263 lines
11 KiB
Lua
263 lines
11 KiB
Lua
require("Base/BasePanel")
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GMShuaChongTeQuan = Inherit(BasePanel)
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-- local GMShuaChongTeQuan = {}
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self = GMShuaChongTeQuan
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local sortingOrder = 0
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local TabBox = require("Modules/Common/TabBox")
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local _TabData = {
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--[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "刷充GM",img = "gm_shuachong_scGM_01_zh",id=2201,scale=0,all=0 },
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[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "超级特权", img = "gm_shuachong_cjGM_01_zh", id = 2202, scale = 6, all = 128 },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "神级特权", img = "gm_shuachong_sjGM_01_zh", id = 2203, scale = 5, all = 400 },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "无上特权", img = "gm_shuachong_wsGM_01_zh", id = 2204, scale = 2, all = 3500 },
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}
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-- function GMShuaChongTeQuan:New(gameObject)
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-- local b = {}
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-- b.gameObject = gameObject
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-- b.transform = gameObject.transform
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-- setmetatable(b, { __index = GMShuaChongTeQuan })
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-- return b
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-- end
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local TabAdapter = nil
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local SwitchView = nil
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local infoList = {}
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local rewardList = {}
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local dayList = {}
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local redList = {}
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--初始化组件(用于子类重写)
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function GMShuaChongTeQuan:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.transform, "backBtn")
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self.grid = Util.GetGameObject(self.gameObject, "grid")
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self.titleImg = Util.GetGameObject(self.gameObject, "bg1/shenzuntequanName"):GetComponent("Image")
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self.btn_buy = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy")
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self.hintTxt = Util.GetGameObject(self.gameObject, "bg1/bg2/hintTxt"):GetComponent("Text")
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self.hintTxt3 = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/hint2Txt")
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self.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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self.infoGrid = Util.GetGameObject(self.gameObject, "bg1/bg2/info/tequan")
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self.infoPre = Util.GetGameObject(self.gameObject, "bg1/bg2/tequanText")
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self.rewardGrid = Util.GetGameObject(self.gameObject, "bg1/bg2/Reward")
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self.dayGrid = Util.GetGameObject(self.gameObject, "bg1/bg2/dayReward")
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self.Scrollbar = Util.GetGameObject(self.gameObject, "bg1/bg2/Scrollbar"):GetComponent("Scrollbar")
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self.payTxt = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/Text"):GetComponent("Text")
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self.scaleImg = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/Image")
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self.hint2Txt = Util.GetGameObject(self.gameObject, "bg1/bg2/Rewardbg/Text"):GetComponent("Text")
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self.scaleTxt = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/scaleTxt"):GetComponent("Text")
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self.oldPriceTxt = Util.GetGameObject(self.gameObject, "bg1/bg2/btn_buy/old_buy"):GetComponent("Text")
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local rootHight = self.infoGrid.transform.rect.height
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local width = self.infoGrid.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.infoGrid.transform, self.infoPre,
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self.Scrollbar, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.ScrollView.elastic = false
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TabAdapter = function(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab, "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = GetLanguageStrById(_TabData[index].name)
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local red = Util.GetGameObject(tab, "Redpot")
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red:SetActive(ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan, _TabData[index].id).state == 1)
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redList[_TabData[index].id] = red
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end
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--切换视图
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SwitchView = function(_index)
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self.titleImg.sprite = self.spLoader:LoadSprite(_TabData[_index].img)
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local activityId = _TabData[_index].id
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local recharge = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, activityId)
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local len = #recharge.OpenPrivilege
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local lv = _index --recharge.BTVIPlevel[1][2]
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local len = #recharge.OpenPrivilege
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local mission = ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan, activityId)
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local state = mission.state
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if state == 0 then
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self.payTxt.text = MoneyUtil.GetMoney(recharge.Price) .. Language[10497]
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self.hint2Txt.gameObject:SetActive(false)
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self.hintTxt3:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.hint2Txt.text = Language[11989] .. mission.progress .. Language[11990]
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elseif state == 1 then
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self.payTxt.text = Language[10018]
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self.hintTxt3:SetActive(false)
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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elseif state == 2 then
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self.payTxt.text = Language[10025]
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.hintTxt3:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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end
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self.oldPriceTxt.text = _TabData[_index].all .. Language[10497]
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self.scaleTxt.text = _TabData[_index].scale .. Language[10640]
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if _index > 1 then
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local lastId = _TabData[_index - 1].id
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local lastmiss = ActivityGiftManager.GetActivityInfo(ActivityTypeDef.shuaChongTeQuan, lastId)
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local lastState = lastmiss.state
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if lastState == 0 then
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self.btn_buy:SetActive(false)
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self.hintTxt.gameObject:SetActive(true)
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self.hintTxt.text = Language[11979] .. GetLanguageStrById(_TabData[_index - 1].name) .. Language[11991]
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else
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self.btn_buy:SetActive(true)
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self.hintTxt.gameObject:SetActive(false)
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end
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else
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self.hintTxt.gameObject:SetActive(false)
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self.btn_buy:SetActive(true)
