miduo_client/Assets/Source/Generate/GameLogic_LuaLoaderWrap.cs

94 lines
2.1 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_LuaLoaderWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.LuaLoader), typeof(LuaInterface.LuaFileUtils));
L.RegFunction("InitConfigs", InitConfigs);
L.RegFunction("AddBundle", AddBundle);
L.RegFunction("ReadFile", ReadFile);
L.RegFunction("New", _CreateGameLogic_LuaLoader);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_LuaLoader(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.LuaLoader obj = new GameLogic.LuaLoader();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.LuaLoader.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InitConfigs(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject<GameLogic.LuaLoader>(L, 1);
obj.InitConfigs();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddBundle(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject<GameLogic.LuaLoader>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.AddBundle(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReadFile(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaLoader obj = (GameLogic.LuaLoader)ToLua.CheckObject<GameLogic.LuaLoader>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
byte[] o = obj.ReadFile(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}