573 lines
27 KiB
Lua
573 lines
27 KiB
Lua
local HomeLand = quick_class("HomeLand", BasePanel)
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local HomeLandConfig = ConfigManager.GetConfig(ConfigName.HomeLand)
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local HomeLandLevel = ConfigManager.GetConfig(ConfigName.HomeLandLevel)
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local HomeLandTask = ConfigManager.GetConfig(ConfigName.HomeLandTask)
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local GlobalSystemConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local costStr = string.split(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 100).Value, "#")
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local bool = false
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function HomeLand:InitComponent()
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self.spLoader = SpriteLoader.New()
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-- if not self.playerInfoView then
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-- self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
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-- end
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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self.map = Util.GetGameObject(self.gameObject, "Map")
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self.Grid = Util.GetGameObject(self.map, "Grid")
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self.Bg = Util.GetGameObject(self.map, "Bg")
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self.Privi = Util.GetGameObject(self.map, "Privi")
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self.PriviBtn = Util.GetGameObject(self.map, "goBtn")
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self.RightUp = Util.GetGameObject(self.map, "RightUp")
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self.RightDown = Util.GetGameObject(self.map, "RightDown")
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self.helpBtn = Util.GetGameObject(self.RightUp, "helpBtn")
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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--privi
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self.priviDi = Util.GetGameObject(self.Privi, "di")
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self.priviDi:SetActive(false)
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self.priviText = Util.GetGameObject(self.Privi, "di/Text"):GetComponent("Text")
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--btns
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self.taskBtn = Util.GetGameObject(self.RightUp, "Task")
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self.taskRed = Util.GetGameObject(self.taskBtn, "redpoint")
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self.yunYouBtn = Util.GetGameObject(self.RightUp, "YunYou")
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self.oneKey = Util.GetGameObject(self.RightDown, "OneKey")
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--产出详情框
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self.GainDetail = Util.GetGameObject(self.map, "GainDetail")
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self.maskBtn = Util.GetGameObject(self.GainDetail, "mask")
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self.Kuang = Util.GetGameObject(self.GainDetail, "Kuang")
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self.Btn = Util.GetGameObject(self.GainDetail, "Btn")
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self.BtnImage = Util.GetGameObject(self.Btn, "Image")
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--progress
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self.progress = Util.GetGameObject(self.Kuang, "Progress")
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self.helpBtn1 = Util.GetGameObject(self.progress, "Help1")
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self.progressPre = Util.GetGameObject(self.progress, "progressPre")
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self.preList1 = {}
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--detail
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self.detail = Util.GetGameObject(self.Kuang, "Detail")
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self.helpBtn2 = Util.GetGameObject(self.detail, "Help2")
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self.detailPre = Util.GetGameObject(self.detail, "detailPre")
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self.preList2 = {}
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--地图点信息
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self.mapData = {}
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for i = 1, 7 do
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self.mapData[i] = {}
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self.mapData[i].Obj = Util.GetGameObject(self.Bg, "Map (" .. i .. ")")
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self.mapData[i].Title = Util.GetGameObject(self.mapData[i].Obj, "Title")
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self.mapData[i].levelImg = Util.GetGameObject(self.mapData[i].Title, "levelImg")
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self.mapData[i].level = Util.GetGameObject(self.mapData[i].levelImg, "levelText"):GetComponent("Text")
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self.mapData[i].NameImg = Util.GetGameObject(self.mapData[i].Title, "NameImg")
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self.mapData[i].RedPoint = Util.GetGameObject(self.mapData[i].Title, "redpoint")
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self.mapData[i].Lock = Util.GetGameObject(self.mapData[i].Title, "lock")
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self.mapData[i].RedPoint:SetActive(false)
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self.mapData[i].CanGet = Util.GetGameObject(self.mapData[i].Obj, "CanGet")
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self.mapData[i].Icon = Util.GetGameObject(self.mapData[i].Obj, "CanGet/Image"):GetComponent("Image")
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self.mapData[i].Btns = Util.GetGameObject(self.mapData[i].Obj, "Btns")
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self.mapData[i].BtnsCanvas = self.mapData[i].Btns:GetComponent("Canvas")
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self.mapData[i].OpenLimit = Util.GetGameObject(self.mapData[i].Title, "OpenLimit")
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self.mapData[i].limitText = Util.GetGameObject(self.mapData[i].OpenLimit, "OpenLimitText"):GetComponent("Text")
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self.mapData[i].upgradeImg = Util.GetGameObject(self.mapData[i].Obj, "Updating")
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self.mapData[i].upgradeImg:SetActive(true)
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self.mapData[i].updateTime = Util.GetGameObject(self.mapData[i].Obj, "updateTime")
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self.mapData[i].updateTimeText = Util.GetGameObject(self.mapData[i].updateTime, "updateText"):GetComponent(
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"Text")
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self.mapData[i].timeSlide = Util.GetGameObject(self.mapData[i].updateTime, "Slide/Image"):GetComponent("Image")
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self.mapData[i].btnDetail = Util.GetGameObject(self.mapData[i].Btns, "Detail")
