miduo_client/Assets/Source/Generate/UnityEngine_UI_BaseMeshEffe...

67 lines
1.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_BaseMeshEffectWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.BaseMeshEffect), typeof(UnityEngine.EventSystems.UIBehaviour));
L.RegFunction("ModifyMesh", ModifyMesh);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ModifyMesh(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.UI.VertexHelper>(L, 2))
{
UnityEngine.UI.BaseMeshEffect obj = (UnityEngine.UI.BaseMeshEffect)ToLua.CheckObject<UnityEngine.UI.BaseMeshEffect>(L, 1);
UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Mesh>(L, 2))
{
UnityEngine.UI.BaseMeshEffect obj = (UnityEngine.UI.BaseMeshEffect)ToLua.CheckObject<UnityEngine.UI.BaseMeshEffect>(L, 1);
UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.BaseMeshEffect.ModifyMesh");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}