2456 lines
84 KiB
C#
2456 lines
84 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_PhysicsWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginStaticLibs("Physics");
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L.RegFunction("IgnoreCollision", IgnoreCollision);
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L.RegFunction("IgnoreLayerCollision", IgnoreLayerCollision);
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L.RegFunction("GetIgnoreLayerCollision", GetIgnoreLayerCollision);
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L.RegFunction("Raycast", Raycast);
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L.RegFunction("Linecast", Linecast);
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L.RegFunction("CapsuleCast", CapsuleCast);
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L.RegFunction("SphereCast", SphereCast);
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L.RegFunction("BoxCast", BoxCast);
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L.RegFunction("RaycastAll", RaycastAll);
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L.RegFunction("RaycastNonAlloc", RaycastNonAlloc);
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L.RegFunction("CapsuleCastAll", CapsuleCastAll);
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L.RegFunction("SphereCastAll", SphereCastAll);
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L.RegFunction("OverlapCapsule", OverlapCapsule);
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L.RegFunction("OverlapSphere", OverlapSphere);
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L.RegFunction("Simulate", Simulate);
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L.RegFunction("SyncTransforms", SyncTransforms);
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L.RegFunction("ComputePenetration", ComputePenetration);
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L.RegFunction("ClosestPoint", ClosestPoint);
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L.RegFunction("OverlapSphereNonAlloc", OverlapSphereNonAlloc);
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L.RegFunction("CheckSphere", CheckSphere);
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L.RegFunction("CapsuleCastNonAlloc", CapsuleCastNonAlloc);
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L.RegFunction("SphereCastNonAlloc", SphereCastNonAlloc);
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L.RegFunction("CheckCapsule", CheckCapsule);
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L.RegFunction("CheckBox", CheckBox);
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L.RegFunction("OverlapBox", OverlapBox);
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L.RegFunction("OverlapBoxNonAlloc", OverlapBoxNonAlloc);
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L.RegFunction("BoxCastNonAlloc", BoxCastNonAlloc);
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L.RegFunction("BoxCastAll", BoxCastAll);
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L.RegFunction("OverlapCapsuleNonAlloc", OverlapCapsuleNonAlloc);
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L.RegFunction("RebuildBroadphaseRegions", RebuildBroadphaseRegions);
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L.RegConstant("IgnoreRaycastLayer", 4);
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L.RegConstant("DefaultRaycastLayers", -5);
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L.RegConstant("AllLayers", -1);
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L.RegVar("gravity", get_gravity, set_gravity);
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L.RegVar("defaultContactOffset", get_defaultContactOffset, set_defaultContactOffset);
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L.RegVar("sleepThreshold", get_sleepThreshold, set_sleepThreshold);
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L.RegVar("queriesHitTriggers", get_queriesHitTriggers, set_queriesHitTriggers);
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L.RegVar("queriesHitBackfaces", get_queriesHitBackfaces, set_queriesHitBackfaces);
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L.RegVar("bounceThreshold", get_bounceThreshold, set_bounceThreshold);
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L.RegVar("defaultSolverIterations", get_defaultSolverIterations, set_defaultSolverIterations);
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L.RegVar("defaultSolverVelocityIterations", get_defaultSolverVelocityIterations, set_defaultSolverVelocityIterations);
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L.RegVar("defaultPhysicsScene", get_defaultPhysicsScene, null);
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L.RegVar("autoSimulation", get_autoSimulation, set_autoSimulation);
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L.RegVar("autoSyncTransforms", get_autoSyncTransforms, set_autoSyncTransforms);
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L.RegVar("reuseCollisionCallbacks", get_reuseCollisionCallbacks, set_reuseCollisionCallbacks);
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L.RegVar("interCollisionDistance", get_interCollisionDistance, set_interCollisionDistance);
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L.RegVar("interCollisionStiffness", get_interCollisionStiffness, set_interCollisionStiffness);
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L.RegVar("interCollisionSettingsToggle", get_interCollisionSettingsToggle, set_interCollisionSettingsToggle);
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L.EndStaticLibs();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IgnoreCollision(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Collider arg0 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
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UnityEngine.Collider arg1 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 2);
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UnityEngine.Physics.IgnoreCollision(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Collider arg0 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
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UnityEngine.Collider arg1 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.Physics.IgnoreCollision(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.IgnoreCollision");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IgnoreLayerCollision(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Physics.IgnoreLayerCollision(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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bool arg2 = LuaDLL.luaL_checkboolean(L, 3);
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UnityEngine.Physics.IgnoreLayerCollision(arg0, arg1, arg2);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.IgnoreLayerCollision");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetIgnoreLayerCollision(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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bool o = UnityEngine.Physics.GetIgnoreLayerCollision(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Raycast(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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bool o = UnityEngine.Physics.Raycast(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Ray, float>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Ray, LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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UnityEngine.RaycastHit arg1;
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bool o = UnityEngine.Physics.Raycast(arg0, out arg1);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, out arg2);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg2); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Ray, float, int>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Ray, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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UnityEngine.RaycastHit arg1;
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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bool o = UnityEngine.Physics.Raycast(arg0, out arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, float>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, out arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg2); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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UnityEngine.RaycastHit arg1;
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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bool o = UnityEngine.Physics.Raycast(arg0, out arg1, arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, float, int>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 4);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 5);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, arg2, arg3, arg4);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int>(L, 1))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
