207 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			207 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C#
		
	
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_GameEventWrap
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{
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	public static void Register(LuaState L)
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	{
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		L.BeginClass(typeof(GameLogic.GameEvent), typeof(System.Object));
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		L.RegFunction("AddEvent", AddEvent);
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		L.RegFunction("RemoveEvent", RemoveEvent);
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		L.RegFunction("DispatchEvent", DispatchEvent);
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		L.RegFunction("DispatchAsyncEvent", DispatchAsyncEvent);
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		L.RegFunction("HasEvent", HasEvent);
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		L.RegFunction("UpdateEvent", UpdateEvent);
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		L.RegFunction("Dispose", Dispose);
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		L.RegFunction("New", _CreateGameLogic_GameEvent);
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		L.RegFunction("__tostring", ToLua.op_ToString);
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		L.EndClass();
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int _CreateGameLogic_GameEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 0)
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			{
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				GameLogic.GameEvent obj = new GameLogic.GameEvent();
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				ToLua.PushObject(L, obj);
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				return 1;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GameEvent.New");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int AddEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 3)
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			{
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				GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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				string arg0 = ToLua.CheckString(L, 2);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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				obj.AddEvent(arg0, arg1);
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				return 0;
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			}
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			else if (count == 4)
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			{
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				GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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				string arg0 = ToLua.CheckString(L, 2);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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				bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
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				obj.AddEvent(arg0, arg1, arg2);
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				return 0;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.AddEvent");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int RemoveEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			if (count == 1)
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			{
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				GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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				obj.RemoveEvent();
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				return 0;
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			}
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			else if (count == 2)
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			{
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				GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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				string arg0 = ToLua.CheckString(L, 2);
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				obj.RemoveEvent(arg0);
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				return 0;
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			}
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			else if (count == 3)
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			{
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				GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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				string arg0 = ToLua.CheckString(L, 2);
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				GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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				obj.RemoveEvent(arg0, arg1);
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				return 0;
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			}
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			else
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			{
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				return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GameEvent.RemoveEvent");
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			}
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int DispatchEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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			string arg0 = ToLua.CheckString(L, 2);
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			object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
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			obj.DispatchEvent(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int DispatchAsyncEvent(IntPtr L)
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	{
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		try
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		{
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			int count = LuaDLL.lua_gettop(L);
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			GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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			string arg0 = ToLua.CheckString(L, 2);
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			object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
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			obj.DispatchAsyncEvent(arg0, arg1);
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int HasEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 2);
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			GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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			string arg0 = ToLua.CheckString(L, 2);
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			bool o = obj.HasEvent(arg0);
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			LuaDLL.lua_pushboolean(L, o);
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			return 1;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int UpdateEvent(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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			obj.UpdateEvent();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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	static int Dispose(IntPtr L)
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	{
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		try
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		{
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			ToLua.CheckArgsCount(L, 1);
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			GameLogic.GameEvent obj = (GameLogic.GameEvent)ToLua.CheckObject<GameLogic.GameEvent>(L, 1);
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			obj.Dispose();
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			return 0;
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		}
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		catch (Exception e)
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		{
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			return LuaDLL.toluaL_exception(L, e);
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		}
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	}
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}
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