miduo_client/Assets/Source/Generate/UnityEngine_EventSystems_UI...

70 lines
1.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_EventSystems_UIBehaviourWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.EventSystems.UIBehaviour), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("IsActive", IsActive);
L.RegFunction("IsDestroyed", IsDestroyed);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsActive(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.EventSystems.UIBehaviour obj = (UnityEngine.EventSystems.UIBehaviour)ToLua.CheckObject<UnityEngine.EventSystems.UIBehaviour>(L, 1);
bool o = obj.IsActive();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsDestroyed(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.EventSystems.UIBehaviour obj = (UnityEngine.EventSystems.UIBehaviour)ToLua.CheckObject<UnityEngine.EventSystems.UIBehaviour>(L, 1);
bool o = obj.IsDestroyed();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}