209 lines
9.0 KiB
Lua
209 lines
9.0 KiB
Lua
require("Base/BasePanel")
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RoleProInfoPopup = Inherit(BasePanel)
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local this=RoleProInfoPopup
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local sDataTable = {
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[1] = {name = Language[11432],showType = 1},
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[2] = {name = Language[11822],showType = 2},
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[3] = {name = Language[11823],showType = 3},
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}
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local allPro = {}--所有属性 三维数组
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local fristProGoList = {}
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local secondProGoList = {}
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local thirdlyProGoList = {}
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local allAddProVal
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local heroSConFig
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local isShowGuild = true
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--初始化组件(用于子类重写)
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function RoleProInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack=Util.GetGameObject(self.transform, "btnBack")
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this.proPre1=Util.GetGameObject(self.gameObject, "proPre1")
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this.proPre2=Util.GetGameObject(self.gameObject, "proPre2")
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this.fristGrid=Util.GetGameObject(self.gameObject, "grid/ver/recordPer (1)/Mask")
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this.secondGrid=Util.GetGameObject(self.gameObject, "grid/ver/recordPer (2)/Mask")
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this.thirdlyGrid=Util.GetGameObject(self.gameObject, "grid/ver/recordPer (3)/Mask")
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this.thirdlyGridP=Util.GetGameObject(self.gameObject, "grid/ver/recordPer (3)")
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end
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--绑定事件(用于子类重写)
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function RoleProInfoPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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local guildSkill = nil
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--界面打开时调用(用于子类重写)
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function RoleProInfoPopup:OnOpen(_allAddProVal,_configData,_isShowGuild,_guildSkill)
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local allAddProVal = {}
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for _proId, _val in pairs(_allAddProVal) do
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if propertyConfig[_proId] and propertyConfig[_proId].SortId > 0 then
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local data = {}
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data.proId = _proId
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data.val = _val
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data.sort = propertyConfig[_proId].SortId
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table.insert(allAddProVal,data)
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end
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end
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table.sort(allAddProVal,function (a,b)
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return propertyConfig[a.proId].SortId < propertyConfig[b.proId].SortId
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end)
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heroSConFig = _configData
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isShowGuild = _isShowGuild--图鉴不显示公会技能等级特殊操作
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guildSkill = _guildSkill and _guildSkill or nil--其他玩家公会技能等级特殊操作
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for i = 1, #sDataTable do
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allPro[i] = {}
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end
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--加基础 和 辅助属性
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for index, value in ipairs(allAddProVal) do
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if propertyConfig[value.proId] then
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if propertyConfig[value.proId].IfShow ~= 0 then
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local curLength = #allPro[propertyConfig[value.proId].IfShow] > 0 and #allPro[propertyConfig[value.proId].IfShow] or 1
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if not allPro[propertyConfig[value.proId].IfShow][curLength] then
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allPro[propertyConfig[value.proId].IfShow][curLength] = {}
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table.insert(allPro[propertyConfig[value.proId].IfShow][curLength],{proId = value.proId,proVal = value.val})
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elseif allPro[propertyConfig[value.proId].IfShow][curLength] and #allPro[propertyConfig[value.proId].IfShow][curLength] < 2 then
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table.insert(allPro[propertyConfig[value.proId].IfShow][curLength],{proId = value.proId,proVal = value.val})
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elseif allPro[propertyConfig[value.proId].IfShow][curLength] and #allPro[propertyConfig[value.proId].IfShow][curLength] >= 2 then
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allPro[propertyConfig[value.proId].IfShow][curLength + 1] = {}
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table.insert(allPro[propertyConfig[value.proId].IfShow][curLength + 1],{proId = value.proId,proVal = value.val})
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end
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end
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end
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end
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if isShowGuild then
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--加公会技能特殊属性
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allPro[3][1] = {}
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local allLv = isShowGuild and GuildSkillManager.GetAllGuildSkillLv(heroSConFig.Profession) or 0
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if guildSkill then allLv = guildSkill end
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table.insert(allPro[3][1],{proId = Language[11061]..GuildSkillType[heroSConFig.Profession],proVal = allLv})
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--for i = 1, #allPro do
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-- for j = 1, #allPro[i] do
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-- for k = 1, #allPro[i][j] do
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-- --LogGreen("allPro[i][j][k] "..allPro[i][j][k].proId.." "..allPro[i][j][k].proVal)
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-- end
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-- end
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--end
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end
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this.ShowPanelData()
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end
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function this.ShowPanelData()
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this.GridShowData(1,allPro[1],fristProGoList, this.proPre1,this.fristGrid)
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this.GridShowData(2,allPro[2],secondProGoList, this.proPre1,this.secondGrid)
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if isShowGuild then
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this.GridShowData(3,allPro[3],thirdlyProGoList, this.proPre2,this.thirdlyGrid)
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end
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this.thirdlyGridP:SetActive(isShowGuild)
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end
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function this.GridShowData(type,curAllPro,curProGoList,curPre,curGrid)
