miduo_client/Assets/ManagedResources/~Lua/Modules/HomeLand/TrainHeroAddSpeedPanel.lua

268 lines
10 KiB
Lua

----- 心愿抽卡弹窗 -----
local TrainHeroAddSpeedPanel = quick_class("TrainHeroAddSpeedPanel", BasePanel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
local this = TrainHeroAddSpeedPanel
local buildData = nil
local curHeroId = nil
local leftTime = -1
local curSelectObj = nil
local isSpeed = false
local openPanel = nil
function this:InitComponent()
self.spLoader = SpriteLoader.New()
self.btn_close = Util.GetGameObject(self.gameObject, "bg/btn_close")
self.btn_star = Util.GetGameObject(self.gameObject, "bg/btn_star")
self.btn_end = Util.GetGameObject(self.gameObject, "bg/btn_end")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpBtn:SetActive(false)
self.scroll = Util.GetGameObject(self.gameObject, "selectList")
self.itemPre = Util.GetGameObject(self.gameObject, "bg/itemInfo")
self.title = Util.GetGameObject(self.gameObject, "bg/title"):GetComponent("Text")
self.infoTxt = Util.GetGameObject(self.gameObject, "bg/info"):GetComponent("Text")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scroll.transform.rect.height
local width = self.scroll.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(10, 10))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.itemList = {}
self.maskList = {}
--wishList
self.selctHero = Util.GetGameObject(self.gameObject, "bg/bglist/hero")
--tabList
self.tabListObj = {}
self.selectBtn = Util.GetGameObject(self.gameObject, "Tabs/grid/selectBtn")
for j = 1, 4 do
self.maskList[j] = {}
self.itemList[j] = {}
self.tabListObj[j] = Util.GetGameObject(self.gameObject, "Tabs/grid/Btn" .. j)
end
self.noneObj = Util.GetGameObject(self.gameObject, "NoneImage")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
isSpeed = false
end
function this:BindEvent()
Util.AddOnceClick(self.btn_close, function()
--LogError("点击确定按钮")
self:ClosePanel()
end)
--帮助按钮
Util.AddClick(self.helpBtn, function()
LogError("点击帮助按钮")
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Train, self.helpPosition.x, self.helpPosition.y)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnOpen(_data, _openPanel)
openPanel = _openPanel
buildData = _data
self.title.text = GetLanguageStrById(buildData.dataMain.Name)
self.infoTxt.text = GetLanguageStrById(buildData.dataMain.Name) .. Language[11599] .. buildData.dataSingle.Gain .. Language[11600]
--leftTime=_leftTime
curHeroId = buildData.heroId
--LogError("buildData.dataMain.Id==="..buildData.dataMain.Id)
end
function this:OnShow()
this:Refresh(true, false)
end
function this:Refresh(isTop, isAni)
--self.selectBtn:GetComponent("RectTransform").localPosition = self.tabListObj[self.curSelect]:GetComponent("RectTransform").localPosition
this:SetHeroList(isTop, isAni)
this:SetUpHero()
end
function this:SetUpHero()
local go = self.selctHero
local frame = Util.GetGameObject(go, "frame"):GetComponent("Image")
local icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
local proIcon = Util.GetGameObject(go, "proIcon"):GetComponent("Image")
local starGrid = Util.GetGameObject(go, "star")
local choosed = Util.GetGameObject(go, "choosed")
local lv = Util.GetGameObject(go, "lvBg/lv"):GetComponent("Text")
local name = Util.GetGameObject(go, "name"):GetComponent("Text")
local trainLv = Util.GetGameObject(go, "trainLvBg/Text"):GetComponent("Text")
local trainObj = Util.GetGameObject(go, "trainLvBg")
local heroId = curHeroId
choosed:SetActive(false)
if heroId and heroId ~= "" then
local heroData = HeroManager.GetSingleHeroData(heroId)
if heroData then
go:SetActive(true)
frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(heroData.heroConfig.Natural))
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
trainObj:SetActive(heroData.HeroTraining.trainingLv > 0)
trainLv.text = Language[11601] .. heroData.HeroTraining.trainingLv
name.text = heroData.heroConfig.Name
lv.text = heroData.lv
SetHeroStars(self.spLoader, starGrid, heroData.star)
Util.SetParticleSortLayer(starGrid, this.sortingOrder + 1)
Util.AddOnceClick(go, function()
end)
local pos = buildData.dataSingle.Position
local max = 0
local curValue = 0
local train = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train, "HeroID", heroData.heroConfig.Id,
"Level", heroData.HeroTraining.trainingLv)
if train then
local aaa = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.TrainSetting, "PoolID",
train.TrainSettingID, "Level", heroData.HeroTraining.trainingLv)
if pos == 1 then
max = aaa.TrainExp1
curValue = heroData.HeroTraining.attackExp
elseif pos == 2 then
max = aaa.TrainExp2
curValue = heroData.HeroTraining.defenseExp
elseif pos == 3 then
max = aaa.TrainExp3
curValue = heroData.HeroTraining.hpExp
end
end
LogError("curvalue===========================" ..
