2257 lines
63 KiB
C#
2257 lines
63 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using DG.Tweening;
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using LuaInterface;
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public class UnityEngine_RigidbodyWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Rigidbody), typeof(UnityEngine.Component));
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L.RegFunction("SetDensity", SetDensity);
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L.RegFunction("MovePosition", MovePosition);
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L.RegFunction("MoveRotation", MoveRotation);
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L.RegFunction("Sleep", Sleep);
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L.RegFunction("IsSleeping", IsSleeping);
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L.RegFunction("WakeUp", WakeUp);
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L.RegFunction("ResetCenterOfMass", ResetCenterOfMass);
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L.RegFunction("ResetInertiaTensor", ResetInertiaTensor);
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L.RegFunction("GetRelativePointVelocity", GetRelativePointVelocity);
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L.RegFunction("GetPointVelocity", GetPointVelocity);
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L.RegFunction("AddForce", AddForce);
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L.RegFunction("AddRelativeForce", AddRelativeForce);
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L.RegFunction("AddTorque", AddTorque);
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L.RegFunction("AddRelativeTorque", AddRelativeTorque);
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L.RegFunction("AddForceAtPosition", AddForceAtPosition);
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L.RegFunction("AddExplosionForce", AddExplosionForce);
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L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
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L.RegFunction("SweepTest", SweepTest);
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L.RegFunction("SweepTestAll", SweepTestAll);
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L.RegFunction("DOTogglePause", DOTogglePause);
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L.RegFunction("DOSmoothRewind", DOSmoothRewind);
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L.RegFunction("DORewind", DORewind);
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L.RegFunction("DORestart", DORestart);
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L.RegFunction("DOPlayForward", DOPlayForward);
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L.RegFunction("DOPlayBackwards", DOPlayBackwards);
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L.RegFunction("DOPlay", DOPlay);
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L.RegFunction("DOPause", DOPause);
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L.RegFunction("DOGoto", DOGoto);
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L.RegFunction("DOFlip", DOFlip);
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L.RegFunction("DOKill", DOKill);
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L.RegFunction("DOComplete", DOComplete);
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L.RegFunction("DOLocalPath", DOLocalPath);
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L.RegFunction("DOPath", DOPath);
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L.RegFunction("DOJump", DOJump);
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L.RegFunction("DOLookAt", DOLookAt);
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L.RegFunction("DORotate", DORotate);
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L.RegFunction("DOMoveZ", DOMoveZ);
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L.RegFunction("DOMoveY", DOMoveY);
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L.RegFunction("DOMoveX", DOMoveX);
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L.RegFunction("DOMove", DOMove);
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L.RegFunction("New", _CreateUnityEngine_Rigidbody);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("velocity", get_velocity, set_velocity);
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L.RegVar("angularVelocity", get_angularVelocity, set_angularVelocity);
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L.RegVar("drag", get_drag, set_drag);
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L.RegVar("angularDrag", get_angularDrag, set_angularDrag);
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L.RegVar("mass", get_mass, set_mass);
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L.RegVar("useGravity", get_useGravity, set_useGravity);
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L.RegVar("maxDepenetrationVelocity", get_maxDepenetrationVelocity, set_maxDepenetrationVelocity);
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L.RegVar("isKinematic", get_isKinematic, set_isKinematic);
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L.RegVar("freezeRotation", get_freezeRotation, set_freezeRotation);
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L.RegVar("constraints", get_constraints, set_constraints);
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L.RegVar("collisionDetectionMode", get_collisionDetectionMode, set_collisionDetectionMode);
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L.RegVar("centerOfMass", get_centerOfMass, set_centerOfMass);
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L.RegVar("worldCenterOfMass", get_worldCenterOfMass, null);
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L.RegVar("inertiaTensorRotation", get_inertiaTensorRotation, set_inertiaTensorRotation);
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L.RegVar("inertiaTensor", get_inertiaTensor, set_inertiaTensor);
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L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions);
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L.RegVar("position", get_position, set_position);
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L.RegVar("rotation", get_rotation, set_rotation);
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L.RegVar("interpolation", get_interpolation, set_interpolation);
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L.RegVar("solverIterations", get_solverIterations, set_solverIterations);
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L.RegVar("sleepThreshold", get_sleepThreshold, set_sleepThreshold);
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L.RegVar("maxAngularVelocity", get_maxAngularVelocity, set_maxAngularVelocity);
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L.RegVar("solverVelocityIterations", get_solverVelocityIterations, set_solverVelocityIterations);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Rigidbody(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Rigidbody obj = new UnityEngine.Rigidbody();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rigidbody.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetDensity(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.SetDensity(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MovePosition(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.MovePosition(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveRotation(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
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obj.MoveRotation(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Sleep(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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obj.Sleep();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsSleeping(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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bool o = obj.IsSleeping();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int WakeUp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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obj.WakeUp();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ResetCenterOfMass(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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obj.ResetCenterOfMass();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ResetInertiaTensor(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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obj.ResetInertiaTensor();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetRelativePointVelocity(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector3 o = obj.GetRelativePointVelocity(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPointVelocity(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector3 o = obj.GetPointVelocity(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddForce(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.AddForce(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
