miduo_client/Assets/Source/Generate/UnityEngine_UI_ButtonWrap.cs

109 lines
2.9 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_ButtonWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.Button), typeof(UnityEngine.UI.Selectable));
L.RegFunction("OnPointerClick", OnPointerClick);
L.RegFunction("OnSubmit", OnSubmit);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("onClick", get_onClick, set_onClick);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Button obj = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerClick(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnSubmit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.Button obj = (UnityEngine.UI.Button)ToLua.CheckObject<UnityEngine.UI.Button>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnSubmit(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_onClick(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Button obj = (UnityEngine.UI.Button)o;
UnityEngine.UI.Button.ButtonClickedEvent ret = obj.onClick;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onClick on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_onClick(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Button obj = (UnityEngine.UI.Button)o;
UnityEngine.UI.Button.ButtonClickedEvent arg0 = (UnityEngine.UI.Button.ButtonClickedEvent)ToLua.CheckObject<UnityEngine.UI.Button.ButtonClickedEvent>(L, 2);
obj.onClick = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onClick on a nil value");
}
}
}