miduo_client/Assets/ManagedResources/~Lua/Modules/CompoundHero/CompoundHeroUpStarListPanel...

301 lines
13 KiB
Lua

require("Base/BasePanel")
CompoundHeroUpStarListPanel = Inherit(BasePanel)
local this = CompoundHeroUpStarListPanel
local curSelectHeroList = {}
local heroDataList = {}
local curNeedRoleNum
local openThisPanel
local curHeroData = {}
--初始化组件(用于子类重写)
function CompoundHeroUpStarListPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect")
this.cardPre = Util.GetGameObject(self.gameObject, "item")
--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
--LogGreen("v.width:".. v.width.." v.height:"..v.height)
this.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,
Util.GetGameObject(self.gameObject, "scroll").transform,
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(20, 50))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoneImage = Util.GetGameObject(self.gameObject, "NoneImage")
this.NoneImage.gameObject:SetActive(false)
end
--绑定事件(用于子类重写)
function CompoundHeroUpStarListPanel:BindEvent()
Util.AddClick(this.BtnBack, function()
-- PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.BtnSure, function()
self:ClosePanel()
Log("curSelectHeroList " .. LengthOfTable(curSelectHeroList))
openThisPanel.UpdateUpStarPosHeroData(curSelectHeroList)
end)
Util.AddClick(this.btnAutoSelect, function()
self:AutoSelectHero()
end)
end
--添加事件监听(用于子类重写)
function CompoundHeroUpStarListPanel:AddListener()
end
--移除事件监听(用于子类重写)
function CompoundHeroUpStarListPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
--1 是否是第一位置本体 2 所有可选英雄 3 4 升当前星的规则 5 打开RoleUpStarListPanel的界面 6 当前以选择的英雄 7 需要升级的英雄
function CompoundHeroUpStarListPanel:OnOpen(heroData, HeroRankupGroupData, RankupConsumeMaterialData, _openThisPanel,
_curSelectHeroList, _curHeroData)
openThisPanel = _openThisPanel
curSelectHeroList = {}
for i = 1, #_curSelectHeroList do
print(_curSelectHeroList[i] .. " _curSelectHeroList[i]")
if (not HarmonyManager.IsChangeColor(_curSelectHeroList[i])) and (not HarmonyManager:IsEnvoy(_curSelectHeroList[i])) then
-- body
curSelectHeroList[_curSelectHeroList[i]] = _curSelectHeroList[i]
end
end
curHeroData = _curHeroData
heroDataList = heroData
this.HeroSortData(heroDataList)
for i, v in pairs(heroDataList) do
local isFormationStr = ""
for n, w in pairs(FormationManager.formationList) do
if HeroManager.heroResolveLicence[n] then
for m = 1, #w.teamHeroInfos do
if v.dynamicId == w.teamHeroInfos[m].heroId then
if not isFormationStr or isFormationStr == "" then
isFormationStr = HeroManager.GetHeroFormationStr(n)
else
isFormationStr = "" .. HeroManager.GetHeroFormationStr(n)
end
break
end
end
end
end
v.isFormation = isFormationStr
end
if not heroDataList or #heroDataList < 1 then
this.NoneImage.gameObject:SetActive(true)
else
this.NoneImage.gameObject:SetActive(false)
end
this.ScrollView:SetData(heroDataList, function(index, go)
this.OnShowSingleCardData(go, heroDataList[index])
end, false, false)
curNeedRoleNum = RankupConsumeMaterialData[4]
local str = ""
if HeroRankupGroupData.Issame == 1 then
str = HeroRankupGroupData.StarLimit .. Language[10472]
else
if HeroRankupGroupData.IsId ~= 0 then
str = HeroRankupGroupData.StarLimit ..
Language[10473] ..
GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.HeroConfig, HeroRankupGroupData.IsId)
.ReadingName)
else
if HeroRankupGroupData.IsSameClan == 0 then
str = HeroRankupGroupData.StarLimit .. Language[10474]
else
str = HeroRankupGroupData.StarLimit .. Language[10475]
end
end
end
this.desText.text = string.format(Language[10469], curNeedRoleNum, str) --HeroRankupGroupData.Name)
this.numText.text = string.format("%s/%s", LengthOfTable(curSelectHeroList), curNeedRoleNum)
end
function this.OnClickEnterHero(go, heroData, type)
if type == 1 then
if LengthOfTable(curSelectHeroList) >= curNeedRoleNum then
PopupTipPanel.ShowTip(Language[10470])
return
else
-- table.insert(curSelectHeroList,heroData)
curSelectHeroList[heroData.dynamicId] = heroData.dynamicId
end
elseif type == 2 then
if curSelectHeroList[heroData.dynamicId] then
curSelectHeroList[heroData.dynamicId] = nil
end
-- for i = 1, #curSelectHeroList do
-- if heroData.dynamicId==curSelectHeroList[i].dynamicId then
-- table.remove(curSelectHeroList,i)
-- break
-- end
-- end
end
this.OnShowSingleCardData(go, heroData, type)
this.numText.text = string.format("%s/%s", LengthOfTable(curSelectHeroList), curNeedRoleNum)
end
function this.OnShowSingleCardData(go, heroData) --isSelect 1选择 2 没选择
local choosed = Util.GetGameObject(go.transform, "choosed")
choosed:SetActive(false)
if curSelectHeroList[heroData.dynamicId] then
curSelectHeroList[heroData.dynamicId] = heroData
choosed:SetActive(true)
end
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
GetHeroQuantityImageByquality(heroData.heroConfig.Quality, heroData.star))
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.icon)
Util.GetGameObject(go.transform, "posIcon"):SetActive(false) --:GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
GetProStrImageByProNum(heroData.changeProId))
local formationMask = Util.GetGameObject(go.transform, "formationMask")
-- formationMask:SetActive(false)
formationMask:SetActive(LengthOfTable(heroData.formationList) ~= 0 or heroData.lockState == 1) --(heroData.isFormation ~= "" and heroData.isFormation ~= Language[10476])
Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(LengthOfTable(heroData.formationList) ~= 0)
Util.GetGameObject(formationMask.transform, "lockImage"):SetActive(heroData.lockState == 1)
Util.GetGameObject(go.transform, "noumenon"):SetActive(heroData.id == curHeroData.Id)
Util.GetGameObject(go.transform, "name"):GetComponent("Text").text = SubString2(
GetLanguageStrById(heroData.heroConfig.ReadingName), 8)
local starGrid = Util.GetGameObject(go.transform, "star")
local star, starType = heroData.GetStar(1)
SetHeroStars(this.spLoader, starGrid, star, starType, nil, nil, Vector2.New(0, 1))
Util.SetParticleSortLayer(starGrid, this.sortingOrder + 1)
local cardBtn = Util.GetGameObject(go.transform, "icon")
local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
GongMingMask:SetActive(false) --最后检测是否共鸣
if heroData.lockState == 1 or LengthOfTable(heroData.formationList) ~= 0 then
else
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>" ..
