miduo_client/Assets/ManagedResources/~Lua/Config/Data/GameSetting.lua

216 lines
2.8 KiB
Lua

local GameSetting = {
__count = 1,
__indexs = {1},
__values = {0,1.3,2,1.2,2,1,-2.2,1.2,3,1,2,1.4,-2.2,3,7,4,6,9.3,4,2,1,9,8,19,1,50,210,160,479,801,1351,2249,1800,1001,1850,17,732,259,142,10399,10800,38599,1,9000},
__exVals = {5,nil,.9,'在探索地图中获得炼造配方后,可以制作更强大的装备。#熔炼矿石而得的铁锭,是锻造装备必不可少的材料。#添加符文可以使得锻造的装备属性更好。#可以对一部分属性不满意的装备进行重铸。',' ','在这蝶梦之境里,云梦的力量无处不在。#交予我光辉灵戒,我将用这云梦之力为你祈福。'},
__fields = {
'Id',
'BornItem',
'SpeedFormula',
'InitialEnergy',
'EnergyRecoverSpeed',
'ActionPowerRormula',
'HeroNumlimit',
'EquipNumlimit',
'WorkShopDraw',
'FoodShopDraw',
'WorkShopWelcome',
'FoodShopWelcome',
'AdventureRefresh',
'AdventureOffline',
'AdventureFastBattle',
'AdventureBoxShow',
'AdventureFastBattlePrivilege',
'AdventureBaseRewardPrivilege',
'AdventureMineralPrivilege',
'AdventureRunePrivilege',
'NatureName',
'RefreshTime',
'ItemCompoundLimit',
'HeroCompoundLimit',
'EquipCompoundLimit',
'OpenBoxLimits',
'IfVersion',
'HeroLocation',
'DifferLocation',
'ReturnMaterials',
'RingLevel',
'IncidentalBossSave',
'IncidentalBossCd',
'LotterySecurityReward',
'NextAvailableTime',
'DefaultPicture',
'DefaultHead',
'BlessingWelcome',
'TreasurePrice',
'EndlessMinLevel',
'ItemAdd',
'ShowRank',
'RecoveryTime',
'HeroTimes',
'MaxEnergyGet',
'AdventureItem',
'EquipTalismanaUnlock',
'EquipSignUnlock',
'HeroReturn',
'JumpLevelTime',
'ElementHurt'
},
__defaults = {
{{47,2},{46,2},{49,22},{13,37},{55,2},{31,2},{32,2},{54,2},{53,2},{27,9}},
{1,1,57,1},
34,
{2,6},
{1,1,2,1},
40,
40,
56,
56,
58,
56,
30,
10,
51,
{51,52},
23,
2,
3,
4,
59,
5,
35,
15,
15,
15,
7,
{{3,2},{3,2},{3,2},{3,2},{3,2},{3,2}},
{{2,42},{2,45},{2,50}},
{{11,34},{4,36}},
19,
41,
43,
{36,39},
33,
55,
54,
60,
{12,22},
15,
{{2,2,38,15},{25,2,44,8},{21,2,48,14},{27,2,41,17},{28,2,51,18},{31,2,48,19},{32,2,48,20}},
26,
48,
5,
16,
28,
{{3,6}},
{{2,29},{3,6}},
{{3,9}},
24,
19
},
__refs = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil
},
__refPoss = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil
},
}
return GameSetting