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for i = 1, math.max(#curAllPro, #curProGoList) do
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local go = curProGoList[i]
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if not go then
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go = newObject(curPre)
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go.transform:SetParent(curGrid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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curProGoList[i] = go
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end
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go.gameObject:SetActive(false)
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end
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for i = 1, #curAllPro do
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this.SingleProShowData(type,curAllPro[i],curProGoList[i])
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end
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end
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function this.SingleProShowData(type,data,go)
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go:SetActive(true)
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if type == 3 then
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Util.GetGameObject(go, "proName"):GetComponent("Text").text = data[1].proId..":"
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Util.GetGameObject(go, "proVale"):GetComponent("Text").text = data[1].proVal
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if guildSkill then
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Util.GetGameObject(go, "jumpBtn"):SetActive(false)
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else
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Util.GetGameObject(go, "jumpBtn"):SetActive(true)
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end
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Util.AddOnceClick(Util.GetGameObject(go, "jumpBtn"), function()
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JumpManager.GoJump(73001)
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end)
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else
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for i = 1, 2 do
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local curGo =go .transform:GetChild(i-1).gameObject
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if #data > 1 then
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curGo:SetActive(true)
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--LogGreen("data.proId "..data[i].proId.." "..data[i].proVal)
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Util.GetGameObject(curGo, "proName"):GetComponent("Text").text = GetLanguageStrById(propertyConfig[data[i].proId].Info)..":"
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local proVale = Util.GetGameObject(curGo, "proVale"):GetComponent("Text")
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if propertyConfig[data[i].proId].Style==1 then--绝对值
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proVale.text = GetPropertyFormatStr(propertyConfig[data[i].proId].Style, data[i].proVal)
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elseif propertyConfig[data[i].proId].Style==2 then--百分百
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proVale.text = GetPropertyFormatStr(propertyConfig[data[i].proId].Style, data[i].proVal*100)
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end
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else
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curGo:SetActive(false)
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end
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end
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end
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end
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--function this.ShowProValPanelData()
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-- local allProKeys={}
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-- for k, v in pairs(allPro) do
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-- if k~=1000 and (propertyConfig[k].IfShow==0) then
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-- local singleProData={}
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-- singleProData.id=k
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-- singleProData.val=v
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-- table.insert(allProKeys,singleProData)
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-- end
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-- end
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-- table.sort(allProKeys, function (a,b)return a.id<b.id end)
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-- for i = 1, #allProKeys do
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-- local id = allProKeys[i].id
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-- local val = allProKeys[i].val
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-- local go = allProGoList[i]
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-- if not go then
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-- go = newObject(this.proPre)
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-- go.transform:SetParent(this.proValRect.transform)
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-- go.transform.localScale = Vector3.one
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-- go.transform.localPosition = Vector3.zero
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-- go:SetActive(true)
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-- allProGoList[i] = go
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-- end
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-- go:GetComponent("Text").text = propertyConfig[id].Info
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-- if propertyConfig[id].Style==1 then--绝对值
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-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = GetPropertyFormatStr(propertyConfig[id].Style, val)
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-- elseif propertyConfig[id].Style==2 then--百分百
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-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = GetPropertyFormatStr(propertyConfig[id].Style, val*100)
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-- end
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-- end
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-- --加公会技能加成显示
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-- local go = allProGoList[#allProKeys + 1]
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-- if not go then
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-- go = newObject(this.proPre)
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-- go.transform:SetParent(this.proValRect.transform)
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-- go.transform.localScale = Vector3.one
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-- go.transform.localPosition = Vector3.zero
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-- go:SetActive(true)
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-- allProGoList[#allProKeys + 1] = go
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-- end
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-- go:GetComponent("Text").text = "公会技能-"..GuildSkillType[heroSConFig.Profession]
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-- local allLv,isEqualityLv = GuildSkillManager.GetAllGuildSkillLv(heroSConFig.Profession)
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-- Util.GetGameObject(go.transform, "proVal"):GetComponent("Text").text = allLv
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--end
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--界面关闭时调用(用于子类重写)
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function RoleProInfoPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function RoleProInfoPopup:OnDestroy()
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this.spLoader:Destroy()
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fristProGoList = {}
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secondProGoList = {}
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thirdlyProGoList = {}
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end
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return RoleProInfoPopup |