318 lines
12 KiB
Lua
318 lines
12 KiB
Lua
----- 公会十绝阵详情面板 -----
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require("Base/BasePanel")
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local DeathPosInfoPanel = Inherit(BasePanel)
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local this = DeathPosInfoPanel
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local guildWarConfig=ConfigManager.GetConfig(ConfigName.GuildWarConfig)
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local monsterGroup=ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local monsterConfig=ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local monsterViewConfig=ConfigManager.GetConfig(ConfigName.MonsterViewConfig)
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local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
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local curIndex=0--当前打开绝阵索引
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local rewardList={}--挑战奖励预设容器
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local liveNodes={}--立绘容器
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local liveNames={}--立绘名容器
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local guildName--公会名称
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local TabBox = require("Modules/Common/TabBox")
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local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
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local _TabData = {
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[1]= {txt = Language[11032]},
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[2]= {txt = Language[11033]},
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}
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function DeathPosInfoPanel:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.helpBtn=Util.GetGameObject(this.panel,"HelpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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this.tabbox = Util.GetGameObject(this.panel, "TabBox")
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--绝阵标题
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this.title=Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
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--当前占据公会名称
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this.curGuildName=Util.GetGameObject(this.panel,"CurGuild/Name"):GetComponent("Text")
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--剩余挑战次数
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this.battleTime=Util.GetGameObject(this.panel,"BattleTime"):GetComponent("Text")
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--敌人阵容组根节点
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this.enemyGrid=Util.GetGameObject(this.panel,"EnemyGrid")
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--英雄预设容器
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this.heroPreList={}
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for i = 1, 6 do
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this.heroPreList[i]=Util.GetGameObject(this.enemyGrid,"Bg"..i.."/Hero"..i)
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end
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--奖励组根节点
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this.rewardGrid=Util.GetGameObject(this.panel,"Reward/Grid")
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--挑战按钮
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this.goBtn=Util.GetGameObject(this.panel,"GoBtn")
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--排名
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this.rankTitle=Util.GetGameObject(this.panel,"Rank/Title/Name"):GetComponent("Text")
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this.rankScroll=Util.GetGameObject(this.panel,"Rank/Scroll")
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this.rankPre=Util.GetGameObject(this.panel,"Rank/Scroll/Pre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.rankScroll.transform,this.rankPre, nil,
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Vector2.New(this.rankScroll.transform.rect.width,this.rankScroll.transform.rect.height),1,1,Vector2.New(0,10))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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--我的排名
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this.mRRank=Util.GetGameObject(this.panel,"Rank")
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this.mRSortNum=Util.GetGameObject(this.panel,"Rank/MyRank/SortNum")
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this.mRName=Util.GetGameObject(this.panel,"Rank/MyRank/Name"):GetComponent("Text")
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this.mRHurt=Util.GetGameObject(this.panel,"Rank/MyRank/Hurt"):GetComponent("Text")
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this.empty=Util.GetGameObject(this.panel,"Rank/Empty")
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end
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function DeathPosInfoPanel:BindEvent()
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.helpBtn,function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildTenPosInfo,this.helpPosition.x,this.helpPosition.y)
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end)
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--点击挑战
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Util.AddClick(this.goBtn,function()
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if DeathPosManager.status~=DeathPosStatus.Fight then
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PopupTipPanel.ShowTip(Language[11047])
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return
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end
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if DeathPosManager.allowchallange==DeathPosStatus.Belated then
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PopupTipPanel.ShowTip(Language[12259])
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return
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end
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if DeathPosManager.battleTime<=0 then
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PopupTipPanel.ShowTip(Language[11048])
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return
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end
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.GUILD_DEATHPOS,curIndex)
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end)
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end
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function DeathPosInfoPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
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end
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function DeathPosInfoPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
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end
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function DeathPosInfoPanel:OnOpen(...)
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local args={...}
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curIndex=args[1]
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guildName=args[2]
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end
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function DeathPosInfoPanel:OnShow()
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this.RefreshPanel()
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end
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function DeathPosInfoPanel:OnClose()
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this.empty:SetActive(false)
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for i = 1, #this.heroPreList do
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local o=this.heroPreList[i]
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if liveNodes[o] then
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poolManager:UnLoadLive(liveNames[o], liveNodes[o])
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liveNames[o] = nil
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end
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end
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end
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function DeathPosInfoPanel:OnDestroy()
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this.scrollView=nil
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rewardList={}
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end
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-- tab按钮自定义显示设置
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function this.TabAdapter(tab, index, status)
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local img = Util.GetGameObject(tab, "Image")
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local txt = Util.GetGameObject(tab, "Text")
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img:GetComponent("Image").sprite = Util.LoadSprite(_TabImgData[status])
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txt:GetComponent("Text").text = _TabData[index].txt
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txt:GetComponent("Text").color = _TabFontColor[status]
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end
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-- tab改变回调事件
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function this.OnTabChange(index, lastIndex)
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this.RefreshRank(index)
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end
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function this.RefreshPanel()
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if DeathPosManager.status==DeathPosStatus.Close then
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this:ClosePanel()
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return
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end
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this.curGuildName.text=guildName~="" and guildName or Language[10094] --设置公会名称 没有占据显示无
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this.title.text=guildWarConfig[curIndex].Name..Language[11049]
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this.battleTime.text=Language[11050]..DeathPosManager.battleTime
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this.SetFormation()
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this.SetReward()
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
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this.TabCtrl:Init(this.tabbox, _TabData)
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end
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--设置敌人编队
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function this.SetFormation()
