284 lines
11 KiB
Lua
284 lines
11 KiB
Lua
require("Base/BasePanel")
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require("Base/Stack")
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QianKunBoxBuyTenPanel = Inherit(BasePanel)
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local this = QianKunBoxBuyTenPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local recType = {}
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--活动抽卡类型(动态的数据)
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local drawtType = {
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FindFairySingle = 0,
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FindFairyTen = 0,
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}
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local callList = Stack.New()
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this.contentList = {}
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this.contentListParent = {}
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this.isElementDrawPanel = false
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local orginLayer
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local isLimitUpHero = false
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--初始化组件(用于子类重写)
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function QianKunBoxBuyTenPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openTenAgainButton = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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this.costImage = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.content1 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content1")
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this.itemIcon1 = Util.GetGameObject(this.content1, "Icon"):GetComponent("Image")
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this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
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this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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this.content3 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content3")
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this.detailImage3 = Util.GetGameObject(this.content3, "Tip")
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this.detailText2 = Util.GetGameObject(this.detailImage3, "contentDetailText"):GetComponent("Text")
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this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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this.content2 = Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Content2")
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this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
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this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
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for i = 1, 10 do
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this.contentList[i] = Util.GetGameObject(self.gameObject,
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"content/itemAnimEffect" .. i .. "/image/Kuang/itemName/itemContent")
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this.contentListParent[i] = Util.GetGameObject(self.gameObject, "content/itemAnimEffect" .. i)
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end
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end
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--绑定事件(用于子类重写)
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function QianKunBoxBuyTenPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.openTenAgainButton, function()
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if isLimitUpHero then
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if this.tenFunc then
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this.tenFunc()
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end
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return
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end
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local d = RecruitManager.GetExpendData(this.recruitType)
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local tempItemId = d[1]
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local tempItemNum = d[2]
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local maxtimesId = lotterySetting[this.recruitType].MaxTimes
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local freeTimesId = lotterySetting[this.recruitType].FreeTimes
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local moneyTime = lotterySetting[this.recruitType].MoneyTimes
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local tempItemId = d[1]
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if BagManager.GetItemCountById(tempItemId) >= tempItemNum then
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local recruitTen = function()
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self:ClosePanel()
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RecruitManager.RecruitRequest(this.recruitType, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId, 10) --记录抽卡次数
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UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel, msg.drop, this.recruitType, recType)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end, freeTimesId)
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end
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if tempItemId == 16 then
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if moneyTime and moneyTime > 0 and PrivilegeManager.GetPrivilegeRemainValue(moneyTime) < 1 then
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PopupTipPanel.ShowTip(Language[10599])
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return
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end
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end
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if tempItemId == 16 and moneyTime and moneyTime > 0 then
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PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime, 10) --记录妖晶限购抽卡次数
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. recType[2])
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if state == 0 and tempItemId == 16 then
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UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, this.recruitType, recruitTen)
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else
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recruitTen()
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end
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else
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--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
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PopupTipPanel.ShowTip(string.format(Language[10600], GetLanguageStrById(ItemConfig[tempItemId].Name)))
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self:ClosePanel()
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function QianKunBoxBuyTenPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function QianKunBoxBuyTenPanel:RemoveListener()
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end
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function QianKunBoxBuyTenPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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for i = 1, 10 do
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Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
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end
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orginLayer = self.sortingOrder
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if this.views and this.itemDataList then
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for index, view in pairs(this.views) do
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view:OnOpen(true, this.itemDataList[index], 1.4, true, false, false, self.sortingOrder)
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end
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end
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end
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function QianKunBoxBuyTenPanel:GetSendStr()
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local str = ""
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local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
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if this.recruitType == 51 then
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if wish and wish.Recruit then
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-- for k,v in ipairs(wish.Recruit) do
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if str == "" then
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str = str .. Language[10601]
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else
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str = str .. Language[10602]
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end
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str = str .. "10" .. Language[10227] .. ItemConfig[wish.Recruit[1]].Name
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-- end
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end
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else
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if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
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for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
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if str == "" then
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str = str .. Language[10601]
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else
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str = str .. Language[10602]
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end
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str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
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end
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end
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end
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return str
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end
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--界面打开时调用(用于子类重写)
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function QianKunBoxBuyTenPanel:OnOpen(...)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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recType = args[3]
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drawtType.FindFairySingle = recType[1]
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drawtType.FindFairyTen = recType[2]
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if args[4] then
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this.tenFunc = args[4]
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end
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this.detailImage:SetActive(true)
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this.content1:SetActive(false)
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this.content2:SetActive(false)
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this.content3:SetActive(true)
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isLimitUpHero = false
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local itemId = 0
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local itemNum = 0
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local d
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local upConfig = this.recruitType == RecruitType.PrayerSingle or this.recruitType == RecruitType.PrayerTen
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if upConfig then
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local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
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if wish then
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if not this.UpView then
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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end
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TimelimitCall })
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isLimitUpHero = true
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this.itemInfo3.text = Language[10578]
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local num = PrivilegeManager.GetPrivilegeRemainValue(wish.DiamondMaxTimes)
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d = RecruitManager.GetExpendDataByCostItem(wish.CostItemMul, 2, num)
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end
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else
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isLimitUpHero = false
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d = RecruitManager.GetExpendData(this.recruitType)
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if this.UpView then
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SubUIManager.Close(this.UpView)
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this.UpView = nil
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end
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end
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itemId = d[1]
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itemNum = d[2]
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this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text = PrintWanNum2(itemNum)
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local itemDataList = {}
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LogError("#drop len==" .. #this.drop)
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itemDataList = BagManager.GetTableByBackDropData(this.drop)
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if this.recruitType == 51 then
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for key, value in pairs(itemDataList) do
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if value.sId == 1011 then
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table.removebyvalue(itemDataList, value)
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end
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end
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end
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this.openTenAgainButton:GetComponent("Button").enabled = false
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this.btnBack:GetComponent("Button").enabled = false
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callList:Clear()
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callList:Push(function()
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this.openTenAgainButton:GetComponent("Button").enabled = true
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this.btnBack:GetComponent("Button").enabled = true
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end)
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this.views = {}
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this.itemDataList = itemDataList
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local str = this:GetSendStr()
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this.detailText.text = str
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this.detailText1.text = str
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this.detailText2.text = str
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local dataNum = #itemDataList > 10 and 10 or #itemDataList
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for i = dataNum, 1, -1 do
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Util.ClearChild(this.contentList[i].transform)
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this.views[i] = SubUIManager.Open(SubUIConfig.ItemView, this.contentList[i].transform)
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local curItemData = itemDataList[i]
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local contentGO = this.contentListParent[i]
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this.views[i]:OnOpen(true, curItemData, 1.4, true, false, false, self.sortingOrder)
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contentGO:SetActive(false)
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callList:Push(function()
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if curItemData.configData and curItemData.configData.ItemType == 4 and curItemData.configData.Quantity >= gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, curItemData.configData.Id, function()
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Timer.New(function()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end)
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else
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Timer.New(function()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end
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end)
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end
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callList:Pop()()
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if isLimitUpHero then
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this.detailImage:SetActive(false)
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this.detailImage3:SetActive(false)
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end
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end
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--界面关闭时调用(用于子类重写)
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function QianKunBoxBuyTenPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function QianKunBoxBuyTenPanel:OnDestroy()
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this.spLoader:Destroy()
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if this.UpView then
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SubUIManager.Close(this.UpView)
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this.UpView = nil
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end
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this.views = nil
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end
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return QianKunBoxBuyTenPanel
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