miduo_client/Assets/Source/Generate/UnityEngine_ResourcesWrap.cs

187 lines
4.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ResourcesWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("Resources");
L.RegFunction("FindObjectsOfTypeAll", FindObjectsOfTypeAll);
L.RegFunction("Load", Load);
L.RegFunction("LoadAsync", LoadAsync);
L.RegFunction("LoadAll", LoadAll);
L.RegFunction("GetBuiltinResource", GetBuiltinResource);
L.RegFunction("UnloadAsset", UnloadAsset);
L.RegFunction("UnloadUnusedAssets", UnloadUnusedAssets);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int FindObjectsOfTypeAll(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
System.Type arg0 = ToLua.CheckMonoType(L, 1);
UnityEngine.Object[] o = UnityEngine.Resources.FindObjectsOfTypeAll(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Load(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Object o = UnityEngine.Resources.Load(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
System.Type arg1 = ToLua.CheckMonoType(L, 2);
UnityEngine.Object o = UnityEngine.Resources.Load(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.Load");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
System.Type arg1 = ToLua.CheckMonoType(L, 2);
UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAll(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
System.Type arg1 = ToLua.CheckMonoType(L, 2);
UnityEngine.Object[] o = UnityEngine.Resources.LoadAll(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAll");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetBuiltinResource(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
System.Type arg0 = ToLua.CheckMonoType(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.Object o = UnityEngine.Resources.GetBuiltinResource(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnloadAsset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
UnityEngine.Resources.UnloadAsset(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnloadUnusedAssets(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.AsyncOperation o = UnityEngine.Resources.UnloadUnusedAssets();
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}