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local monsterGroupId= guildWarConfig[curIndex].MonsterId
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for i, v in pairs(monsterGroup[monsterGroupId].Contents[1]) do
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local o=this.heroPreList[i]
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if v ~= 0 then
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local id=monsterConfig[v].MonsterId
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this.SetCardSingleData(o, id, i, monsterConfig[v])
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o:SetActive(true)
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else
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o:SetActive(false)
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end
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end
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end
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--设置单个上阵英雄信息
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function this.SetCardSingleData(o, heroId, _pos, heroData)
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local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
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local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
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-- local live=Util.GetGameObject(o,"Mask/Live")
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local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
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local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
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local starGrid=Util.GetGameObject(o,"StarGrid")
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local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
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-- local pos=Util.GetGameObject(o,"Pos"):GetComponent("Image")
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local yuanImage=Util.GetGameObject(o,"yuanImage")
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local hp = Util.GetGameObject(o,"hpProgress/hp"):GetComponent("Image")
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local hpPass = Util.GetGameObject(o,"hpProgress/hpPass"):GetComponent("Image")
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local rage = Util.GetGameObject(o,"rageProgress/rage"):GetComponent("Image")
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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local config = heroConfig[heroId]
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local liveName = GetResourcePath(config.Live)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroId)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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local zs = Util.GetGameObject(o, "zs")
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local zsName = GetHeroCardStarZs[heroData.Star]
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if zsName == "" then
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zs:SetActive(false)
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else
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zs:SetActive(true)
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zs:GetComponent("Image").sprite = Util.LoadSprite(zsName)
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end
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yuanImage:SetActive(false)
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lv.text=heroData.Level
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bg.sprite = Util.LoadSprite(GetBattleHeroCardStarBg[heroData.Star])
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fg.sprite = Util.LoadSprite(GetHeroCardStarFg[heroData.Star])
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pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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SetCardStars(starGrid,heroData.Star)
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name.text=heroData.ReadingName
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hp.fillAmount = 1
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hpPass.fillAmount = 1
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rage.fillAmount = 0.5
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end
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--刷新排行榜 index当前排行类型索引
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function this.RefreshRank(index)
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this.rankTitle.text=index==1 and Language[11046] or Language[11051]
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local curRankType=RANK_TYPE.GUILD_DEATHPOS_GUILD --默认公会排行
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if index==1 then
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curRankType=RANK_TYPE.GUILD_DEATHPOS_GUILD --公会排行
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elseif index==2 then
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curRankType=RANK_TYPE.GUILD_DEATHPOS_PERSON --个人排行
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end
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NetManager.RequestRankInfo(curRankType,function(msg)
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this.empty:SetActive(#msg.ranks<=0)
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this.scrollView:SetData(msg.ranks,function(index,root)
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this.SetScrollPre(root,msg.ranks[index],curRankType)
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end)
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this.scrollView:SetIndex(1)
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--当我的排名没数据时
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this.mRSortNum:SetActive(msg.myRankInfo.rank~=-1)
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if msg.myRankInfo.rank==-1 then
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this.mRName.text=Language[10041]
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this.mRHurt.text=""
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return
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end
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this.SetMyRank(msg.myRankInfo,curRankType)
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end,curIndex)
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end
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--设置每条数据
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function this.SetScrollPre(root,data,curRankType)
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local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
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local hurt=Util.GetGameObject(root,"Hurt"):GetComponent("Text")
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this.SetRankingNum(root,data.rankInfo.rank,false)
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if curRankType==RANK_TYPE.GUILD_DEATHPOS_GUILD then
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name.text=string.format(Language[11052],data.guildName,data.rankInfo.param2) --公会名称(人数) param2 挑战人数
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elseif curRankType==RANK_TYPE.GUILD_DEATHPOS_PERSON then
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name.text=string.format("%s",data.userName)
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end
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hurt.text= DeathPosManager.ChangeDamageForm(data.rankInfo.param1)
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end
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--设置我的名次
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function this.SetMyRank(data,curRankType)
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local guildData = MyGuildManager.GetMyGuildInfo()
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this.SetRankingNum(this.mRRank,data.rank,true)
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if curRankType==RANK_TYPE.GUILD_DEATHPOS_GUILD then
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this.mRName.text=string.format(Language[11052],guildData.name,data.param2) --param2 人数
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elseif curRankType==RANK_TYPE.GUILD_DEATHPOS_PERSON then
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this.mRName.text=PlayerManager.nickName
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end
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this.mRHurt.text= DeathPosManager.ChangeDamageForm(data.param1) --param1 伤害
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end
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--设置名次 isMy 是否是设置我的名次
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function this.SetRankingNum(root,rank,isMy)
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if rank==-1 then
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-- body
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end
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local sortNumTabs={}
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for i = 1, 4 do
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sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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if rank < 4 then
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sortNumTabs[rank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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if rank>100 and isMy then
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rank="100+"
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end
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Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
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end
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end
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--设置挑战奖励
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function this.SetReward()
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for index, value in ipairs(guildWarConfig[curIndex].RewardShow) do
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if not rewardList[index] then
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rewardList[index]=SubUIManager.Open(SubUIConfig.ItemView,this.rewardGrid.transform)
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end
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rewardList[index]:OnOpen(false,value,1.1,false,false,false)
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rewardList[index].gameObject:GetComponent("RectTransform").pivot=Vector2.New(0.5,0.5)
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end
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end
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return DeathPosInfoPanel |