miduo_client/Assets/Source/Generate/UnityEngine_MaterialWrap.cs

2357 lines
66 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_MaterialWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Material), typeof(UnityEngine.Object));
L.RegFunction("HasProperty", HasProperty);
L.RegFunction("EnableKeyword", EnableKeyword);
L.RegFunction("DisableKeyword", DisableKeyword);
L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
L.RegFunction("SetShaderPassEnabled", SetShaderPassEnabled);
L.RegFunction("GetShaderPassEnabled", GetShaderPassEnabled);
L.RegFunction("GetPassName", GetPassName);
L.RegFunction("FindPass", FindPass);
L.RegFunction("SetOverrideTag", SetOverrideTag);
L.RegFunction("GetTag", GetTag);
L.RegFunction("Lerp", Lerp);
L.RegFunction("SetPass", SetPass);
L.RegFunction("CopyPropertiesFromMaterial", CopyPropertiesFromMaterial);
L.RegFunction("GetTexturePropertyNames", GetTexturePropertyNames);
L.RegFunction("GetTexturePropertyNameIDs", GetTexturePropertyNameIDs);
L.RegFunction("SetFloat", SetFloat);
L.RegFunction("SetInt", SetInt);
L.RegFunction("SetColor", SetColor);
L.RegFunction("SetVector", SetVector);
L.RegFunction("SetMatrix", SetMatrix);
L.RegFunction("SetTexture", SetTexture);
L.RegFunction("SetBuffer", SetBuffer);
L.RegFunction("SetFloatArray", SetFloatArray);
L.RegFunction("SetColorArray", SetColorArray);
L.RegFunction("SetVectorArray", SetVectorArray);
L.RegFunction("SetMatrixArray", SetMatrixArray);
L.RegFunction("GetFloat", GetFloat);
L.RegFunction("GetInt", GetInt);
L.RegFunction("GetColor", GetColor);
L.RegFunction("GetVector", GetVector);
L.RegFunction("GetMatrix", GetMatrix);
L.RegFunction("GetTexture", GetTexture);
L.RegFunction("GetFloatArray", GetFloatArray);
L.RegFunction("GetColorArray", GetColorArray);
L.RegFunction("GetVectorArray", GetVectorArray);
L.RegFunction("GetMatrixArray", GetMatrixArray);
L.RegFunction("SetTextureOffset", SetTextureOffset);
L.RegFunction("SetTextureScale", SetTextureScale);
L.RegFunction("GetTextureOffset", GetTextureOffset);
L.RegFunction("GetTextureScale", GetTextureScale);
L.RegFunction("DOTogglePause", DOTogglePause);
L.RegFunction("DOSmoothRewind", DOSmoothRewind);
L.RegFunction("DORewind", DORewind);
L.RegFunction("DORestart", DORestart);
L.RegFunction("DOPlayForward", DOPlayForward);
L.RegFunction("DOPlayBackwards", DOPlayBackwards);
L.RegFunction("DOPlay", DOPlay);
L.RegFunction("DOPause", DOPause);
L.RegFunction("DOGoto", DOGoto);
L.RegFunction("DOFlip", DOFlip);
L.RegFunction("DOKill", DOKill);
L.RegFunction("DOComplete", DOComplete);
L.RegFunction("DOBlendableColor", DOBlendableColor);
L.RegFunction("DOVector", DOVector);
L.RegFunction("DOTiling", DOTiling);
L.RegFunction("DOOffset", DOOffset);
L.RegFunction("DOFloat", DOFloat);
L.RegFunction("DOFade", DOFade);
L.RegFunction("DOColor", DOColor);
L.RegFunction("New", _CreateUnityEngine_Material);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("shader", get_shader, set_shader);
L.RegVar("color", get_color, set_color);
L.RegVar("mainTexture", get_mainTexture, set_mainTexture);
L.RegVar("mainTextureOffset", get_mainTextureOffset, set_mainTextureOffset);
L.RegVar("mainTextureScale", get_mainTextureScale, set_mainTextureScale);
L.RegVar("renderQueue", get_renderQueue, set_renderQueue);
L.RegVar("globalIlluminationFlags", get_globalIlluminationFlags, set_globalIlluminationFlags);
L.RegVar("doubleSidedGI", get_doubleSidedGI, set_doubleSidedGI);
L.RegVar("enableInstancing", get_enableInstancing, set_enableInstancing);
L.RegVar("passCount", get_passCount, null);
L.RegVar("shaderKeywords", get_shaderKeywords, set_shaderKeywords);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Material(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Material>(L, 1))
{
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.ToObject(L, 1);
UnityEngine.Material obj = new UnityEngine.Material(arg0);
ToLua.Push(L, obj);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Shader>(L, 1))
{
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.ToObject(L, 1);
UnityEngine.Material obj = new UnityEngine.Material(arg0);
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Material.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HasProperty(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
bool o = obj.HasProperty(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
bool o = obj.HasProperty(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.HasProperty");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int EnableKeyword(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.EnableKeyword(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DisableKeyword(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.DisableKeyword(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsKeywordEnabled(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.IsKeywordEnabled(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetShaderPassEnabled(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.SetShaderPassEnabled(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetShaderPassEnabled(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.GetShaderPassEnabled(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPassName(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
string o = obj.GetPassName(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindPass(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int o = obj.FindPass(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetOverrideTag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
obj.SetOverrideTag(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTag(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
string o = obj.GetTag(arg0, arg1);
LuaDLL.lua_pushstring(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
string arg2 = ToLua.CheckString(L, 4);
string o = obj.GetTag(arg0, arg1, arg2);
LuaDLL.lua_pushstring(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTag");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Lerp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
UnityEngine.Material arg1 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.Lerp(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPass(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
bool o = obj.SetPass(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CopyPropertiesFromMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
obj.CopyPropertiesFromMaterial(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTexturePropertyNames(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string[] o = obj.GetTexturePropertyNames();
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
System.Collections.Generic.List<string> arg0 = (System.Collections.Generic.List<string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<string>));
obj.GetTexturePropertyNames(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNames");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTexturePropertyNameIDs(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int[] o = obj.GetTexturePropertyNameIDs();
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
System.Collections.Generic.List<int> arg0 = (System.Collections.Generic.List<int>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<int>));
obj.GetTexturePropertyNameIDs(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexturePropertyNameIDs");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetFloat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
