2357 lines
66 KiB
C#
2357 lines
66 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using DG.Tweening;
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using LuaInterface;
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public class UnityEngine_MaterialWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Material), typeof(UnityEngine.Object));
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L.RegFunction("HasProperty", HasProperty);
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L.RegFunction("EnableKeyword", EnableKeyword);
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L.RegFunction("DisableKeyword", DisableKeyword);
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L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
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L.RegFunction("SetShaderPassEnabled", SetShaderPassEnabled);
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L.RegFunction("GetShaderPassEnabled", GetShaderPassEnabled);
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L.RegFunction("GetPassName", GetPassName);
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L.RegFunction("FindPass", FindPass);
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L.RegFunction("SetOverrideTag", SetOverrideTag);
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L.RegFunction("GetTag", GetTag);
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L.RegFunction("Lerp", Lerp);
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L.RegFunction("SetPass", SetPass);
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L.RegFunction("CopyPropertiesFromMaterial", CopyPropertiesFromMaterial);
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L.RegFunction("GetTexturePropertyNames", GetTexturePropertyNames);
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L.RegFunction("GetTexturePropertyNameIDs", GetTexturePropertyNameIDs);
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L.RegFunction("SetFloat", SetFloat);
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L.RegFunction("SetInt", SetInt);
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L.RegFunction("SetColor", SetColor);
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L.RegFunction("SetVector", SetVector);
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L.RegFunction("SetMatrix", SetMatrix);
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L.RegFunction("SetTexture", SetTexture);
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L.RegFunction("SetBuffer", SetBuffer);
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L.RegFunction("SetFloatArray", SetFloatArray);
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L.RegFunction("SetColorArray", SetColorArray);
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L.RegFunction("SetVectorArray", SetVectorArray);
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L.RegFunction("SetMatrixArray", SetMatrixArray);
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L.RegFunction("GetFloat", GetFloat);
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L.RegFunction("GetInt", GetInt);
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L.RegFunction("GetColor", GetColor);
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L.RegFunction("GetVector", GetVector);
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L.RegFunction("GetMatrix", GetMatrix);
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L.RegFunction("GetTexture", GetTexture);
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L.RegFunction("GetFloatArray", GetFloatArray);
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L.RegFunction("GetColorArray", GetColorArray);
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L.RegFunction("GetVectorArray", GetVectorArray);
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L.RegFunction("GetMatrixArray", GetMatrixArray);
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L.RegFunction("SetTextureOffset", SetTextureOffset);
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L.RegFunction("SetTextureScale", SetTextureScale);
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L.RegFunction("GetTextureOffset", GetTextureOffset);
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L.RegFunction("GetTextureScale", GetTextureScale);
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L.RegFunction("DOTogglePause", DOTogglePause);
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L.RegFunction("DOSmoothRewind", DOSmoothRewind);
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L.RegFunction("DORewind", DORewind);
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L.RegFunction("DORestart", DORestart);
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L.RegFunction("DOPlayForward", DOPlayForward);
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L.RegFunction("DOPlayBackwards", DOPlayBackwards);
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L.RegFunction("DOPlay", DOPlay);
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L.RegFunction("DOPause", DOPause);
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L.RegFunction("DOGoto", DOGoto);
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L.RegFunction("DOFlip", DOFlip);
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L.RegFunction("DOKill", DOKill);
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L.RegFunction("DOComplete", DOComplete);
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L.RegFunction("DOBlendableColor", DOBlendableColor);
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L.RegFunction("DOVector", DOVector);
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L.RegFunction("DOTiling", DOTiling);
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L.RegFunction("DOOffset", DOOffset);
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L.RegFunction("DOFloat", DOFloat);
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L.RegFunction("DOFade", DOFade);
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L.RegFunction("DOColor", DOColor);
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L.RegFunction("New", _CreateUnityEngine_Material);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("shader", get_shader, set_shader);
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L.RegVar("color", get_color, set_color);
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L.RegVar("mainTexture", get_mainTexture, set_mainTexture);
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L.RegVar("mainTextureOffset", get_mainTextureOffset, set_mainTextureOffset);
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L.RegVar("mainTextureScale", get_mainTextureScale, set_mainTextureScale);
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L.RegVar("renderQueue", get_renderQueue, set_renderQueue);
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L.RegVar("globalIlluminationFlags", get_globalIlluminationFlags, set_globalIlluminationFlags);
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L.RegVar("doubleSidedGI", get_doubleSidedGI, set_doubleSidedGI);
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L.RegVar("enableInstancing", get_enableInstancing, set_enableInstancing);
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L.RegVar("passCount", get_passCount, null);
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L.RegVar("shaderKeywords", get_shaderKeywords, set_shaderKeywords);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Material(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Material>(L, 1))
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{
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UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.ToObject(L, 1);
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UnityEngine.Material obj = new UnityEngine.Material(arg0);
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ToLua.Push(L, obj);
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return 1;
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}
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else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Shader>(L, 1))
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{
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UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.ToObject(L, 1);
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UnityEngine.Material obj = new UnityEngine.Material(arg0);
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Material.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int HasProperty(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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bool o = obj.HasProperty(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
