miduo_client/Assets/ManagedResources/~Lua/Modules/SecretBox/WishGemBuyTenPanel.lua

189 lines
7.7 KiB
Lua

require("Base/BasePanel")
require("Base/Stack")
WishGemBuyTenPanel = Inherit(BasePanel)
local this = WishGemBuyTenPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local YaojingCallPrivilegeId = 2006
local itemId = 0
local itemNum = 0 --抽卡小号道具数量
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local callList = Stack.New()
local costId = 0
local activityId = 0
local isShowLv = 0
this.contentList = {}
this.contentListParent = {}
this.isElementDrawPanel = false
local orginLayer
--初始化组件(用于子类重写)
function WishGemBuyTenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.detailImage:SetActive(true)
this.detailText.text = Language[12799]
this.content3 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content3")
this.content3:SetActive(true)
this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemTip3 = Util.GetGameObject(this.content3, "icon/Tip")
this.itemTip3:SetActive(false)
this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemNum3.text = "X10"
this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
--this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
for i = 1, 10 do
this.contentList[i] = Util.GetGameObject(self.gameObject,
"content/itemAnimEffect" .. i .. "/image/Kuang/itemName/itemContent")
this.contentListParent[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i)
end
end
--绑定事件(用于子类重写)
function WishGemBuyTenPanel:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.openTenAgainButton, function()
if BagManager.GetItemCountById(itemId) < itemNum then
PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name).." " .. Language[10584])
return
end
NetManager.GemNewDrawRequest(this.recruitType, 10, function(msg)
UIManager.OpenPanel(UIName.WishGemBuyTenPanel, msg.drop, this.recruitType, costId, activityId)
--CheckRedPointStatus(self.config.RpType)
end)
end)
end
--添加事件监听(用于子类重写)
function WishGemBuyTenPanel:AddListener()
end
--移除事件监听(用于子类重写)
function WishGemBuyTenPanel:RemoveListener()
end
function WishGemBuyTenPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
for i = 1, 10 do
Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
if this.views and this.itemDataList then
for index, view in pairs(this.views) do
view:OnOpen(true, this.itemDataList[index], 1.4, true, false, false, self.sortingOrder)
end
end
end
--界面打开时调用(用于子类重写)
function WishGemBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop = args[1]
this.recruitType = args[2]
costId = args[3]
activityId = args[4]
local lv = 0
--宝箱等级
local showLv = PlayerPrefs.GetInt(PlayerManager.uid .. "newGem" .. activityId)
local actconfigs = ActivityGiftManager.GetActivityInfoByType(activityId)
local progresss = 0
if actconfigs then
for i = 1, #actconfigs.mission do
progresss = actconfigs.mission[i].progress
local config = ConfigManager.TryGetConfigData(ConfigName.GemLotteryConfig, actconfigs.mission[i].missionId) --ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.GemLotteryConfig,"Library",this.recruitType ,"Level",actconfigs.mission[i].missionId)
if actconfigs.mission[i].state == 0 and progresss >= config.LibraryNumber then
lv = config.Level
end
end
end
if lv > 0 and lv > showLv then
CheckRedPointStatus(RedPointType.Gem_1)
CheckRedPointStatus(RedPointType.Gem_2)
PlayerPrefs.SetInt(PlayerManager.uid .. "newGem" .. activityId, lv)
UIManager.OpenPanel(UIName.GemBoxLvUpPopup, lv)
end
LogError("costid============" .. costId)
local str = ConfigManager.GetConfigData(ConfigName.SpecialConfig, costId).Value
str = StringToTable(str)
local d = RecruitManager.GetExpendDataByCostItem(str, 2, 100)
itemId = d[1]
itemNum = d[2]
this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text = "X" .. itemNum
local itemDataList = {}
itemDataList = BagManager.GetTableByBackDropData(this.drop)
this.openTenAgainButton:GetComponent("Button").enabled = false
this.btnBack:GetComponent("Button").enabled = false
callList:Clear()
callList:Push(function()
Log("结束了!!!")
this.openTenAgainButton:GetComponent("Button").enabled = true
this.btnBack:GetComponent("Button").enabled = true
end)
this.views = {}
this.itemDataList = itemDataList
local dataNum = #itemDataList > 10 and 10 or #itemDataList
for i = dataNum, 1, -1 do
Util.ClearChild(this.contentList[i].transform)
this.views[i] = SubUIManager.Open(SubUIConfig.ItemView, this.contentList[i].transform)
local curItemData = itemDataList[i]
local contentGO = this.contentListParent[i]
this.views[i]:OnOpen(true, curItemData, 1.4, true, false, false, self.sortingOrder)
contentGO:SetActive(false)
callList:Push(function()
if curItemData.configData and curItemData.configData.ItemType == 4 and curItemData.configData.Quantity >= gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, curItemData.configData.Id, function()
Timer.New(function()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end)
else
Timer.New(function()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end
end)
end
callList:Pop()()
end
--界面关闭时调用(用于子类重写)
function WishGemBuyTenPanel:OnClose()
--Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
end
--界面销毁时调用(用于子类重写)
function WishGemBuyTenPanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.views = nil
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
return WishGemBuyTenPanel