578 lines
23 KiB
Lua
578 lines
23 KiB
Lua
require("Base/BasePanel")
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local CarbonsPanel = Inherit(BasePanel)
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local systemConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
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local expeditionLevel = {
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[1] = 1,
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[2] = 2,
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[3] = 3,
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[-1] = 2,
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[4] = 3,
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}
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local carbonData = {
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--[FUNCTION_OPEN_TYPE.EXPEDITION] = {
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-- id = FUNCTION_OPEN_TYPE.EXPEDITION, --大闹天宫
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-- objName = "expedition",
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-- nameImg = "f_fuben_fubenming_03",
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-- btnPos = Vector2(39,-67),
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-- redPointType = RedPointType.OrdinaryExplore,
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-- effect1 = "Fx_DaNaoTianGong",
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-- effect2 = "Fx_DaNaoTianGong_S",
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--},
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[FUNCTION_OPEN_TYPE.QIJIESHILIAN] = {
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id = FUNCTION_OPEN_TYPE.QIJIESHILIAN, --七界试炼
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objName = "expedition",
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nameImg = "f_fuben_fubenming_10",
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name="推进城",
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titleBg="UI_hz_fb_02",
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btnPos = Vector2(39,-67),
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redPointType = RedPointType.QiJieShiLian,
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effect1 = "Fx_DaNaoTianGong",
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effect2 = "Fx_DaNaoTianGong_S",
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},
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[FUNCTION_OPEN_TYPE.PEOPLE_MIRROR] = {
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id = FUNCTION_OPEN_TYPE.PEOPLE_MIRROR, --轩辕
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objName = "xuanyuan",
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nameImg = "f_fuben_fubenming_02",
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name="海上夺宝",
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titleBg="UI_hz_fb_03",
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btnPos = Vector2(-4,-60),
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redPointType = RedPointType.People_Mirror,
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effect1 = "Fx_XuanYuanBaoJing",
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effect2 = "Fx_XuanYuanBaoJing_S",
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},
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[FUNCTION_OPEN_TYPE.MONSTER_COMING] = {
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id = FUNCTION_OPEN_TYPE.MONSTER_COMING, --心魔
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objName = "monster",
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nameImg = "f_fuben_fubenming_04",
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name="四海历练",
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titleBg="UI_hz_fb_04",
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btnPos = Vector2(0,-50),
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redPointType = RedPointType.EpicExplore,
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effect1 = "Fx_XinMoShiLian",
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effect2 = "Fx_XinMoShiLian_S",
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},
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[FUNCTION_OPEN_TYPE.ENDLESS] = {
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id = FUNCTION_OPEN_TYPE.ENDLESS, --无尽
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objName = "endless",
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nameImg = "f_fuben_fubenming_06",
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name="修行挑战",
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titleBg="UI_hz_fb_05",
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btnPos = Vector2(86,-9),
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redPointType = RedPointType.challengeCopy,
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effect1 = "Fx_WuJinFuBen",
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effect2 = "Fx_WuJinFuBen_S",
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},
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[FUNCTION_OPEN_TYPE.FIGHTLEVEL] = {
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id = FUNCTION_OPEN_TYPE.FIGHTLEVEL, --山河社稷图
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objName = "fightlevel",
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nameImg = "f_fuben_fubenming_07",
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name="征服四海",
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titleBg="UI_hz_fb_06",
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btnPos = Vector2(0,-167),
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redPointType = RedPointType.FightLevel,
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effect1 = "ImgBg/Fx_ShanHeSheJiTu",
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effect2 = "Fx_ShanHeSheJiTu_S",
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},
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[FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN] = {
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id = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN, --日常
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objName = "daily",
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nameImg = "f_fuben_fubenming_05",
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name="和之国寻宝",
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titleBg="UI_hz_fb_07",
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btnPos = Vector2(124,-49),
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redPointType = RedPointType.HeroExplore,
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effect1 = "Fx_RiChangFuBen",
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effect2 = "Fx_RiChangFuBen_S",
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},
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-- [FUNCTION_OPEN_TYPE.TRIAL] = {
