miduo_client/Assets/Source/Generate/UnityEngine_AnimationStateW...

541 lines
13 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_AnimationStateWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.AnimationState), typeof(UnityEngine.TrackedReference));
L.RegFunction("AddMixingTransform", AddMixingTransform);
L.RegFunction("RemoveMixingTransform", RemoveMixingTransform);
L.RegFunction("New", _CreateUnityEngine_AnimationState);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("enabled", get_enabled, set_enabled);
L.RegVar("weight", get_weight, set_weight);
L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
L.RegVar("time", get_time, set_time);
L.RegVar("normalizedTime", get_normalizedTime, set_normalizedTime);
L.RegVar("speed", get_speed, set_speed);
L.RegVar("normalizedSpeed", get_normalizedSpeed, set_normalizedSpeed);
L.RegVar("length", get_length, null);
L.RegVar("layer", get_layer, set_layer);
L.RegVar("clip", get_clip, null);
L.RegVar("name", get_name, set_name);
L.RegVar("blendMode", get_blendMode, set_blendMode);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_AnimationState(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.AnimationState obj = new UnityEngine.AnimationState();
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AnimationState.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddMixingTransform(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.AddMixingTransform(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.AddMixingTransform(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AnimationState.AddMixingTransform");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveMixingTransform(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationState));
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.RemoveMixingTransform(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.TrackedReference arg0 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 1);
UnityEngine.TrackedReference arg1 = (UnityEngine.TrackedReference)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_enabled(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
bool ret = obj.enabled;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_weight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.weight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
UnityEngine.WrapMode ret = obj.wrapMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.time;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_normalizedTime(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.normalizedTime;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_speed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.speed;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_normalizedSpeed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.normalizedSpeed;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_length(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float ret = obj.length;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
int ret = obj.layer;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_clip(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
UnityEngine.AnimationClip ret = obj.clip;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_name(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
string ret = obj.name;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blendMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
UnityEngine.AnimationBlendMode ret = obj.blendMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_enabled(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.enabled = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_weight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.weight = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index weight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode));
obj.wrapMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.time = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_normalizedTime(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.normalizedTime = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedTime on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_speed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.speed = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_normalizedSpeed(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.normalizedSpeed = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSpeed on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.layer = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_name(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
string arg0 = ToLua.CheckString(L, 2);
obj.name = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_blendMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AnimationState obj = (UnityEngine.AnimationState)o;
UnityEngine.AnimationBlendMode arg0 = (UnityEngine.AnimationBlendMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationBlendMode));
obj.blendMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index blendMode on a nil value");
}
}
}