332 lines
14 KiB
Lua
332 lines
14 KiB
Lua
--坐骑
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local SettingPlayerRide = quick_class("SettingPlayerRide")
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local this = SettingPlayerRide
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local live2dRoot
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local live2dRoot2
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local curUserRideConFig
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function SettingPlayerRide:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingPlayerRide:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.smallShow = Util.GetGameObject(gameObject, "Image")
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this.jingqingqidai = Util.GetGameObject(gameObject, "notOpen")
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this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
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this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
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this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
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--SetTextVerTial(this.name, Vector3.New(120, 10, 0), nil, nil, 5)
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Util.GetGameObject(gameObject, "skinProInfo/getInfoImage/Text"):GetComponent("Text").text = Language[12765]
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this.getInfo = Util.GetGameObject(gameObject, "skinProInfo/getInfo"):GetComponent("Text")
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Util.GetGameObject(gameObject, "skinProInfo/proImage/Text"):GetComponent("Text").text = Language[11823]
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this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
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this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
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this.stateImg = Util.GetGameObject(gameObject, "stateImg"):GetComponent("Image")
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this.stateImgGo = Util.GetGameObject(gameObject, "stateImg")
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this.lefeTime = Util.GetGameObject(gameObject, "lefeTime"):GetComponent("Text")
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this.setImage = Util.GetGameObject(gameObject, "setImage")
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this.itemPre = Util.GetGameObject(gameObject, "itemPre")
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this.itemGrid = Util.GetGameObject(gameObject, "rect/grid")
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.itemGrid.transform, this.itemPre,
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nil, Vector2.New(494.3, 525.5), 1, 1, Vector2.New(0, 0))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.proPre = Util.GetGameObject(gameObject, "skinProInfo/proPre")
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this.proGrid = Util.GetGameObject(gameObject, "skinProInfo/proGrid")
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local rootHight = this.proGrid.transform.rect.height
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local width = this.proGrid.transform.rect.width
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this.scrollViewPro = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.proGrid.transform, this.proPre,
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nil, Vector2.New(width, rootHight), 1, 2, Vector2.New(0, 0))
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollViewPro.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollViewPro.moveTween.MomentumAmount = 1
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this.scrollViewPro.moveTween.Strength = 2
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this.skillPre = Util.GetGameObject(gameObject, "skinProInfo/skillPre")
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this.skillImage = Util.GetGameObject(gameObject, "skinProInfo/skillImage")
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this.skillGrid = Util.GetGameObject(gameObject, "skinProInfo/skillGrid")
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this.skillList = {}
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this.skillDes = Util.GetGameObject(gameObject, "PokemonSkillInfoPopup")
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this.skillDesClose = Util.GetGameObject(this.skillDes, "Button")
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this.skillDesContent = Util.GetGameObject(this.skillDes, "Content")
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this.skillDesIcon = Util.GetGameObject(this.skillDesContent, "bottom/IconBG/Icon"):GetComponent("Image")
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this.skillDesTitle = Util.GetGameObject(this.skillDesContent, "Title")
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this.skillDesTitleText = Util.GetGameObject(this.skillDesTitle, "Text"):GetComponent("Text")
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this.skillDesText = Util.GetGameObject(this.skillDesContent, "bottom/curinfo"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function SettingPlayerRide:BindEvent()
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Util.AddClick(this.skillDesClose, function()
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this.skillDes.gameObject:SetActive(false)
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end)
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end
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function this.SetSkillDes(data)
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this.skillDesIcon.sprite = this.spLoader:LoadSprite(data.icon)
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this.skillDesTitleText.text = GetLanguageStrById(data.title)
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this.skillDesText.text = GetLanguageStrById(data.des)
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ForceRebuildLayout(this.skillDesContent.transform)
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end
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--添加事件监听(用于子类重写)
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function SettingPlayerRide:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SettingPlayerRide:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function SettingPlayerRide:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerRide:OnShow()
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PlayerManager.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride, 0)
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this.ShowPanelData()
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end
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--显示信息
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function this.ShowPanelData()
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local rideList = ConfigManager.GetAllConfigsDataByKey(ConfigName.PlayerHeadIcon, "Type", PlayerHeadIconType.Ride)
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-- 排序,已解锁的放前面
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table.sort(rideList, function(a, b)
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if PlayerManager.userMountList[a.Id] and not PlayerManager.userMountList[b.Id] then
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return true
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elseif not PlayerManager.userMountList[a.Id] and PlayerManager.userMountList[b.Id] then
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return false
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else
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return a.Id < b.Id
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end
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end)
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--设置选中
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local newRideId = PlayerSetTitleRideSkinManager.GetNewRide()
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local curUserRideId = PlayerManager.GetPlayerRide()
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if newRideId and newRideId > 0 then
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curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon, newRideId)
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-- 所有坐骑设置为旧的