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int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, out arg2, arg3, arg4);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg2); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
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{
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UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
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UnityEngine.RaycastHit arg1;
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float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 5);
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bool o = UnityEngine.Physics.Raycast(arg0, out arg1, arg2, arg3, arg4);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else if (count == 6)
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 6, typeof(UnityEngine.QueryTriggerInteraction));
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bool o = UnityEngine.Physics.Raycast(arg0, arg1, out arg2, arg3, arg4, arg5);
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LuaDLL.lua_pushboolean(L, o);
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if (o) ToLua.Push(L, arg2); else LuaDLL.lua_pushnil(L);
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return 2;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.Raycast");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Linecast(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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bool o = UnityEngine.Physics.Linecast(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 3 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 3))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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bool o = UnityEngine.Physics.Linecast(arg0, arg1, out arg2);
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LuaDLL.lua_pushboolean(L, o);
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ToLua.Push(L, arg2);
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return 2;
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}
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else if (count == 3 && TypeChecker.CheckTypes<int>(L, 3))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
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bool o = UnityEngine.Physics.Linecast(arg0, arg1, arg2);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 4 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, int>(L, 3))
|
|
{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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bool o = UnityEngine.Physics.Linecast(arg0, arg1, out arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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ToLua.Push(L, arg2);
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return 2;
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}
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else if (count == 4 && TypeChecker.CheckTypes<int, UnityEngine.QueryTriggerInteraction>(L, 3))
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 4);
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bool o = UnityEngine.Physics.Linecast(arg0, arg1, arg2, arg3);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 5)
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{
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
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UnityEngine.RaycastHit arg2;
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
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bool o = UnityEngine.Physics.Linecast(arg0, arg1, out arg2, arg3, arg4);
|
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LuaDLL.lua_pushboolean(L, o);
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ToLua.Push(L, arg2);
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|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.Linecast");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CapsuleCast(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit arg4;
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, out arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg4);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<float>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<float, int>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, float>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit arg4;
|
|
float arg5 = (float)LuaDLL.lua_tonumber(L, 6);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, out arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg4);
|
|
return 2;
|
|
}
|
|
else if (count == 7 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit arg4;
|
|
float arg5 = (float)LuaDLL.lua_tonumber(L, 6);
|
|
int arg6 = (int)LuaDLL.lua_tonumber(L, 7);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, out arg4, arg5, arg6);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg4);
|
|
return 2;
|
|
}
|
|
else if (count == 7 && TypeChecker.CheckTypes<float, int, UnityEngine.QueryTriggerInteraction>(L, 5))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 7);
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 8)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit arg4;
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
UnityEngine.QueryTriggerInteraction arg7 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 8, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.CapsuleCast(arg0, arg1, arg2, arg3, out arg4, arg5, arg6, arg7);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg4);
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CapsuleCast");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SphereCast(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 3))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RaycastHit arg2;
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, out arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg2);
|
|
return 2;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit arg2;
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, out arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg2);
|
|
return 2;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, out arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, float, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit arg2;
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, out arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg2);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, out arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, float, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 5);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, out arg3, arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Ray, float, LuaInterface.LuaOut<UnityEngine.RaycastHit>, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit arg2;
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 6);
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, out arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg2);
|
|
return 2;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 7, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.SphereCast(arg0, arg1, arg2, out arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.SphereCast");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int BoxCast(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Quaternion>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, out arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, UnityEngine.Quaternion>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, out arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Quaternion, float>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, UnityEngine.Quaternion, float>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.lua_tonumber(L, 6);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, out arg3, arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Quaternion, float, int>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7 && TypeChecker.CheckTypes<UnityEngine.Quaternion, float, int, UnityEngine.QueryTriggerInteraction>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 7);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7 && TypeChecker.CheckTypes<LuaInterface.LuaOut<UnityEngine.RaycastHit>, UnityEngine.Quaternion, float, int>(L, 4))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.lua_tonumber(L, 6);
|
|
int arg6 = (int)LuaDLL.lua_tonumber(L, 7);
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, out arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else if (count == 8)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit arg3;
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
UnityEngine.QueryTriggerInteraction arg7 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 8, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.BoxCast(arg0, arg1, arg2, out arg3, arg4, arg5, arg6, arg7);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg3);