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-- id = FUNCTION_OPEN_TYPE.TRIAL, --森罗
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-- objName = "trial",
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-- nameImg = "f_fuben_fubenming_01",
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-- btnPos = Vector2(-156,-12),
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-- redPointType = RedPointType.Trial,
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-- effect1 = "Fx_SenLuoHuanJjing",
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-- effect2 = "Fx_SenLuoHuanJjing_S",
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-- },
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[FUNCTION_OPEN_TYPE.LINGMAIMIJING] = {
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id = FUNCTION_OPEN_TYPE.LINGMAIMIJING, --灵脉秘境
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objName = "trial",
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nameImg = "f_fuben_fubenming_09",
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name="空岛夺宝",
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titleBg="UI_hz_fb_08",
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btnPos = Vector2(18,-12),
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redPointType = RedPointType.LingMaiMiJing,
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effect1 = "Fx_SenLuoHuanJjing",
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effect2 = "Fx_SenLuoHuanJjing_S",
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},
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[FUNCTION_OPEN_TYPE.GodsWayTower_1] = {
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id = FUNCTION_OPEN_TYPE.GodsWayTower_1, --多队塔
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objName = "other",
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nameImg = "f_fuben_fubenming_08",
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name="伟大航线",
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titleBg="UI_hz_fb_08",
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btnPos = Vector2(8,100),
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redPointType = RedPointType.godsWayTower,
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effect1 = "Fx_XuanYuanBaoJing",
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effect2 = "Fx_XuanYuanBaoJing_S",
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},
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}
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--初始化组件(用于子类重写)
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function CarbonsPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.sortingOrder = 0
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if not self.playerInfoView then
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self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
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end
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self.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.upviewParent = Util.GetGameObject(self.gameObject,"upviewP")
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self.playerInfoView.transform:SetParent(self.upviewParent.transform)
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self.UpView.transform:SetParent(self.upviewParent.transform)
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self.map = Util.GetGameObject(self.gameObject,"Map")
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self.btnPre = Util.GetGameObject(self.gameObject,"btnPre")
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self.btnList = {}
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self.timeList = {}
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self.effectList = {}
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self.randomList = {}
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end
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--绑定事件(用于子类重写)
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function CarbonsPanel:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function CarbonsPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function CarbonsPanel:RemoveListener()
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end
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function CarbonsPanel:OnOpen()
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self.BtView.gameObject:SetActive(true)
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self.BtView:OnOpen(self, {sortOrder = self.sortingOrder, panelType = PanelTypeView.Carbon})
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self.UpView:OnOpen({showType = UpViewOpenType.ShowRight, panelType = PanelType.Main})
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end
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--界面打开时调用(用于子类重写)
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function CarbonsPanel:OnShow(...)
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-- 音效
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SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
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-- 刷新一次编队战斗力
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FormationManager.RefreshMainFormationPower()
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self:DoRequest(function ()
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self:ShowMap()
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self:SetTime()
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end)
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end
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--界面开启前的请求信息
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function CarbonsPanel:DoRequest(func)
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NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve)
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func()
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end
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function CarbonsPanel:ShowMap()
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for key, value in pairs(carbonData) do
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self.randomList[#self.randomList + 1] = key
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local go = self.btnList[key]
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local selfObj = Util.GetGameObject(self.map,value.objName)
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if not go then
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go = newObject(self.btnPre)
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go.transform:SetParent(selfObj.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = value.btnPos
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self.btnList[key] = go
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end
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go:SetActive(true)
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local nameImg = Util.GetGameObject(go,"Name"):GetComponent("Image")
