miduo_client/Assets/Source/Generate/UnityEngine_AudioSourceWrap.cs

1834 lines
45 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_AudioSourceWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.AudioSource), typeof(UnityEngine.AudioBehaviour));
L.RegFunction("Play", Play);
L.RegFunction("PlayDelayed", PlayDelayed);
L.RegFunction("PlayScheduled", PlayScheduled);
L.RegFunction("SetScheduledStartTime", SetScheduledStartTime);
L.RegFunction("SetScheduledEndTime", SetScheduledEndTime);
L.RegFunction("Stop", Stop);
L.RegFunction("Pause", Pause);
L.RegFunction("UnPause", UnPause);
L.RegFunction("PlayOneShot", PlayOneShot);
L.RegFunction("PlayClipAtPoint", PlayClipAtPoint);
L.RegFunction("SetCustomCurve", SetCustomCurve);
L.RegFunction("GetCustomCurve", GetCustomCurve);
L.RegFunction("GetOutputData", GetOutputData);
L.RegFunction("GetSpectrumData", GetSpectrumData);
L.RegFunction("SetSpatializerFloat", SetSpatializerFloat);
L.RegFunction("GetSpatializerFloat", GetSpatializerFloat);
L.RegFunction("SetAmbisonicDecoderFloat", SetAmbisonicDecoderFloat);
L.RegFunction("GetAmbisonicDecoderFloat", GetAmbisonicDecoderFloat);
L.RegFunction("DOTogglePause", DOTogglePause);
L.RegFunction("DOSmoothRewind", DOSmoothRewind);
L.RegFunction("DORewind", DORewind);
L.RegFunction("DORestart", DORestart);
L.RegFunction("DOPlayForward", DOPlayForward);
L.RegFunction("DOPlayBackwards", DOPlayBackwards);
L.RegFunction("DOPlay", DOPlay);
L.RegFunction("DOPause", DOPause);
L.RegFunction("DOGoto", DOGoto);
L.RegFunction("DOFlip", DOFlip);
L.RegFunction("DOKill", DOKill);
L.RegFunction("DOComplete", DOComplete);
L.RegFunction("DOPitch", DOPitch);
L.RegFunction("DOFade", DOFade);
L.RegFunction("New", _CreateUnityEngine_AudioSource);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("volume", get_volume, set_volume);
L.RegVar("pitch", get_pitch, set_pitch);
L.RegVar("time", get_time, set_time);
L.RegVar("timeSamples", get_timeSamples, set_timeSamples);
L.RegVar("clip", get_clip, set_clip);
L.RegVar("outputAudioMixerGroup", get_outputAudioMixerGroup, set_outputAudioMixerGroup);
L.RegVar("isPlaying", get_isPlaying, null);
L.RegVar("isVirtual", get_isVirtual, null);
L.RegVar("loop", get_loop, set_loop);
L.RegVar("ignoreListenerVolume", get_ignoreListenerVolume, set_ignoreListenerVolume);
L.RegVar("playOnAwake", get_playOnAwake, set_playOnAwake);
L.RegVar("ignoreListenerPause", get_ignoreListenerPause, set_ignoreListenerPause);
L.RegVar("velocityUpdateMode", get_velocityUpdateMode, set_velocityUpdateMode);
L.RegVar("panStereo", get_panStereo, set_panStereo);
L.RegVar("spatialBlend", get_spatialBlend, set_spatialBlend);
L.RegVar("spatialize", get_spatialize, set_spatialize);
L.RegVar("spatializePostEffects", get_spatializePostEffects, set_spatializePostEffects);
L.RegVar("reverbZoneMix", get_reverbZoneMix, set_reverbZoneMix);
L.RegVar("bypassEffects", get_bypassEffects, set_bypassEffects);
L.RegVar("bypassListenerEffects", get_bypassListenerEffects, set_bypassListenerEffects);
L.RegVar("bypassReverbZones", get_bypassReverbZones, set_bypassReverbZones);
L.RegVar("dopplerLevel", get_dopplerLevel, set_dopplerLevel);
L.RegVar("spread", get_spread, set_spread);
L.RegVar("priority", get_priority, set_priority);
L.RegVar("mute", get_mute, set_mute);
L.RegVar("minDistance", get_minDistance, set_minDistance);
L.RegVar("maxDistance", get_maxDistance, set_maxDistance);
L.RegVar("rolloffMode", get_rolloffMode, set_rolloffMode);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_AudioSource(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.AudioSource obj = new UnityEngine.AudioSource();
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.AudioSource.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Play(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
obj.Play();
return 0;
}
else if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
ulong arg0 = LuaDLL.tolua_checkuint64(L, 2);
obj.Play(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.Play");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PlayDelayed(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.PlayDelayed(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PlayScheduled(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
obj.PlayScheduled(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetScheduledStartTime(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
obj.SetScheduledStartTime(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetScheduledEndTime(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
double arg0 = (double)LuaDLL.luaL_checknumber(L, 2);
obj.SetScheduledEndTime(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Stop(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
obj.Stop();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Pause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
obj.Pause();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnPause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
obj.UnPause();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PlayOneShot(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
obj.PlayOneShot(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.PlayOneShot(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.PlayOneShot");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PlayClipAtPoint(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
UnityEngine.AudioSource.PlayClipAtPoint(arg0, arg1);
return 0;
}
else if (count == 3)
{
UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.AudioSource.PlayClipAtPoint(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.PlayClipAtPoint");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetCustomCurve(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType));
UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject<UnityEngine.AnimationCurve>(L, 3);
obj.SetCustomCurve(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCustomCurve(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
UnityEngine.AudioSourceCurveType arg0 = (UnityEngine.AudioSourceCurveType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSourceCurveType));
UnityEngine.AnimationCurve o = obj.GetCustomCurve(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetOutputData(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.GetOutputData(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetSpectrumData(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.FFTWindow arg2 = (UnityEngine.FFTWindow)ToLua.CheckObject(L, 4, typeof(UnityEngine.FFTWindow));
obj.GetSpectrumData(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetSpatializerFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool o = obj.SetSpatializerFloat(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetSpatializerFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1;
bool o = obj.GetSpatializerFloat(arg0, out arg1);
LuaDLL.lua_pushboolean(L, o);
LuaDLL.lua_pushnumber(L, arg1);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAmbisonicDecoderFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
bool o = obj.SetAmbisonicDecoderFloat(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAmbisonicDecoderFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1;
bool o = obj.GetAmbisonicDecoderFloat(arg0, out arg1);
LuaDLL.lua_pushboolean(L, o);
LuaDLL.lua_pushnumber(L, arg1);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOTogglePause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOTogglePause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOSmoothRewind(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOSmoothRewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORewind(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DORewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORewind(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.DORewind");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORestart(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DORestart();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORestart(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.DORestart");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayForward(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOPlayForward();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayBackwards(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOPlayBackwards();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlay(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOPlay();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOPause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOGoto(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
int o = obj.DOGoto(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
int o = obj.DOGoto(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.DOGoto");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFlip(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOFlip();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOKill(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOKill();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOKill(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.DOKill");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOComplete(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
int o = obj.DOComplete();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOComplete(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioSource.DOComplete");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPitch(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOPitch(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFade(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioSource));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_volume(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.volume;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index volume on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pitch(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.pitch;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pitch on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.time;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_timeSamples(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
