miduo_client/Assets/ManagedResources/~Lua/Modules/Guild/GuildLogoPopup.lua

128 lines
4.2 KiB
Lua

require("Base/BasePanel")
local GuildLogoPopup = Inherit(BasePanel)
local this = GuildLogoPopup
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local _TabFontColor = { default = Color.New(168 / 255, 168 / 255, 167 / 255, 1),
select = Color.New(250 / 255, 227 / 255, 175 / 255, 1) }
local _TabSprite = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001"}
local _TabData = {
[1] = { name = Language[10906] },
--[2] = { name = "公会战" },
}
--初始化组件(用于子类重写)
function GuildLogoPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.tabbox = Util.GetGameObject(self.transform, "top")
this.logoPanel = Util.GetGameObject(self.transform, "content/logo")
this.btnChange = Util.GetGameObject(this.logoPanel, "btnChange")
this.pingTxt = Util.GetGameObject(this.logoPanel, "grade/ping/Text"):GetComponent("Text")
this.winTxt = Util.GetGameObject(this.logoPanel, "grade/win/Text"):GetComponent("Text")
this.loseTxt = Util.GetGameObject(this.logoPanel, "grade/lose/Text"):GetComponent("Text")
this.guildLogo = Util.GetGameObject(this.logoPanel, "Logo"):GetComponent("Image")
end
--绑定事件(用于子类重写)
function GuildLogoPopup:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
this:ClosePanel()
end)
Util.AddClick(this.btnChange, function()
local pos = MyGuildManager.GetMyPositionInGuild()
if pos ~= GUILD_GRANT.MASTER and pos ~= GUILD_GRANT.ADMIN then
PopupTipPanel.ShowTip(Language[10907])
return
end
UIManager.OpenPanel(UIName.GuildChangePopup, GUILD_CHANGE_TYPE.LOGO)
end)
-- 初始化Tab管理器
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
this.TabCtrl:Init(this.tabbox, _TabData)
end
--添加事件监听(用于子类重写)
function GuildLogoPopup:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Guild.DataUpdate, this.RefreshLogoPanelShow)
Game.GlobalEvent:AddEvent(GameEvent.Guild.BeKickOut, this.CloseSelf)
end
--移除事件监听(用于子类重写)
function GuildLogoPopup:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.DataUpdate, this.RefreshLogoPanelShow)
Game.GlobalEvent:RemoveEvent(GameEvent.Guild.BeKickOut, this.CloseSelf)
end
-- 关闭界面
function this.CloseSelf()
this:ClosePanel()
end
--界面打开时调用(用于子类重写)
function GuildLogoPopup:OnOpen(...)
if this.TabCtrl then
this.TabCtrl:ChangeTab(1)
end
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GuildLogoPopup:OnShow()
-- 更换图腾
local pos = MyGuildManager.GetMyPositionInGuild()
this.btnChange:SetActive(pos ~= GUILD_GRANT.MEMBER)
end
-- tab节点显示自定义
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Img"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabSprite[status])
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status]
end
-- tab改变回调事件
function this.OnTabChange(index, lastIndex)
-- 设置显示
this._CurIndex = index
this.logoPanel:SetActive(index == 1)
if index == 1 then
this.RefreshLogoPanelShow()
end
end
-- 刷新图腾信息显示
function this.RefreshLogoPanelShow()
local guildData = MyGuildManager.GetMyGuildInfo()
local fightResult = guildData.fightResult
this.pingTxt.text = fightResult.draw
this.winTxt.text = fightResult.win
this.loseTxt.text = fightResult.fail
local logoName = GuildManager.GetLogoResName(guildData.icon)
this.guildLogo.sprite = this.spLoader:LoadSprite(logoName)
end
--界面关闭时调用(用于子类重写)
function GuildLogoPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function GuildLogoPopup:OnDestroy()
this.spLoader:Destroy()
end
return GuildLogoPopup