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local lock = Util.GetGameObject(go,"Lock")
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local redPoint = Util.GetGameObject(go,"redPoint")
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local effect = Util.GetGameObject(selfObj,"GameObject/"..value.effect1)
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local canGetImg = Util.GetGameObject(go,"canGetImg"):GetComponent("Image")
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local titleImg = Util.GetGameObject(go,"Image"):GetComponent("Image")
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local titleName= Util.GetGameObject(go,"titleName"):GetComponent("Text")
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self.effectList[key] = Util.GetGameObject(selfObj,"GameObject/"..value.effect2)
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self.effectList[key]:SetActive(false)
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lock:SetActive(true)
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canGetImg.gameObject:SetActive(false)
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titleName.text=value.name
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titleImg.sprite = self.spLoader:LoadSprite(value.titleBg)
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nameImg.sprite = self.spLoader:LoadSprite(value.nameImg)
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nameImg:SetNativeSize()
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Util.SetParticleSortLayer(effect,self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.effectList[key],self.sortingOrder + 1)
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if ActTimeCtrlManager.SingleFuncState(value.id) then
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BindRedPointObject(value.redPointType,redPoint)
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lock:SetActive(false)
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canGetImg.gameObject:SetActive(false)
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canGetImg.sprite = SetIcon(self.spLoader,systemConfig[value.id].RewardItemId)
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end
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self:TipShow(go,value)
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Util.SetGray(go, not ActTimeCtrlManager.SingleFuncState(value.id))
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Util.AddOnceClick(selfObj,function ()
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self:BtnClick(key)
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end)
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Util.AddOnceClick(go,function ()
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self:BtnClick(key)
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end)
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end
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end
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--时间/剩余次数显示
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function CarbonsPanel:TipShow(_go,_value)
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local openLevel = Util.GetGameObject(_go,"Grid/openlevel")
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local time = Util.GetGameObject(_go,"Grid/time")
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local freetimes = Util.GetGameObject(_go,"Grid/freetimes")
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local buytimes = Util.GetGameObject(_go,"Grid/buytimes")
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local redPoint = Util.GetGameObject(_go,"redPoint")
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local openLevelText = Util.GetGameObject(openLevel,"Text"):GetComponent("Text")
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local timeText = Util.GetGameObject(time,"Text"):GetComponent("Text")
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local freetimesText = Util.GetGameObject(freetimes,"Text"):GetComponent("Text")
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local buytimesText = Util.GetGameObject(buytimes,"Text"):GetComponent("Text")
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openLevel:SetActive(false)
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time:SetActive(false)
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freetimes:SetActive(false)
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buytimes:SetActive(false)
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if ActTimeCtrlManager.SingleFuncState(_value.id) then
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--免费次数
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if _value.id == FUNCTION_OPEN_TYPE.MONSTER_COMING then
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freetimes:SetActive(true)
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buytimes:SetActive(true)
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freetimesText.text = string.format("免费扫荡次数:%s",MonsterCampManager.GetCanBattleCount())
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buytimesText.text = string.format("剩余购买次数:%s",MonsterCampManager.GetCanBuyBattleCount())
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elseif _value.id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
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freetimes:SetActive(true)
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buytimes:SetActive(true)
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local free,buy = XuanYuanMirrorManager.RetrunFreeAndBuyTimes()
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freetimesText.text = string.format("免费挑战次数:%s",free)
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buytimesText.text = string.format("剩余购买次数:%s",buy)
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elseif _value.id == FUNCTION_OPEN_TYPE.EXPEDITION then
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freetimes:SetActive(true)
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buytimes:SetActive(false)
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LogError("ExpeditionManager.expeditionLeve=="..ExpeditionManager.expeditionLeve)
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local free = ExpeditionManager.GetCurNodeInfo().lay-1+(expeditionLevel[ExpeditionManager.expeditionLeve]-1)*10
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local num = free <= 30 and free or 30
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freetimesText.text = string.format("进度:%s/%s",num,30)
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end
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--刷新时间
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if _value.id == FUNCTION_OPEN_TYPE.EXPEDITION then--大闹天宫
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time:SetActive(true)
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local expeditionData = systemConfig[JumpType.Expedition]
