239 lines
9.6 KiB
Lua
239 lines
9.6 KiB
Lua
----- 公会祭祀弹窗 -----
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require("Base/BasePanel")
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local GuildFetePopup = Inherit(BasePanel)
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local this = GuildFetePopup
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local guildSacrificeConfig=ConfigManager.GetConfig(ConfigName.GuildSacrificeConfig)
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local guildSacrificeRewardConfig=ConfigManager.GetConfig(ConfigName.GuildSacrificeRewardConfig)
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local _ItemViewList={}--reward itemview容器
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local sortingOrder=0 --层级
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local triggerCallBack --回调
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local _isClick=false --是否已祭祀
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local feteType=0--祭祀类型
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local curValue=0
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function GuildFetePopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn = Util.GetGameObject(this.panel, "BackBtn")
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this.helpBtn=Util.GetGameObject(this.panel,"HelpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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this.title=Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
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this.tip=Util.GetGameObject(this.panel,"Tip"):GetComponent("Text")
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this.sliderRoot=Util.GetGameObject(this.panel,"SliderRoot")
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this.slider = Util.GetGameObject(this.sliderRoot, "Slider"):GetComponent("Slider")
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this.sliderValueNum=Util.GetGameObject(this.sliderRoot,"Value/Num"):GetComponent("Text")--祭祀进度值
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this.rewardBox=Util.GetGameObject(this.sliderRoot,"RewardBox")--奖励盒根节点
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this.s_reward={} --进度条奖励组预设
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for i = 1, 3 do
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this.s_reward[i]=Util.GetGameObject(this.rewardBox,"Item"..i)
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end
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this.rewardPanel=Util.GetGameObject(this.panel,"RewardPanel")
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this.rewardPanelBtn=Util.GetGameObject(this.rewardPanel,"CloseBtn")--奖励面板关闭按钮
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this.content=Util.GetGameObject(this.panel,"Content")
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this.feteList={}--祭祀项预设
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for j = 1, 3 do
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this.feteList[j]=Util.GetGameObject(this.content,"Item"..j)
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end
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end
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function GuildFetePopup:BindEvent()
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Util.AddClick(this.backBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.helpBtn,function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildFete,this.helpPosition.x,this.helpPosition.y)
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end)
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end
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function GuildFetePopup:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Guild.OnRefreshFeteProcess, this.RefreshCurValue)
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshPanel)
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end
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function GuildFetePopup:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.OnRefreshFeteProcess, this.RefreshCurValue)
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshPanel)
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end
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function GuildFetePopup:OnSortingOrderChange()
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sortingOrder = self.sortingOrder
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this.rewardBox:GetComponent("Canvas").sortingOrder = sortingOrder + 1
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end
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function GuildFetePopup:OnOpen(...)
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end
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function GuildFetePopup:OnShow()
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CheckRedPointStatus(RedPointType.Guild_Fete)
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-- MyGuildManager.MyFeteInfo.score= MyGuildManager.MyGuildInfo.fete--登录时的奖励进度信息 后续数据刷新由MyGuildManager.MyFeteInfo.score操作
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curValue=MyGuildManager.MyFeteInfo.score
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this.RefreshPanel()
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end
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function GuildFetePopup:OnClose()
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CheckRedPointStatus(RedPointType.Guild_Fete)
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end
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function GuildFetePopup:OnDestroy()
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this.spLoader:Destroy()
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this.s_reward={}
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this.feteList={}
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end
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function this.RefreshCurValue()
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curValue=MyGuildManager.MyFeteInfo.score
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this.RefreshSlider()
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end
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--刷新面板
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function this.RefreshPanel()
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feteType=MyGuildManager.MyFeteInfo.lastFeteType
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_isClick=feteType~=0 --不为0为已祭祀了
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this.RefreshSlider()
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this.RefreshContent()
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end
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--刷新进度条
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function this.RefreshSlider()
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local maxValue=guildSacrificeRewardConfig[3].Score --最大进度
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this.slider.value = curValue/maxValue
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this.sliderValueNum.text=curValue
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this.rewardBox:GetComponent("Canvas").sortingOrder = sortingOrder + 1
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for i = 1, #this.s_reward do
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local value=Util.GetGameObject(this.s_reward[i],"Value"):GetComponent("Text")
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local getFinish=Util.GetGameObject(this.s_reward[i],"GetFinish")
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local redPoint=Util.GetGameObject(this.s_reward[i],"redPoint")
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this.s_reward[i].transform:DOAnchorPosX(guildSacrificeRewardConfig[i].Pos,0)
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value.text=guildSacrificeRewardConfig[i].Score
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--是否已领取
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local isBuy=false
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for key, v in ipairs(MyGuildManager.MyFeteInfo.takeFeteReward) do
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if v==i and MyGuildManager.MyGuildInfo.id==MyGuildManager.MyFeteInfo.lastFeteGuildId then
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isBuy=true
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end
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end
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getFinish:SetActive(isBuy)
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if curValue>=guildSacrificeRewardConfig[i].Score and isBuy==false then --领取
