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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self.localTimer = Timer.New(function()
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-- curEndTime= curEndTime-1
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--时间到了之后
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if curEndTime-GetTimeStamp() < 0 then
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OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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this:Refresh()
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end
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this.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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end,1,-1,true)
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self.localTimer:Start()
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end
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function this:Hide()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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if fun then
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fun()
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fun = nil
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end
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Timer.New(function ()
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.RefreshRightUp)
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end,1):Start()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.spLoader:Destroy()
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cursortingOrder = 0
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_ItemViewList = {}
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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return UpGradePackagePanel |