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self.timeList[_value.id] = {}
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self.timeList[_value.id].TextObj = timeText
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self.timeList[_value.id].Text = "剩余时间:"
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self.timeList[_value.id].time =ExpeditionManager.startTime + tonumber(expeditionData.SeasonEnd) - GetTimeStamp() + expeditionData.SeasonInterval * 60 - 300
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elseif _value.id == FUNCTION_OPEN_TYPE.ENDLESS then--挑战副本
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time:SetActive(false)
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self.timeList[_value.id] = {}
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self.timeList[_value.id].TextObj = timeText
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self.timeList[_value.id].Text = "剩余时间:"
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self.timeList[_value.id].time = CalculateSecondsNowTo_N_OClock(0)
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elseif _value.id == FUNCTION_OPEN_TYPE.TRIAL then--森罗幻境
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time:SetActive(true)
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self.timeList[_value.id] = {}
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self.timeList[_value.id].TextObj = timeText
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self.timeList[_value.id].Text = "剩余时间:"
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self.timeList[_value.id].time = ActTimeCtrlManager.GetSerDataByTypeId(_value.id).endTime - GetTimeStamp()
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end
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if self.timeList[_value.id] then
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timeText.text = string.format("%s%s",self.timeList[_value.id].Text,TimeToFelaxible(self.timeList[_value.id].time))
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end
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else
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openLevel:SetActive(true)
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openLevelText.text = string.format(ActTimeCtrlManager.GetFuncTip(_value.id))
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if (_value.id == FUNCTION_OPEN_TYPE.EXPEDITION or _value.id == FUNCTION_OPEN_TYPE.ENDLESS or _value.id == FUNCTION_OPEN_TYPE.TRIAL) and ActTimeCtrlManager.IsQualifiled(_value.id) then--无尽副本、森罗幻境
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openLevel:SetActive(false)
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redPoint:SetActive(false)
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self.timeList[_value.id] = {}
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self.timeList[_value.id].TextObj = timeText
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self.timeList[_value.id].Text = "重置时间:"
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self.timeList[_value.id].time = CalculateSecondsNowTo_N_OClock(24)
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end
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end
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end
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function CarbonsPanel:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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if self.timer2 then
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self.timer2:Stop()
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self.timer2 = nil
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end
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self.timer = Timer.New(function ()
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for key, item in pairs(self.timeList) do
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item.TextObj.text = string.format("%s%s",item.Text,TimeToFelaxible(item.time))
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item.time = item.time - 1
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if item.time <= 0 then
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self:OnShow()
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end
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end
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end, 1, -1, true)
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self.timer:Start()
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self.timer2 = Timer.New(function ()
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for key, value in pairs(self.effectList) do
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value:SetActive(false)
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end
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local num = math.random(1,#self.randomList)
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self.effectList[self.randomList[num]]:SetActive(false)
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end, 5, -1, true)
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self.timer2:Start()
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end
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--点击
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function CarbonsPanel:BtnClick(id)
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if id == FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN then
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if ActTimeCtrlManager.SingleFuncState(id) == false then --如果未解锁
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PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
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return
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end
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UIManager.OpenPanel(UIName.DailyCarbonPanel)
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elseif id == FUNCTION_OPEN_TYPE.MONSTER_COMING then
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if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
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UIManager.OpenPanel(UIName.MonsterCampMainPanel)
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else
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JumpManager.GoJump(1011)
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end
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elseif id == FUNCTION_OPEN_TYPE.EXPEDITION then
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if ActTimeCtrlManager.SingleFuncState(id) then
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if #ExpeditionManager.nodeInfo <= 0 then
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if ExpeditionManager.expeditionLeve == -1 then
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NetManager.GetExpeditionRequest(2,function()
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JumpManager.GoJump(64001)
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end)
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else
