miduo_client/Assets/ManagedResources/~Lua/Modules/Operating/HHBJPage.lua

209 lines
7.7 KiB
Lua

local HHBJPage = {}
local cardData = {
[1] = { curState = 0 ,cardType = 2211},
[2] = { curState = 0 ,cardType = 2212},
[3] = { curState = 0 ,cardType = 2213}
}
local sortingOrder = 0
local addTimeNum = 30 * 24 * 60 * 60
local monthCardConFig = ConfigManager.GetConfig(ConfigName.MonthcardConfig)
function HHBJPage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = HHBJPage })
return b
end
local offSetX = {
[0] = Vector3.New(71.1,-7.34,0),
[1] = Vector3.New(188,-56,0),
[2] = Vector3.New(188,-56,0),
}
--初始化组件(用于子类重写)
function HHBJPage:InitComponent()
self.spLoader = SpriteLoader.New()
self.grid = Util.GetGameObject(self.gameObject, "grid")
self.cardPres = {}
self.timerList = {}
for i= 1 ,self.grid.transform.childCount do
self.cardPres[i] = {}
self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
self.cardPres[i].month = Util.GetGameObject(self.cardPres[i].go, "small")
self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].month, "Text"):GetComponent("Text")
self.cardPres[i].monthRedPot = Util.GetGameObject(self.cardPres[i].month, "redPoint")
self.cardPres[i].monthRedPot:SetActive(false)
self.cardPres[i].time = Util.GetGameObject(self.cardPres[i].go, "time")
self.cardPres[i].activRewardGrid=Util.GetGameObject(self.cardPres[i].go, "reward/activScroll/activRewardGrid")
self.cardPres[i].dayRewardGrid=Util.GetGameObject(self.cardPres[i].go, "reward/dayScroll/dayRewardGrid")
-- Util.GetGameObject(self.cardPres[i].go, "day/icon"):GetComponent("RectTransform").anchoredPosition = offSetX[GetCurLanguage()]
end
end
--绑定事件(用于子类重写)
function HHBJPage:BindEvent()
end
--添加事件监听(用于子类重写)
function HHBJPage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.BuySuccess)
Game.GlobalEvent:AddEvent(GameEvent.MonthCard.OnMonthCardUpdate, function()
MonthCardManager.RefreshMonthCardEnd()
PlayerPrefs.SetInt(PlayerManager.uid.."monthCard", 1)
self:RefreshStoneShow()
end)
end
--移除事件监听(用于子类重写)
function HHBJPage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.BuySuccess)
Game.GlobalEvent:RemoveEvent(GameEvent.MonthCard.OnMonthCardUpdate, function()
PlayerPrefs.SetInt(PlayerManager.uid.."monthCard", 1)
self:RefreshStoneShow()
end)
end
--界面打开时调用(用于子类重写)
function HHBJPage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function HHBJPage:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function HHBJPage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
self:RefreshStoneShow()
end
local gifts={}
local activityData={}
-- 妖晶数量显示
function HHBJPage:RefreshStoneShow(index)
gifts=ConfigManager.GetConfigData(ConfigName.GlobalActivity,10401).CanBuyRechargeId
activityData=ActivityGiftManager.GetActivityInfoByType(10401)
if activityData and activityData.mission then
for i = 1, #activityData.mission do
LogError("missions "..activityData.mission[i].state)
end
end
for i = 1, #gifts do
LogError("gifts======"..gifts[i])
end
--月卡
for i = 1, #self.cardPres do
self:SetCardShow(i)
end
end
local baseItems={}
local extraItems={}
function HHBJPage:SetCardShow(i)
local cardType=cardData[i].cardType
local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,gifts[i])
local state=0
for j = 1, #activityData.mission do
LogError("activityData.mission[i].activityId=="..activityData.mission[j].missionId)
if activityData.mission[j].missionId==gifts[i] then
state=activityData.mission[i].state
end
end
self.cardPres[i].month:SetActive(true)
--self.cardPres[i].monthRedPot:SetActive(MonthCardManager.RefreshMonthCardRedPoint(cardType))
---设置按钮显示
LogError("state=="..state)
self.cardPres[i].monthRedPot:SetActive(state==1)
if state == 0 then
Util.SetGray(self.cardPres[i].month,false)
self.cardPres[i].month:GetComponent("Button").enabled = true
self.cardPres[i].btnText.text = rechargeConfig.Price..""
elseif state == 1 then
Util.SetGray(self.cardPres[i].month,false)
self.cardPres[i].month:GetComponent("Button").enabled = true
self.cardPres[i].btnText.text = "领取"
elseif state == 2 then
Util.SetGray(self.cardPres[i].month,true)
self.cardPres[i].month:GetComponent("Button").enabled = false
self.cardPres[i].btnText.text = Language[10101]
end
Util.AddOnceClick(self.cardPres[i].month,function()
if state==0 then
PayManager.Pay(gifts[i], function()
-- self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
Util.SetGray(self.cardPres[i].month,false)
self.cardPres[i].month:GetComponent("Button").enabled = true
self.cardPres[i].btnText.text = "领取"
--self.cardPres[i].monthRedPot:SetActive(true)
CheckRedPointStatus(RedPointType.haoHuaBuJi)
self.cardPres[i].monthRedPot:SetActive(true)
state=1
-- self:RefreshStoneShow()
end)
elseif state==1 then
NetManager.GetActivityRewardRequest(gifts[i],10401, function(_drop)
UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
Util.SetGray(self.cardPres[i].month,true)
self.cardPres[i].month:GetComponent("Button").enabled = false
self.cardPres[i].btnText.text = Language[10101]
CheckRedPointStatus(RedPointType.haoHuaBuJi)
self.cardPres[i].monthRedPot:SetActive(false)
state=2
end)
end
end)
if self.cardPres[i].activRewardGrid.transform.childCount<=0 then
---设置奖励物品显示
local curBaseItems={}
if rechargeConfig.BaseReward then
for j = 1, #rechargeConfig.BaseReward do
if baseItems[i] and baseItems[i][j] then
baseItems[i][j]:OnOpen(false, rechargeConfig.BaseReward[j], 0.6)
else
local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.cardPres[i].activRewardGrid.transform)
itemInfo:OnOpen(false, rechargeConfig.BaseReward[j], 0.6)
table.insert(curBaseItems,itemInfo)
end
end
end
table.insert(baseItems,curBaseItems)
local curExItems={}
for j = 1, #rechargeConfig.ExtraReward do
if extraItems[i] and extraItems[i][j] then
extraItems[i][j]:OnOpen(false, rechargeConfig.ExtraReward[j], 0.6)
else
local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.cardPres[i].dayRewardGrid.transform)
itemInfo:OnOpen(false, rechargeConfig.ExtraReward[j], 0.6)
table.insert(curExItems,itemInfo)
end
end
table.insert(extraItems,curExItems)
end
end
--界面关闭时调用(用于子类重写)
function HHBJPage:OnClose()
self.gameObject:SetActive(false)
end
--界面销毁时调用(用于子类重写)
function HHBJPage:OnDestroy()
self.spLoader:Destroy()
self.cardPres = {}
gifts={}
activityData={}
baseItems={}
extraItems={}
end
return HHBJPage