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self.mapData[i].btnUpgrade = Util.GetGameObject(self.mapData[i].Btns, "Upgrade")
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self.mapData[i].upGradeRed = Util.GetGameObject(self.mapData[i].btnUpgrade, "upGradeRed")
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self.mapData[i].btnCancel = Util.GetGameObject(self.mapData[i].Btns, "Cancel")
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self.mapData[i].btnCancel:SetActive(false)
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self.mapData[i].btnSpeedUp = Util.GetGameObject(self.mapData[i].Btns, "Speed")
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self.mapData[i].btnUsePri = Util.GetGameObject(self.mapData[i].Btns, "UsePri")
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self.mapData[i].leftTime = -1
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self.mapData[i].showTime = -1
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self.mapData[i].effect1 = Util.GetGameObject(self.mapData[i].upgradeImg, "c_jianzao")
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self.mapData[i].effect2 = Util.GetGameObject(self.mapData[i].upgradeImg, "c_shengji")
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self.mapData[i].effect1:SetActive(false)
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self.mapData[i].effect2:SetActive(false)
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end
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self.curSelect = 0
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end
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function HomeLand:BindEvent()
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Util.AddClick(self.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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--帮助按钮
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x, self.helpPosition.y)
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end)
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Util.AddClick(self.Bg, function()
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self.curSelect = 0
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for j = 1, 5 do
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self.mapData[j].Btns:SetActive(false)
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end
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end)
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for i = 1, 5 do
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--打开菜单
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Util.AddOnceClick(self.mapData[i].Obj, function()
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if self.curSelect ~= i then
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for j = 1, 5 do
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self.mapData[j].Btns:SetActive(false)
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end
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self.curSelect = i
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if HomeLandManager.BuildData[i].dataMain.IsOpen ~= 1 then
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PopupTipPanel.ShowTip(string.format(Language[11585],
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GetLanguageStrById(HomeLandManager.BuildData[i].dataMain.Name)))
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return
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end
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if HomeLandConfig[i].UnlockLevel[1] == 2 and HomeLandManager.BuildData[5].level < HomeLandConfig[i].UnlockLevel[2] then
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PopupTipPanel.ShowTip(string.format(Language[11586], HomeLandConfig[i].UnlockLevel[2]))
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return
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end
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self.mapData[i].Btns:SetActive(true)
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HomeLandManager.SetButtonPosition(self.mapData[i].Btns)
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PlayUIAnim(self.mapData[i].Btns)
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end
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end)
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--打开信息界面
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Util.AddOnceClick(self.mapData[i].btnDetail, function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.HomeLandBuildingDetail,
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HomeLandManager.BuildData[i])
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end)
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--打开升级界面
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Util.AddOnceClick(self.mapData[i].btnUpgrade, function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.HomeLandUpgrade,
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{ HomeLandManager.BuildData[i], self.mapData[i] })
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end)
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--打开加速
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Util.AddOnceClick(self.mapData[i].btnSpeedUp, function()
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local value = math.ceil((HomeLandManager.BuildData[i].endTime - GetTimeStamp()) / tonumber(costStr[1])) *
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tonumber(costStr[3])
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-- LogGreen("需要16:"..tostring(value).." 现有:"..tostring(BagManager.GetTotalItemNum(16)))
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if BagManager.GetTotalItemNum(16) >= value then
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MsgPanel.ShowTwo(string.format(Language[11129], value), function() end, function()
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if BagManager.GetTotalItemNum(16) < value then
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PopupTipPanel.ShowTip(Language[11562])
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return
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end
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NetManager.ArchitectureOperateRequest({ HomeLandManager.BuildData[i].dataMain.Id }, 2, 0, function()
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self.mapData[i].leftTime = -1
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PopupTipPanel.ShowTip(string.format(Language[11130],
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GetLanguageStrById(HomeLandManager.BuildData[i].dataMain.Name),
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HomeLandManager.BuildData[i].dataSingle.level))
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--特效
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self.mapData[i].effect2:SetActive(true)
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Timer.New(function()
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self.mapData[i].effect2:SetActive(false)
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end, 1):Start()
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NetManager.HomeInfoRequest(function()
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self:OnShow()
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end)
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end)
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end, Language[10685], Language[10686])
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else
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PopupTipPanel.ShowTip(Language[11562])
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end