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PlayerSetTitleRideSkinManager.SetAllOldRide()
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elseif curUserRideId and curUserRideId > 0 then
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curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon, curUserRideId)
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else
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curUserRideConFig = rideList[1]
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end
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-- 设置数据显示
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this.scrollView:SetData(rideList, function(index, root)
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this.ShowRideInfo(root, rideList[index])
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end, false, not false)
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end
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function this.ShowRideInfo(go, data)
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-- LogBlue("data "..data.Id)
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local itemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, data.ItemId)
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local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole, data.ItemId)
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Util.GetGameObject(go, "iconMask/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(
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PlayerRoleConFig.LargeIcon))
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Util.GetGameObject(go, "noGetImage/noGetImage/Text"):GetComponent("Text").text = Language[12788]
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Util.GetGameObject(go, "GetImage/GetImage/Text"):GetComponent("Text").text = Language[12824]
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local noGetImage = Util.GetGameObject(go, "noGetImage")
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local GetImage = Util.GetGameObject(go, "GetImage")
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-- this.setImage:SetActive(false)
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if data.Id == curUserRideConFig.Id then
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this.SingleRideClickShowInfo(data, go)
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else
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local selectObj = Util.GetGameObject(go, "setImage")
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if selectObj then
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selectObj.gameObject:SetActive(false)
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end
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end
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local isGet = false
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if PlayerManager.userMountList[data.Id] then
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isGet = true
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end
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local isUser = false
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if PlayerManager.GetPlayerRide() == data.Id then
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isUser = true
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end
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noGetImage:SetActive(not isGet)
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GetImage:SetActive(isUser)
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Util.AddOnceClick(go, function()
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this.SingleRideClickShowInfo(data, go)
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end)
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end
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function this.SingleRideClickShowInfo(data, go)
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-- 当前选中数据
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curUserRideConFig = data
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-- 设置被选中状态
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if go then
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this.setImage:SetActive(true)
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this.setImage.transform:SetParent(go.transform)
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this.setImage.transform.localPosition = Vector3.zero
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this.setImage.transform.localScale = Vector3.one
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end
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-- 基础信息显示
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local curItemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig, data.ItemId)
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this.name.text = GetLanguageStrById(curItemConfig.Name)
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this.getInfo.text = GetLanguageStrById(data.ItemDescribe)
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this.scrollViewPro:SetData(data.UnlockProperty, function(index, root)
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local propertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, data.UnlockProperty[index][1])
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Util.GetGameObject(root, "proValue"):GetComponent("Text").text = GetLanguageStrById(propertyConfig.Info) ..
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GetPropertyFormatStr(propertyConfig.Style, data.UnlockProperty[index][2])
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end, not false, not false)
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-- 限时和永久显示设置
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local setateImageStr = data.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
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this.stateImg.sprite = this.spLoader:LoadSprite(setateImageStr)
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local rideData = PlayerManager.userMountList[data.Id]
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this.lefeTime.text = data.Time == 0 and "" or Language[12809] .. TimeStampToDateStr(rideData.overTime)
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-- 判断是否展示坐骑
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if live2dRoot then
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live2dRoot:OnClose()
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end
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if live2dRoot2 then
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live2dRoot2:OnClose()
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end
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if data.Hide == 0 then
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this.jingqingqidai.gameObject:SetActive(false)
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this.smallShow.gameObject:SetActive(true)
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this.live2dRootParent2.gameObject:SetActive(true)
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this.live2dRootParent.gameObject:SetActive(true)
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local curPlayerLiveViewData = {
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skin = PlayerManager.GetPlayerSkin(),
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sex = NameManager.roleSex,
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ride = data.Id,
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}
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live2dRoot = PlayerLiveView:New(this.live2dRootParent, 2, curPlayerLiveViewData)
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live2dRoot:OnOpen(GetPlayerRoleSingleConFig().Scale7, nil, WALK_DIR.IDLE_LEFT)
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local ridePlayerLiveViewData = {
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ride = data.Id,
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}
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live2dRoot2 = PlayerLiveView:New(this.live2dRootParent2, 2, ridePlayerLiveViewData)
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live2dRoot2:OnOpen(GetPlayerRoleSingleConFig().Scale8, nil, WALK_DIR.IDLE_LEFT)
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local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole, data.ItemId)