curValue .. " max==" .. max .. " buildData.dataSingle.Gain==" .. buildData.dataSingle.Gain)
local endTime = buildData.heroStarTime + math.ceil((max - curValue) / buildData.dataSingle.Gain) * 60
leftTime = endTime - GetTimeStamp()
this:SetTime(name)
end
else
go:SetActive(false)
end
-- Util.AddLongPressClick(go,function ()
-- UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, 5)
-- end,0.5)
end
function this:SetHeroList(isTop, isAni)
local list = {}
LogError("buildData.dataMain.id==============================" .. buildData.dataSingle.Id)
list = buildData.dataSingle.SpeedUp
LogError("list len==================" .. #list)
self.scrollView:SetData(list, function(index, item)
this:ShowSingleHero(item, list[index], index)
end, not isTop, not isAni)
end
function this:SetTime(_text)
if self.timer then
self.timer:Stop()
self.timer = nil
end
if buildData.heroId and buildData.heroId ~= "" then
_text.gameObject:SetActive(true)
self.timer = Timer.New(function()
if leftTime >= 0 then
_text.text = TimeToFelaxible(leftTime)
leftTime = leftTime - 1
_text.gameObject:SetActive(true)
if leftTime < 0 then
--curObj.effect2:SetActive(true)
_text.text = Language[10364]
end
else
if buildData.heroId and buildData.heroId ~= "" then
_text.gameObject:SetActive(true)
_text.text = Language[10364]
end
end
end, 1, -1, true)
self.timer:Start()
else
_text.gameObject:SetActive(false)
end
end
function this:ShowSingleHero(go, data, index)
local itemId = data[1]
local time = data[2]
local itemData = itemConfig[itemId]
Util.GetGameObject(go, "bg/frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(
itemData.Quantity))
Util.GetGameObject(go, "bg/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(itemData
.ResourceID))
Util.GetGameObject(go, "bg/name"):GetComponent("Text").text = GetLanguageStrById(itemData.Name)
Util.GetGameObject(go, "bg/condition"):GetComponent("Text").text = GetLanguageStrById(itemData.ItemDescribe)
local numTxt = Util.GetGameObject(go, "bg/numTxt"):GetComponent("Text")
local btn_up = Util.GetGameObject(go, "bg/btnGet")
Util.GetGameObject(go, "bg/btnGet/get"):GetComponent("Text").text = Language[11602]
local num = BagManager.GetItemCountById(itemId)
local aaa = 0
if num <= 0 then
Util.SetGray(btn_up, true)
--num=string.format("<color=#FCF5D3FF>%s</color>",num)
aaa = string.format("<color=#FF0011>%s</color>", num)
else
Util.SetGray(btn_up, false)
aaa = num
--num=string.format("<color=#FF0011>%s</color>",num)
end
numTxt.text = Language[11603] .. aaa
Util.AddOnceClick(btn_up, function()
if num <= 0 then
PopupTipPanel.ShowTip(Language[10054])
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemId)
return
end
if leftTime < 0 then
PopupTipPanel.ShowTip(Language[11604])
return
end
if buildData.heroId == nil or buildData.heroId == "" then
PopupTipPanel.ShowTip(Language[11605])
return
end
NetManager.TrainingPropSpeedRequest(buildData.dataMain.Id, itemId, 1, buildData.heroId, function()
PopupTipPanel.ShowTip(Language[11606])
this:Refresh(true, false)
isSpeed = true
end)
end)
end
function this:OnClose()
if isSpeed then
openPanel:Refresh()
local panel = UIManager.GetOpenPanel(UIName.TrainBuildPanel)
if panel then
panel:OnShow()
end
end
end
function this:OnDestroy()
self.itemList = {}
self.maskList = {}
self.wishListObj = {}
self.tabListObj = {}
self.spLoader:Destroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
isSpeed = false
end
return this