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end)
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--特权加速
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Util.AddOnceClick(self.mapData[i].btnUsePri, function()
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local level = HomeLandManager.BuildData[i].dataSingle.level
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NetManager.ArchitectureOperateRequest({ HomeLandManager.BuildData[i].dataMain.Id }, 4, 4021, function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(4021, 1)
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self.mapData[i].leftTime = -1
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if level ~= HomeLandManager.BuildData[i].dataSingle.level then
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PopupTipPanel.ShowTip(string.format(Language[11130],
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GetLanguageStrById(HomeLandManager.BuildData[i].dataMain.Name),
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HomeLandManager.BuildData[i].dataSingle.level))
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end
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--特效
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self.mapData[i].effect2:SetActive(true)
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Timer.New(function()
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self.mapData[i].effect2:SetActive(false)
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end, 1):Start()
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NetManager.HomeInfoRequest(function()
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self:OnShow()
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end)
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end)
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end)
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--取消
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-- Util.AddOnceClick(self.mapData[i].btnCancel,function ()
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-- NetManager.ArchitectureOperateRequest({HomeLandManager.BuildData[i].dataMain.Id},3,0,function ()
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-- self:OnShow()
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-- end)
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-- end)
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end
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--建木神树
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Util.AddOnceClick(self.mapData[7].Obj, function()
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
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UIManager.OpenPanel(UIName.SacredTreePanel)
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end
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end)
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--摘星阁
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Util.AddOnceClick(self.mapData[6].Obj, function()
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if HomeLandManager.BuildData[6].dataMain.IsOpen ~= 1 then
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PopupTipPanel.ShowTip(string.format(Language[11585], HomeLandManager.BuildData[6].dataMain.Name))
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return
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end
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if HomeLandConfig[6].UnlockLevel[1] == 2 and HomeLandManager.BuildData[5].level < HomeLandConfig[6].UnlockLevel[2] then
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PopupTipPanel.ShowTip(string.format(Language[11586], HomeLandConfig[6].UnlockLevel[2]))
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return
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end
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-- UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.HomeLandEquip)
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UIManager.OpenPanel(UIName.HomeLandEquipPopup)
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end)
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--产出详情框
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Util.AddClick(self.maskBtn, function()
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bool = false
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self.maskBtn:SetActive(bool)
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self:SetDetailBar()
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end)
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Util.AddClick(self.Btn, function()
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bool = not bool
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self:SetDetailBar()
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end)
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--一键收获
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Util.AddClick(self.oneKey, function()
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local time = GetTimeStamp()
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local count1 = 0 --是否到达可收取的时间
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local count2 = 0
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for i = 1, 4 do
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local curObjData = self.mapData[i].data
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-- LogGreen("curObjData:"..tostring(curObjData.dataSingle.Id))
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local remainTime = time - curObjData.startTime
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if remainTime < 60 then
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count1 = count1 + 1 --时间不够
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end
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if curObjData.dataSingle.Storage and curObjData.dataSingle.Storage[2][1] ~= 14 and curObjData.dataSingle.Storage[2][2] <= BagManager.GetTotalItemNum(curObjData.dataSingle.Storage[2][1]) then
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count2 = count2 + 1 --容量不够
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end
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end
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if count1 == 4 then
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PopupTipPanel.ShowTip(Language[11587])
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return
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end
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if count2 == 4 then
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PopupTipPanel.ShowTip(Language[11588])
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return
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elseif count2 == 0 then
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--全部都可以收取
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else
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local thread = coroutine.start(function()
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for i = 1, 4 do
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local curObjData = self.mapData[i].data
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LogRedTable(curObjData.dataSingle.Storage)
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if curObjData.dataSingle.Storage and curObjData.dataSingle.Storage[2][1] ~= 14 and curObjData.dataSingle.Storage[2][2] ~= 0 and curObjData.dataSingle.Storage[2][2] <= BagManager.GetTotalItemNum(curObjData.dataSingle.Storage[2][1]) then
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LogError("curObjData.dataSingle.Storage[2][2]==" ..