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NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve,function()
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JumpManager.GoJump(64001)
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end)
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end
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else
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JumpManager.GoJump(64001)
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end
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NetManager.TreasureOfHeavenScoreRequest()
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PlayerPrefs.SetInt(PlayerManager.uid.."ExpeditionRed",ActTimeCtrlManager.GetSerDataByTypeId(id).endTime)
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CheckRedPointStatus(RedPointType.OrdinaryExplore)
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else
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if ActTimeCtrlManager.IsQualifiled(id) then
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PopupTipPanel.ShowTip(Language[12183])
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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end
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end
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-- elseif id == FUNCTION_OPEN_TYPE.CARDELAY then
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-- if ActTimeCtrlManager.IsQualifiled(id) then
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-- if PlayerManager.familyId == 0 then
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-- PopupTipPanel.ShowTip(Language[10278])
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-- return
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-- end
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-- UIManager.OpenPanel(UIName.GuildCarDelayMainPanel)
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-- else
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-- PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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-- end
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elseif id == FUNCTION_OPEN_TYPE.TRIAL then--森罗在此!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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--LogGreen("点击进入森罗时候的层数"..MapTrialManager.curTowerLevel)
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if ActTimeCtrlManager.SingleFuncState(id) then
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CarbonManager.difficulty = CARBON_TYPE.TRIAL
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CarbonManager.carbonType = CARBON_TYPE.TRIAL
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local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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MapManager.curCarbonType =CarBonTypeId.TRIAL
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NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg)
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MapManager.isReloadEnter = false
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MapTrialManager.firstEnter = true
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MapManager.SetViewSize(20)--设置视野范围(明雷形式)
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MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
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MapTrialManager.isHaveBoss = false
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MapManager.isTimeOut = false
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SwitchPanel.OpenPanel(UIName.MapPanel)
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end)
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else
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if not ActTimeCtrlManager.IsQualifiled(id) then
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local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,id)
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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else
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PopupTipPanel.ShowTip(Language[10280])
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end
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end
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elseif id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
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if ActTimeCtrlManager.IsQualifiled(id) then
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CarbonManager.difficulty = 1
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
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end
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elseif id == FUNCTION_OPEN_TYPE.ENDLESS then
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if ActTimeCtrlManager.IsQualifiled(id) then
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
-- local serData = ActTimeCtrlManager.GetSerDataByTypeId(id)
|
||
-- PlayerPrefs.SetInt("WuJin1"..PlayerManager.uid,serData.endTime)
|
||
-- CheckRedPointStatus(RedPointType.EndlessPanel)
|
||
-- MapManager.curCarbonType = CarBonTypeId.ENDLESS
|
||
-- MapManager.SetViewSize(3)--设置视野范围(明雷形式)
|
||
-- MapManager.isTimeOut = false
|
||
-- UIManager.OpenPanel(UIName.EndLessCarbonPanel)
|
||
UIManager.OpenPanel(UIName.ChallengeCopyPanel)
|
||
else
|
||
PopupTipPanel.ShowTip(Language[10281])
|
||
end
|
||
else
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(id))
|
||
end
|
||
elseif id == FUNCTION_OPEN_TYPE.FIGHTLEVEL then
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
FightLevelManager.curSelect = 0
|
||
local time=PlayerPrefs.GetInt(PlayerManager.uid.."openFightLevelTime")
|
||
if time==0 then
|
||
NetManager.HardStageRequest(function()
|
||
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
|
||
end)
|
||
else
|
||
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
|
||
end
|
||
|
||
|
||
else
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
|
||
end
|
||
|
||
elseif id == FUNCTION_OPEN_TYPE.GodsWayTower_1 then
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
local time=PlayerPrefs.GetInt(PlayerManager.uid.."openFightLevelTime")
|
||
NetManager.RequestDuoduiInfoRequest(function()
|
||
UIManager.OpenPanel(UIName.GodsWayListPanel)
|
||
end)
|
||
else
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
|
||
end
|
||
elseif id==FUNCTION_OPEN_TYPE.QIJIESHILIAN then --七界试炼
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
local tipStr=""
|
||
local state=0
|
||
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.QIJIESHILIAN) then
|
||
state = -1
|
||
tipStr = ActTimeCtrlManager.GetFuncTip( FUNCTION_OPEN_TYPE.QIJIESHILIAN)
|
||
end
|
||
-- 跨服相关判断
|
||
if not JumpServerManager.GetQiJieIsStart() then
|
||
state = -4
|
||
tipStr = string.format("开服第%s周开放!",ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,3).OpenWeek)
|
||
elseif not JumpServerManager.GetHightLadderDataIsGroup() then
|
||
state = -5
|
||
tipStr = "未划分跨服分组,无法参与!"
