miduo_client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua

332 lines
14 KiB
Lua

--坐骑
local SettingPlayerRide = quick_class("SettingPlayerRide")
local this = SettingPlayerRide
local live2dRoot
local live2dRoot2
local curUserRideConFig
function SettingPlayerRide:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SettingPlayerRide:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.smallShow = Util.GetGameObject(gameObject, "Image")
this.jingqingqidai = Util.GetGameObject(gameObject, "notOpen")
this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
--SetTextVerTial(this.name, Vector3.New(120, 10, 0), nil, nil, 5)
Util.GetGameObject(gameObject, "skinProInfo/getInfoImage/Text"):GetComponent("Text").text = Language[12765]
this.getInfo = Util.GetGameObject(gameObject, "skinProInfo/getInfo"):GetComponent("Text")
Util.GetGameObject(gameObject, "skinProInfo/proImage/Text"):GetComponent("Text").text = Language[11823]
this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
this.stateImg = Util.GetGameObject(gameObject, "stateImg"):GetComponent("Image")
this.stateImgGo = Util.GetGameObject(gameObject, "stateImg")
this.lefeTime = Util.GetGameObject(gameObject, "lefeTime"):GetComponent("Text")
this.setImage = Util.GetGameObject(gameObject, "setImage")
this.itemPre = Util.GetGameObject(gameObject, "itemPre")
this.itemGrid = Util.GetGameObject(gameObject, "rect/grid")
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.itemGrid.transform, this.itemPre,
nil, Vector2.New(494.3, 525.5), 1, 1, Vector2.New(0, 0))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.proPre = Util.GetGameObject(gameObject, "skinProInfo/proPre")
this.proGrid = Util.GetGameObject(gameObject, "skinProInfo/proGrid")
local rootHight = this.proGrid.transform.rect.height
local width = this.proGrid.transform.rect.width
this.scrollViewPro = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.proGrid.transform, this.proPre,
nil, Vector2.New(width, rootHight), 1, 2, Vector2.New(0, 0))
this.scrollViewPro.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollViewPro.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollViewPro.moveTween.MomentumAmount = 1
this.scrollViewPro.moveTween.Strength = 2
this.skillPre = Util.GetGameObject(gameObject, "skinProInfo/skillPre")
this.skillImage = Util.GetGameObject(gameObject, "skinProInfo/skillImage")
this.skillGrid = Util.GetGameObject(gameObject, "skinProInfo/skillGrid")
this.skillList = {}
this.skillDes = Util.GetGameObject(gameObject, "PokemonSkillInfoPopup")
this.skillDesClose = Util.GetGameObject(this.skillDes, "Button")
this.skillDesContent = Util.GetGameObject(this.skillDes, "Content")
this.skillDesIcon = Util.GetGameObject(this.skillDesContent, "bottom/IconBG/Icon"):GetComponent("Image")
this.skillDesTitle = Util.GetGameObject(this.skillDesContent, "Title")
this.skillDesTitleText = Util.GetGameObject(this.skillDesTitle, "Text"):GetComponent("Text")
this.skillDesText = Util.GetGameObject(this.skillDesContent, "bottom/curinfo"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function SettingPlayerRide:BindEvent()
Util.AddClick(this.skillDesClose, function()
this.skillDes.gameObject:SetActive(false)
end)
end
function this.SetSkillDes(data)
this.skillDesIcon.sprite = this.spLoader:LoadSprite(data.icon)
this.skillDesTitleText.text = GetLanguageStrById(data.title)
this.skillDesText.text = GetLanguageStrById(data.des)
ForceRebuildLayout(this.skillDesContent.transform)
end
--添加事件监听(用于子类重写)
function SettingPlayerRide:AddListener()
end
--移除事件监听(用于子类重写)
function SettingPlayerRide:RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPlayerRide:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPlayerRide:OnShow()
PlayerManager.SetPlayerRideRedPoint(PlayerTitleRideSkinRedPointTypeStr.Ride, 0)