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obj.AddForce(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.AddForce(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 5)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
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obj.AddForce(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForce");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddRelativeForce(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.AddRelativeForce(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
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obj.AddRelativeForce(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.AddRelativeForce(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 5)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
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obj.AddRelativeForce(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeForce");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddTorque(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.AddTorque(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
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obj.AddTorque(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.AddTorque(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 5)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
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obj.AddTorque(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddTorque");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddRelativeTorque(IntPtr L)
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{
|
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.AddRelativeTorque(arg0);
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return 0;
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}
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else if (count == 3)
|
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{
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UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.ForceMode arg1 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.ForceMode));
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obj.AddRelativeTorque(arg0, arg1);
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return 0;
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}
|
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else if (count == 4)
|
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{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
obj.AddRelativeTorque(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.ForceMode arg3 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 5, typeof(UnityEngine.ForceMode));
|
|
obj.AddRelativeTorque(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddRelativeTorque");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddForceAtPosition(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|
obj.AddForceAtPosition(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.ForceMode arg2 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.ForceMode));
|
|
obj.AddForceAtPosition(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForceAtPosition");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int AddExplosionForce(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
obj.AddExplosionForce(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
obj.AddExplosionForce(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.ForceMode arg4 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 6, typeof(UnityEngine.ForceMode));
|
|
obj.AddExplosionForce(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddExplosionForce");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClosestPointOnBounds(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SweepTest(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit arg1;
|
|
bool o = obj.SweepTest(arg0, out arg1);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg1);
|
|
return 2;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit arg1;
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
bool o = obj.SweepTest(arg0, out arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg1);
|
|
return 2;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit arg1;
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = obj.SweepTest(arg0, out arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg1);
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTest");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SweepTestAll(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.QueryTriggerInteraction arg2 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.RaycastHit[] o = obj.SweepTestAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.SweepTestAll");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOTogglePause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOTogglePause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOSmoothRewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOSmoothRewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DORewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORewind(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORewind");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORestart(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DORestart();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORestart(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORestart");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayForward(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOPlayForward();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayBackwards(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOPlayBackwards();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlay(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOPlay();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOPause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOGoto(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int o = obj.DOGoto(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
int o = obj.DOGoto(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOGoto");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOFlip(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOFlip();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOKill(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOKill();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOKill(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOKill");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOComplete(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
int o = obj.DOComplete();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOComplete(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOComplete");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOLocalPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOLocalPath(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLocalPath");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPath(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.PathType arg2 = (DG.Tweening.PathType)ToLua.CheckObject(L, 4, typeof(DG.Tweening.PathType));
|
|
DG.Tweening.PathMode arg3 = (DG.Tweening.PathMode)ToLua.CheckObject(L, 5, typeof(DG.Tweening.PathMode));
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
System.Nullable<UnityEngine.Color> arg5 = ToLua.CheckNullable<UnityEngine.Color>(L, 7);
|
|
DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,DG.Tweening.Plugins.Core.PathCore.Path,DG.Tweening.Plugins.Options.PathOptions> o = obj.DOPath(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOPath");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOJump(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
|
|
DG.Tweening.Sequence o = obj.DOJump(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.PushSealed(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOJump");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOLookAt(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
|
|
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.AxisConstraint arg2 = (DG.Tweening.AxisConstraint)ToLua.CheckObject(L, 4, typeof(DG.Tweening.AxisConstraint));
|
|
System.Nullable<UnityEngine.Vector3> arg3 = ToLua.CheckNullable<UnityEngine.Vector3>(L, 5);
|
|
DG.Tweening.Tweener o = obj.DOLookAt(arg0, arg1, arg2, arg3);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOLookAt");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORotate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DORotate(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.RotateMode arg2 = (DG.Tweening.RotateMode)ToLua.CheckObject(L, 4, typeof(DG.Tweening.RotateMode));