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curObjData.dataSingle.Storage[2][1] ..
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" " .. BagManager.GetTotalItemNum(curObjData.dataSingle.Storage[2][1]))
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PopupTipPanel.ShowTip(string.format(Language[11589],
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ItemConfig[curObjData.dataSingle.Storage[2][1]].Name))
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end
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coroutine.wait(0.1)
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end
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end)
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end
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NetManager.HomeAllGainRequset(0, function()
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self:OnShow()
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end)
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end)
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--特权卡
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Util.AddClick(self.Privi, function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.HomeLandPrivilege)
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end)
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Util.AddClick(self.PriviBtn, function()
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UIManager.OpenPanel(UIName.GeneralInfoPopup, GENERALINFO_TYPE.HomeLandPrivilege)
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end)
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--右侧按钮们
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Util.AddClick(self.taskBtn, function()
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MonsterCampManager.preType = 5
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UIManager.OpenPanel(UIName.TrialRewardPopup, HomeLandManager.SetRewardData(), function(id, rewardFunc)
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NetManager.TakeMissionRewardRequest(TaskTypeDef.HomeLandTask, id, function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
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if rewardFunc then
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rewardFunc()
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end
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end)
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end)
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end, 5)
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end)
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end
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function HomeLand:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnUpdateData, self.OnShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.OnShow, self)
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Game.GlobalEvent:AddEvent(GameEvent.Privilege.OnPrivilegeZeroUpdate, self.OnShow, self)
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end
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function HomeLand:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnUpdateData, self.OnShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.OnShow, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Privilege.OnPrivilegeZeroUpdate, self.OnShow, self)
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end
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--待功能扩展(试图打开某个状态)
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function HomeLand:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.HomeLand })
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end
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function HomeLand:OnSortingOrderChange()
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for i = 1, 7 do
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local curObj = self.mapData[i]
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Util.SetParticleSortLayer(curObj.effect1, self.sortingOrder + 1)
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Util.SetParticleSortLayer(curObj.effect2, self.sortingOrder + 1)
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curObj.BtnsCanvas.overrideSorting = true
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curObj.BtnsCanvas.sortingOrder = self.sortingOrder + 2
