miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveEquipTr...

108 lines
3.1 KiB
Lua

----- 宝器分解弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local _args={}
--传入选择宝器计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
--传入选择英雄
local selectEquipTreasureData
local selectEquipTreasureDataDid
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
this.bodyText2=Util.GetGameObject(gameObject,"BodyText2")
this.tipText=Util.GetGameObject(gameObject,"tipText"):GetComponent("Text")
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
NetManager.UseAndPriceItemRequest(4,selectEquipTreasureDataDid,function (drop)
this.SendBackResolveReCallBack(drop)
end)
end)
end
function this.SendBackResolveReCallBack(drop)
local isShowReward=false
if drop.itemlist~=nil and #drop.itemlist>0 then
for i = 1, #drop.itemlist do
if drop.itemlist[i].itemNum>0 then
isShowReward=true
break
end
end
end
if isShowReward then
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
BagManager.OnShowTipDropNumZero(drop)
end)
else
BagManager.OnShowTipDropNumZero(drop)
end
for k, v in ipairs(selectEquipTreasureDataDid) do
EquipTreasureManager.RemoveTreasureByIdDyn(v)
end
ResolvePanel.SwitchView(3)
parent:ClosePanel()
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder =_parent.sortingOrder
local args = {...}
dropList = args[1]
selectEquipTreasureData=args[2]
this.titleText.text=Language[12212]
--返还比
local isEquipShowSure = false
selectEquipTreasureDataDid = {}
local data = {}
for k, v in pairs(selectEquipTreasureData) do
table.insert(selectEquipTreasureDataDid,k)
if v.quantity>4 then
isEquipShowSure=true
end
end
this.bodyText.text=Language[12273]
this.bodyText2:GetComponent("Text").text=Language[12274]
this.bodyText2.gameObject:SetActive(isEquipShowSure)
this.tipText.text = Language[12275]
local data={}
local index = 1
for i, v in pairs(dropList) do
LogBlue(v.id.." "..v.num)
data[index]={v.id,v.num}
index = index + 1
end
LogBlue(#data)
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,60,1,sortingOrder,false,data)
end
function this:OnClose()
end
function this:OnDestroy()
end
return this