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if MyGuildManager.MyFeteInfo.lastFeteType>0
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and MyGuildManager.MyGuildInfo.id==MyGuildManager.MyFeteInfo.lastFeteGuildId then
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redPoint:SetActive(true)
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end
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value.text=Language[10477]
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Util.AddOnceClick(this.s_reward[i],function()
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if MyGuildManager.MyFeteInfo.lastFeteType==0 then
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PopupTipPanel.ShowTip(Language[10849])
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return
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end
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if MyGuildManager.MyGuildInfo.id~=MyGuildManager.MyFeteInfo.lastFeteGuildId then
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PopupTipPanel.ShowTip(Language[10850])
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return
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end
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NetManager.FamilyGetFeteRewardRequest(i,function(msg)
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table.insert(MyGuildManager.MyFeteInfo.takeFeteReward,i)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function ()
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this.RefreshPanel()
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end)
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end)
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end)
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else
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redPoint:SetActive(false)
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Util.AddOnceClick(this.s_reward[i],function()--打开奖励弹窗
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this.SetRewardPanel(i)
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end)
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end
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end
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end
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--设置奖励面板
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function this.SetRewardPanel(i)
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if Game.GlobalEvent:HasEvent(GameEvent.UI.OnClose, triggerCallBack) then
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
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end
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local panel = UIManager.OpenPanel(UIName.RewardPreviewPopupPanel,{title=Language[10763],reward=guildSacrificeRewardConfig[i].RewardPreview})
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panel:SetPosition(Vector2.New(0,300))
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this.rewardBox:GetComponent("Canvas").sortingOrder = panel.sortingOrder + 1
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triggerCallBack = function (panelType, p)
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if panelType == UIName.RewardPreviewPopupPanel and panel == p then --监听到SkillInfoPopup关闭,把层级设回去
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this.rewardBox:GetComponent("Canvas").sortingOrder =sortingOrder + 1
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
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end
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end
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
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end
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--刷新祭祀内容
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function this.RefreshContent()
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for i = 1, #this.feteList do
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local o=this.feteList[i]
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local title=Util.GetGameObject(o,"Title"):GetComponent("Text")
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local reward=Util.GetGameObject(o,"Reward")
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local coin=Util.GetGameObject(o,"Coin")
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local coinImage=Util.GetGameObject(o,"Coin/Image"):GetComponent("Image")
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local coinNum=Util.GetGameObject(o,"Coin/Num"):GetComponent("Text")
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local buyBtn=Util.GetGameObject(o,"BuyBtn")
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local buyText=Util.GetGameObject(o,"BuyBtn/Text"):GetComponent("Text")
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local goed=Util.GetGameObject(o,"Goed")--已祭祀
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title.text=GetLanguageStrById(guildSacrificeConfig[i].Name)
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--奖励预览
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for index, v in pairs(guildSacrificeConfig[i].Reward) do
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if not _ItemViewList[o] then
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_ItemViewList[o] = {}
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end
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if not _ItemViewList[o][index] then
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_ItemViewList[o][index] = SubUIManager.Open(SubUIConfig.ItemView, reward.transform)
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end
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_ItemViewList[o][index]:OnOpen(false,v,0.85,false,false,false,this.selfsortingOrder)
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_ItemViewList[o][index].gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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end
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local _needId=guildSacrificeConfig[i].Expend[1][1]--消耗物品Id
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local _needNum=guildSacrificeConfig[i].Expend[1][2]--消耗数量
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coinImage.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[_needId].ResourceID))
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--已有金币<消耗金币 变红
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if BagManager.GetItemCountById(_needId)<_needNum then
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coinNum.text="<color=red>".._needNum.."</color>"
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else
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coinNum.text=_needNum
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end
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--已祭祀表现(其它祭祀)
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buyBtn:GetComponent("Button").interactable=not _isClick
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Util.SetGray(buyBtn,_isClick)
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buyText.text= _isClick and Language[10851] or Language[10852]
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--(当前祭祀)
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-- buyBtn:SetActive(i~=feteType)
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-- coin:SetActive(i~=feteType)
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goed:SetActive(i==feteType)
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Util.AddOnceClick(buyBtn,function()
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if BagManager.GetItemCountById(_needId)<_needNum then
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PopupTipPanel.ShowTip(string.format(Language[10298],GetLanguageStrById(itemConfig[_needId].Name)))
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return
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end
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NetManager.FamilyFeteRequest(i,function(msg)
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MyGuildManager.MyFeteInfo.lastFeteType=i
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MyGuildManager.MyFeteInfo.lastFeteGuildId=MyGuildManager.MyGuildInfo.id
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function ()
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PopupTipPanel.ShowTip(Language[10853])
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this.RefreshPanel()
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end)
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end)
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end)
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end
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end
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return GuildFetePopup |