34 lines
		
	
	
		
			903 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			34 lines
		
	
	
		
			903 B
		
	
	
	
		
			C#
		
	
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class TestJson : MonoBehaviour {
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	// Use this for initialization
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	void Start () {
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        var files = System.IO.Directory.GetFiles(Application.dataPath + "/ShareSDKiOSAutoPackage/Editor/SDKPorter", "*.projmods", System.IO.SearchOption.AllDirectories);
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        foreach (var file in files)
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        {
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            DeCodeJson(file);
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        }
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	}
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    void DeCodeJson(string path)
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    {
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        FileInfo projectFileInfo = new FileInfo(path);
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        if (!projectFileInfo.Exists)
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        {
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            Debug.LogWarning("File does not exist.");
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        }
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        string contents = projectFileInfo.OpenText().ReadToEnd();
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        var data = (Hashtable)MiniJSON.jsonDecode(contents);
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        var log = MiniJSON.jsonEncode(data);
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        Debug.LogWarning("LOG:      " + log);
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    }
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}
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