this.ShowPanelData()
end
--显示信息
function this.ShowPanelData()
local rideList = ConfigManager.GetAllConfigsDataByKey(ConfigName.PlayerHeadIcon, "Type", PlayerHeadIconType.Ride)
-- 排序,已解锁的放前面
table.sort(rideList, function(a, b)
if PlayerManager.userMountList[a.Id] and not PlayerManager.userMountList[b.Id] then
return true
elseif not PlayerManager.userMountList[a.Id] and PlayerManager.userMountList[b.Id] then
return false
else
return a.Id < b.Id
end
end)
--设置选中
local newRideId = PlayerSetTitleRideSkinManager.GetNewRide()
local curUserRideId = PlayerManager.GetPlayerRide()
if newRideId and newRideId > 0 then
curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon, newRideId)
-- 所有坐骑设置为旧的
PlayerSetTitleRideSkinManager.SetAllOldRide()
elseif curUserRideId and curUserRideId > 0 then
curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon, curUserRideId)
else
curUserRideConFig = rideList[1]
end
-- 设置数据显示
this.scrollView:SetData(rideList, function(index, root)
this.ShowRideInfo(root, rideList[index])
end, false, not false)
end
function this.ShowRideInfo(go, data)
-- LogBlue("data "..data.Id)
local itemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, data.ItemId)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole, data.ItemId)
Util.GetGameObject(go, "iconMask/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(
PlayerRoleConFig.LargeIcon))
Util.GetGameObject(go, "noGetImage/noGetImage/Text"):GetComponent("Text").text = Language[12788]
Util.GetGameObject(go, "GetImage/GetImage/Text"):GetComponent("Text").text = Language[12824]
local noGetImage = Util.GetGameObject(go, "noGetImage")
local GetImage = Util.GetGameObject(go, "GetImage")
-- this.setImage:SetActive(false)
if data.Id == curUserRideConFig.Id then
this.SingleRideClickShowInfo(data, go)
else
local selectObj = Util.GetGameObject(go, "setImage")
if selectObj then
selectObj.gameObject:SetActive(false)
end
end
local isGet = false
if PlayerManager.userMountList[data.Id] then
isGet = true
end
local isUser = false
if PlayerManager.GetPlayerRide() == data.Id then
isUser = true
end
noGetImage:SetActive(not isGet)
GetImage:SetActive(isUser)
Util.AddOnceClick(go, function()
this.SingleRideClickShowInfo(data, go)
end)
end
function this.SingleRideClickShowInfo(data, go)
-- 当前选中数据
curUserRideConFig = data
-- 设置被选中状态
if go then
this.setImage:SetActive(true)
this.setImage.transform:SetParent(go.transform)
this.setImage.transform.localPosition = Vector3.zero
this.setImage.transform.localScale = Vector3.one
end
-- 基础信息显示
local curItemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig, data.ItemId)
this.name.text = GetLanguageStrById(curItemConfig.Name)
this.getInfo.text = GetLanguageStrById(data.ItemDescribe)
this.scrollViewPro:SetData(data.UnlockProperty, function(index, root)
local propertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, data.UnlockProperty[index][1])
Util.GetGameObject(root, "proValue"):GetComponent("Text").text = GetLanguageStrById(propertyConfig.Info) ..
GetPropertyFormatStr(propertyConfig.Style, data.UnlockProperty[index][2])
end, not false, not false)
-- 限时和永久显示设置
local setateImageStr = data.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
this.stateImg.sprite = this.spLoader:LoadSprite(setateImageStr)
local rideData = PlayerManager.userMountList[data.Id]
this.lefeTime.text = data.Time == 0 and "" or Language[12809] .. TimeStampToDateStr(rideData.overTime)
-- 判断是否展示坐骑
if live2dRoot then
live2dRoot:OnClose()
end
if live2dRoot2 then
live2dRoot2:OnClose()
end
if data.Hide == 0 then
this.jingqingqidai.gameObject:SetActive(false)
this.smallShow.gameObject:SetActive(true)
this.live2dRootParent2.gameObject:SetActive(true)
this.live2dRootParent.gameObject:SetActive(true)
local curPlayerLiveViewData = {