|
|
DG.Tweening.Tweener o = obj.DORotate(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DORotate");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOMoveZ(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOMoveZ(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveZ");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOMoveY(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOMoveY(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveY");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOMoveX(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOMoveX(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMoveX");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOMove(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOMove(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOMove(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.DOMove");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_velocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.velocity;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_angularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.angularVelocity;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_drag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.drag;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_angularDrag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.angularDrag;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.mass;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_useGravity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool ret = obj.useGravity;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maxDepenetrationVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.maxDepenetrationVelocity;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isKinematic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool ret = obj.isKinematic;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_freezeRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool ret = obj.freezeRotation;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_constraints(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.RigidbodyConstraints ret = obj.constraints;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_collisionDetectionMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.CollisionDetectionMode ret = obj.collisionDetectionMode;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_centerOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.centerOfMass;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_worldCenterOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.worldCenterOfMass;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCenterOfMass on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_inertiaTensorRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Quaternion ret = obj.inertiaTensorRotation;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_inertiaTensor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.inertiaTensor;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_detectCollisions(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool ret = obj.detectCollisions;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_position(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 ret = obj.position;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_rotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Quaternion ret = obj.rotation;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_interpolation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.RigidbodyInterpolation ret = obj.interpolation;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_solverIterations(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
int ret = obj.solverIterations;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_sleepThreshold(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.sleepThreshold;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_maxAngularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float ret = obj.maxAngularVelocity;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_solverVelocityIterations(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
int ret = obj.solverVelocityIterations;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_velocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
obj.velocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_angularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
obj.angularVelocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_drag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.drag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index drag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_angularDrag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.angularDrag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularDrag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_mass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.mass = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mass on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_useGravity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.useGravity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGravity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maxDepenetrationVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.maxDepenetrationVelocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDepenetrationVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_isKinematic(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.isKinematic = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isKinematic on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_freezeRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.freezeRotation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freezeRotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_constraints(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.RigidbodyConstraints arg0 = (UnityEngine.RigidbodyConstraints)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyConstraints));
|
|
obj.constraints = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraints on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_collisionDetectionMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.CollisionDetectionMode arg0 = (UnityEngine.CollisionDetectionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.CollisionDetectionMode));
|
|
obj.collisionDetectionMode = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionDetectionMode on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_centerOfMass(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
obj.centerOfMass = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index centerOfMass on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_inertiaTensorRotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
|
|
obj.inertiaTensorRotation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensorRotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_inertiaTensor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
obj.inertiaTensor = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertiaTensor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_detectCollisions(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.detectCollisions = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_position(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
obj.position = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_rotation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
|
|
obj.rotation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_interpolation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
UnityEngine.RigidbodyInterpolation arg0 = (UnityEngine.RigidbodyInterpolation)ToLua.CheckObject(L, 2, typeof(UnityEngine.RigidbodyInterpolation));
|
|
obj.interpolation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index interpolation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_solverIterations(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.solverIterations = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverIterations on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_sleepThreshold(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.sleepThreshold = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sleepThreshold on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_maxAngularVelocity(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.maxAngularVelocity = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxAngularVelocity on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_solverVelocityIterations(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.solverVelocityIterations = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index solverVelocityIterations on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|