541 lines
13 KiB
C#
541 lines
13 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AnimationStateWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.AnimationState), typeof(UnityEngine.TrackedReference));
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L.RegFunction("AddMixingTransform", AddMixingTransform);
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L.RegFunction("RemoveMixingTransform", RemoveMixingTransform);
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L.RegFunction("New", _CreateUnityEngine_AnimationState);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("enabled", get_enabled, set_enabled);
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L.RegVar("weight", get_weight, set_weight);
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L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
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L.RegVar("time", get_time, set_time);
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L.RegVar("normalizedTime", get_normalizedTime, set_normalizedTime);
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L.RegVar("speed", get_speed, set_speed);
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L.RegVar("normalizedSpeed", get_normalizedSpeed, set_normalizedSpeed);
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L.RegVar("length", get_length, null);
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L.RegVar("layer", get_layer, set_layer);
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L.RegVar("clip", get_clip, null);
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L.RegVar("name", get_name, set_name);
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L.RegVar("blendMode", get_blendMode, set_blendMode);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_AnimationState(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.AnimationState obj = new UnityEngine.AnimationState();
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AnimationState.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int AddMixingTransform(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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obj.AddMixingTransform(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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obj.AddMixingTransform(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimationState.AddMixingTransform");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RemoveMixingTransform(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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obj.RemoveMixingTransform(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.TrackedReference arg0 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 1);
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UnityEngine.TrackedReference arg1 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_enabled(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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bool ret = obj.enabled;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_weight(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.weight;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_wrapMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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UnityEngine.WrapMode ret = obj.wrapMode;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_time(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.time;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_normalizedTime(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.normalizedTime;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_speed(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.speed;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_normalizedSpeed(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.normalizedSpeed;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_length(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float ret = obj.length;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_layer(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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int ret = obj.layer;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_clip(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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UnityEngine.AnimationClip ret = obj.clip;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_name(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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string ret = obj.name;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_blendMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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UnityEngine.AnimationBlendMode ret = obj.blendMode;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_enabled(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.enabled = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_weight(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.weight = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_wrapMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode));
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obj.wrapMode = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_time(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.time = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_normalizedTime(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.normalizedTime = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_speed(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.speed = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_normalizedSpeed(IntPtr L)
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{
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object o = null;
|
|
|
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.normalizedSpeed = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value");
|
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}
|
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}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int set_layer(IntPtr L)
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|
{
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object o = null;
|
|
|
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try
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{
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o = ToLua.ToObject(L, 1);
|
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
|
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.layer = arg0;
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return 0;
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}
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catch(Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
|
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}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_name(IntPtr L)
|
|
{
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object o = null;
|
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|
|
try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
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string arg0 = ToLua.CheckString(L, 2);
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obj.name = arg0;
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return 0;
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}
|
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catch(Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value");
|
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}
|
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}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_blendMode(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
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o = ToLua.ToObject(L, 1);
|
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UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
|
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UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationBlendMode));
|
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obj.blendMode = arg0;
|
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return 0;
|
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}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value");
|
|
}
|
|
}
|
|
}
|
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|