miduo_client/Assets/ManagedResources/~Lua/Modules/Carbon/XuanYuanMirrorPanel.lua

169 lines
6.0 KiB
Lua

require("Base/BasePanel")
XuanYuanMirrorPanel = Inherit(BasePanel)
local this = XuanYuanMirrorPanel
local hasFresh = false
local orginLayer = 0
--初始化组件(用于子类重写)
function this:InitComponent()
--this.btnBack:SetActive(false)
this.btnYaoling = Util.GetGameObject(self.gameObject, "btnRoot/circle/root/yaolingbaojing") -- 妖灵
this.btnRenjie = Util.GetGameObject(self.gameObject, "btnRoot/circle/root/renjiebaojing") -- 人杰
this.btnFochan = Util.GetGameObject(self.gameObject, "btnRoot/circle/root/fuochanbaojing") -- 佛禅
this.btnDaoxuan = Util.GetGameObject(self.gameObject, "btnRoot/circle/root/daoxuanbaojing") -- 道玄
this.btnHelp = Util.GetGameObject(self.gameObject, "btnRoot/btnhelp")
this.helpPosition = this.btnHelp:GetComponent("RectTransform").localPosition
this.btnRank = Util.GetGameObject(self.gameObject, "btnRoot/btnRank")
this.btnReward = Util.GetGameObject(self.gameObject, "btnRoot/btnReward")
this.btnClose = Util.GetGameObject(self.gameObject, "btnRoot/btnBack")
this.remainTimes = Util.GetGameObject(self.gameObject, "remainTimes") :GetComponent("Text")
this.effect = Util.GetGameObject(self.gameObject, "CarbonTypePanel_effect")
this.wind = Util.GetGameObject(self.gameObject, "CarbonTypePanel_effect/juneng_chenggong/GameObject")
orginLayer = 0
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.AnimRoot = Util.GetGameObject(self.gameObject, "btnRoot/circle/root")
BindRedPointObject(RedPointType.Magic_Mirror, Util.GetGameObject(this.btnYaoling, "redPoint"))
BindRedPointObject(RedPointType.People_Mirror, Util.GetGameObject(this.btnRenjie, "redPoint"))
BindRedPointObject(RedPointType.Buddhist_Mirror, Util.GetGameObject(this.btnFochan, "redPoint"))
BindRedPointObject(RedPointType.Taoist_Mirror, Util.GetGameObject(this.btnDaoxuan, "redPoint"))
end
local index = 1
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.btnYaoling, function()
this:BtnAction(FUNCTION_OPEN_TYPE.MAGIC_MIRROR)
end)
Util.AddClick(this.btnRenjie, function()
this:BtnAction(FUNCTION_OPEN_TYPE.PEOPLE_MIRROR)
end)
Util.AddClick(this.btnFochan, function()
this:BtnAction(FUNCTION_OPEN_TYPE.BUDDHIST_MIRROR)
end)
Util.AddClick(this.btnDaoxuan, function()
this:BtnAction(FUNCTION_OPEN_TYPE.TAOIST_MIRROR)
end)
Util.AddClick(this.btnHelp, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XuanYuanMirror,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.btnRank, function()
end)
Util.AddClick(this.btnReward, function()
end)
Util.AddClick(this.btnClose, function()
this:OnClose()
end)
end
function this:BtnAction(_type)
if ActTimeCtrlManager.SingleFuncState(_type) then
UIManager.OpenPanel(UIName.XuanYuanMirrorPanelList,_type,XuanYuanMirrorManager.GetMirrorData(_type))
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(_type))
end
end
--添加事件监听(用于子类重写)
function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.FreshIconShow)
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.FreshIconShow)
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.FreshIconShow)
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.FreshIconShow)
end
function this:OnOpen()
this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
end
--界面打开时调用(用于子类重写)
function this:OnShow(...)
Util.SetGray(this.btnYaoling, not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.MAGIC_MIRROR))
Util.SetGray(this.btnRenjie, not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.PEOPLE_MIRROR))
Util.SetGray(this.btnFochan, not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.BUDDHIST_MIRROR))
Util.SetGray(this.btnDaoxuan, not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TAOIST_MIRROR))
this.remainTimes = Language[12249]..5
-- 音效
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
-- 播放动画
this:PlayAni()
this.PlayScaleAnim()
end
function this:OnSortingOrderChange()
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.wind, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
end
function this:PlayAni()
-- 启动定时器
this.StartCountTime()
-- 开门音效
if not this.isPlayDoorAudio then
this.isPlayDoorAudio = true
Timer.New(function ()
if this.isPlayDoorAudio then
SoundManager.PlaySound(SoundConfig.Sound_Door)
end
end, 1.3):Start()
end
end
function this.PlayScaleAnim()
local isOpen = FunctionOpenMananger.GetRootState(PanelTypeView.Carbon)
if isOpen then
PlayUIAnim(this.AnimRoot)
else
PlayUIAnimBack(this.AnimRoot)
end
end
function this.StartCountTime()
end
function this.FreshIconShow(id)
if not hasFresh then
hasFresh = true
this.refreshTimer = nil
this.refreshTimer = Timer.New(function ()
Util.SetGray(this.btnDaoxuan, not ActTimeCtrlManager.SingleFuncState(46))
this.StartCountTime()
end, 1)
this.refreshTimer:Start()
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
this.isPlayDoorAudio = false
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
ClearRedPointObject(RedPointType.Magic_Mirror)
ClearRedPointObject(RedPointType.People_Mirror)
ClearRedPointObject(RedPointType.Buddhist_Mirror)
ClearRedPointObject(RedPointType.Taoist_Mirror)
SubUIManager.Close(this.UpView)
end
return XuanYuanMirrorPanel