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end
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SetParticleSortLayer(self.PriviBtn, self.sortingOrder + 2)
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end
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function HomeLand:OnShow()
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self.curSelect = 0
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for j = 1, 5 do
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self.mapData[j].Btns:SetActive(false)
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end
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HomeLandManager.CheckPrivilege()
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self:SetBuildsState()
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self:SetTime()
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self:InitDetailBar()
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self:SetRedPoint()
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self.Privi:SetActive(false)
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self.PriviBtn:SetActive(false)
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end
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--初始化详细信息列表
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function HomeLand:InitDetailBar()
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local targetPos = bool and Vector3.zero or Vector3.New(863, -722, 0)
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self.Kuang:GetComponent("RectTransform").localPosition = targetPos
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self.maskBtn:SetActive(bool)
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for key, value in pairs(self.preList1) do
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value:SetActive(false)
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end
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for key, value in pairs(self.preList2) do
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value:SetActive(false)
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end
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for i = 1, 7 do
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local data = HomeLandManager.BuildData[i]
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if data.dataMain.Type == 1 and data.startTime > 0 then
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--进度条部分
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if data.dataSingle.Gain[1] ~= 14 and data.dataSingle.Storage[2][2] ~= 0 then
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local go = self.preList1[i]
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if not go then
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go = newObjToParent(self.progressPre, self.progress.transform)
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self.preList1[i] = go
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end
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go:SetActive(true)
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local icon = Util.GetGameObject(go, "Icon"):GetComponent("Image")
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local num = Util.GetGameObject(go, "Num"):GetComponent("Text")
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local slider = Util.GetGameObject(go, "Slide/Image"):GetComponent("Image")
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icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.dataSingle.Gain[1]))
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local value = data.dataSingle.Storage[2][2] / 100000 > 10 and
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math.floor(data.dataSingle.Storage[2][2] / 10000) .. Language[10037] or data.dataSingle.Storage[2]
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[2]
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num.text = string.format("%s/%s", BagManager.GetTotalItemNum(data.dataSingle.Storage[2][1]), value)
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slider.fillAmount = BagManager.GetTotalItemNum(data.dataSingle.Storage[2][1]) /
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data.dataSingle.Storage[2][2]
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end
