1532 lines
39 KiB
C#
1532 lines
39 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_InputFieldWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.InputField), typeof(UnityEngine.UI.Selectable));
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L.RegFunction("MoveTextEnd", MoveTextEnd);
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L.RegFunction("MoveTextStart", MoveTextStart);
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L.RegFunction("OnBeginDrag", OnBeginDrag);
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L.RegFunction("OnDrag", OnDrag);
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L.RegFunction("OnEndDrag", OnEndDrag);
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L.RegFunction("OnPointerDown", OnPointerDown);
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L.RegFunction("ProcessEvent", ProcessEvent);
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L.RegFunction("OnUpdateSelected", OnUpdateSelected);
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L.RegFunction("ForceLabelUpdate", ForceLabelUpdate);
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L.RegFunction("Rebuild", Rebuild);
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L.RegFunction("LayoutComplete", LayoutComplete);
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L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
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L.RegFunction("ActivateInputField", ActivateInputField);
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L.RegFunction("OnSelect", OnSelect);
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L.RegFunction("OnPointerClick", OnPointerClick);
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L.RegFunction("DeactivateInputField", DeactivateInputField);
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L.RegFunction("OnDeselect", OnDeselect);
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L.RegFunction("OnSubmit", OnSubmit);
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L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
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L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("shouldHideMobileInput", get_shouldHideMobileInput, set_shouldHideMobileInput);
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L.RegVar("text", get_text, set_text);
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L.RegVar("isFocused", get_isFocused, null);
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L.RegVar("caretBlinkRate", get_caretBlinkRate, set_caretBlinkRate);
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L.RegVar("caretWidth", get_caretWidth, set_caretWidth);
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L.RegVar("textComponent", get_textComponent, set_textComponent);
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L.RegVar("placeholder", get_placeholder, set_placeholder);
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L.RegVar("caretColor", get_caretColor, set_caretColor);
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L.RegVar("customCaretColor", get_customCaretColor, set_customCaretColor);
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L.RegVar("selectionColor", get_selectionColor, set_selectionColor);
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L.RegVar("onEndEdit", get_onEndEdit, set_onEndEdit);
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L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
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L.RegVar("onValidateInput", get_onValidateInput, set_onValidateInput);
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L.RegVar("characterLimit", get_characterLimit, set_characterLimit);
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L.RegVar("contentType", get_contentType, set_contentType);
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L.RegVar("lineType", get_lineType, set_lineType);
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L.RegVar("inputType", get_inputType, set_inputType);
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L.RegVar("touchScreenKeyboard", get_touchScreenKeyboard, null);
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L.RegVar("keyboardType", get_keyboardType, set_keyboardType);
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L.RegVar("characterValidation", get_characterValidation, set_characterValidation);
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L.RegVar("readOnly", get_readOnly, set_readOnly);
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L.RegVar("multiLine", get_multiLine, null);
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L.RegVar("asteriskChar", get_asteriskChar, set_asteriskChar);
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L.RegVar("wasCanceled", get_wasCanceled, null);
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L.RegVar("caretPosition", get_caretPosition, set_caretPosition);
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L.RegVar("selectionAnchorPosition", get_selectionAnchorPosition, set_selectionAnchorPosition);
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L.RegVar("selectionFocusPosition", get_selectionFocusPosition, set_selectionFocusPosition);
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L.RegVar("minWidth", get_minWidth, null);
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L.RegVar("preferredWidth", get_preferredWidth, null);
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L.RegVar("flexibleWidth", get_flexibleWidth, null);
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L.RegVar("minHeight", get_minHeight, null);
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L.RegVar("preferredHeight", get_preferredHeight, null);
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L.RegVar("flexibleHeight", get_flexibleHeight, null);
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L.RegVar("layoutPriority", get_layoutPriority, null);
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L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveTextEnd(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.MoveTextEnd(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int MoveTextStart(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.MoveTextStart(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnBeginDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnBeginDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnEndDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnEndDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerDown(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerDown(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ProcessEvent(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.Event arg0 = (UnityEngine.Event)ToLua.CheckObject(L, 2, typeof(UnityEngine.Event));
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obj.ProcessEvent(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnUpdateSelected(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnUpdateSelected(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ForceLabelUpdate(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.ForceLabelUpdate();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Rebuild(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
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obj.Rebuild(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LayoutComplete(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.LayoutComplete();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GraphicUpdateComplete(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.GraphicUpdateComplete();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ActivateInputField(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.ActivateInputField();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnSelect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnSelect(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerClick(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerClick(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DeactivateInputField(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.DeactivateInputField();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnDeselect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnDeselect(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnSubmit(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnSubmit(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.CalculateLayoutInputHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
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obj.CalculateLayoutInputVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
|
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}
|
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}
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
|
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{
|
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return LuaDLL.toluaL_exception(L, e);
|
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}
|
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}
|
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_shouldHideMobileInput(IntPtr L)
|
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{
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object o = null;
|
|
|
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try
|
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
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bool ret = obj.shouldHideMobileInput;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
|
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catch(Exception e)
|
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value");
|
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}
|
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}
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_text(IntPtr L)
|
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{
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object o = null;
|
|
|
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
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string ret = obj.text;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
|
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}
|
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catch(Exception e)
|
|
{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
|
