miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua

198 lines
6.9 KiB
Lua

local LingShowTeHui = {}
local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
function LingShowTeHui:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = LingShowTeHui })
return b
end
function LingShowTeHui:InitComponent()
self.spLoader = SpriteLoader.New()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.buyBtn = Util.GetGameObject(self.gameObject, "layout/buyBtn")
self.buyBtnText = Util.GetGameObject(self.gameObject, "layout/buyBtn/Text"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid")
self.buytimes = Util.GetGameObject(self.gameObject, "layout/buytimes"):GetComponent("Text")
self.giftItemView = {}
for i = 1, 4 do
self.giftItemView[i] = Util.GetGameObject(self.gameObject, "layout/obj" .. i)
end
end
--绑定事件(用于子类重写)
function LingShowTeHui:BindEvent()
Util.AddOnceClick(self.buyBtn, function()
if self.rechargeData.buyTimes >= self.rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(self.rechargeConfigId, function(id)
self:RechargeSuccessFunc(id)
end)
end)
end
function LingShowTeHui:RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
self:OnShowData()
end
--添加事件监听(用于子类重写)
function LingShowTeHui:AddListener()
end
--移除事件监听(用于子类重写)
function LingShowTeHui:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen(_activityConfig, _index, parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function LingShowTeHui:OnSortingOrderChange()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function LingShowTeHui:OnShow(_sortingOrder, _parent)
self.parent.tabbox:SetActive(false)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
self:Refresh()
end
function LingShowTeHui:Refresh()
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups, "PageType",
self.actConfig.PageType, "ActiveType", self.actConfig.ActiveType, "ActId", id)
if config then
self.actConfig = config
end
end
end
end
self:OnShowData()
self:SetTime()
end
local FrameSprite = {
[3] = "l_lishoutehui_ziyuan",
[4] = "l_lishoutehui_ziyuan",
[5] = "l_lishoutehui_huangyuan",
}
function LingShowTeHui:OnShowData()
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity, self.actId)
self.rechargeConfigId = activityConfig.CanBuyRechargeId[1]
LogGreen("self.rechargeConfigId:" .. tostring(self.rechargeConfigId))
self.allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, self.rechargeConfigId)
self.buyBtnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(self.allData.Price)
if not self.itemsGrid then
self.itemsGrid = {}
end
for k, v in ipairs(self.itemsGrid) do
v.gameObject:SetActive(false)
end
for k, v in ipairs(self.allData.RewardShow) do
if not self.itemsGrid[k] then
self.itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView, self.scrollItem.transform)
end
self.itemsGrid[k].gameObject:SetActive(true)
self.itemsGrid[k]:OnOpen(false, { v[1], v[2] }, 1, false, false, false, sortingOrder)
end
for _, v in pairs(self.giftItemView) do
v.gameObject:SetActive(false)
end
local strs = string.split(activityConfig.ExpertDec, '#')
for i = 1, #strs do
local itemLocalConfig = spiritAnimalConfig[tonumber(strs[i])]
if not itemLocalConfig then
if self.giftItemView[i] then
self.giftItemView[i].gameObject:SetActive(false)
end
else
if self.giftItemView[i] then
self.giftItemView[i].gameObject:SetActive(true)
self.giftItemView[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(FrameSprite
[itemLocalConfig.Quality])
if not self.itemViewList then
self.itemViewList = {}
end
if not self.itemViewList[i] then
self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.giftItemView[i].transform)
end
self.itemViewList[i].gameObject:SetActive(true)
self.itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,
-29.37, 0)
self.itemViewList[i]:OnOpen(false, { itemLocalConfig.Id, 0 }, 1.1, false, false, false, sortingOrder)
end
end
end
self.rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, self.rechargeConfigId)
if self.rechargeData then
local freetimes = self.rechargeData.dynamicBuyTimes - self.rechargeData.buyTimes
self.buytimes.text = Language[10591] .. (freetimes < 0 and 0 or freetimes)
else
--LogGreen("找不到数据了:"..self.rechargeConfigId)
end
end
function LingShowTeHui:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local startTime = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LingShowTeHui).startTime
local endTime = math.ceil((GetTimeStamp() - startTime) / 604800) * 604800 + startTime
local timeDown = endTime - GetTimeStamp()
self.time.text = Language[10570] .. TimeToDHMS(timeDown)
self.timer = Timer.New(function()
if timeDown <= 0 then
self:Refresh()
end
timeDown = timeDown - 1
self.time.text = Language[10570] .. TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
function LingShowTeHui:OnClose()
self.spLoader:Destroy()
self.gameObject:SetActive(false)
self.parent.tabbox:SetActive(true)
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function LingShowTeHui:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
for k, v in pairs(self.itemsGrid) do
SubUIManager.Close(v)
end
self.itemsGrid = {}
self.itemViewList = {}
end
return LingShowTeHui