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--数值部分
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local go2 = self.preList2[i]
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if not go2 then
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go2 = newObjToParent(self.detailPre, self.detail.transform)
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self.preList2[i] = go2
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end
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go2:SetActive(true)
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local icon = Util.GetGameObject(go2, "Icon"):GetComponent("Image")
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local num = Util.GetGameObject(go2, "Num"):GetComponent("Text")
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icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.dataSingle.Gain[1]))
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--local v = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig,4022).Condition[1][2]/10000-1
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local lv = GetShenzunLv()
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local v = ConfigManager.GetConfigData(ConfigName.PrivilegeTypeConfig, 4022).Condition[lv + 1][2] / 10000 - 1
|
||
-- local priValue = HomeLandManager.activePrivilege and string.format("<color=#1CC853>+%s</color>",math.ceil(data.dataSingle.Gain[2]*v)) or ""
|
||
local priValue = string.format("<color=#1CC853>+%s</color>", math.ceil(data.dataSingle.Gain[2] * v))
|
||
num.text = string.format(Language[11590], ItemConfig[data.dataSingle.Gain[1]].Name, data.dataSingle.Gain[2],
|
||
priValue)
|
||
end
|
||
end
|
||
end
|
||
|
||
--详细信息列表的移动
|
||
function HomeLand:SetDetailBar()
|
||
self.maskBtn:SetActive(bool)
|
||
local targetPos = bool and Vector3.New(216, -722, 0) or Vector3.New(863, -722, 0)
|
||
local rotation = bool and Vector3.New(0, 180, 0) or Vector3.zero
|
||
self.Kuang.transform:DOLocalMove(targetPos, 0.8)
|
||
self.BtnImage.transform:DORotate(rotation, 0.8)
|
||
end
|
||
|
||
--设置地图内建筑信息
|
||
function HomeLand:SetBuildsState()
|
||
for i = 1, 7 do
|
||
local data = HomeLandManager.BuildData[i]
|
||
local curObj = self.mapData[i]
|
||
curObj.data = HomeLandManager.BuildData[i]
|
||
curObj.OpenLimit:SetActive(true)
|
||
curObj.Lock:SetActive(true)
|
||
curObj.btnUpgrade:SetActive(false)
|
||
-- curObj.btnCancel:SetActive(false)
|
||
curObj.btnSpeedUp:SetActive(false)
|
||
curObj.btnUsePri:SetActive(false)
|
||
curObj.levelImg:SetActive(false)
|
||
Util.SetGray(curObj.NameImg, true)
|
||
curObj.effect1:SetActive(false)
|
||
curObj.updateTime:SetActive(false)
|
||
curObj.CanGet:SetActive(false)
|
||
Util.SetParticleSortLayer(curObj.effect1, self.sortingOrder + 1)
|
||
Util.SetParticleSortLayer(curObj.effect2, self.sortingOrder + 1)
|
||
curObj.BtnsCanvas.overrideSorting = true
|
||
curObj.BtnsCanvas.sortingOrder = self.sortingOrder + 2
|
||
if data.dataMain.IsOpen == 1 then --部分建筑未进入版本显示未开放
|
||
--如果主城未到等级,显示开启条件
|
||
if HomeLandConfig[i].UnlockLevel[1] == 1 and PlayerManager.level < HomeLandConfig[i].UnlockLevel[2] then
|
||
curObj.limitText.text = string.format(Language[11591], HomeLandConfig[i].UnlockLevel[2])
|
||
elseif HomeLandConfig[i].UnlockLevel[1] == 2 and HomeLandManager.BuildData[5].level < HomeLandConfig[i].UnlockLevel[2] then
|
||
curObj.limitText.text = string.format(Language[11586], HomeLandConfig[i].UnlockLevel[2])
|
||
elseif HomeLandConfig[i].UnlockLevel[1] == 3 and PlayerManager.level < GlobalSystemConfig[HomeLandConfig[i].UnlockLevel[2]].OpenRules[2] then
|
||
curObj.limitText.text = string.format(Language[11591],
|
||
GlobalSystemConfig[HomeLandConfig[i].UnlockLevel[2]].OpenRules[2])
|
||
else
|
||
curObj.OpenLimit:SetActive(false)
|
||
curObj.Lock:SetActive(false)
|
||
Util.SetGray(curObj.NameImg, false)
|
||
if data.dataSingle then
|
||
curObj.level.text = string.format(Language[11132], data.dataSingle.level)
|
||
curObj.levelImg:SetActive(true)
|
||
end
|
||
end
|
||
if data.dataSingle then
|
||
if data.dataSingle.Gain then --有产出的才需要icon
|
||
curObj.Icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.dataSingle.Gain[1]))
|
||
if not curObj.OpenLimit.activeInHierarchy then
|
||
curObj.showTime = data.startTime + 60
|
||
curObj.CanGet:SetActive(data.startTime + 60 < GetTimeStamp())
|
||