skin = PlayerManager.GetPlayerSkin(),
sex = NameManager.roleSex,
ride = data.Id,
}
live2dRoot = PlayerLiveView:New(this.live2dRootParent, 2, curPlayerLiveViewData)
live2dRoot:OnOpen(GetPlayerRoleSingleConFig().Scale7, nil, WALK_DIR.IDLE_LEFT)
local ridePlayerLiveViewData = {
ride = data.Id,
}
live2dRoot2 = PlayerLiveView:New(this.live2dRootParent2, 2, ridePlayerLiveViewData)
live2dRoot2:OnOpen(GetPlayerRoleSingleConFig().Scale8, nil, WALK_DIR.IDLE_LEFT)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole, data.ItemId)
local offset = Vector3.New(0, 0, 0)
-- 获取向左时的偏移值
if PlayerRoleConFig and PlayerRoleConFig.RideOffset and PlayerRoleConFig.RideOffset[3] then
offset.x = PlayerRoleConFig.RideOffset[3][1]
offset.y = PlayerRoleConFig.RideOffset[3][2]
end
live2dRoot.transform.localPosition = Vector3.New(281, 682, 0) - offset * GetPlayerRoleSingleConFig().Scale7
live2dRoot2.transform.localPosition = Vector3.New(6, 180, 0) - offset * GetPlayerRoleSingleConFig().Scale8
else
this.jingqingqidai.gameObject:SetActive(true)
this.smallShow.gameObject:SetActive(false)
this.live2dRootParent2.gameObject:SetActive(false)
this.live2dRootParent.gameObject:SetActive(false)
end
-- 技能显示
if not this.skillList then
this.skillList = {}
end
for k, v in ipairs(this.skillList) do
v.go.gameObject:SetActive(false)
end
if data.Icon then
this.skillGrid.gameObject:SetActive(true)
this.skillImage.gameObject:SetActive(true)
for i = 1, math.max(#this.skillList, #data.Icon) do
if not data.Icon[i] then
this.skillList[i].go.gameObject:SetActive(false)
else
if not this.skillList[i] then
this.skillList[i] = {}
this.skillList[i].go = newObjToParent(this.skillPre, this.skillGrid)
this.skillList[i].btn = Util.GetGameObject(this.skillList[i].go, "icon")
this.skillList[i].icon = this.skillList[i].btn:GetComponent("Image")
this.skillList[i].index = i
end
this.skillList[i].go.gameObject:SetActive(true)
this.skillList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.Icon[i]))
Util.AddOnceClick(this.skillList[i].btn, function()
this.skillDes.gameObject:SetActive(true)
local data1 = {}
data1.icon = GetResourcePath(data.Icon[i])
local strs = string.split(data.SkillEffect, "|")
local strDes = string.split(strs[i], "#")
data1.title = strDes[1]
data1.des = strDes[2]
this.SetSkillDes(data1)
end)
end
end
else
this.skillGrid.gameObject:SetActive(false)
this.skillImage.gameObject:SetActive(false)
end
-- 设置按钮状态
local isGet = PlayerManager.userMountList[data.Id]
local curUserRideId = PlayerManager.GetPlayerRide()
local isUser = curUserRideId == data.Id
if not isGet and not isUser then
this.goToBtnText.text = Language[12765]
this.stateImgGo:SetActive(false)
elseif isGet and not isUser then
this.goToBtnText.text = Language[12825]
this.stateImgGo:SetActive(true)
elseif isGet and isUser then
this.goToBtnText.text = Language[12826]
this.stateImgGo:SetActive(true)
end
-- 按钮监听事件
Util.AddOnceClick(this.goToBtn, function()
if not isGet and not isUser then
PopupTipPanel.ShowTip(data.ItemDescribe)
elseif isGet and not isUser then
NetManager.RequestChangeModifyDecoration(3, data.Id, function(msg)
PlayerManager.SetPlayerRide(data.Id)
this.ShowPanelData()
PlayerManager.SetisRefreshMainPanelNpc(true)
PopupTipPanel.ShowTip(Language[12827])
end)
elseif isGet and isUser then
NetManager.RequestChangeModifyDecoration(3, 0, function()
PlayerManager.SetPlayerRide(0)
this.ShowPanelData()
PlayerManager.SetisRefreshMainPanelNpc(true)
PopupTipPanel.ShowTip(Language[12828])
end)
end
end)
end
--界面关闭时调用(用于子类重写)
function SettingPlayerRide:OnClose()
if live2dRoot then
live2dRoot:OnClose()
end
if live2dRoot2 then
live2dRoot2:OnClose()
end
end
--界面销毁时调用(用于子类重写)
function SettingPlayerRide:OnDestroy()
this.spLoader:Destroy()
this.skillList = {}
end
return SettingPlayerRide