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bool o = obj.HasProperty(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.HasProperty");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int EnableKeyword(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.EnableKeyword(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DisableKeyword(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.DisableKeyword(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsKeywordEnabled(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.IsKeywordEnabled(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetShaderPassEnabled(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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obj.SetShaderPassEnabled(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetShaderPassEnabled(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.GetShaderPassEnabled(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPassName(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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string o = obj.GetPassName(arg0);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int FindPass(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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int o = obj.FindPass(arg0);
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LuaDLL.lua_pushinteger(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetOverrideTag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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obj.SetOverrideTag(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetTag(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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string o = obj.GetTag(arg0, arg1);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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string arg2 = ToLua.CheckString(L, 4);
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string o = obj.GetTag(arg0, arg1, arg2);
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTag");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Lerp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
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UnityEngine.Material arg1 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.Lerp(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetPass(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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bool o = obj.SetPass(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CopyPropertiesFromMaterial(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
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obj.CopyPropertiesFromMaterial(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetTexturePropertyNames(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string[] o = obj.GetTexturePropertyNames();
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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System.Collections.Generic.List<string> arg0 = (System.Collections.Generic.List<string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<string>));
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obj.GetTexturePropertyNames(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNames");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetTexturePropertyNameIDs(IntPtr L)
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|
{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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|
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if (count == 1)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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int[] o = obj.GetTexturePropertyNameIDs();
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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System.Collections.Generic.List<int> arg0 = (System.Collections.Generic.List<int>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<int>));
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obj.GetTexturePropertyNameIDs(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNameIDs");
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}
|
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}
|
|
catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int SetFloat(IntPtr L)
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|
{
|
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
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obj.SetFloat(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
|
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{
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UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
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obj.SetFloat(arg0, arg1);
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return 0;
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}
|
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else
|
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloat");
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}
|
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}
|
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
|
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int SetInt(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
obj.SetInt(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
obj.SetInt(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetInt");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
|
|
obj.SetColor(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
|
|
obj.SetColor(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
|
|
obj.SetVector(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
|
|
obj.SetVector(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVector");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetMatrix(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
|
|
obj.SetMatrix(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
|
|
obj.SetMatrix(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrix");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Texture>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
|
|
obj.SetTexture(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Texture>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
|
|
obj.SetTexture(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTexture");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetBuffer(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
|
|
obj.SetBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
|
|
obj.SetBuffer(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetBuffer");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetFloatArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<string, float[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
|
|
obj.SetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, float[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
|
|
obj.SetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
|
|
obj.SetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
|
|
obj.SetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloatArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetColorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
|
|
obj.SetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
|
|
obj.SetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
|
|
obj.SetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
|
|
obj.SetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetVectorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
|
|
obj.SetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
|
|
obj.SetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
|
|
obj.SetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
|
|
obj.SetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVectorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetMatrixArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
|
|
obj.SetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4[]>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
|
|
obj.SetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
|
|
obj.SetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
|
|
obj.SetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrixArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetFloat(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
float o = obj.GetFloat(arg0);
|
|
LuaDLL.lua_pushnumber(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
float o = obj.GetFloat(arg0);
|
|
LuaDLL.lua_pushnumber(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloat");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetInt(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
int o = obj.GetInt(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
int o = obj.GetInt(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetInt");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Color o = obj.GetColor(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Color o = obj.GetColor(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector4 o = obj.GetVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector4 o = obj.GetVector(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVector");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetMatrix(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
|
|
ToLua.PushValue(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
|
|