int ret = obj.timeSamples;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeSamples on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_clip(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioClip ret = obj.clip;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_outputAudioMixerGroup(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.Audio.AudioMixerGroup ret = obj.outputAudioMixerGroup;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isPlaying(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.isPlaying;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPlaying on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isVirtual(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.isVirtual;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isVirtual on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_loop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.loop;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ignoreListenerVolume(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.ignoreListenerVolume;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreListenerVolume on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_playOnAwake(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.playOnAwake;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index playOnAwake on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ignoreListenerPause(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.ignoreListenerPause;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreListenerPause on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_velocityUpdateMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioVelocityUpdateMode ret = obj.velocityUpdateMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocityUpdateMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_panStereo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.panStereo;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index panStereo on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spatialBlend(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.spatialBlend;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatialBlend on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spatialize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.spatialize;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatialize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spatializePostEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.spatializePostEffects;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatializePostEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_reverbZoneMix(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.reverbZoneMix;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverbZoneMix on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bypassEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.bypassEffects;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bypassListenerEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.bypassListenerEffects;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassListenerEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bypassReverbZones(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.bypassReverbZones;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassReverbZones on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dopplerLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.dopplerLevel;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dopplerLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spread(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.spread;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spread on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
int ret = obj.priority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mute(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool ret = obj.mute;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.minDistance;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maxDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float ret = obj.maxDistance;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rolloffMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioRolloffMode ret = obj.rolloffMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_volume(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.volume = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index volume on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pitch(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.pitch = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pitch on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_time(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.time = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index time on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_timeSamples(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.timeSamples = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeSamples on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_clip(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioClip));
obj.clip = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clip on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_outputAudioMixerGroup(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.Audio.AudioMixerGroup arg0 = (UnityEngine.Audio.AudioMixerGroup)ToLua.CheckObject<UnityEngine.Audio.AudioMixerGroup>(L, 2);
obj.outputAudioMixerGroup = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index outputAudioMixerGroup on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_loop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.loop = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_ignoreListenerVolume(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.ignoreListenerVolume = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreListenerVolume on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_playOnAwake(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.playOnAwake = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index playOnAwake on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_ignoreListenerPause(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.ignoreListenerPause = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreListenerPause on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_velocityUpdateMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioVelocityUpdateMode arg0 = (UnityEngine.AudioVelocityUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioVelocityUpdateMode));
obj.velocityUpdateMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocityUpdateMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_panStereo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.panStereo = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index panStereo on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spatialBlend(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.spatialBlend = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatialBlend on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spatialize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.spatialize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatialize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spatializePostEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.spatializePostEffects = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spatializePostEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_reverbZoneMix(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.reverbZoneMix = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index reverbZoneMix on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bypassEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.bypassEffects = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bypassListenerEffects(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.bypassListenerEffects = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassListenerEffects on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bypassReverbZones(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.bypassReverbZones = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bypassReverbZones on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_dopplerLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.dopplerLevel = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dopplerLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spread(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.spread = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spread on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_priority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.priority = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index priority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mute(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.mute = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mute on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_minDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.minDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maxDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.maxDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_rolloffMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AudioSource obj = (UnityEngine.AudioSource)o;
UnityEngine.AudioRolloffMode arg0 = (UnityEngine.AudioRolloffMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioRolloffMode));
obj.rolloffMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rolloffMode on a nil value");
}
}
}