heroData.lv .. "</color>"
GongMingMask:SetActive(true)
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) then
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>" ..
heroData.lv .. "</color>"
GongMingMask:SetActive(true)
end
end
Util.AddOnceClick(GongMingMask, function()
PopupTipPanel.ShowTip(Language[10477])
end)
Util.AddOnceClick(cardBtn, function()
if curSelectHeroList[heroData.dynamicId] then
choosed:SetActive(false)
curSelectHeroList[heroData.dynamicId] = nil
this.numText.text = string.format("%s/%s", LengthOfTable(curSelectHeroList), curNeedRoleNum)
return
end
if LengthOfTable(curSelectHeroList) >= curNeedRoleNum then
PopupTipPanel.ShowTip(Language[10470])
return
end
curSelectHeroList[heroData.dynamicId] = heroData
choosed:SetActive(true)
this.numText.text = string.format("%s/%s", LengthOfTable(curSelectHeroList), curNeedRoleNum)
end)
Util.AddOnceClick(formationMask, function()
local text = ""
for n, w in pairs(FormationManager.formationList) do
for m = 1, #w.teamHeroInfos do
if heroData.dynamicId == w.teamHeroInfos[m].heroId then
local isFormationStr = HeroManager.GetHeroFormationStr2(n)
if isFormationStr ~= "" then
if not text or text == "" then
text = isFormationStr
else
text = text .. "" .. isFormationStr
end
end
end
end
end
if text ~= "" then
text = Language[10478] .. text .. Language[10479]
PopupTipPanel.ShowTip(text)
return
end
if heroData.lockState == 1 then
PopupTipPanel.ShowTip(Language[10480])
return
end
end)
Util.AddLongPressClick(cardBtn, function()
UIManager.OpenPanel(UIName.RoleInfoPopup, heroData)
end, 0.5)
end
function this.HeroSortData(heroData)
-- Log("#heroData "..#heroData)
--"该神将在大闹天宫阵容中已上阵"
table.sort(heroData, function(a, b)
if (LengthOfTable(a.formationList) == 0 and LengthOfTable(b.formationList) == 0)
or (LengthOfTable(a.formationList) > 0) and (LengthOfTable(b.formationList) > 0) then
if a.lockState == b.lockState then
if a.heroConfig.Star == b.heroConfig.Star then
if a.lv == b.lv then
if a.id ~= curHeroData.Id and b.id ~= curHeroData.Id or a.id == curHeroData.Id and b.id == curHeroData.Id then
-- return a.id > b.id
return a.heroConfig.Sort > b.heroConfig.Sort
else
return not a.id ~= curHeroData.Id and b.id == curHeroData.Id
end
else
return a.lv < b.lv
end
else
return a.heroConfig.Star < b.heroConfig.Star
end
else
return a.lockState < b.lockState
end
else
return LengthOfTable(a.formationList) == 0 and LengthOfTable(b.formationList) > 0
end
end)
end
function CompoundHeroUpStarListPanel:AutoSelectHero()
--LogGreen("sssssssssssssssssssss")
curSelectHeroList = {}
for i = 1, #heroDataList do
if LengthOfTable(curSelectHeroList) < curNeedRoleNum and LengthOfTable(heroDataList[i].formationList) == 0 and heroDataList[i].lockState == 0 and (not HarmonyManager:IsEnvoy(heroDataList[i].dynamicId)) and (not HarmonyManager.IsChangeColor(heroDataList[i].dynamicId)) then --
--LogGreen("heroDataList[i].dynamicId "..heroDataList[i].dynamicId)
curSelectHeroList[heroDataList[i].dynamicId] = heroDataList[i]
end
end
this.numText.text = string.format("%s/%s", LengthOfTable(curSelectHeroList), curNeedRoleNum)
this.ScrollView:SetData(heroDataList, function(index, go)
this.OnShowSingleCardData(go, heroDataList[index])
end, true, true)
end
--界面关闭时调用(用于子类重写)
function CompoundHeroUpStarListPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function CompoundHeroUpStarListPanel:OnDestroy()
this.spLoader:Destroy()
this.ScrollView = nil
end
return CompoundHeroUpStarListPanel