obj.SetFloat(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
obj.SetFloat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloat");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetInt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
obj.SetInt(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
obj.SetInt(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetInt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
obj.SetColor(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Color arg1 = ToLua.ToColor(L, 3);
obj.SetColor(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetVector(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
obj.SetVector(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 3);
obj.SetVector(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVector");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetMatrix(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
obj.SetMatrix(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 3);
obj.SetMatrix(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrix");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Texture>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
obj.SetTexture(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Texture>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 3);
obj.SetTexture(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTexture");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetBuffer(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
obj.SetBuffer(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 3);
obj.SetBuffer(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetBuffer");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetFloatArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<string, float[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
obj.SetFloatArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, float[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
float[] arg1 = ToLua.ToNumberArray<float>(L, 3);
obj.SetFloatArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
obj.SetFloatArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
obj.SetFloatArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetFloatArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetColorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Color[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
obj.SetColorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Color[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Color[] arg1 = ToLua.ToStructArray<UnityEngine.Color>(L, 3);
obj.SetColorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
obj.SetColorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
obj.SetColorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetColorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetVectorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector4[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
obj.SetVectorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector4[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 3);
obj.SetVectorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
obj.SetVectorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
obj.SetVectorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetVectorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetMatrixArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
obj.SetMatrixArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4[]>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 3);
obj.SetMatrixArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
obj.SetMatrixArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
obj.SetMatrixArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrixArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFloat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
float o = obj.GetFloat(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
float o = obj.GetFloat(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloat");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetInt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
int o = obj.GetInt(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
int o = obj.GetInt(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetInt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Color o = obj.GetColor(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Color o = obj.GetColor(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetVector(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector4 o = obj.GetVector(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector4 o = obj.GetVector(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVector");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMatrix(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
ToLua.PushValue(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Matrix4x4 o = obj.GetMatrix(arg0);
ToLua.PushValue(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrix");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Texture o = obj.GetTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Texture o = obj.GetTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTexture");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFloatArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
float[] o = obj.GetFloatArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
float[] o = obj.GetFloatArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
obj.GetFloatArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 3);
obj.GetFloatArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetFloatArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetColorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Color[] o = obj.GetColorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Color[] o = obj.GetColorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
obj.GetColorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Color>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Color> arg1 = (System.Collections.Generic.List<UnityEngine.Color>)ToLua.ToObject(L, 3);
obj.GetColorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetColorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetVectorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector4[] o = obj.GetVectorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
obj.GetVectorArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 3);
obj.GetVectorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetVectorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMatrixArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Matrix4x4[] o = obj.GetMatrixArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
obj.GetMatrixArray(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 3);
obj.GetMatrixArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetMatrixArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetTextureOffset(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
obj.SetTextureOffset(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
obj.SetTextureOffset(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureOffset");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetTextureScale(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3 && TypeChecker.CheckTypes<int, UnityEngine.Vector2>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
