miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBoxBuyTenPanel.lua

284 lines
11 KiB
Lua

require("Base/BasePanel")
require("Base/Stack")
QianKunBoxBuyTenPanel = Inherit(BasePanel)
local this = QianKunBoxBuyTenPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local recType = {}
--活动抽卡类型(动态的数据)
local drawtType = {
FindFairySingle = 0,
FindFairyTen = 0,
}
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local callList = Stack.New()
this.contentList = {}
this.contentListParent = {}
this.isElementDrawPanel = false
local orginLayer
local isLimitUpHero = false
--初始化组件(用于子类重写)
function QianKunBoxBuyTenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.content1 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content1")
this.itemIcon1 = Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content3 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content3")
this.detailImage3 = Util.GetGameObject(this.content3, "Tip")
this.detailText2 = Util.GetGameObject(this.detailImage3, "contentDetailText"):GetComponent("Text")
this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
this.content2 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content2")
this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
for i = 1, 10 do
this.contentList[i] = Util.GetGameObject(self.gameObject,
"content/itemAnimEffect" .. i .. "/image/Kuang/itemName/itemContent")
this.contentListParent[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i)
end
end
--绑定事件(用于子类重写)
function QianKunBoxBuyTenPanel:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.openTenAgainButton, function()
if isLimitUpHero then
if this.tenFunc then
this.tenFunc()
end
return
end
local d = RecruitManager.GetExpendData(this.recruitType)
local tempItemId = d[1]
local tempItemNum = d[2]
local maxtimesId = lotterySetting[this.recruitType].MaxTimes
local freeTimesId = lotterySetting[this.recruitType].FreeTimes
local moneyTime = lotterySetting[this.recruitType].MoneyTimes
local tempItemId = d[1]
if BagManager.GetItemCountById(tempItemId) >= tempItemNum then
local recruitTen = function()
self:ClosePanel()
RecruitManager.RecruitRequest(this.recruitType, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId, 10) --记录抽卡次数
UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel, msg.drop, this.recruitType, recType)
CheckRedPointStatus(RedPointType.QianKunBox)
end, freeTimesId)
end
if tempItemId == 16 then
if moneyTime and moneyTime > 0 and PrivilegeManager.GetPrivilegeRemainValue(moneyTime) < 1 then
PopupTipPanel.ShowTip(Language[10599])
return
end
end
if tempItemId == 16 and moneyTime and moneyTime > 0 then
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime, 10) --记录妖晶限购抽卡次数
end
local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. recType[2])
if state == 0 and tempItemId == 16 then
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, this.recruitType, recruitTen)
else
recruitTen()
end
else
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
PopupTipPanel.ShowTip(string.format(Language[10600], GetLanguageStrById(ItemConfig[tempItemId].Name)))
self:ClosePanel()
end
end)
end
--添加事件监听(用于子类重写)
function QianKunBoxBuyTenPanel:AddListener()
end
--移除事件监听(用于子类重写)
function QianKunBoxBuyTenPanel:RemoveListener()
end
function QianKunBoxBuyTenPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
for i = 1, 10 do
Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
if this.views and this.itemDataList then
for index, view in pairs(this.views) do
view:OnOpen(true, this.itemDataList[index], 1.4, true, false, false, self.sortingOrder)
end
end
end
function QianKunBoxBuyTenPanel:GetSendStr()
local str = ""
local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
if this.recruitType == 51 then
if wish and wish.Recruit then
-- for k,v in ipairs(wish.Recruit) do
if str == "" then
str = str .. Language[10601]
else
str = str .. Language[10602]
end
str = str .. "10" .. Language[10227] .. ItemConfig[wish.Recruit[1]].Name
-- end
end
else
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
if str == "" then
str = str .. Language[10601]
else
str = str .. Language[10602]
end
str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
end
end
end
return str
end
--界面打开时调用(用于子类重写)
function QianKunBoxBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop = args[1]
this.recruitType = args[2]
recType = args[3]
drawtType.FindFairySingle = recType[1]
drawtType.FindFairyTen = recType[2]
if args[4] then
this.tenFunc = args[4]
end
this.detailImage:SetActive(true)
this.content1:SetActive(false)
this.content2:SetActive(false)
this.content3:SetActive(true)
isLimitUpHero = false
local itemId = 0
local itemNum = 0
local d
local upConfig = this.recruitType == RecruitType.PrayerSingle or this.recruitType == RecruitType.PrayerTen
if upConfig then
local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
if wish then
if not this.UpView then
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
end
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TimelimitCall })
isLimitUpHero = true
this.itemInfo3.text = Language[10578]
local num = PrivilegeManager.GetPrivilegeRemainValue(wish.DiamondMaxTimes)
d = RecruitManager.GetExpendDataByCostItem(wish.CostItemMul, 2, num)
end
else
isLimitUpHero = false
d = RecruitManager.GetExpendData(this.recruitType)
if this.UpView then
SubUIManager.Close(this.UpView)
this.UpView = nil
end
end
itemId = d[1]
itemNum = d[2]
this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text = PrintWanNum2(itemNum)
local itemDataList = {}
LogError("#drop len==" .. #this.drop)
itemDataList = BagManager.GetTableByBackDropData(this.drop)
if this.recruitType == 51 then
for key, value in pairs(itemDataList) do
if value.sId == 1011 then
table.removebyvalue(itemDataList, value)
end
end
end
this.openTenAgainButton:GetComponent("Button").enabled = false
this.btnBack:GetComponent("Button").enabled = false
callList:Clear()
callList:Push(function()
this.openTenAgainButton:GetComponent("Button").enabled = true
this.btnBack:GetComponent("Button").enabled = true
end)
this.views = {}
this.itemDataList = itemDataList
local str = this:GetSendStr()
this.detailText.text = str
this.detailText1.text = str
this.detailText2.text = str
local dataNum = #itemDataList > 10 and 10 or #itemDataList
for i = dataNum, 1, -1 do
Util.ClearChild(this.contentList[i].transform)
this.views[i] = SubUIManager.Open(SubUIConfig.ItemView, this.contentList[i].transform)
local curItemData = itemDataList[i]
local contentGO = this.contentListParent[i]
this.views[i]:OnOpen(true, curItemData, 1.4, true, false, false, self.sortingOrder)
contentGO:SetActive(false)
callList:Push(function()
if curItemData.configData and curItemData.configData.ItemType == 4 and curItemData.configData.Quantity >= gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, curItemData.configData.Id, function()
Timer.New(function()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end)
else
Timer.New(function()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end
end)
end
callList:Pop()()
if isLimitUpHero then
this.detailImage:SetActive(false)
this.detailImage3:SetActive(false)
end
end
--界面关闭时调用(用于子类重写)
function QianKunBoxBuyTenPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function QianKunBoxBuyTenPanel:OnDestroy()
this.spLoader:Destroy()
if this.UpView then
SubUIManager.Close(this.UpView)
this.UpView = nil
end
this.views = nil
end
return QianKunBoxBuyTenPanel