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local offset = Vector3.New(0, 0, 0)
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-- 获取向左时的偏移值
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if PlayerRoleConFig and PlayerRoleConFig.RideOffset and PlayerRoleConFig.RideOffset[3] then
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offset.x = PlayerRoleConFig.RideOffset[3][1]
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offset.y = PlayerRoleConFig.RideOffset[3][2]
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end
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live2dRoot.transform.localPosition = Vector3.New(281, 682, 0) - offset * GetPlayerRoleSingleConFig().Scale7
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live2dRoot2.transform.localPosition = Vector3.New(6, 180, 0) - offset * GetPlayerRoleSingleConFig().Scale8
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else
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this.jingqingqidai.gameObject:SetActive(true)
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this.smallShow.gameObject:SetActive(false)
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this.live2dRootParent2.gameObject:SetActive(false)
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this.live2dRootParent.gameObject:SetActive(false)
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end
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-- 技能显示
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if not this.skillList then
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this.skillList = {}
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end
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for k, v in ipairs(this.skillList) do
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v.go.gameObject:SetActive(false)
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end
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if data.Icon then
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this.skillGrid.gameObject:SetActive(true)
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this.skillImage.gameObject:SetActive(true)
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for i = 1, math.max(#this.skillList, #data.Icon) do
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if not data.Icon[i] then
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this.skillList[i].go.gameObject:SetActive(false)
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else
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if not this.skillList[i] then
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this.skillList[i] = {}
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this.skillList[i].go = newObjToParent(this.skillPre, this.skillGrid)
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this.skillList[i].btn = Util.GetGameObject(this.skillList[i].go, "icon")
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this.skillList[i].icon = this.skillList[i].btn:GetComponent("Image")
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this.skillList[i].index = i
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end
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this.skillList[i].go.gameObject:SetActive(true)
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this.skillList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.Icon[i]))
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Util.AddOnceClick(this.skillList[i].btn, function()
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this.skillDes.gameObject:SetActive(true)
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local data1 = {}
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data1.icon = GetResourcePath(data.Icon[i])
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local strs = string.split(data.SkillEffect, "|")
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local strDes = string.split(strs[i], "#")
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data1.title = strDes[1]
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data1.des = strDes[2]
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this.SetSkillDes(data1)
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end)
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end
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end
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else
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this.skillGrid.gameObject:SetActive(false)
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this.skillImage.gameObject:SetActive(false)
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end
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-- 设置按钮状态
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local isGet = PlayerManager.userMountList[data.Id]
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local curUserRideId = PlayerManager.GetPlayerRide()
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local isUser = curUserRideId == data.Id
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if not isGet and not isUser then
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this.goToBtnText.text = Language[12765]
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this.stateImgGo:SetActive(false)
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elseif isGet and not isUser then
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this.goToBtnText.text = Language[12825]
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this.stateImgGo:SetActive(true)
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elseif isGet and isUser then
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this.goToBtnText.text = Language[12826]
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this.stateImgGo:SetActive(true)
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end
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-- 按钮监听事件
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Util.AddOnceClick(this.goToBtn, function()
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if not isGet and not isUser then
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PopupTipPanel.ShowTip(data.ItemDescribe)
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elseif isGet and not isUser then
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NetManager.RequestChangeModifyDecoration(3, data.Id, function(msg)
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PlayerManager.SetPlayerRide(data.Id)
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this.ShowPanelData()
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PlayerManager.SetisRefreshMainPanelNpc(true)
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PopupTipPanel.ShowTip(Language[12827])
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end)
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elseif isGet and isUser then
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NetManager.RequestChangeModifyDecoration(3, 0, function()
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PlayerManager.SetPlayerRide(0)
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this.ShowPanelData()
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PlayerManager.SetisRefreshMainPanelNpc(true)
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PopupTipPanel.ShowTip(Language[12828])
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end)
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end
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end)
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerRide:OnClose()
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if live2dRoot then
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live2dRoot:OnClose()
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end
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if live2dRoot2 then
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live2dRoot2:OnClose()
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end
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end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerRide:OnDestroy()
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this.spLoader:Destroy()
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this.skillList = {}
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end
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return SettingPlayerRide
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