obj.SetTextureScale(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, UnityEngine.Vector2>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
obj.SetTextureScale(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetTextureScale");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTextureOffset(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector2 o = obj.GetTextureOffset(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureOffset");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTextureScale(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Vector2 o = obj.GetTextureScale(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.GetTextureScale");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOTogglePause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOTogglePause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOSmoothRewind(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOSmoothRewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORewind(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DORewind();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORewind(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORewind");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DORestart(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DORestart();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DORestart(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DORestart");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayForward(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOPlayForward();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlayBackwards(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOPlayBackwards();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPlay(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOPlay();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOPause(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOPause();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOGoto(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
int o = obj.DOGoto(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
int o = obj.DOGoto(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOGoto");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFlip(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOFlip();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOKill(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOKill();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOKill(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOKill");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOComplete(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
int o = obj.DOComplete();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
int o = obj.DOComplete(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOComplete");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOBlendableColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOBlendableColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOVector(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Vector4 arg0 = ToLua.ToVector4(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOVector(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOTiling(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOTiling(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOTiling(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOTiling");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOOffset(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOOffset(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOOffset(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOOffset");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOFloat(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFade(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOFade");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
string arg1 = ToLua.CheckString(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.DOColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Shader ret = obj.shader;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_color(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Color ret = obj.color;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Texture ret = obj.mainTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTextureOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Vector2 ret = obj.mainTextureOffset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTextureScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Vector2 ret = obj.mainTextureScale;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_renderQueue(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
int ret = obj.renderQueue;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_globalIlluminationFlags(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.MaterialGlobalIlluminationFlags ret = obj.globalIlluminationFlags;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_doubleSidedGI(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
bool ret = obj.doubleSidedGI;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_enableInstancing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
bool ret = obj.enableInstancing;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_passCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
int ret = obj.passCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index passCount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shaderKeywords(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
string[] ret = obj.shaderKeywords;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
obj.shader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_color(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
obj.color = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mainTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
obj.mainTexture = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mainTextureOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.mainTextureOffset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mainTextureScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.mainTextureScale = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTextureScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_renderQueue(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.renderQueue = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_globalIlluminationFlags(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
UnityEngine.MaterialGlobalIlluminationFlags arg0 = (UnityEngine.MaterialGlobalIlluminationFlags)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialGlobalIlluminationFlags));
obj.globalIlluminationFlags = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index globalIlluminationFlags on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_doubleSidedGI(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.doubleSidedGI = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleSidedGI on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_enableInstancing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.enableInstancing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableInstancing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shaderKeywords(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Material obj = (UnityEngine.Material)o;
string[] arg0 = ToLua.CheckStringArray(L, 2);
obj.shaderKeywords = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shaderKeywords on a nil value");
}
}
}