miduo_client/Assets/Source/Generate/UnityEngine_RigidbodyWrap.cs

2257 lines
63 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_RigidbodyWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Rigidbody), typeof(UnityEngine.Component));
L.RegFunction("SetDensity", SetDensity);
L.RegFunction("MovePosition", MovePosition);
L.RegFunction("MoveRotation", MoveRotation);
L.RegFunction("Sleep", Sleep);
L.RegFunction("IsSleeping", IsSleeping);
L.RegFunction("WakeUp", WakeUp);
L.RegFunction("ResetCenterOfMass", ResetCenterOfMass);
L.RegFunction("ResetInertiaTensor", ResetInertiaTensor);
L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
L.RegFunction("GetPointVelocity", GetPointVelocity);
L.RegFunction("AddForce", AddForce);
L.RegFunction("AddRelativeForce", AddRelativeForce);
L.RegFunction("AddTorque", AddTorque);
L.RegFunction("AddRelativeTorque", AddRelativeTorque);
L.RegFunction("AddForceAtPosition", AddForceAtPosition);
L.RegFunction("AddExplosionForce", AddExplosionForce);
L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
L.RegFunction("SweepTest", SweepTest);
L.RegFunction("SweepTestAll", SweepTestAll);
L.RegFunction("DOTogglePause", DOTogglePause);
L.RegFunction("DOSmoothRewind", DOSmoothRewind);
L.RegFunction("DORewind", DORewind);
L.RegFunction("DORestart", DORestart);
L.RegFunction("DOPlayForward", DOPlayForward);
L.RegFunction("DOPlayBackwards", DOPlayBackwards);
L.RegFunction("DOPlay", DOPlay);
L.RegFunction("DOPause", DOPause);
L.RegFunction("DOGoto", DOGoto);
L.RegFunction("DOFlip", DOFlip);
L.RegFunction("DOKill", DOKill);
L.RegFunction("DOComplete", DOComplete);
L.RegFunction("DOLocalPath", DOLocalPath);
L.RegFunction("DOPath", DOPath);
L.RegFunction("DOJump", DOJump);
L.RegFunction("DOLookAt", DOLookAt);
L.RegFunction("DORotate", DORotate);
L.RegFunction("DOMoveZ", DOMoveZ);
L.RegFunction("DOMoveY", DOMoveY);
L.RegFunction("DOMoveX", DOMoveX);
L.RegFunction("DOMove", DOMove);
L.RegFunction("New", _CreateUnityEngine_Rigidbody);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("velocity", get_velocity, set_velocity);
L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
L.RegVar("drag", get_drag, set_drag);
L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
L.RegVar("mass", get_mass, set_mass);
L.RegVar("useGravity", get_useGravity, set_useGravity);
L.RegVar("maxDepenetrationVelocity", get_maxDepenetrationVelocity, set_maxDepenetrationVelocity);
L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
L.RegVar("constraints", get_constraints, set_constraints);
L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
L.RegVar("inertiaTensorRotation", get_inertiaTensorRotation, set_inertiaTensorRotation);
L.RegVar("inertiaTensor", get_inertiaTensor, set_inertiaTensor);
L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions);
L.RegVar("position", get_position, set_position);
L.RegVar("rotation", get_rotation, set_rotation);
L.RegVar("interpolation", get_interpolation, set_interpolation);
L.RegVar("solverIterations", get_solverIterations, set_solverIterations);
L.RegVar("sleepThreshold", get_sleepThreshold, set_sleepThreshold);
L.RegVar("maxAngularVelocity", get_maxAngularVelocity, set_maxAngularVelocity);
L.RegVar("solverVelocityIterations", get_solverVelocityIterations, set_solverVelocityIterations);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Rigidbody(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Rigidbody obj = new UnityEngine.Rigidbody();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetDensity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.SetDensity(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MovePosition(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.MovePosition(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MoveRotation(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
obj.MoveRotation(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Sleep(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
obj.Sleep();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsSleeping(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
bool o = obj.IsSleeping();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WakeUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
obj.WakeUp();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ResetCenterOfMass(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
obj.ResetCenterOfMass();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ResetInertiaTensor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
obj.ResetInertiaTensor();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRelativePointVelocity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 o = obj.GetRelativePointVelocity(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPointVelocity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 o = obj.GetPointVelocity(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddForce(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.AddForce(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
obj.AddForce(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.AddForce(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
obj.AddForce(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForce");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddRelativeForce(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.AddRelativeForce(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
obj.AddRelativeForce(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.AddRelativeForce(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
obj.AddRelativeForce(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeForce");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddTorque(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.AddTorque(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
obj.AddTorque(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.AddTorque(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
obj.AddTorque(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddTorque");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddRelativeTorque(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.AddRelativeTorque(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
obj.AddRelativeTorque(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.AddRelativeTorque(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
obj.AddRelativeTorque(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeTorque");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddForceAtPosition(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
obj.AddForceAtPosition(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
UnityEngine.ForceMode arg2 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.ForceMode));
obj.AddForceAtPosition(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForceAtPosition");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddExplosionForce(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.AddExplosionForce(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
obj.AddExplosionForce(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 6)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.ForceMode arg4 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 6, typeof(UnityEngine.ForceMode));
obj.AddExplosionForce(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddExplosionForce");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClosestPointOnBounds(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SweepTest(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.RaycastHit arg1;
bool o = obj.SweepTest(arg0, out arg1);
LuaDLL.lua_pushboolean(L, o);
ToLua.Push(L, arg1);
return 2;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.RaycastHit arg1;
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
bool o = obj.SweepTest(arg0, out arg1, arg2);
LuaDLL.lua_pushboolean(L, o);
ToLua.Push(L, arg1);
return 2;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.RaycastHit arg1;
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
bool o = obj.SweepTest(arg0, out arg1, arg2, arg3);
LuaDLL.lua_pushboolean(L, o);
ToLua.Push(L, arg1);
return 2;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTest");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SweepTestAll(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.QueryTriggerInteraction arg2 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction));
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTestAll");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOTogglePause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOTogglePause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOSmoothRewind(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOSmoothRewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORewind(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DORewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORewind(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORewind");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORestart(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DORestart();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORestart(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORestart");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayForward(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOPlayForward();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayBackwards(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOPlayBackwards();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlay(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOPlay();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOPause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOGoto(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
