160 lines
6.2 KiB
Lua
160 lines
6.2 KiB
Lua
require("Base/BasePanel")
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WishGemBuyOnePanel = Inherit(BasePanel)
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local this = WishGemBuyOnePanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local activityConfig = ConfigManager.GetConfigData(ConfigName.ActivityGroups, 203)
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local itemNum = 0 --抽卡小号道具数量
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local isFree = false
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local itemId = 0
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local RecruitMaxtimesId = 0
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local freeTimesId = 0
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local recType = {}
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local orginLayer
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local costId = 0
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local activityId = 0
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--初始化组件(用于子类重写)
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function WishGemBuyOnePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
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-- self.dibiao.gameObject:SetActive(false)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
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screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.content = Util.GetGameObject(self.gameObject, "content")
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this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.detailImage:SetActive(true)
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this.detailText.text = Language[12799]
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this.content3 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content3")
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this.content3:SetActive(true)
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this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemTip3 = Util.GetGameObject(this.content3, "icon/Tip")
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this.itemTip3:SetActive(false)
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this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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this.itemInfo3.text = Language[12798]
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end
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--绑定事件(用于子类重写)
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function WishGemBuyOnePanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.openOneAgainButton, function()
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Log(tostring(this.recruitType))
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NetManager.GemNewDrawRequest(this.recruitType, 1, function(msg)
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UIManager.OpenPanel(UIName.WishGemBuyOnePanel, msg.drop, this.recruitType, costId, activityId)
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--CheckRedPointStatus(self.config.RpType)
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function WishGemBuyOnePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function WishGemBuyOnePanel:RemoveListener()
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end
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function WishGemBuyOnePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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if this.view then
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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end
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end
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--界面打开时调用(用于子类重写)
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function WishGemBuyOnePanel:OnOpen(...)
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(true)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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activityId = args[4]
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costId = args[3]
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local str = ConfigManager.GetConfigData(ConfigName.SpecialConfig, costId).Value
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str = StringToTable(str)
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local d = RecruitManager.GetExpendDataByCostItem(str, 1, 100)
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this.itemNum3.gameObject:SetActive(true)
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this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text = Language[12798]
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itemId = 0
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itemId = d[1]
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itemNum = d[2]
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this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text = "×" .. itemNum
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Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
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this.itemDataList = {}
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this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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this.view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent1"))
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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this.openOneAgainButton:GetComponent("Button").enabled = false
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local time = Timer.New(function()
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this.openOneAgainButton:GetComponent("Button").enabled = true
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end, 0.5)
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time:Start()
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end
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function WishGemBuyOnePanel:OnShow()
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local lv = 0
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local showLv = PlayerPrefs.GetInt(PlayerManager.uid .. "newGem" .. activityId)
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local actconfigs = ActivityGiftManager.GetActivityInfoByType(activityId)
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local progresss = 0
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if actconfigs then
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for i = 1, #actconfigs.mission do
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progresss = actconfigs.mission[i].progress
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local config = ConfigManager.TryGetConfigData(ConfigName.GemLotteryConfig, actconfigs.mission[i].missionId) --ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.GemLotteryConfig,"Library",this.recruitType,"Level",actconfigs.mission[i].missionId)
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if actconfigs.mission[i].state == 0 and progresss >= config.LibraryNumber then
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lv = config.Level
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end
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end
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end
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if lv > 0 and lv > showLv then
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CheckRedPointStatus(RedPointType.Gem_1)
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CheckRedPointStatus(RedPointType.Gem_2)
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PlayerPrefs.SetInt(PlayerManager.uid .. "newGem" .. activityId, lv)
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UIManager.OpenPanel(UIName.GemBoxLvUpPopup, lv)
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end
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end
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--界面关闭时调用(用于子类重写)
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function WishGemBuyOnePanel:OnClose()
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--LogError("单抽界面关闭------------------------------------")
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--Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
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end
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--界面销毁时调用(用于子类重写)
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function WishGemBuyOnePanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.view = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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return WishGemBuyOnePanel
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