99 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_BuglyManagerWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(GameLogic.BuglyManager), typeof(GameCore.UnitySingleton<GameLogic.BuglyManager>));
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		L.RegFunction("SetAppId", SetAppId);
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		L.RegFunction("Init", Init);
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		L.RegFunction("__eq", op_Equality);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.RegVar("appId", get_appId, set_appId);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int SetAppId(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
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			string arg0 = ToLua.CheckString(L, 2);
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			obj.SetAppId(arg0);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int Init(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			GameLogic.BuglyManager obj = (GameLogic.BuglyManager)ToLua.CheckObject<GameLogic.BuglyManager>(L, 1);
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			obj.Init();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int op_Equality(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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			UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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			bool o = arg0 == arg1;
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int get_appId(IntPtr L)
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	{
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		try
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		{
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			LuaDLL.lua_pushstring(L, GameLogic.BuglyManager.appId);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int set_appId(IntPtr L)
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	{
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		try
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		{
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			string arg0 = ToLua.CheckString(L, 2);
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			GameLogic.BuglyManager.appId = arg0;
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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}
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