int o = obj.DOGoto(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
int o = obj.DOGoto(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOGoto");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFlip(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOFlip();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOKill(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOKill();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOKill(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOKill");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOComplete(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
int o = obj.DOComplete();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOComplete(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOComplete");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOLocalPath(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 7)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLocalPath");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPath(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 7)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOPath");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOJump(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOJump");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOLookAt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
System.Nullable<UnityEngine.Vector3> arg3 = ToLua.CheckNullable<UnityEngine.Vector3>(L, 5);
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLookAt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORotate(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DORotate(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
DG.Tweening.Tweener o = obj.DORotate(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORotate");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOMoveZ(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveZ");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOMoveY(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveY");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOMoveX(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveX");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOMove(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOMove(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
DG.Tweening.Tweener o = obj.DOMove(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMove");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_velocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.velocity;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_angularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.angularVelocity;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_drag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.drag;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_angularDrag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.angularDrag;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.mass;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useGravity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool ret = obj.useGravity;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maxDepenetrationVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.maxDepenetrationVelocity;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isKinematic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool ret = obj.isKinematic;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_freezeRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool ret = obj.freezeRotation;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.RigidbodyConstraints ret = obj.constraints;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_collisionDetectionMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_centerOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.centerOfMass;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_worldCenterOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.worldCenterOfMass;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCenterOfMass on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_inertiaTensorRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Quaternion ret = obj.inertiaTensorRotation;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_inertiaTensor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.inertiaTensor;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_detectCollisions(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool ret = obj.detectCollisions;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_position(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 ret = obj.position;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Quaternion ret = obj.rotation;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_interpolation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.RigidbodyInterpolation ret = obj.interpolation;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_solverIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
int ret = obj.solverIterations;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sleepThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.sleepThreshold;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maxAngularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float ret = obj.maxAngularVelocity;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_solverVelocityIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
int ret = obj.solverVelocityIterations;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_velocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.velocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_angularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.angularVelocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_drag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.drag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_angularDrag(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.angularDrag = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.mass = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useGravity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useGravity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maxDepenetrationVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.maxDepenetrationVelocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isKinematic(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isKinematic = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_freezeRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.freezeRotation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraints(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.RigidbodyConstraints arg0 = (UnityEngine.RigidbodyConstraints)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints));
obj.constraints = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_collisionDetectionMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode));
obj.collisionDetectionMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_centerOfMass(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.centerOfMass = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_inertiaTensorRotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
obj.inertiaTensorRotation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_inertiaTensor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.inertiaTensor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_detectCollisions(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.detectCollisions = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_position(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.position = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_rotation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
obj.rotation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_interpolation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
UnityEngine.RigidbodyInterpolation arg0 = (UnityEngine.RigidbodyInterpolation)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation));
obj.interpolation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_solverIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.solverIterations = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sleepThreshold(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.sleepThreshold = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maxAngularVelocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.maxAngularVelocity = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_solverVelocityIterations(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.solverVelocityIterations = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
}
}
}