ToLua.PushValue(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrix");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Texture o = obj.GetTexture(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Texture o = obj.GetTexture(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexture");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetFloatArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
float[] o = obj.GetFloatArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
float[] o = obj.GetFloatArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
|
|
obj.GetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
|
|
obj.GetFloatArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloatArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetColorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Color[] o = obj.GetColorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Color[] o = obj.GetColorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
|
|
obj.GetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
|
|
obj.GetColorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetVectorArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
|
|
obj.GetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
|
|
obj.GetVectorArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVectorArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetMatrixArray(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
|
|
obj.GetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
|
|
obj.GetMatrixArray(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrixArray");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetTextureOffset(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
|
|
obj.SetTextureOffset(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
|
|
obj.SetTextureOffset(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureOffset");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetTextureScale(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
|
|
obj.SetTextureScale(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
|
|
obj.SetTextureScale(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureScale");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetTextureOffset(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureOffset");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetTextureScale(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
string arg0 = ToLua.ToString(L, 2);
|
|
UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureScale");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOTogglePause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOTogglePause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOSmoothRewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOSmoothRewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORewind(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DORewind();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORewind(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORewind");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DORestart(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DORestart();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DORestart(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORestart");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayForward(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOPlayForward();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlayBackwards(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOPlayBackwards();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPlay(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOPlay();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOPause(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOPause();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOGoto(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int o = obj.DOGoto(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
int o = obj.DOGoto(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOGoto");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOFlip(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOFlip();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOKill(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOKill();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOKill(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOKill");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOComplete(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
int o = obj.DOComplete();
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
int o = obj.DOComplete(arg0);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOComplete");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOBlendableColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOBlendableColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOVector(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOVector(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOTiling(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOTiling(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOTiling(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOTiling");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOOffset(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOOffset(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOOffset(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOOffset");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOFloat(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOFloat(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOFade(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOFade");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int DOColor(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
string arg1 = ToLua.CheckString(L, 3);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOColor");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_shader(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Shader ret = obj.shader;
|
|
ToLua.PushSealed(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_color(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Color ret = obj.color;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mainTexture(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Texture ret = obj.mainTexture;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mainTextureOffset(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Vector2 ret = obj.mainTextureOffset;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mainTextureScale(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Vector2 ret = obj.mainTextureScale;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_renderQueue(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
int ret = obj.renderQueue;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_globalIlluminationFlags(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.MaterialGlobalIlluminationFlags ret = obj.globalIlluminationFlags;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_doubleSidedGI(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
bool ret = obj.doubleSidedGI;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_enableInstancing(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
bool ret = obj.enableInstancing;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_passCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
int ret = obj.passCount;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index passCount on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_shaderKeywords(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
string[] ret = obj.shaderKeywords;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_shader(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
|
|
obj.shader = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_color(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
obj.color = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_mainTexture(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
|
|
obj.mainTexture = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_mainTextureOffset(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.mainTextureOffset = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_mainTextureScale(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.mainTextureScale = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_renderQueue(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.renderQueue = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_globalIlluminationFlags(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
UnityEngine.MaterialGlobalIlluminationFlags arg0 = (UnityEngine.MaterialGlobalIlluminationFlags)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialGlobalIlluminationFlags));
|
|
obj.globalIlluminationFlags = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_doubleSidedGI(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.doubleSidedGI = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_enableInstancing(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.enableInstancing = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_shaderKeywords(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Material obj = (UnityEngine.Material)o;
|
|
string[] arg0 = ToLua.CheckStringArray(L, 2);
|
|
obj.shaderKeywords = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|