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.BoxCast");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RaycastAll(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Ray, float>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Ray, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, float>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
int arg2 = (int)LuaDLL.lua_tonumber(L, 3);
|
|
UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.RaycastAll(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.RaycastAll");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RaycastNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
UnityEngine.RaycastHit[] arg1 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 2);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[]>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Ray, UnityEngine.RaycastHit[], float>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
UnityEngine.RaycastHit[] arg1 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, UnityEngine.RaycastHit[], float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
UnityEngine.RaycastHit[] arg1 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], float>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], float, int>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, UnityEngine.RaycastHit[], float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
UnityEngine.RaycastHit[] arg1 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 5);
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 6, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.RaycastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.RaycastNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CapsuleCastAll(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.CapsuleCastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.CapsuleCastAll(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.CapsuleCastAll(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 7, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.CapsuleCastAll(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CapsuleCastAll");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SphereCastAll(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Ray, float, float>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, float>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, float, int>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, float, float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
float arg2 = (float)LuaDLL.lua_tonumber(L, 3);
|
|
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 5);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 6, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.SphereCastAll(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.SphereCastAll");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapCapsule(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapCapsule(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapCapsule(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapCapsule(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapCapsule");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapSphere(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapSphere(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapSphere(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapSphere(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapSphere");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Simulate(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
|
|
UnityEngine.Physics.Simulate(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SyncTransforms(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 0);
|
|
UnityEngine.Physics.SyncTransforms();
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ComputePenetration(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 8);
|
|
UnityEngine.Collider arg0 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
UnityEngine.Collider arg3 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 4);
|
|
UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5);
|
|
UnityEngine.Quaternion arg5 = ToLua.ToQuaternion(L, 6);
|
|
UnityEngine.Vector3 arg6;
|
|
float arg7;
|
|
bool o = UnityEngine.Physics.ComputePenetration(arg0, arg1, arg2, arg3, arg4, arg5, out arg6, out arg7);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
ToLua.Push(L, arg6);
|
|
LuaDLL.lua_pushnumber(L, arg7);
|
|
return 3;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ClosestPoint(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Collider arg1 = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
UnityEngine.Vector3 o = UnityEngine.Physics.ClosestPoint(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapSphereNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
int o = UnityEngine.Physics.OverlapSphereNonAlloc(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int o = UnityEngine.Physics.OverlapSphereNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.OverlapSphereNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapSphereNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CheckSphere(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
bool o = UnityEngine.Physics.CheckSphere(arg0, arg1);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
bool o = UnityEngine.Physics.CheckSphere(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.QueryTriggerInteraction arg3 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 4, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.CheckSphere(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CheckSphere");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CapsuleCastNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit[] arg4 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 5);
|
|
int o = UnityEngine.Physics.CapsuleCastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit[] arg4 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int o = UnityEngine.Physics.CapsuleCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit[] arg4 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
int o = UnityEngine.Physics.CapsuleCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 8)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
|
|
UnityEngine.RaycastHit[] arg4 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
UnityEngine.QueryTriggerInteraction arg7 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 8, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.CapsuleCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CapsuleCastNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SphereCastNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, UnityEngine.RaycastHit[]>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Ray, float, UnityEngine.RaycastHit[], float>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Ray, float, UnityEngine.RaycastHit[], float, int>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, UnityEngine.RaycastHit[], float>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Vector3, UnityEngine.RaycastHit[], float, int>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
float arg4 = (float)LuaDLL.lua_tonumber(L, 5);
|
|
int arg5 = (int)LuaDLL.lua_tonumber(L, 6);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Ray, float, UnityEngine.RaycastHit[], float, int, UnityEngine.QueryTriggerInteraction>(L, 1))
|
|
{
|
|
UnityEngine.Ray arg0 = ToLua.ToRay(L, 1);
|
|
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
|
|
UnityEngine.RaycastHit[] arg2 = ToLua.ToStructArray<UnityEngine.RaycastHit>(L, 3);
|
|
float arg3 = (float)LuaDLL.lua_tonumber(L, 4);
|
|
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.ToObject(L, 6);
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 7, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.SphereCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.SphereCastNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CheckCapsule(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
bool o = UnityEngine.Physics.CheckCapsule(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
bool o = UnityEngine.Physics.CheckCapsule(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.CheckCapsule(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CheckCapsule");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int CheckBox(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
bool o = UnityEngine.Physics.CheckBox(arg0, arg1);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
bool o = UnityEngine.Physics.CheckBox(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
bool o = UnityEngine.Physics.CheckBox(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
