117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace AssetBundleBrowser
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{
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    internal class MessageList
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    {
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        private Vector2 m_ScrollPosition = Vector2.zero;
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        private GUIStyle[] m_Style = new GUIStyle[2];
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        IEnumerable<AssetBundleModel.AssetInfo> m_Selecteditems;
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        List<MessageSystem.Message> m_Messages;
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        Vector2 m_Dimensions = new Vector2(0, 0);
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        const float k_ScrollbarPadding = 16f;
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        const float k_BorderSize = 1f;
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        internal MessageList()
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        {
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            Init();
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        }
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        private void Init()
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        {
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            m_Style[0] = "OL EntryBackOdd";
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            m_Style[1] = "OL EntryBackEven";
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            m_Style[0].wordWrap = true;
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            m_Style[1].wordWrap = true;
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            m_Style[0].padding = new RectOffset(32, 0, 1, 4);
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            m_Style[1].padding = new RectOffset(32, 0, 1, 4);
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            m_Messages = new List<MessageSystem.Message>();
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        }
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        internal void OnGUI(Rect fullPos)
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        {
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            DrawOutline(fullPos, 1f);
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            Rect pos = new Rect(fullPos.x + k_BorderSize, fullPos.y + k_BorderSize, fullPos.width - 2 * k_BorderSize, fullPos.height - 2 * k_BorderSize);
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            if (m_Dimensions.y == 0 || m_Dimensions.x != pos.width - k_ScrollbarPadding)
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            {
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                //recalculate height.
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                m_Dimensions.x = pos.width - k_ScrollbarPadding;
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                m_Dimensions.y = 0;
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                foreach (var message in m_Messages)
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                {
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                    m_Dimensions.y += m_Style[0].CalcHeight(new GUIContent(message.message), m_Dimensions.x);
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                }
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            }
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            m_ScrollPosition = GUI.BeginScrollView(pos, m_ScrollPosition, new Rect(0, 0, m_Dimensions.x, m_Dimensions.y));
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            int counter = 0;
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            float runningHeight = 0.0f;
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            foreach (var message in m_Messages) 
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            {
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                int index = counter % 2;
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                var content = new GUIContent(message.message);
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                float height = m_Style[index].CalcHeight(content, m_Dimensions.x);
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                GUI.Box(new Rect(0, runningHeight, m_Dimensions.x, height), content, m_Style[index]);
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                GUI.DrawTexture(new Rect(0, runningHeight, 32f, 32f), message.icon);
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                //TODO - cleanup formatting issues and switch to HelpBox
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                //EditorGUI.HelpBox(new Rect(0, runningHeight, m_dimensions.x, height), message.message, (MessageType)message.severity);
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                counter++;
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                runningHeight += height;
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            }
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            GUI.EndScrollView();
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        }
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        internal void SetItems(IEnumerable<AssetBundleModel.AssetInfo> items)
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        {
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            m_Selecteditems = items;
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            CollectMessages();
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        }
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        internal void CollectMessages()
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        {
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            m_Messages.Clear();
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            m_Dimensions.y = 0f;
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            if(m_Selecteditems != null)
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            {
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                foreach (var asset in m_Selecteditems)
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                {
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                    m_Messages.AddRange(asset.GetMessages());
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                }
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            }
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        }
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        internal static void DrawOutline(Rect rect, float size)
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        {
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            Color color = new Color(0.6f, 0.6f, 0.6f, 1.333f);
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            if(EditorGUIUtility.isProSkin)
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            {
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                color.r = 0.12f;
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                color.g = 0.12f;
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                color.b = 0.12f;
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            }
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            if (Event.current.type != EventType.Repaint)
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                return;
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            Color orgColor = GUI.color;
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            GUI.color = GUI.color * color;
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            GUI.DrawTexture(new Rect(rect.x, rect.y, rect.width, size), EditorGUIUtility.whiteTexture);
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            GUI.DrawTexture(new Rect(rect.x, rect.yMax - size, rect.width, size), EditorGUIUtility.whiteTexture);
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            GUI.DrawTexture(new Rect(rect.x, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);
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            GUI.DrawTexture(new Rect(rect.xMax - size, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);
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            GUI.color = orgColor;
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        }
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    }
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}
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