166 lines
6.0 KiB
Lua
166 lines
6.0 KiB
Lua
----- 公会十绝阵奖励弹窗 -----
|
|
require("Base/BasePanel")
|
|
local DeathPosRewardPopup = Inherit(BasePanel)
|
|
local this = DeathPosRewardPopup
|
|
local itemViewList={}
|
|
local tempData={}
|
|
|
|
function DeathPosRewardPopup:InitComponent()
|
|
this.panel=Util.GetGameObject(this.gameObject,"Panel")
|
|
this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
|
|
this.scroll=Util.GetGameObject(this.panel,"Scroll")
|
|
this.pre=Util.GetGameObject(this.scroll,"Pre")
|
|
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,
|
|
this.pre,nil,Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,3,Vector2.New(10,5))--生成滚动条,设置属性
|
|
--设置滚动条
|
|
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
|
|
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
|
|
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
|
|
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
|
this.scrollView.moveTween.MomentumAmount = 1
|
|
this.scrollView.moveTween.Strength = 2
|
|
|
|
this.empty=Util.GetGameObject(this.panel,"Empty")
|
|
this.timeTip=Util.GetGameObject(this.panel,"TimeTip"):GetComponent("Text")
|
|
end
|
|
|
|
function DeathPosRewardPopup:BindEvent()
|
|
Util.AddClick(this.backBtn,function()
|
|
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
|
self:ClosePanel()
|
|
end)
|
|
end
|
|
|
|
function DeathPosRewardPopup:AddListener()
|
|
Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Guild.RefreshDeathPosReward, this.SetIndicationData)
|
|
end
|
|
|
|
function DeathPosRewardPopup:RemoveListener()
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshDeathPosStatus, this.RefreshPanel)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.RefreshDeathPosReward, this.SetIndicationData)
|
|
end
|
|
function DeathPosRewardPopup:OnOpen(...)
|
|
|
|
end
|
|
|
|
function DeathPosRewardPopup:OnShow()
|
|
if DeathPosManager.status==DeathPosStatus.Close then
|
|
this:ClosePanel()
|
|
return
|
|
end
|
|
if DeathPosManager.status== DeathPosStatus.Fight then
|
|
return
|
|
end
|
|
this.empty:SetActive(false)
|
|
this.timeTip.gameObject:SetActive(DeathPosManager.status==DeathPosStatus.Reward)
|
|
NetManager.GetAllDeathPathRewardInfoResponse(function(msg)
|
|
DeathPosManager.SetRewardData(msg.info)
|
|
this.RefreshPanel(DeathPosManager.GetRewardData(),false)
|
|
end)
|
|
end
|
|
|
|
function DeathPosRewardPopup:OnClose()
|
|
tempData={}
|
|
CheckRedPointStatus(RedPointType.Guild_DeathPos)
|
|
end
|
|
|
|
function DeathPosRewardPopup:OnDestroy()
|
|
this.scrollView=nil
|
|
end
|
|
|
|
--其他玩家点击领取奖励的indication推送
|
|
function this.SetIndicationData()
|
|
local data=DeathPosManager.GetDoRewardData()
|
|
this.RefreshPanel(data,true)
|
|
end
|
|
|
|
--刷新面板 isI 是否是Indication推送
|
|
function this.RefreshPanel(data,isI)
|
|
LogRed(Language[10333])
|
|
this.timeTip.text=DeathPosManager.rewardTimeTip
|
|
if isI then --indication推送 只翻牌单一数据
|
|
for i = 1, #tempData do
|
|
if tempData[i].position==data.position then
|
|
tempData[i]=data
|
|
end
|
|
end
|
|
else --上来主动获取数据
|
|
for i = 1, #data do
|
|
Log("uid "..data[i].uid.." itemId "..data[i].itemId.." itemCount "..data[i].itemCount.." position "..data[i].position.." username "..data[i].username)
|
|
local isHave = false
|
|
for j=1, #data do
|
|
if data[j].position>0 and data[j].position==i then
|
|
-- if not data[j] then
|
|
isHave = true
|
|
table.insert(tempData,data[j])
|
|
-- end
|
|
end
|
|
end
|
|
if not isHave then
|
|
table.insert(tempData,{uid=0,username = "",position=i})
|
|
end
|
|
end
|
|
end
|
|
DeathPosManager.SetMyRewardData(tempData)
|
|
this.scrollView:SetData(tempData,function(index,root)
|
|
this.SetScrollPre(root,tempData[index],index)
|
|
end)
|
|
this.scrollView:SetIndex(1)
|
|
this.empty:SetActive(#tempData <= 0)
|
|
end
|
|
|
|
--设置每个预设
|
|
function this.SetScrollPre(root,data,index)
|
|
local itemRoot=Util.GetGameObject(root,"Root")
|
|
local lock=Util.GetGameObject(itemRoot,"Lock")
|
|
local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
|
|
local btn=Util.GetGameObject(root,"Bg")
|
|
|
|
if data.username~="" then
|
|
LogBlue("uid "..data.uid.." itemId "..data.itemId.." itemCount "..data.itemCount.." position "..data.position.." username "..data.username)
|
|
else
|
|
LogBlue("uid "..data.uid.." position "..data.position.." username "..data.username)
|
|
end
|
|
lock:SetActive(data.username=="")
|
|
if data.username=="" then
|
|
name.text=Language[11058]
|
|
else
|
|
name.text=data.uid==PlayerManager.uid and "<color=#FF8345>"..data.username.."</color>" or "<color=#FFBB62>"..data.username.."</color>"
|
|
end
|
|
name.text=data.username=="" and Language[11059] or data.username
|
|
btn:GetComponent("Button").interactable=data.username==""
|
|
|
|
Util.AddOnceClick(btn,function()
|
|
if DeathPosManager.GetIsGeted(tempData) then
|
|
PopupTipPanel.ShowTip(Language[11060])
|
|
return
|
|
end
|
|
if DeathPosManager.GetIsTakeIn()==false then
|
|
PopupTipPanel.ShowTip(Language[11061])
|
|
return
|
|
end
|
|
NetManager.DoRewardDeathPathRequest(index,function(msg)
|
|
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
|
|
-- this.RefreshPanel()
|
|
LogRed("msg.drop"..#msg.drop)
|
|
end)
|
|
end)
|
|
end)
|
|
if data.username=="" then
|
|
return
|
|
end
|
|
|
|
if not itemViewList[root] then
|
|
itemViewList[root]=SubUIManager.Open(SubUIConfig.ItemView,itemRoot.transform)
|
|
end
|
|
itemViewList[root]:OnOpen(false,{data.itemId,data.itemCount},1.1,false,false,false)
|
|
|
|
if data.username then
|
|
name.text=data.username
|
|
end
|
|
end
|
|
|
|
|
|
|
|
return DeathPosRewardPopup |