83 lines
2.4 KiB
Lua
83 lines
2.4 KiB
Lua
GuildRedPacketManager = {}
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local this = GuildRedPacketManager
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-- 默认未检查公会红包
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this.isCheck=false
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function this.Initialize()
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end
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-- 检查公会红包红点
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function this.CheckGuildRedPacketRedPoint()
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-- Log("<color=yellow>"..tostring(this.isCheck).."</color>")
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-- if this.isCheck then
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-- return this.isCheck
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-- else
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-- return false
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-- end
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local list=MyGuildManager.GetMyGuidRedPackage()
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LogError("检测发红包红点111")
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if list and LengthOfTable(list)>0 then
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LogError("检测发红包红点")
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for key, value in pairs(list) do
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if value and value.num and value.num>0 then
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LogError("444444444444")
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return true
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end
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end
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end
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LogError("5555555555")
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return false
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end
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function this.CheckIsCanGetPackage()
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-- NetManager.GetAllRedPacketResponse(function(msg)
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-- -- local data={}
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-- -- for i,v in ipairs(msg.info) do
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-- -- table.insert(data,v)
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-- -- end
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-- local dataLength=#msg.info
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-- LogError("+++++++++++++++ "..dataLength )
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-- if dataLength>0 then
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-- return true
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-- end
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-- return false
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-- end)
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LogError("现在红包得数量:"..MyGuildManager.GetRedPackageNum())
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if MyGuildManager.GetRedPackageNum()>0 then
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--Game.GlobalEvent:DispatchEvent(GameEvent.Chat.OnRedPackageNumChanged,true)
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local aaa=Util.GetGameObject(UIManager.uiNode,"GuildMainCityPanel/ChatTipView/Image")
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local bbb=Util.GetGameObject(UIManager.uiNode,"MainPanel/ChatTipView/Image")
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if aaa then
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LogError("显示红包")
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aaa.gameObject:SetActive(true)
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end
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if bbb then
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LogError("显示红包")
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bbb.gameObject:SetActive(true)
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end
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return true
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else
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Chat.OnRedPackageNumChanged,false)
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local aaa=Util.GetGameObject(UIManager.uiNode,"GuildMainCityPanel/ChatTipView/Image")
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local bbb=Util.GetGameObject(UIManager.uiNode,"MainPanel/ChatTipView/Image")
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if aaa then
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LogError("不显示红包")
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aaa.gameObject:SetActive(false)
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end
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if bbb then
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LogError("bu显示红包")
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bbb.gameObject:SetActive(false)
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end
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return false
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end
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return false
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end
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return this |