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}
|
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}
|
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|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int get_isFocused(IntPtr L)
|
|
{
|
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object o = null;
|
|
|
|
try
|
|
{
|
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o = ToLua.ToObject(L, 1);
|
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UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
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bool ret = obj.isFocused;
|
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
|
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}
|
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catch(Exception e)
|
|
{
|
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index isFocused on a nil value");
|
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}
|
|
}
|
|
|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_caretBlinkRate(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.caretBlinkRate;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_caretWidth(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.caretWidth;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_textComponent(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.Text ret = obj.textComponent;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_placeholder(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.Graphic ret = obj.placeholder;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_caretColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.Color ret = obj.caretColor;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_customCaretColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool ret = obj.customCaretColor;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_selectionColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.Color ret = obj.selectionColor;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_onEndEdit(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.SubmitEvent ret = obj.onEndEdit;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_onValueChanged(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.OnChangeEvent ret = obj.onValueChanged;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_onValidateInput(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.OnValidateInput ret = obj.onValidateInput;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_characterLimit(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.characterLimit;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_contentType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.ContentType ret = obj.contentType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_lineType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.LineType ret = obj.lineType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_inputType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.InputType ret = obj.inputType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_touchScreenKeyboard(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.TouchScreenKeyboard ret = obj.touchScreenKeyboard;
|
|
ToLua.PushObject(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index touchScreenKeyboard on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_keyboardType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.TouchScreenKeyboardType ret = obj.keyboardType;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_characterValidation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.CharacterValidation ret = obj.characterValidation;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_readOnly(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool ret = obj.readOnly;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_multiLine(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool ret = obj.multiLine;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index multiLine on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_asteriskChar(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
char ret = obj.asteriskChar;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_wasCanceled(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool ret = obj.wasCanceled;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wasCanceled on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_caretPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.caretPosition;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_selectionAnchorPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.selectionAnchorPosition;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_selectionFocusPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.selectionFocusPosition;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_minWidth(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.minWidth;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_preferredWidth(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.preferredWidth;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_flexibleWidth(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.flexibleWidth;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_minHeight(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.minHeight;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_preferredHeight(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.preferredHeight;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_flexibleHeight(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float ret = obj.flexibleHeight;
|
|
LuaDLL.lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_layoutPriority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int ret = obj.layoutPriority;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_shouldHideMobileInput(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.shouldHideMobileInput = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_text(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|
obj.text = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_caretBlinkRate(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.caretBlinkRate = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_caretWidth(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.caretWidth = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_textComponent(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.Text arg0 = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 2);
|
|
obj.textComponent = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_placeholder(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 2);
|
|
obj.placeholder = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_caretColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
obj.caretColor = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_customCaretColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.customCaretColor = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_selectionColor(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
|
|
obj.selectionColor = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_onEndEdit(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.SubmitEvent arg0 = (UnityEngine.UI.InputField.SubmitEvent)ToLua.CheckObject<UnityEngine.UI.InputField.SubmitEvent>(L, 2);
|
|
obj.onEndEdit = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_onValueChanged(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.OnChangeEvent arg0 = (UnityEngine.UI.InputField.OnChangeEvent)ToLua.CheckObject<UnityEngine.UI.InputField.OnChangeEvent>(L, 2);
|
|
obj.onValueChanged = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_onValidateInput(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.OnValidateInput arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckDelegate<UnityEngine.UI.InputField.OnValidateInput>(L, 2);
|
|
obj.onValidateInput = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_characterLimit(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.characterLimit = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_contentType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.ContentType arg0 = (UnityEngine.UI.InputField.ContentType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.ContentType));
|
|
obj.contentType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_lineType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.LineType arg0 = (UnityEngine.UI.InputField.LineType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.LineType));
|
|
obj.lineType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_inputType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.InputType arg0 = (UnityEngine.UI.InputField.InputType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.InputType));
|
|
obj.inputType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_keyboardType(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.TouchScreenKeyboardType arg0 = (UnityEngine.TouchScreenKeyboardType)ToLua.CheckObject(L, 2, typeof(UnityEngine.TouchScreenKeyboardType));
|
|
obj.keyboardType = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_characterValidation(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
UnityEngine.UI.InputField.CharacterValidation arg0 = (UnityEngine.UI.InputField.CharacterValidation)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.CharacterValidation));
|
|
obj.characterValidation = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_readOnly(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.readOnly = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_asteriskChar(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.asteriskChar = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_caretPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.caretPosition = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_selectionAnchorPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.selectionAnchorPosition = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_selectionFocusPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.selectionFocusPosition = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
|
|
|
|
if (count == 1)
|
|
{
|
|
Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
else
|
|
{
|
|
LuaTable self = ToLua.CheckLuaTable(L, 2);
|
|
Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func, self);
|
|
ToLua.Push(L, arg1);
|
|
}
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|