miduo_client/Assets/ManagedResources/EffectResUI/Chenghao_TaSuiLingXiao/shader/shuibowen_1.shader

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// Shader created with Shader Forge v1.38
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:1,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:5,bdst:0,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4013,x:33942,y:32915,varname:node_4013,prsc:2|emission-9905-OUT,alpha-8655-A;n:type:ShaderForge.SFN_Color,id:1304,x:33088,y:32875,ptovrint:False,ptlb:Color,ptin:_Color,varname:node_1304,prsc:2,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_ValueProperty,id:2883,x:31630,y:33106,ptovrint:False,ptlb:U_Speed_copy,ptin:_U_Speed_copy,varname:_U_Speed_copy,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:-0.5;n:type:ShaderForge.SFN_ValueProperty,id:5733,x:31630,y:33417,ptovrint:False,ptlb:V_Speed_copy,ptin:_V_Speed_copy,varname:_V_Speed_copy,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:-0.5;n:type:ShaderForge.SFN_Time,id:3830,x:31630,y:33226,varname:node_3830,prsc:2;n:type:ShaderForge.SFN_Append,id:7216,x:32164,y:33282,varname:node_7216,prsc:1|A-7128-OUT,B-7391-OUT;n:type:ShaderForge.SFN_Multiply,id:2181,x:31813,y:33106,varname:node_2181,prsc:2|A-2883-OUT,B-3830-T;n:type:ShaderForge.SFN_Multiply,id:433,x:31813,y:33398,varname:node_433,prsc:2|A-3830-T,B-5733-OUT;n:type:ShaderForge.SFN_TexCoord,id:9952,x:31268,y:33534,varname:node_9952,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Add,id:7391,x:31980,y:33326,varname:node_7391,prsc:2|A-475-G,B-433-OUT;n:type:ShaderForge.SFN_Add,id:7128,x:31980,y:33170,varname:node_7128,prsc:2|A-2181-OUT,B-475-R;n:type:ShaderForge.SFN_Rotator,id:6129,x:31446,y:33534,varname:node_6129,prsc:0|UVIN-9952-UVOUT,ANG-4195-OUT;n:type:ShaderForge.SFN_Multiply,id:4195,x:31268,y:33698,varname:node_4195,prsc:2|A-1689-OUT,B-7571-OUT;n:type:ShaderForge.SFN_Pi,id:7571,x:31135,y:33745,varname:node_7571,prsc:2;n:type:ShaderForge.SFN_ValueProperty,id:1689,x:31102,y:33638,ptovrint:False,ptlb:Rotator_copy,ptin:_Rotator_copy,varname:_Rotator_copy,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_ComponentMask,id:475,x:31630,y:33534,varname:node_475,prsc:2,cc1:0,cc2:1,cc3:-1,cc4:-1|IN-6129-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:5938,x:31980,y:32996,varname:node_5938,prsc:2,uv:1,uaff:True;n:type:ShaderForge.SFN_Append,id:8131,x:32149,y:33098,varname:node_8131,prsc:2|A-5938-Z,B-5938-W;n:type:ShaderForge.SFN_Add,id:9968,x:32346,y:33182,varname:node_9968,prsc:2|A-8131-OUT,B-7216-OUT;n:type:ShaderForge.SFN_Tex2d,id:240,x:32576,y:33182,ptovrint:False,ptlb:raodongwenli,ptin:_raodongwenli,varname:node_240,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:6c3c04ab7b87e7c4599ff68cf810f179,ntxv:0,isnm:False|UVIN-9968-OUT;n:type:ShaderForge.SFN_Tex2d,id:2478,x:33100,y:33130,ptovrint:False,ptlb:xingzhuang,ptin:_xingzhuang,varname:node_2478,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:a92516acc3f6fe44193863d56cc3fc5c,ntxv:0,isnm:False|UVIN-4137-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:613,x:32522,y:32975,varname:node_613,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Panner,id:4137,x:32874,y:33130,varname:node_4137,prsc:2,spu:0,spv:0.4|UVIN-9975-UVOUT,DIST-240-R;n:type:ShaderForge.SFN_Panner,id:9975,x:32691,y:32975,varname:node_9975,prsc:2,spu:0,spv:0|UVIN-613-UVOUT;n:type:ShaderForge.SFN_Multiply,id:9905,x:33600,y:33011,varname:node_9905,prsc:2|A-1304-RGB,B-2478-R,C-8655-RGB;n:type:ShaderForge.SFN_VertexColor,id:8655,x:33401,y:33333,varname:node_8655,prsc:2;proporder:1304-2883-5733-1689-240-2478;pass:END;sub:END;*/