|
||
else
|
||
state = 1
|
||
tipStr = ""
|
||
end
|
||
if state<1 then
|
||
PopupTipPanel.ShowTip(tipStr)
|
||
return
|
||
end
|
||
local qiejieConfig = ConfigManager.GetConfig(ConfigName.QijieStage)
|
||
NetManager.SevenWorldInfoRequest(0,function (msg)
|
||
QiJieShiLianManager.IsLock = false
|
||
if qiejieConfig[msg.id] then
|
||
UIManager.OpenPanel(UIName.QiJieShiLianPanel)
|
||
else
|
||
LogError("七界试炼不存在该ID:"..tostring(msg.id))
|
||
PopupTipPanel.ShowTip("无法进入,请联系客服!")
|
||
end
|
||
end)
|
||
else
|
||
--JumpManager.GoJump(40059)
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
|
||
end
|
||
elseif id==FUNCTION_OPEN_TYPE.HOMELAND then --洞府
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
JumpManager.GoJump(40059)
|
||
else
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
|
||
end
|
||
elseif id==FUNCTION_OPEN_TYPE.LINGMAIMIJING then --灵脉
|
||
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.LINGMAIMIJING) then
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip( FUNCTION_OPEN_TYPE.LINGMAIMIJING))
|
||
return
|
||
end
|
||
-- 跨服相关判断
|
||
if not JumpServerManager.GetLingMaiIsStart() then
|
||
PopupTipPanel.ShowTip(string.format("开服第%s周开放!",ConfigManager.GetConfigData(ConfigName.MServerLodeSetting,1).OpenWeek))
|
||
return
|
||
elseif not JumpServerManager.GetHightLadderDataIsGroup() then
|
||
PopupTipPanel.ShowTip("未划分跨服分组,无法参与!")
|
||
return
|
||
end
|
||
|
||
if ActTimeCtrlManager.SingleFuncState(id) then
|
||
NetManager.GetLingMaiInfoRequest(0,function ()
|
||
if LingMaiMiJingManager.state == 0 then
|
||
PopupTipPanel.ShowTip("今日不开放灵脉秘境玩法!")
|
||
else
|
||
if not LingMaiMiJingManager.GetData() then
|
||
LogError("灵脉试炼数据为空")
|
||
PopupTipPanel.ShowTip("灵脉暂无法进入,请耐心等待!")
|
||
return
|
||
end
|
||
UIManager.OpenPanel(UIName.LingMaiMiJingPanel)
|
||
end
|
||
end)
|
||
else
|
||
PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(id))
|
||
end
|
||
end
|
||
|
||
|
||
end
|
||
|
||
function CarbonsPanel:OnSortingOrderChange()
|
||
self.BtView.gameObject:SetActive(true)
|
||
-- 头像层级
|
||
if self.playerInfoView then
|
||
self.playerInfoView:SetLayer(self.sortingOrder)
|
||
end
|
||
self.upviewParent:GetComponent("Canvas").sortingOrder = self.sortingOrder + 10
|
||
end
|
||
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function CarbonsPanel:OnClose()
|
||
for key, value in pairs(carbonData) do
|
||
local redPoint = Util.GetGameObject(self.btnList[key],"redPoint")
|
||
ClearRedPointObject(value.redPointType,redPoint)
|
||
end
|
||
if self.timer then
|
||
self.timer:Stop()
|
||
self.timer = nil
|
||
end
|
||
if self.timer2 then
|
||
self.timer2:Stop()
|
||
self.timer2 = nil
|
||
end
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function CarbonsPanel:OnDestroy()
|
||
self.spLoader:Destroy()
|
||
if self.BtView then
|
||
SubUIManager.Close(self.BtView)
|
||
end
|
||
if self.playerInfoView then
|
||
SubUIManager.Close(self.playerInfoView)
|
||
self.playerInfoView = nil
|
||
end
|
||
SubUIManager.Close(self.UpView)
|
||
self.UpView = nil
|
||
self.BtView = nil
|
||
self.btnList = {}
|
||
self.effectList = {}
|
||
end
|
||
|
||
return CarbonsPanel |