PlayUIAnim(curObj.CanGet)
|
||
end
|
||
end
|
||
if data.endTime > GetTimeStamp() then --如果有结束时间说明在升级,可以取消,可以加速
|
||
-- curObj.btnCancel:SetActive(true)
|
||
curObj.btnSpeedUp:SetActive(true)
|
||
curObj.btnUsePri:SetActive(PrivilegeManager.GetPrivilegeRemainValue(4021) > 0)
|
||
curObj.effect1:SetActive(true)
|
||
curObj.updateTime:SetActive(true)
|
||
curObj.leftTime = data.endTime - GetTimeStamp() >= 0 and data.endTime - GetTimeStamp() or -1
|
||
curObj.updateTimeText.text = TimeToFelaxible(curObj.leftTime)
|
||
curObj.timeSlide.fillAmount = (data.dataSingle.Time - curObj.leftTime) / data.dataSingle.Time
|
||
-- PlayUIAnim(curObj.upgradeImg)
|
||
else --如果没有就是可以点击升级
|
||
if data.dataSingle.Cost then
|
||
-- LogGreen("Name:"..tostring(data.dataSingle.Name).." cost:"..tostring(data.dataSingle.Cost[1][1]).."#"..data.dataSingle.Cost[1][2])
|
||
curObj.btnUpgrade:SetActive(true)
|
||
end
|
||
end
|
||
end
|
||
else
|
||
curObj.limitText.text = Language[10098]
|
||
end
|
||
|
||
Util.AddOnceClick(curObj.CanGet, function()
|
||
if data.dataSingle.Storage[2][1] ~= 14 and data.dataSingle.Storage[2][2] ~= 0 and data.dataSingle.Storage[2][2] <= BagManager.GetTotalItemNum(data.dataSingle.Storage[2][1]) then
|
||
PopupTipPanel.ShowTip(Language[11592])
|
||
return
|
||
end
|
||
NetManager.HomeAllGainRequset(data.dataMain.Id, function()
|
||
self:OnShow()
|
||
end)
|
||
end)
|
||
end
|
||
end
|
||
|
||
--时间
|
||
function HomeLand:SetTime()
|
||
if self.timer then
|
||
self.timer:Stop()
|
||
self.timer = nil
|
||
end
|
||
Util.SetGray(self.Privi, not HomeLandManager.activePrivilege)
|
||
self.timer = Timer.New(function()
|
||
for i = 1, 7 do
|
||
local curObj = self.mapData[i]
|
||
curObj.updateTime:SetActive(curObj.leftTime >= 0)
|
||
if curObj.leftTime >= 0 then
|
||
curObj.updateTimeText.text = TimeToFelaxible(curObj.leftTime)
|
||
curObj.leftTime = curObj.leftTime - 1
|
||
curObj.timeSlide.fillAmount = (curObj.data.dataSingle.Time - curObj.leftTime) /
|
||
curObj.data.dataSingle.Time
|
||
if curObj.leftTime < 0 then
|
||
curObj.effect2:SetActive(true)
|
||
NetManager.HomeInfoRequest(function()
|
||
self:OnShow()
|
||
if UIManager.IsOpen(UIName.MsgPanel) then
|
||
UIManager.ClosePanel(UIName.MsgPanel)
|
||
end
|
||
PopupTipPanel.ShowTip(string.format(Language[11130],
|
||
GetLanguageStrById(curObj.data.dataMain.Name),
|
||
curObj.data.dataSingle.level))
|
||
Timer.New(function()
|
||
curObj.effect2:SetActive(false)
|
||
end, 1):Start()
|
||
end)
|
||
end
|
||
end
|
||
curObj.CanGet:SetActive(curObj.showTime > 0 and curObj.showTime < GetTimeStamp())
|
||
if curObj.showTime > 0 then
|
||
local bool = (GetTimeStamp() - curObj.data.startTime) / 60 * curObj.data.dataSingle.Gain[2] >=
|
||
curObj.data.dataSingle.Storage[1][2]
|
||
local img = bool and "f_fushengmeni_qipaohuang" or "f_fushengmeni_qipao"
|
||
curObj.CanGet:GetComponent("Image").sprite = self.spLoader:LoadSprite(img)
|
||
end
|
||
end
|
||
--self.priviDi:SetActive(HomeLandManager.activePrivilege)
|
||
--self.PriviBtn:SetActive(not HomeLandManager.activePrivilege)
|
||
--Util.SetGray(self.Privi,not HomeLandManager.activePrivilege)
|
||
local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(4022)
|
||
--self.priviText.text= "剩余:"..GetLeftTimeStrByDeltaTime(leftTime)
|
||
--self.priviText.text = string.format("今日剩余:%s",HomeLandManager.priviLeftTime)
|
||
end, 1, -1, true)
|
||
self.timer:Start()
|
||
end
|
||
|
||
function HomeLand:SetRedPoint()
|
||
for i = 1, 5 do
|
||
self.mapData[i].RedPoint:SetActive(HomeLandManager.singleGet(i) or HomeLandManager.singleUpgrade(i))
|
||
self.mapData[i].upGradeRed:SetActive(HomeLandManager.singleUpgrade(i))
|
||
end
|
||
self.mapData[6].RedPoint:SetActive(HomeLandManager.CheckEquipUpgrade())
|
||
self.taskRed:SetActive(HomeLandManager.CheckMission())
|
||
end
|
||
|
||
function HomeLand:OnClose()
|
||
self.curSelect = 0
|
||
bool = false
|
||
for j = 1, 5 do
|
||
self.mapData[j].Btns:SetActive(false)
|
||
end
|
||
end
|
||
|
||
function HomeLand:OnDestroy()
|
||
self.spLoader:Destroy()
|
||
SubUIManager.Close(self.UpView)
|
||
self.UpView = nil
|
||
if self.timer then
|
||
self.timer:Stop()
|
||
self.timer = nil
|
||
end
|
||
-- if self.playerInfoView then
|
||
-- SubUIManager.Close(self.playerInfoView)
|
||
-- self.playerInfoView = nil
|
||
-- end
|
||
end
|
||
|
||
return HomeLand
|