Shader "Shader Forge/shuibowen_1" {
Properties {
[HDR]_Color ("Color", Color) = (1,1,1,1)
_U_Speed_copy ("U_Speed_copy", Float ) = -0.5
_V_Speed_copy ("V_Speed_copy", Float ) = -0.5
_Rotator_copy ("Rotator_copy", Float ) = 0
_raodongwenli ("raodongwenli", 2D) = "white" {}
_xingzhuang ("xingzhuang", 2D) = "white" {}
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Stencil{
Ref 1
Comp equal
}
Tags {
"IgnoreProjector"="True"
"Queue"="Transparent"
"RenderType"="Transparent"
}
Pass {
Name "FORWARD"
Tags {
"LightMode"="ForwardBase"
}
Blend DstAlpha One
Cull Off
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#pragma multi_compile_fwdbase
#pragma multi_compile_fog
#pragma only_renderers d3d9 d3d11 glcore gles
#pragma target 3.0
uniform float4 _Color;
uniform fixed _U_Speed_copy;
uniform fixed _V_Speed_copy;
uniform fixed _Rotator_copy;
uniform sampler2D _raodongwenli; uniform float4 _raodongwenli_ST;
uniform sampler2D _xingzhuang; uniform float4 _xingzhuang_ST;
struct VertexInput {
float4 vertex : POSITION;
float2 texcoord0 : TEXCOORD0;
float4 texcoord1 : TEXCOORD1;
float4 vertexColor : COLOR;
};
struct VertexOutput {
float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float4 uv1 : TEXCOORD1;
float4 vertexColor : COLOR;
UNITY_FOG_COORDS(2)
};
VertexOutput vert (VertexInput v) {
VertexOutput o = (VertexOutput)0;
o.uv0 = v.texcoord0;
o.uv1 = v.texcoord1;
o.vertexColor = v.vertexColor;
o.pos = UnityObjectToClipPos( v.vertex );
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
float isFrontFace = ( facing >= 0 ? 1 : 0 );
float faceSign = ( facing >= 0 ? 1 : -1 );
////// Lighting:
////// Emissive:
float4 node_3830 = _Time;
float node_6129_ang = (_Rotator_copy*3.141592654);
float node_6129_spd = 1.0;
float node_6129_cos = cos(node_6129_spd*node_6129_ang);
float node_6129_sin = sin(node_6129_spd*node_6129_ang);
float2 node_6129_piv = float2(0.5,0.5);
fixed2 node_6129 = (mul(i.uv0-node_6129_piv,float2x2( node_6129_cos, -node_6129_sin, node_6129_sin, node_6129_cos))+node_6129_piv);
float2 node_475 = node_6129.rg;
float2 node_9968 = (float2(i.uv1.b,i.uv1.a)+float2(((_U_Speed_copy*node_3830.g)+node_475.r),(node_475.g+(node_3830.g*_V_Speed_copy))));
float4 _raodongwenli_var = tex2D(_raodongwenli,TRANSFORM_TEX(node_9968, _raodongwenli));
float4 node_3009 = _Time;
float2 node_4137 = ((i.uv0+node_3009.g*float2(0,0))+_raodongwenli_var.r*float2(0,0.4));
float4 _xingzhuang_var = tex2D(_xingzhuang,TRANSFORM_TEX(node_4137, _xingzhuang));
float3 emissive = (_Color.rgb*_xingzhuang_var.r*i.vertexColor.rgb);
float3 finalColor = emissive;
fixed4 finalRGBA = fixed4(finalColor,i.vertexColor.a);
UNITY_APPLY_FOG(i.fogCoord, finalRGBA);
return finalRGBA;
}
ENDCG
}
Pass {
Name "ShadowCaster"
Tags {
"LightMode"="ShadowCaster"
}
Offset 1, 1
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "Lighting.cginc"
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_shadowcaster
#pragma multi_compile_fog
#pragma only_renderers d3d9 d3d11 glcore gles
#pragma target 3.0
struct VertexInput {
float4 vertex : POSITION;
};
struct VertexOutput {
V2F_SHADOW_CASTER;
};
VertexOutput vert (VertexInput v) {
VertexOutput o = (VertexOutput)0;
o.pos = UnityObjectToClipPos( v.vertex );
TRANSFER_SHADOW_CASTER(o)
return o;
}
float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
float isFrontFace = ( facing >= 0 ? 1 : 0 );
float faceSign = ( facing >= 0 ? 1 : -1 );
SHADOW_CASTER_FRAGMENT(i)
}
ENDCG
}
}
FallBack "Diffuse"
CustomEditor "ShaderForgeMaterialInspector"
}