bool o = UnityEngine.Physics.CheckBox(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.CheckBox");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapBox(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapBox(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapBox(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapBox(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Quaternion arg2 = ToLua.ToQuaternion(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.QueryTriggerInteraction arg4 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 5, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.Collider[] o = UnityEngine.Physics.OverlapBox(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapBox");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapBoxNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
int o = UnityEngine.Physics.OverlapBoxNonAlloc(arg0, arg1, arg2);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
int o = UnityEngine.Physics.OverlapBoxNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int o = UnityEngine.Physics.OverlapBoxNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Collider[] arg2 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 6, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.OverlapBoxNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapBoxNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int BoxCastNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
int o = UnityEngine.Physics.BoxCastNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
int o = UnityEngine.Physics.BoxCastNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int o = UnityEngine.Physics.BoxCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
int o = UnityEngine.Physics.BoxCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 8)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] arg3 = ToLua.CheckStructArray<UnityEngine.RaycastHit>(L, 4);
|
|
UnityEngine.Quaternion arg4 = ToLua.ToQuaternion(L, 5);
|
|
float arg5 = (float)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
UnityEngine.QueryTriggerInteraction arg7 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 8, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.BoxCastNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.BoxCastNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int BoxCastAll(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.BoxCastAll(arg0, arg1, arg2);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.BoxCastAll(arg0, arg1, arg2, arg3);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.BoxCastAll(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.BoxCastAll(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
|
|
UnityEngine.Quaternion arg3 = ToLua.ToQuaternion(L, 4);
|
|
float arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
UnityEngine.QueryTriggerInteraction arg6 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 7, typeof(UnityEngine.QueryTriggerInteraction));
|
|
UnityEngine.RaycastHit[] o = UnityEngine.Physics.BoxCastAll(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.BoxCastAll");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int OverlapCapsuleNonAlloc(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Collider[] arg3 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 4);
|
|
int o = UnityEngine.Physics.OverlapCapsuleNonAlloc(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Collider[] arg3 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int o = UnityEngine.Physics.OverlapCapsuleNonAlloc(arg0, arg1, arg2, arg3, arg4);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
|
|
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2);
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Collider[] arg3 = ToLua.CheckObjectArray<UnityEngine.Collider>(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.QueryTriggerInteraction arg5 = (UnityEngine.QueryTriggerInteraction)ToLua.CheckObject(L, 6, typeof(UnityEngine.QueryTriggerInteraction));
|
|
int o = UnityEngine.Physics.OverlapCapsuleNonAlloc(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
LuaDLL.lua_pushinteger(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Physics.OverlapCapsuleNonAlloc");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RebuildBroadphaseRegions(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 1);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.RebuildBroadphaseRegions(arg0, arg1);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_gravity(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.Push(L, UnityEngine.Physics.gravity);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_defaultContactOffset(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushnumber(L, UnityEngine.Physics.defaultContactOffset);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_sleepThreshold(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushnumber(L, UnityEngine.Physics.sleepThreshold);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_queriesHitTriggers(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.queriesHitTriggers);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_queriesHitBackfaces(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.queriesHitBackfaces);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_bounceThreshold(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushnumber(L, UnityEngine.Physics.bounceThreshold);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_defaultSolverIterations(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, UnityEngine.Physics.defaultSolverIterations);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_defaultSolverVelocityIterations(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushinteger(L, UnityEngine.Physics.defaultSolverVelocityIterations);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_defaultPhysicsScene(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.PushValue(L, UnityEngine.Physics.defaultPhysicsScene);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_autoSimulation(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.autoSimulation);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_autoSyncTransforms(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.autoSyncTransforms);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_reuseCollisionCallbacks(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.reuseCollisionCallbacks);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_interCollisionDistance(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushnumber(L, UnityEngine.Physics.interCollisionDistance);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_interCollisionStiffness(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushnumber(L, UnityEngine.Physics.interCollisionStiffness);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_interCollisionSettingsToggle(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
LuaDLL.lua_pushboolean(L, UnityEngine.Physics.interCollisionSettingsToggle);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_gravity(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|
UnityEngine.Physics.gravity = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_defaultContactOffset(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.defaultContactOffset = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_sleepThreshold(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.sleepThreshold = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_queriesHitTriggers(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.queriesHitTriggers = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_queriesHitBackfaces(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.queriesHitBackfaces = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_bounceThreshold(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.bounceThreshold = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_defaultSolverIterations(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.defaultSolverIterations = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_defaultSolverVelocityIterations(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.defaultSolverVelocityIterations = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_autoSimulation(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.autoSimulation = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_autoSyncTransforms(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.autoSyncTransforms = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_reuseCollisionCallbacks(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.reuseCollisionCallbacks = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_interCollisionDistance(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.interCollisionDistance = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_interCollisionStiffness(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
UnityEngine.Physics.interCollisionStiffness = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_interCollisionSettingsToggle(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
UnityEngine.Physics.interCollisionSettingsToggle = arg0;
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|