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end
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Util.AddOnceClick(self.btn_buy, function()
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if state == 0 then
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PayManager.Pay(recharge.Id, function()
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-- self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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self.payTxt.text = Language[10018]
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self.hintTxt3:SetActive(false)
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self.hint2Txt.gameObject:SetActive(false)
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self.scaleTxt.gameObject:SetActive(false)
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self.scaleImg:SetActive(false)
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self.oldPriceTxt.gameObject:SetActive(false)
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redList[activityId]:SetActive(true)
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state = 1
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end)
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elseif state == 1 then
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NetManager.GetActivityRewardRequest(activityId, ActivityTypeDef.shuaChongTeQuan, function(_drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
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self.payTxt.text = Language[10025]
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redList[activityId]:SetActive(false)
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state = 2
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end)
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end
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end)
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local list = recharge.PrivilegeInfor
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local newList = {}
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for i = 1, #list do
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local config = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig, list[i])
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if config.isShowName == 1 then
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table.insert(newList, list[i])
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end
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end
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self.ScrollView:SetData(newList, function(index, go)
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self:SingleDataShow(go, newList[index], lv)
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end, false)
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for i = 1, #rewardList do
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rewardList[i].gameObject:SetActive(false)
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end
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if recharge.BaseReward then
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for j = 1, #recharge.BaseReward do
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if rewardList and rewardList[j] then
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rewardList[j]:OnOpen(false, recharge.BaseReward[j], 0.8)
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rewardList[j].gameObject:SetActive(true)
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else
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.rewardGrid.transform)
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itemInfo:OnOpen(false, recharge.BaseReward[j], 0.8)
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table.insert(rewardList, itemInfo)
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end
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end
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end
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for i = 1, #dayList do
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dayList[i].gameObject:SetActive(false)
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end
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for j = 1, #recharge.ExtraReward do
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if dayList and dayList[j] then
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dayList[j]:OnOpen(false, recharge.ExtraReward[j], 0.8)
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dayList[j].gameObject:SetActive(true)
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else
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.dayGrid.transform)
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itemInfo:OnOpen(false, recharge.ExtraReward[j], 0.8)
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table.insert(dayList, itemInfo)
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end
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end
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end
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self.TabCtrl = TabBox.New()
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self.TabCtrl:SetTabAdapter(TabAdapter)
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self.TabCtrl:SetChangeTabCallBack(SwitchView)
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self.TabCtrl:Init(self.tabBox, _TabData, 1)
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end
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function GMShuaChongTeQuan:SingleDataShow(item, data, lv)
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local privilege = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig, data)
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local num = ""
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local num2 = 0
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--LogError("lv============================================="..lv)
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if privilege.Condition[lv] then
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num = privilege.Condition[lv][2]
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if num == -1 then
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num = Language[11764]
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end
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if privilege.Condition[lv][3] then
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num2 = privilege.Condition[lv][3]
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end
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end
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if privilege.IfFloat == 2 then
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num = num / 100 .. "%"
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end
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if privilege.Type == 1 then
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item:GetComponent("Text").text = string.format(GetLanguageStrById(privilege.Name), num, num2)
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else
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item:GetComponent("Text").text = GetLanguageStrById(privilege.Name)
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end
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end
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--绑定事件(用于子类重写)
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function GMShuaChongTeQuan:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GMShuaChongTeQuan:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GMShuaChongTeQuan:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GMShuaChongTeQuan:OnOpen(_activityConfig, _index, parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function GMShuaChongTeQuan:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function GMShuaChongTeQuan:OnShow(_sortingOrder)
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-- self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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end
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local gifts = {}
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local activityData = {}
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-- 妖晶数量显示
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--界面关闭时调用(用于子类重写)
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function GMShuaChongTeQuan:OnClose()
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-- self.gameObject:SetActive(false)
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CheckRedPointStatus(RedPointType.ImGM)
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end
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--界面销毁时调用(用于子类重写)
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function GMShuaChongTeQuan:OnDestroy()
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self.spLoader:Destroy()
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SubUIManager.Close(self.ScrollView)
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rewardList = {}
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dayList = {}
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end
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return GMShuaChongTeQuan
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