88 lines
2.7 KiB
Lua
88 lines
2.7 KiB
Lua
require("Base/BasePanel")
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local GuildFightMatchingPopup = Inherit(BasePanel)
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local this = GuildFightMatchingPopup
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--初始化组件(用于子类重写)
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function GuildFightMatchingPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.transform, "btnBack")
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this.time = Util.GetGameObject(self.transform, "content/time/Text"):GetComponent("Text")
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this.guildRoot = Util.GetGameObject(self.transform, "content/fight/Left/Grade/my")
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end
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--绑定事件(用于子类重写)
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function GuildFightMatchingPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GuildFightMatchingPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GuildFightMatchingPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function GuildFightMatchingPopup:OnOpen(...)
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-- 我方数据显示
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local myGuildData = GuildFightManager.GetMyBaseData()
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this.GuildBaseInfoAdapter(this.guildRoot, myGuildData)
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this._TimeUpdate()
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if not this.timer then
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this.timer = Timer.New(this._TimeUpdate, 1, -1, true)
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this.timer:Start()
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GuildFightMatchingPopup:OnShow()
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end
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-- 公会基础数据匹配
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function this.GuildBaseInfoAdapter(node, data)
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local nameText = Util.GetGameObject(node, "name"):GetComponent("Text")
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local levelText = Util.GetGameObject(node, "level"):GetComponent("Text")
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local starText = Util.GetGameObject(node, "starNum"):GetComponent("Text")
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local logoSpr = Util.GetGameObject(node, "icon"):GetComponent("Image")
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nameText.text = data.name
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levelText.text = data.level
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local logoName = GuildManager.GetLogoResName(data.pictureId)
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logoSpr.sprite = this.spLoader:LoadSprite(logoName)
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logoSpr:SetNativeSize()
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-- 星星数量显示
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starText.text = data.totalStar
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end
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-- 计时显示
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function this._TimeUpdate()
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local guildFightData = GuildFightManager.GetGuildFightData()
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local curTime = GetTimeStamp()
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local roundEndTime = guildFightData.roundEndTime
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local leftTime = roundEndTime - curTime
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leftTime = leftTime < 0 and 0 or leftTime
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this.time.text = TimeToHMS(leftTime)
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end
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--界面关闭时调用(用于子类重写)
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function GuildFightMatchingPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function GuildFightMatchingPopup:OnDestroy()
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this.spLoader:Destroy()
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-- 计时器销毁
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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return GuildFightMatchingPopup |